Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » New Game Announcements » New game - The Core
New game - The Core Mon, 08 March 2004 13:07 Go to next message
The_Crowd is currently offline The_Crowd

 
Petty Officer 2nd Class

Messages: 55
Registered: September 2003
Location: Vancouver, WA. USA
The Core

A Replay of the 100 years war between the Alliance and the Confederation.



Game Premise:

Two empires fight for control of an intergalactic wormhole.


Game Play:

Play will be on a Huge - Normal map. The map will be divided into two sides with a small cluster of planets in the empty space between them known as The Core. The starbands will be approx. 525 LY across each and run the full height of the map. Players will be designated part of the Alliance if their Prime world resides on the western side of the map. Players on the eastern side will be designated part of the Confederation.

The empty space in between each side will be approximately 1/3rd the width of the map. No travel across this empty space will be allowed except from a single designated world on either side to The Core at the voids' center. This also includes the use of stargates. Travel into the void from any other world for a distance of more than 20 LY is unacceptable. Players with fleets found to be beyond the 20LY boundary will be warned and made to scrap their offending fleets. On the second offense, the player will be removed from the game.

Although players will start as a part of the Alliance or the Confederation depending on their galaxographical location, they are not necessarily allied with the other players in their space. Think of each Empire as feudal europe, where rival barons made war on each other - both under the banner of the same king.


Objective:

To take control of The Core, and from it create a beach head on the frontier of the other galaxy. The first empire (Alliance or Confederation) to take 10 worlds on the opposite side, get starbases on each (AR starter colonies, Forts and Docks excluded) and hold them for at least 5 years shall be declared the victor. IT and PP secondary worlds can be included in this total.


Other Game Conditions:

Random starting position - This is due to the tool I use to adjust the map. I will NOT regen due to distance between homeworlds!
Accelerated BBS
No Claims Adjuster

IT and PP players who start on both sides of the void are not allowed to expand off their secondary world until the empire that they are part of has control of The Core and the travel-world on the opponent's side. NO GATING across the void!

A list of Confederation and Alliance races will be emailed to each player at the start of the game along with the names of the worlds that must be used to travel to and from The Core.

Turns will generate at 05:00 GMT tues-sat for the first 20 years, then will generate at the same time but only on tues, thurs and sat thereafter.

A sample set of game files, a copy of the map graphic and the tool to use it are available for playtest purposes. Just Email me with your request.

The initial files will be sent out on April 4th and the first turn will be due on the 6th by 05:00 GMT.

Interested players will be taken on a first-come-first-served basis but players in the current Nemesis! game will be given preference over others should we fill up the game.

Race files need to be to me along with the password for it by April 2nd.

Send your files and make your requests to jaysmith@xprt.net

Thanks everyone!



[Updated on: Wed, 17 March 2004 13:21]

Report message to a moderator

icon5.gif  Re: New game - The Core Fri, 12 March 2004 23:27 Go to previous messageGo to next message
Hyena is currently offline Hyena

 
Master Chief Petty Officer

Messages: 109
Registered: January 2004
1. What skill level are you looking for?
2. If you create each race file and send them, do the players have any say about what PRT they'd like to play?
3. How many players are you looking for?
4. March 18th is a stiff deadline, especially with all these questions as of yet unanswered. I seriously doubt you'll be able to get enough players before Mar 18 unless it's a 2 on 2 game, which would be illogical for a huge universe.


[Updated on: Fri, 12 March 2004 23:27]

Report message to a moderator

Re: New game - The Core Mon, 15 March 2004 22:05 Go to previous messageGo to next message
The_Crowd is currently offline The_Crowd

 
Petty Officer 2nd Class

Messages: 55
Registered: September 2003
Location: Vancouver, WA. USA
Since it's a team game, I'm looking for any skill level.

I'm not creating the race files. The players who join will have to create their own. the only restriction on that is no CA.

I'd like a full 16 players. Right now I believe I have 8.

I may postpone the start for that reason. We will see where we are on the 17th. =c)

Report message to a moderator

Re: New game - The Core Mon, 15 March 2004 22:31 Go to previous messageGo to next message
icebird is currently offline icebird

 
Chief Warrant Officer 3

Messages: 178
Registered: September 2003
Location: In LaLa land...
A team(ish) game with any experience level? I consider my self a highish beginer, Confused so I will probably learn a lot as I get destroyed. Race file sent!


-Peter, Lord of the Big Furry Things

Report message to a moderator

Re: New game - The Core Mon, 15 March 2004 22:46 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

So basically it is a team game, but with teams randomly decided, and no ability to tune the races to work together. The combination of races and techs (cheap and expensive) could be great, or bad. And one team could end up with all advanced players, and the other team with beginers. I do not mean to sound harsh, but how do you insure that it will be a reasonably fair game?

I was a bit worried about the size, mainly as I look at a game in terms of the number pf planets per player. With a large normal that is 800 planets, for an average of 50 planets per player, and a t a fairly high density. It is a little more than I like, but could be workable.

RainDancer

Report message to a moderator

icon5.gif  Re: New game - The Core Mon, 15 March 2004 23:01 Go to previous messageGo to next message
Hyena is currently offline Hyena

 
Master Chief Petty Officer

Messages: 109
Registered: January 2004
The_Crowd wrote on Mon, 15 March 2004 22:05

I'm not creating the race files. The players who join will have to create their own. the only restriction on that is no CA.


Okay. I had a hard time understanding this:
A list of Confederation and Alliance races will be emailed to each player at the start of the game along with the names of the worlds that must be used to travel to and from The Core.

So if I understand correctly, the players send a race file, then you randomly mix them up and send each player a list saying which team they've been assigned. Is that correct?

Report message to a moderator

Re: New game - The Core Tue, 16 March 2004 18:28 Go to previous messageGo to next message
The_Crowd is currently offline The_Crowd

 
Petty Officer 2nd Class

Messages: 55
Registered: September 2003
Location: Vancouver, WA. USA
First my response to Raindancer. MOST stars! games start with a mix of skill levels, positions, etc. This is no different. Yes, all of the good players could end up on one side and all of the newbies on the other, but the chances of that are slim. Beyond that one fact, there should be no issue since BOTH sides will have to learn to work together regardless of PRT. The playing field should be fairly even.

Yes, 50 planets per player in tight quarters. A 1 in 5 race will end up with a dozen or so...IMO, quite manageable.

Now to Hyena...

Your Empirical association will be based on where you start on the map. Confederation players are on the east side...Alliance players are on the west. Since there will be an enormous empty space down the center (except for the Core itself), it will be quite easy to determine who you are allied with. Players will be expected to mail ME with their alliance and I will forward a complete list to everyone.

Hope this helps

Report message to a moderator

icon5.gif  Re: New game - The Core Tue, 16 March 2004 21:36 Go to previous messageGo to next message
Hyena is currently offline Hyena

 
Master Chief Petty Officer

Messages: 109
Registered: January 2004
What happens if a larger number of players starts on one side than another?

[Updated on: Tue, 16 March 2004 21:38]

Report message to a moderator

Re: New game - The Core Wed, 17 March 2004 09:23 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
The_Crowd wrote on Tue, 16 March 2004 23:28

Yes, 50 planets per player in tight quarters. A 1 in 5 race will end up with a dozen or so...IMO, quite manageable.


If your hab is sufficiently different then you may well get a lot more than just 1/5 of your own share.
You may get 1/5 of all your teammates "50's" as well.

Regards,
M

Report message to a moderator

Re: New game - The Core Wed, 17 March 2004 13:19 Go to previous messageGo to next message
The_Crowd is currently offline The_Crowd

 
Petty Officer 2nd Class

Messages: 55
Registered: September 2003
Location: Vancouver, WA. USA
***NOTICE***

I've decided to postpone the game start two weeks. I really want a full contingent of players and this should help considerably towards this goal. Race files now due on the 2nd of April. Thanks!

Report message to a moderator

Re: New game - The Core Wed, 17 March 2004 13:27 Go to previous messageGo to next message
The_Crowd is currently offline The_Crowd

 
Petty Officer 2nd Class

Messages: 55
Registered: September 2003
Location: Vancouver, WA. USA
Ahh. Well I have used a split map similar to this in several games and it's always come out even (when there was an even number of players). However, if by chance it doesn't this time, I will have a neutral third party (someone known from HWF or the Stars! IRC channel) regenerate the map until we've got an even split. If we end up with an odd number of players, I'll poll the ones we have to see if they want to start anyway or postpone the start until we get another.

Report message to a moderator

Re: New game - The Core Thu, 18 March 2004 07:38 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

Okay, let me post some other ideas, and see where they go.

1) Would it be possible to split the players into teams FIRST? The the teams could work together to design races, and not be messed up by hab and PRT problems.

1a) You might have to switch the sides to be North and South rather than East and West. I know that there is a program that can move homeworlds N and S, so a third party could get all the planets on the proper side. I also know a few people that can do this.

2) If you do not get 16 people, how about 12 or 14 and making the universe a little smaller?

RainDancer

Report message to a moderator

Re: New game - The Core Thu, 18 March 2004 10:25 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Raindancer wrote on Thu, 18 March 2004 07:38

Okay, let me post some other ideas, and see where they go.

1) Would it be possible to split the players into teams FIRST? The the teams could work together to design races, and not be messed up by hab and PRT problems.

1a) You might have to switch the sides to be North and South rather than East and West. I know that there is a program that can move homeworlds N and S, so a third party could get all the planets on the proper side. I also know a few people that can do this.

2) If you do not get 16 people, how about 12 or 14 and making the universe a little smaller?

RainDancer


Another option (done by Xdude for the Static Flux game) was to get all the race designs and then have a 3rd party attempt to divide them into roughly even teams based on PRT and such.

I can attest that the task is not that simple since I was said 3rd party... However, it does provide a "middle ground" between totally random matching and teams that are totally pre-designed for compatibility.

- Kurt

Report message to a moderator

Re: New game - The Core Thu, 18 March 2004 10:47 Go to previous messageGo to next message
The_Crowd is currently offline The_Crowd

 
Petty Officer 2nd Class

Messages: 55
Registered: September 2003
Location: Vancouver, WA. USA
I *COULD* do that, yes (Allowing team creation before the game start to make compatible races, etc.). But I'm not going to. If you read the description, then you will remember that I specifically stated that although the game calls for an Alliance or Confederate victory, negotiating peace on your own home turf was up to you and that I expected some in-fighting. This is the monkey in the works. Without it, there would be no need for any political savvy and IMO the game would be ...bland.

However, Kurt's idea has merit. Being the flexible host that I am, I will poll the players on the final day for race submission and ask them what they think. If most of them want me to do it that way, then I will.

Jay


[Updated on: Thu, 18 March 2004 10:54]

Report message to a moderator

Re: New game - The Core Thu, 18 March 2004 11:00 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

The_Crowd wrote on Thu, 18 March 2004 10:47


However, Kurt's idea has merit. Being the flexible host that I am, I will poll the players on the final day for race submission and ask them what they think. If most of them want me to do it that way, then I will.

Jay


Not my idea, Xdude's. I just got the dubious honor of carrying it out. Shocked

- Kurt

Report message to a moderator

Re: New game - The Core Fri, 19 March 2004 15:21 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Quote:

Although players will start as a part of the Alliance or the Confederation depending on their galaxographical location, they are not necessarily allied with the other players in their space. Think of each Empire as feudal europe, where rival barons made war on each other - both under the banner of the same king.

Quote:

I specifically stated that although the game calls for an Alliance or Confederate victory, negotiating peace on your own home turf was up to you and that I expected some in-fighting. This is the monkey in the works. Without it, there would be no need for any political savvy and IMO the game would be ...bland.



I'm not sure if I've missed something here, but what would be the benefit of attacking other players within your side of the galaxy ?
I assume that a player on the East side couldn't ally with the West (and vice-versa), so it seems to me that in-fighting would only weaken your own team.





Report message to a moderator

Re: New game - The Core Fri, 19 March 2004 15:41 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 383
Registered: January 2004
Location: South Africa
Lets say your neighbour is a dumbass useless "can't desing a race" Miss every other turn player?? You want him on your team or do you want to use his planets to strengthen your empire and your hold as leader of your team?? you want to lead the attack or be just another shipproducer??

The infighting I think will be to say who is the leader and who is not, as easy as that.



"There are two types of people in the world. AR players and non-AR players" Nick Fraser

Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/

Report message to a moderator

Re: New game - The Core Fri, 19 March 2004 21:25 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Quote:

Lets say your neighbour is a dumbass useless "can't design a race"


To be perfectly frank, I think that's an appalling attitude! Shocked
We should be encouraging newer players to join games and become involved in the Stars community. I do in fact understand your rationale, but you could choose to be a good leader by instructing rather than rebuking and/or eliminating your own teammate. Rolling Eyes
I am half inclined to agree with you if a teammate/ally misses every second turn. That can certainly weaken the team. I do understand why you wouldn't want such a player taking up valuable planets.

There was a time when you also were a new player and perhaps you didn't design your race so well. Perhaps it was too many years ago and you forgot what it was like. Shame

Now I'm not suggesting that you wrap any new players up in cotton wool and I'm not even saying be nice to your opponents, but the way you've set the galaxy up, would give a supreme advantage to the team that doesn't have any infighting.

I do wonder though; let's suppose a newish player chose a fairly unique hab range and that no one else in the team had much in common with them, but didn't have a race design that you would consider was suitable, would you still try to eliminate that player Question

Of course you're the host of the game and can set the environment and rules to what ever standard you like. I'd love to join your game, but with almost a 50/50 chance of being on the same team as you I'm not so sure. I'd find it very hard to just sit by whilst you eliminated one of our own teammates, but I would like to be on the other side and drink a toast to the war going on amongst our opponents.
Smile Poke


[Updated on: Fri, 19 March 2004 21:26]

Report message to a moderator

icon5.gif  Re: New game - The Core Sat, 20 March 2004 01:00 Go to previous messageGo to next message
Hyena is currently offline Hyena

 
Master Chief Petty Officer

Messages: 109
Registered: January 2004
I didn't want to mention the whole "fighting amongst ourselves is anti-productive" thing because I was hoping the other team wouldn't think about that Razz
But ForceUser has a good point. (About the turn-skipping, anyway)
And the idea of the players fighting over the position of team leader is an interesting one too. Personally, I don't think I make a great leader so I wouldn't take part in such fighting. I think generally I make a good "second in command". Thumbs Up

Report message to a moderator

Re: New game - The Core Sat, 20 March 2004 03:06 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 383
Registered: January 2004
Location: South Africa
Oh man.. I'm sorry guys, I've got a big mouth and er um big kaybord thingy or big hands or something Rolling Eyes .

I'm actually STILL a Noob. I'm in my first 3 games against humans EVER but that I feel is no excuse. If you use logic (and a few readmes from the net) you wont be able to design a stupid race (and with AR it's not so easy). My point that I tried to make in the erlier post was that If the other guy isn't doing his job, or isn't all that intereseted in the game(Or any game he's playing for that matter) he's even MORE counterproductive than the war you and your teamys will cause by eliminating a rouque element or weakspot in your game. What if one of the guys drop out??

I'm all for the mentorship af beginners! I'm doing the bludy database thingy aren't I? I didn't mean that it was nessesarily a noob.

Also I know it's only a game, but why not make it a bit interesting? Again sorry for badmouthing beginners and my stinky attiude, I was only trying to make a point (Witch is no excuse).

I gues I deserved what Steve1 said Embarassed but it hurts me that he wouldn't want to talk it out one stars player to another. I mean, if it takes only one post to make a guy not want to play a game if the writer of that post is also playing? That's a bit rough. Don't you think?

*Changed Hayena to Steve1, sorry about that Hayena*


[Updated on: Sun, 21 March 2004 15:58]




"There are two types of people in the world. AR players and non-AR players" Nick Fraser

Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/

Report message to a moderator

Re: New game - The Core Sun, 21 March 2004 02:59 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Quote:

I'm all for the mentorship af beginners!


Oh well that's good. I thought you were just being mean, but I think I get more where you're coming from now. Cool

In fact I rather like your game plan and think it has merit. I suspect that most players will choose AR because it would be the ideal universe for it, but if I was playing I would choose something else for two reasons. One it adds to team diversity and two, almost any race would be able to create a better beachhead than an AR (although desirably the race would have improved starbases LRT). It's just too easy to send in kamikaze warships (along with plenty of chaff) with orders to "kill starbase". An AR would then totally lose the whole planet and population, whereas at least another race could just rebuild the base.

If you still don't have enough players and we get past Easter I might be keen to sign up, but I suspect by then you'll already have the game underway.

- Steve

Report message to a moderator

Re: New game - The Core Sun, 21 March 2004 13:55 Go to previous messageGo to next message
The_Crowd is currently offline The_Crowd

 
Petty Officer 2nd Class

Messages: 55
Registered: September 2003
Location: Vancouver, WA. USA
"Of course you're the host of the game and can set the environment and rules to what ever standard you like. I'd love to join your game, but with almost a 50/50 chance of being on the same team as you I'm not so sure. I'd find it very hard to just sit by whilst you eliminated one of our own teammates...."

In response to THIS comment, I just want to get a point or two clear here. Steve1... ForceUser is NOT the host of this game. And I personally am not a player to stalk and kill noobs...especially when there's a good chance that by helping them be better players, I am going to get a big advantage. Taking out a player who is not really playing though....that's another story.

Also, you are assuming that by going after another player on your side of the map, you are violating some kind of treaty or something. That is so not the case. Considering the victory conditions, I personally think that it would behoove players to work together. But if someone thinks that they can do it all by themselves after wiping out his neighbors, well then so be it!


Jay

Report message to a moderator

Re: New game - The Core Sun, 21 March 2004 16:07 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 383
Registered: January 2004
Location: South Africa
Looks like everybody has a vew of the names wrong hehe.
The_Crowd, I didn't mean that It was a noob, If it is a noob, then you should definately help him or he'll just leave and never play another stars game ever.

I thought I made myself clear about it, sheesh, All I did anywais was agree with you about the infighting and gave a few reason why it MIGHT happen. I didn't say If I was going to play in this game I'd Eliminate everybody and Win All by my lonesome self.

Anyways, I'm not taking it peronally, only as a miscommunication
between two stars players, besides, It's only a game and nothing to get worked up about.



"There are two types of people in the world. AR players and non-AR players" Nick Fraser

Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/

Report message to a moderator

Re: New game - The Core Mon, 22 March 2004 10:15 Go to previous messageGo to next message
The_Crowd is currently offline The_Crowd

 
Petty Officer 2nd Class

Messages: 55
Registered: September 2003
Location: Vancouver, WA. USA
=c)

I just didn't want Steve1 getting worked up. Not that I thought you'd said anything wrong at all. MY point was that infighting may happen and that's ok. If you decided to play and ended up taking out someone who wasn't contributing, that would be just fine by me.

Jay

Report message to a moderator

Re: New game - The Core Tue, 23 March 2004 21:36 Go to previous messageGo to previous message
Redwuff

 
Civilian

Messages: 1
Registered: March 2004
Hi.

I'm a pretty inexperienced player, and looking for a game where being so won't be a crippling handicap. This one looks possible...

1) Are there still openings in this game?

2) Is the setup going to be vetted by a third party before the game starts? If so, you might want to change your stand on IT and PP second planets to 'game will be re-generated until no IT or PP second planets are in a different galaxy from their first'. Two reasons for this: firstly, it just doesn't fit with the premise of the game to have two planets controlled by the same race in two different galaxies, when the entire idea is to get /access/ to the other galaxy. Secondly, the rules as written are a death sentence for the races' second planet and half its population: they basically can't do anything with the second planet until what ought to be quite late in the game, and between that and the fact that the planet belongs to the other 'team' gives absolutely NO grounds for negotiating its survival (why negotiate when it's very probably a halfway decent planet belonging to someone the rules make it impossible for you to ally with, which can't expand and can't leave the area, and which counts towards your opponents' victory conditions?) Just the possibility that half your population might be utterly undefensible is probably going to discourage most people from playing ITs or PPs. I'd be interested in these races, but not unless split pairs get regenned.

3) Fleets are forbidden to go further than 20LY into the gap between 'galaxies'. You haven't done the same thing with PP mineral packets... should it be also forbidden that packets be sent 'intergalactic'?

Redwuff

Report message to a moderator

Previous Topic: New Game: Transformers (More Than Meets the Eye)
Next Topic: New Team game
Goto Forum:
  


Current Time: Mon Apr 29 06:34:34 EDT 2024