Home » Stars! 2.6/7 » New Game Announcements » New Game: It's The Economy, Stupid!
New Game: It's The Economy, Stupid! |
Sat, 13 March 2004 15:57 |
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EDog | | Lt. Junior Grade | Messages: 417
Registered: November 2002 Location: Denver, Colorado, USA | |
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It's The Economy, Stupid!
Registered, JRC3(4)
Turns generated maximum 24 hours until 2425, then maximum 48 (can change to maximum 72 on majority player vote)
Host is playing
Number of players: up to 16
Skill level: Intermediate
Universe size: depends upon # of players - <8=Small, 8-12=Medium, 13+=Large
Density: Packed
Player Positions: Distant
Pregame alliances: discouraged
Accelerated BBS, Public Player Scores
Standard cheats disallowed
Chaff, Split Fleet permitted
Victory Conditions: see below
The Mystery Traders are retiring! They've spent eons amassing tremendous fortunes of minerals from hopeful Stars players and have decided to buy a nice little galaxy and spend the rest of their days watching the various surfs roll in from myriad beaches on hundreds of worlds. They realize, though, that they are leaving behind a niche market and that it will need to be filled.
To that end, they have selected the likeliest races as potential successors and have outlined the following rules:
1. Any single race or combination of up to four races can win the competition
2. Any multi-race team cannot have duplication of PRTs
3. All of the following victory conditions must be met to be declared the MT successors:
a. Resource production of 1 million or greater
b. Tech level 26 in all categories
c. Possession of at least 6 discrete MT toys (The MT Lifeboat and MT Scout count as a single discrete toy each, as does the Metamorph hull for any race/team that does not include an HE)
Please send your passworded race files to me at bigEDog AT prodigy DOT net. I will keep a list of passwords to facilitate the transfer of races from players that drop (because there's always at least one). No player may play more than a single race. Please include your Autohost handle in the body of your email so I know who you are, and use the subject line "ITES!" so I don't accidentally delete your email.
I've asked that there be no pregame alliances. To that effect, I hope to see a wide variety of PRTs in the game and some great treaty negotiation among players. If end up with 10 CA races, that means 10 teams (remember, no PRT duplication in a team), so try and show some imagination.
EDog
http://ianthealy.com
Born, grew up, became an adventurer
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Re: New Game: It's The Economy, Stupid! |
Mon, 15 March 2004 08:25 |
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Hmmm,
I think this needs a comment...
A million or better resources...
In a small universe...
A small packed universe has 240 stars... assuming you have all the stars you would need 4166 resources on EACH planet.
A medium packed universe has 540 stars... assuming you have all the stars you would need 1851 resources on each planet.
I would suggest that the small universe is out. You couldn't meet the victory conditions with one race.
I also would suggest that the medium universe would be HARD... unless you have no competitors, which is unlikely if the game flies.
Perhaps the resource requirements should be halved?
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Re: New Game: It's The Economy, Stupid! |
Mon, 15 March 2004 11:16 |
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How about resources required = 1000 * # stars in universe, so whatever the universe size it is achievable.
HPs could do it with 1 in 4 planets owned, HGs would need 1 in 2, -f probably almost all of them.
Also, host is playing and will keep all the passwords. Is this wise ? If he plays very well then someone is bound to accuse him of cheating.
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Re: New Game: It's The Economy, Stupid! |
Tue, 16 March 2004 01:01 |
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EDog | | Lt. Junior Grade | Messages: 417
Registered: November 2002 Location: Denver, Colorado, USA | |
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Hyena wrote on Mon, 15 March 2004 17:05 |
Staz wrote on Mon, 15 March 2004 11:16 | Also, host is playing and will keep all the passwords. Is this wise ? If he plays very well then someone is bound to accuse him of cheating.
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Whoops. I already sent my race file and password.
With something like this, it's extremely easy to cheat without being noticed. We can all just hope that the host is scrupulous enough not to peek, but there's going to be at least a few players uncomfortable with the thought that he easily can.
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This is an issue, obviously, especially given certain recent events. I can say this to try and forestall any accusations that I might be tempted to peek in other players' turns.
It's not in my nature to do so. I've been playing and hosting in Stars for many years now, and I've seen many games go up in smoke when players up and leave with their passwords undisclosed. I'd much rather win a game on my own merit and ability than by cheating. I'm sure there are other, respected hosts and players on AH Forums who would vouch for me and my honesty. The ONLY reason I'm requesting passwords is to make a smoother transition between players for those of you who will drop out (and there's always at least one). Since this is a team game, it is important that if one player drops his team is not crippled.
If it would make you all more comfortable, may I suggest you resubmit race files without passwords (change them, duh!), BUT you share your racefile passwords with your teammates? Just once, I'd like to see a game get off the ground, through the middle, and into the endgame without a single hitch.
EDog
http://ianthealy.com
Born, grew up, became an adventurer
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Re: New Game: It's The Economy, Stupid! |
Tue, 16 March 2004 05:53 |
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EDog wrote on Mon, 15 March 2004 23:54 | Hyena is correct - one million resources per team. Four players should be able to come up with 200-300k resources each, dontcha think?
EDog
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Errr, no... for any universe there is a maximum cap on the number of resources which can be generated. That cap is based on the number of stars which actually are within the game.
If we assume a star can produce 4K resources.
A small packed universe which has 240 stars can only generate 240*4K resources which is 960K just shy of one million.
Note: this ALL planets at 4K resources which would be very close to 100% habs. Irrelevant of whether the team is a team or is an individual, you are NOT going to change the cap.
A medium packed universe is slightly different...
With 540 stars we could assume a production of 2K per star and come up with a total production of the universe of 1080K... just slightly over the wire.
I guess what I'm really trying to say is,
1) Achieving a million resources in a small universe is NOT possible.
2) Achieving a million resources in a medium universe IS possible but would most likely mean elimination of all opposition.
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Re: New Game: It's The Economy, Stupid! |
Tue, 16 March 2004 12:06 |
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EDog | | Lt. Junior Grade | Messages: 417
Registered: November 2002 Location: Denver, Colorado, USA | |
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donjon wrote on Tue, 16 March 2004 03:53 | 1) Achieving a million resources in a small universe is NOT possible.
2) Achieving a million resources in a medium universe IS possible but would most likely mean elimination of all opposition.
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Okay...
I'm not the math guy that Zoid is. How about this - Small universe is capped at 500,000 for a win. Medium universe is capped at 750,000 resources for a win. Is that better?
The whole idea behind this game is that warfare will be much more strategic and planned around a resource-expansion philosophy than a simple scorch and destroy philosophy. It should foster a lot of teamwork and make for a fun, high-powered game.
I'm open to suggestions about the overall rules to make it fun yet playable.
EDog
http://ianthealy.com
Born, grew up, became an adventurer
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Re: New Game: It's The Economy, Stupid! |
Tue, 16 March 2004 12:27 |
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That gives us the following...
Size.....Planets..Resources..Res/Plnt
Small....240.........500000....2083.3
Medium...540.........750000....1388.9
Large....910........1000000....1098.9
The difference between small/large is still pretty big, leading to very different games I think.
In the small universe an HP would have to own over 50% of the stars in the galaxy, terraform them all to almost 100%, and fill them all with people and build all the factories they can.
How about small = 400K, medium = 800K, large = 1200K ?
This gives around 1500 resources per planet for all 3 universe sizes.
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Re: New Game: It's The Economy, Stupid! |
Tue, 16 March 2004 18:59 |
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mazda wrote on Tue, 16 March 2004 23:50 | I don't see that it is easy to set a resource target that is achieveable by a single player, and not achieveable by a larger team at the same time.
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I don't see that it is possible at all; but why would you want to ?
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Re: New Game: It's The Economy, Stupid! |
Wed, 17 March 2004 10:50 |
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Kotk wrote on Wed, 17 March 2004 13:34 | With your condition you get top rank CA ganging with all
the non-CAs in game into team of 4 at turn 20.
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I'm not sure I understand this. Are you saying that as soon as scores go public everyone will try and ally with the top player, who you assume will be CA ? This sounds fairly reasonable I suppose. Assuming everyone trusts everyone else (which you never can) then the #1 player may just pick the next 3 players and make a team with them.
It is by no-means the foregone conclusion that you think it is though.
Quote: | It is turning the game into waste of time for everybody.
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Why do you say this ? Everyone else in the game would immediately start to bring this top team down. Of course, if there are less than 10 or so players then it could well be a problem; maybe the solution is no more than 1/4 of the players in one team, rather than just max of 4.
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After that if you want this game to have slightest chance to be playable until end... (even for the victors) make the econ victory condition significally smaller. No more than 400 resources per planet in universe.
My suggestion is that winner (or max 2 players alliance) has to get 96K in small, 216K in medium or 384K in large. It is at least theoretically possible that there is some reasonable opposition left when that condition is met.
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If you do this then it is just another game like all the others. The whole point of this game is to grow a *huge* economy.
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Re: New Game: It's The Economy, Stupid! |
Wed, 17 March 2004 12:33 |
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Kotk | | Commander | Messages: 1227
Registered: May 2003 | |
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Staz wrote on Wed, 17 March 2004 17:50 | Are you saying that as soon as scores go public everyone will try and ally with the top player, who you assume will be CA ?
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Sure. Its CA. In packed uni? Its CA. Who you would ally if you want to win a game? #1? Who else? So it is our #1 CA who will pick his team at turn 20. Theres slight hope that there are 2-3 CA-s that are close to each other in score ... there may be other considerations ... but there is about 0% chance that more than one team with hope to win will form.
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Quote: | It is turning the game into waste of time for everybody.
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Why do you say this ? Everyone else in the game would immediately start to bring this top team down.
| The leftover scum at turn 20??? Nope, the only well-organized power of the game is that top rank team, lets call it "the economy". They will switch their turn files to raise trust etc. Our #1 CA will immediately gate his OA-s to team planets (or use their IT for that) effectively turning all his team into TT CA-s. They make strategic plan like in what order they kill the rest. Then after decade or two that team will start to chop the rest of the people down to make room for their "the economy, stupid".
Quote: | If you do this then it is just another game like all the others. The whole point of this game is to grow a *huge* economy.
| Wrong. Not whole point. Any game has the primary point of it ... and that is "to be fun to play". All other points are secondary. Sitting and growing economy while all the rest of the players are dropped out? Is it fun?
[Updated on: Wed, 17 March 2004 12:35] Report message to a moderator
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