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Re: Early Diplomacy |
Thu, 01 April 2004 08:08 |
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I agree almost entirely since I don't see the public message as spam per se.
The public message is usefull since by getting your version of an event that may lead to all out war out in the public domain, you are less likely to be seen as the agressor and the largest threat. You may be perceived more as a defender once you start taking military action against the WigglyNigs. If you don't send the public message and go ahead and invade 3 WigglyNig planets in retaliation, WigglyNig sends out a public outcry about your aggresive behaviour and now you are perceived to be the party most dangerous.
When I declare war, I sometimes like to do so publicly - i.e. something like:
"News Ministry Broadcast: Due to irreconcilable differences over border control, we are invoking the 5 year notice terminating all treaties with the WigglyNigs"
Now, nobody can accuse me of not keeping to my agreements when I attack WigglyNig in 5 years. He has no way of getting anybody to believe that I violated my treaty.
Psychology plays a role in Stars and support can be drummed up to assist in eliminating an opponent by what is perceived to have happened and who is perceived to be the largest threat. Carefully planned and worded messages can get other players believing that race X is more of a threat than they may actually be.
Certainly, I investigate claims and assess their truth as much as possible. I also pay attention to how many planets other players have as well as what types of ships are in flight to determine how dangerous any given player may be.
Ptolemy
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Re: Early Diplomacy |
Thu, 01 April 2004 11:28 |
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vonKreedon | | Lieutenant | Messages: 610
Registered: March 2003 Location: Seattle, WA USA | |
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I think that most broadcasts of the, The peaceful Nukonian people were attacked today by forces from the evil Expando empire! The resulting loss of over 2 million Nuke women and children is a crime that all right thinking races take with great seriousness. We call on all such races to join the Nukonians in blah blah blah, variety are really calls to join the feeding frenzy. I mean, why broadcast that you are too weak to protect yourself?
I hear such broadcasts like this:
The Nukonians would like to announce that the buffet is open. The Expandos are first in line.
Now, I may come to the Nuke's aid, but that would have to do with my strategic relations with the Expandos and would have absolutely nothing to do with the peaceful Nukonians.
Well, he should have armed himself! - Bill Munny (Unforgiven)
[Updated on: Thu, 01 April 2004 11:30] Report message to a moderator
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Re: Early Diplomacy |
Thu, 01 April 2004 12:23 |
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Crusader | | Officer Cadet 2nd Year | Messages: 233
Registered: January 2003 Location: Dixie Land | |
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If you are going to publicly broadcast messages to all the players of a game, seems to me you need to disguise it as an "impartial" and "unbiased" news broadcast.
Otherwise, limit your public broadcast to those races with whom you have established contact, and thus, diplomatic relations. Otherwise, you risk the tactic backfiring on you, as iztok kindly pointed out. Regardless of your own opinion, it is the opinion of your neighbors that matters here, so tread carefully!
Quote from "Dune Messiah" | "Stilgar scowled, said:"Often, I must speak otherwise than I think. That is called diplomacy"".
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[Updated on: Thu, 01 April 2004 12:33]
Nothing for now.Report message to a moderator
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Re: Early Diplomacy |
Thu, 01 April 2004 13:37 |
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Is in-game messaging reliable now ? I know it used to be unreliable (way back), but it might be fixed in the j patch.
In my last game, only one player used in-game messaging. I think the totals were something like:
Total in game messages: 10
Total blank messages: 3
Messages received but not intended for me: 2
Messages supposedly sent but not received: at least 1
I don't know whether this was a fault in the messaging system, operator error or a deliberate attempt to spread misinformation.
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Re: Early Diplomacy |
Thu, 01 April 2004 13:51 |
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Quote: | Regardless of your own opinion, it is the opinion of your neighbors that matters here, so tread carefully!
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In my last game it was actually the opinions of non-neighbours that meant something with regards to public messages.
Neighbours had all been sorted out much earlier, starting with private messages at first contact.
Your true goal in public messages may not be the obvious one.
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Re: Early Diplomacy |
Thu, 01 April 2004 15:57 |
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In game messaging works fine provided you pay attention to what you are doing. If you write a message then click in the galaxy (or some other area) to move some fleets, adjust productino queues etc. before you hit next in the in-game message panel - the message will blank out. Always write your message, click next then go back and check that all is how you intended before you save your turn. Your message will go where it is supposed to.
The most common mistake is forgetting to set the desired destination player and verifying it.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: Early Diplomacy |
Tue, 01 June 2004 03:02 |
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Madman | | Officer Cadet 1st Year | Messages: 228
Registered: November 2003 Location: New Zealand | |
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vonKreedon wrote on Thu, 01 April 2004 03:19 | Strat mentions role playing and this is a good diplomatic hook. When I interact with another race I generally try and speak to the role that they are playing. If they are engaging in florid diplomatic prose so do I; if they are Dogs I speak in canine etc. This, IME, pre-disposes the player to make nice with me as I am playing into their role playing and so furthering a part of the game they are enjoying.
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The other use for a light amount of role-playing is to soften things a little.
In a recent game, I accidentally killed a scout of a player I'd had no real diplomatic relations with. Rather than send a plain apology, I wrote a formal apology (something like):
Quote: | We regret the accidental destruction of your scout at XXXXX.
This was caused by a misinterpretation of battle orders, and the crew responsible has been disciplined and steps taken to make sure such an event does not recur.
We are endeavouring to locate the remains of the ship and crew, and will arrange to have them shipped to any world you specify as soon as they are found.
Yours sincerely,
YYYYY
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(I then changed my default battle orders to not attack neutrals.)
The idea here was to make if clear that it really was an accident, and have the idea that I was doing something, even if was 'out of game', was designed to mollify him (OK, I was prepared to send him a few minerals as the 'remains'), in a way that "whoops, I accidentally killed your scout, I won't do it again" may not have.
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Re: Early Diplomacy |
Tue, 01 June 2004 16:29 |
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Abbadon | | Crewman 1st Class | Messages: 25
Registered: January 2003 Location: UK | |
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Very interesting stuff
Everybody seems to agree that an alliance/agreement with as many get out clauses in the small print as possible is the way to go.
Sometimes that is my approach.
Once I won a game, 9 players, with no allies, crushing all opposition. 2 players next to me quit so I grabbed their Homeworlds and territory, guess the remaining players couldn't have been that good
Stars seems harder now and many larger alliances form in games to make single victory almost impossible.
Often though I will use the "End Game Alliance" option. This is where we are as one, allied to the end of the game, win or loose.
I am not saying it is better, just an option that can work.
Many many games ago a great player and diplomat ( Frank Egeter I believe ) told me, it's not what you say to your allies that is important, just keep saying something !
It is easy to get paranoid when your ally says nothing for a couple of turns.
Lastly if you are in a position of power ( or expect to be )
then playing the Religious Fanatic can be fun.
**** The conjunction of the Stars indicates that your race
**** must be eradicated from the galaxy.
**** Prepare to die heathen trash !
There is no logical counter argument to such lunacy
Regards
Abbadon - Angel of the Abyss
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