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icon6.gif  New Game: The Dark Ages III Thu, 29 January 2004 19:49 Go to next message
pjsullivan is currently offline pjsullivan

 
Crewman 3rd Class

Messages: 8
Registered: December 2003
"The Dark Ages 3" (Primitive Stars!) Rules:

Game will be hosted on Autohost.
Turns will generate Tue-Thu-Sat @ 4:00 AM GMT.

Race Creation Rules are as follows:
1. All leftover advantage points MUST be set to "defenses".
2. NO AR PRT.
3. NO CA PRT.
4. NO IT PRT.
5. NO JoaT with NAS (JoaT without NAS is allowed).
6. NO Total Terraform.
7. NO Improved Fuel Efficiency.
8. Maximum race wizard pop growth rate 8% for non-HE races.
9. Maximum race wizard pop growth rate 5% for HE races*.
10. All races MUST have a radiation setting of 70-100mR.
11. May only be immune to either gravity or temperature, not both.
12. Factory efficiency no better than 1.2
13. Mine efficiency no better than 1.2
14. Factories operated no higher than 15.
15. Mines operated no higher than 15.
16. Factories MUST cost at least 15 resources.
17. Must NOT check "1kT Less" box.
18. Mines MUST cost at least 10 resources.
19. NO cheap propulsion tech.
20. Weapons tech MUST be set to EXPENSIVE.
21. Must NOT check "Start at Tech 3" box.
22. The net cost of tech fields must be zero or higher (e.g. expensive=+1, normal=0, cheap=-1).
23. All race designs MUST leave at least 2000 advantage points remaining.

Game Play Rules are as follows:
1. NO standard fuel pods may be used.
2. Any initial ships with fuel pods MUST be scrapped on turn 1.
3. The tech 14 super fuel tank IS allowed, just not the tech 0 part.
4. NO Inner Strength fuel transports.
5. NO super fuel xports for any race.
6. The HE settler's delight IS allowed.
7. The Radiating Hydro-Ram Scoop and the Trans-Galactic Super Scoop are the ONLY ramscoop engines allowed.
8. PP races may only throw packets that are of the SMALLEST possible size for initial 20 years.
9. NO STAR GATES!
10. All players MUST have all other players set to ENEMY, and all battle plans MUST have "Attack Who" set to "Everyone".

Game settings are as follows:
- Medium, normal universe
- Distant player positions
- Approx 10 players
- No Random Events
- Highest score after 80 years (instead of PPS)

Victory conditions:
- 1 race wins by consensus or annihilation.

* 5% Growth rate for HE in wizard actually translates to 10%.

Other Stuff:
- Create your race and password-protect it.
- Host is playing.
- A non-playing 3rd party monitor will verify race creation rules have been followed. Details to follow.
- The same 3rd party monitor will also check the game from time to time to ensure game play rules are being followed. If you change your password, you must inform the monitor.
- Cheaters get 1 warning, and are dropped for subsequent offence.
- You can still form alliances and tech trade, etc; HOWEVER ...
- You cannot cooperate in battles (Game Play Rule #10).

Finally:
This is a SLOW game. It will require patience, and stamina. If you are not ready for a minimum YEAR-LONG committment, then DO NOT APPLY ... this is NOT the game for you. I want dedicated Stars! players who can go the distance. Send me a note to indicate your desire to play. You will receive an email telling you where to send your race file. Good luck.

Peter Sullivan
psullivan7@austin.rr.com

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Re: New Game: The Dark Ages III Thu, 29 January 2004 21:25 Go to previous messageGo to next message
Sinla is currently offline Sinla

 
Warrant Officer

Messages: 132
Registered: February 2003
Location: the Netherlands
pjsullivan wrote on Fri, 30 January 2004 01:49

This is a SLOW game.


Hey, this will be an all HE game IMHO Wink
No decent other races seem available with these settings...
Maybe 6% -f SD would be fun.

O man, this is too difficult. Am afraid there will be too many HE's about.

<pondering...>

No, 4 games is enough for now! Have fun with this one!



If you can't beat me... Run away...

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Re: New Game: The Dark Ages III Thu, 29 January 2004 21:38 Go to previous messageGo to next message
pjsullivan is currently offline pjsullivan

 
Crewman 3rd Class

Messages: 8
Registered: December 2003
This is Dark Ages III. There was a Dark Ages I & II, and there were no HE races in either or the previous games.

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Re: New Game: The Dark Ages III Fri, 30 January 2004 07:05 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Sinla wrote on Fri, 30 January 2004 03:25

Hey, this will be an all HE game IMHO Wink
No decent other races seem available with these settings...
Maybe 6% -f SD would be fun.


The best you can get from planets is 1 in 5. The pool of green planets will be much smaller and basically the same for all races, but HE's planets will still be of half the size. However, disallowed gates make other races again very similar to HE. I'll probably apply for that game. Have to do some testbeds first.
BR, Iztok
P.S.
For the interested here's the link to the discussion about Primitive Stars!:
http://www.starbasedelta.com/ubb/Forum3/SHTML/000152.shtml

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Re: New Game: The Dark Ages III Fri, 30 January 2004 10:59 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
The link refers to a further reduction in the HE growth rate, effectively after the race is designed it loses 2 % PGR points.
Does that apply to the game as well ?

Cheers,
M

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Re: New Game: The Dark Ages III Sun, 01 February 2004 12:52 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
I did some testing. Here are some results.

1. Taking OBRM is not recommended, as there will be 65% planets red for every race, and even the second mining robot is as effective as the best planetary mines.

2. A 6% JoaT with RS only is just about at the edge of every reqirement: 1 immune, 1 full, 10/15/10 fac's, 10/10/10 mines, 1 cheap, 3 normal, 2 expensive techs. The "HP" variant with 12/15/15, 10/10/14 is possible with 5% PGR. If I decrease pop eff to 1/2500 I can not spend 200 points anywhere.
On the other side are -f designs. A 6% PGR Joat could afford 1/800 pop eff, but with worse mines (10/15/6) and one more bad LRT. A 7% variant has to drop pop eff to 1/1000, mines operated to 5 and take another bad LRT. With LSP both races would have 152k pop in turn 31.

3. What about HE race? I turned that last 7% JoaT into HE, just changing some LRTs. Such a HE would have grown 152k pop on its HW in 16 turns! When I decreased it's PGR to 10% it still got the same pop in turn 22. Asuming a new 70% green planet it would have at turn 31 about 270k pop! An unusual situation: a HE pop-bombing other races Wink.
I also checked if the HE can be competitive with factories. A 5% design with RS and the same hab as previous designs can afford 11/15/15 fac's and 11/10/14 mines with 1 cheap 3 normal and 2 expensive techs. Quite good, but if I'd have to drop it's PGR to 3% (eff 6%) it would grow the pop at the same rate as the first JoaT, but would get only 55% econ. Unplayable IMO.

So much for now.
BR, Iztok


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Re: New Game: The Dark Ages III Mon, 02 February 2004 10:31 Go to previous messageGo to next message
Sully is currently offline Sully

 
Crewman 1st Class

Messages: 39
Registered: January 2004
I assume that based on other Primitive Stars Rules, that anyone designing a HE race would have to first hit the 2000 pt goal & then click back the Pop Growth by 2%. This could give you a 10% GR ( 2000pts with GR set at 7% and then clicking it back 2 pts to 5% for 10% over all, with about 3400+/- pts left over)
Am I seeing this right ??

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icon6.gif  Re: New Game: The Dark Ages III Mon, 02 February 2004 15:05 Go to previous messageGo to next message
pjsullivan is currently offline pjsullivan

 
Crewman 3rd Class

Messages: 8
Registered: December 2003
I've re-read the "Primitive Stars!" link authored by Jason Cawley, and you are correct. Here's the quote:

"Just to be as clear as possible - if you design a 7% HE in the race wizard with 2000 pts left, that is legal, but played as a 5% HE, thus 10% PGR adjusted. That is the highest possible. If you design a 6% HE, you play a 4% -> 8% PGR. If you design a 5% HE, you play a 3% -> 6% PGR. Make the legal race, then as the last step drop the PGR 2 clicks, and save it that way (thus with more than 2000 pts left)."

If that isn't clear enough, here's another quote from the same thread:

"HE races must design a legal race (2000 points left) and then drop the PGR 2 clicks. e.g. a legal 7% race becomes 5% race with lots of extra points spare. No further changes can be made after this so the extra points DO NOT get spent."

I'll repost the rules with this modification. Thanks for the response.

Peter Sullivan.

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icon6.gif  New Game: The Dark Ages III (Rules with HE Mod) Mon, 02 February 2004 15:18 Go to previous messageGo to next message
pjsullivan is currently offline pjsullivan

 
Crewman 3rd Class

Messages: 8
Registered: December 2003
"The Dark Ages 3" Rules:

Race Creation Rules are as follows:
1. All leftover advantage points MUST be set to "defenses".
2. NO AR PRT.
3. NO CA PRT.
4. NO IT PRT.
5. NO JoaT with NAS (JoaT without NAS is allowed).
6. NO Total Terraform.
7. NO Improved Fuel Efficiency.
8. Maximum race wizard pop growth rate 8% for non-HE races.
9. Maximum INITIAL race wizard pop growth rate 7% for HE races***.
10. All races MUST have a radiation setting of 70-100mR.
11. May only be immune to either gravity or temperature, not both.
12. Factory efficiency no better than 1.2
13. Mine efficiency no better than 1.2
14. Factories operated no higher than 15.
15. Mines operated no higher than 15.
16. Factories MUST cost at least 15 resources.
17. Must NOT check "1kT Less" box.
18. Mines MUST cost at least 10 resources.
19. NO cheap propulsion tech.
20. Weapons tech MUST be set to EXPENSIVE.
21. Must NOT check "Start at Tech 3" box.
22. The net cost of tech fields must be zero or higher (e.g. expensive=+1, normal=0, cheap=-1).
23. All race designs MUST leave at least 2000 advantage points remaining.

*** After an HE race has been designed with 2000 points remaining, the owner MUST remove 2% PGR, and make no further changes.
*** This final asjustment restricts the wizard PGR maximum to 5%. The advantage point gained may NOT be used.


Game Play Rules are as follows:
1. NO standard fuel pods may be used.
2. Any initial ships with fuel pods MUST be scrapped on turn 1.
3. The tech 14 super fuel tank IS allowed, just not the tech 0 part.
4. NO Inner Strength fuel transports.
5. NO super fuel xports for any race.
6. The HE settler's delight IS allowed.
7. The Radiating Hydro-Ram Scoop and the Trans-Galactic Super Scoop are the ONLY ramscoop engines allowed.
8. PP races may only throw packets that are of the SMALLEST possible size for initial 20 years.
9. NO STAR GATES!
10. All players MUST have all other players set to ENEMY, and all battle plans MUST have "Attack Who" set to "Everyone".

Game settings are as follows:
- Medium, normal universe
- Distant player positions
- Approx 10 players
- No Random Events
- Highest score after 80 years (instead of PPS)

Victory conditions:
- 1 race wins by consensus or annihilation.

Other Stuff:
- Create your race and password-protect it.
- Host is playing.
- A non-playing 3rd party monitor will verify race creation rules have been followed. Details to follow.
- The same 3rd party monitor will also check the game from time to time to ensure game play rules are being followed. If you change your password, you must inform the monitor.
- Cheaters get 1 warning, and are dropped for subsequent offence.
- You can still form alliances and tech trade, etc; HOWEVER ...
- You cannot cooperate in battles (Game Play Rule #10).

Finally:
This is a SLOW game. It will require patience, and stamina. If you are not ready for a minimum YEAR-LONG committment, then DO NOT APPLY ... this is NOT the game for you. I want dedicated Stars! players who can go the distance. Send me a note to indicate your desire to play. You will receive an email telling you where to send your race file. Good luck.

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Re: New Game: The Dark Ages III (Rules with HE Mod) Mon, 02 February 2004 15:41 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
pjsullivan wrote on Mon, 02 February 2004 15:18

10. All races MUST have a radiation setting of 70-100mR.


I may have missed it, but I didn't see this restriction in the original thread. Why have you added it?



- LEit

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icon6.gif  Re: New Game: The Dark Ages III (Rules with HE Mod) Mon, 02 February 2004 17:23 Go to previous messageGo to next message
pjsullivan is currently offline pjsullivan

 
Crewman 3rd Class

Messages: 8
Registered: December 2003
I've played a couple of Primitive Stars! games. I decided to add a few of the "enhancements/restrictions" that were in those games to allow for better game play. I've also added some of my own as well. I'm hoping that they'll work for the best. Only playing will tell. Hope to see you in the game.

Peter Sullivan.

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Re: New Game: The Dark Ages III (Rules with HE Mod) Thu, 12 February 2004 04:35 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
pjsullivan wrote on Mon, 02 February 2004 23:23

I've played a couple of Primitive Stars! games.

Any thoughts or recommendations you might share with other would-be players?
BR, Iztok

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Re: New Game: The Dark Ages III Tue, 17 February 2004 05:54 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Anything new here? I applied for the game, but haven't got a confirmation yet.
BR, Iztok

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Re: New Game: The Dark Ages III Tue, 17 February 2004 23:30 Go to previous messageGo to next message
Shadow Whist is currently offline Shadow Whist

 
Chief Warrant Officer 2

Messages: 167
Registered: August 2003
Location: Vancouver, WA
Just to let you know, I am still interested. At the moment I am working on race design and testing... The requirements make the game interesting!

___________________________________________________
Support the Dark Age... Struggle for survival...

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Re: New Game: The Dark Ages III Wed, 18 February 2004 14:21 Go to previous messageGo to next message
wchart is currently offline wchart

 
Crewman 1st Class

Messages: 22
Registered: July 2003
Location: USA
Twisted Evil
I would like to join this game; limited test-bedding shows it to be very, er, 'different'!



Whether you think you can, or you think you can't, you're probably right.

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Re: New Game: The Dark Ages III Thu, 19 February 2004 08:30 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
wchart wrote on Wed, 18 February 2004 20:21

Twisted Evil
I would like to join this game; limited test-bedding shows it to be very, er, 'different'!

Hehe, a monster here is the race that gets 1000 resources at 2450, and manages to get Phaser Bazooka before '55! Laughing
BR, Iztok

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Re: New Game: The Dark Ages III Sun, 22 February 2004 11:36 Go to previous messageGo to next message
mcvos is currently offline mcvos

 
Crewman 3rd Class

Messages: 7
Registered: September 2003
Location: Netherland
I'd like to join this game too, if it's still possible. I'd have to do a lot of testing to see what sort of race I'll need, though.


mcv.

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Re: New Game: The Dark Ages III Sun, 22 February 2004 11:43 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Just wondering...
Do you want me to send this to the "List" and newsgroup?

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Re: New Game: The Dark Ages III Sun, 22 February 2004 15:40 Go to previous messageGo to next message
mcvos is currently offline mcvos

 
Crewman 3rd Class

Messages: 7
Registered: September 2003
Location: Netherland
iztok wrote on Thu, 19 February 2004 14:30


Hehe, a monster here is the race that gets 1000 resources at 2450, and manages to get Phaser Bazooka before '55! Laughing
BR, Iztok


It's not quite that bad. My first test got me 1000 resources in 2436. I'm really close to frigates too, and I just got the RadRam.

I think if we ever get to battleships in this game, that will be a huge accomplishment. I think Battlecruisers will be really good this game.


mcv.

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Re: New Game: The Dark Ages III Tue, 24 February 2004 17:28 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
mcvos wrote on Sun, 22 February 2004 21:40

It's not quite that bad. My first test got me 1000 resources in 2436. I'm really close to frigates too, and I just got the RadRam.

I know. Sorry for misleading posting. Embarassed My observation comes from testbeding -f races mostly. But it seems they somehow don't work. Compared to factory cost increase of 166% a mine became just damn expensive (333%). Besides, -f race can't invest in cheaper tech, and better hab became pretty cheap with such a low growth. IMO a +f race would do better in this game.
BR, Iztok


[Updated on: Tue, 24 February 2004 17:33]

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Re: New Game: The Dark Ages III Tue, 24 February 2004 17:49 Go to previous messageGo to next message
Kang is currently offline Kang

 
Senior Chief Petty Officer

Messages: 87
Registered: April 2003
Pencil me in if the game is not full yet. Do you have a proposed start date? This will take some testing...

Kang

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Re: New Game: The Dark Ages III Tue, 24 February 2004 20:38 Go to previous messageGo to next message
mcvos is currently offline mcvos

 
Crewman 3rd Class

Messages: 7
Registered: September 2003
Location: Netherland
iztok wrote on Tue, 24 February 2004 23:28


I know. Sorry for misleading posting. Embarassed My observation comes from testbeding -f races mostly. But it seems they somehow don't work. Compared to factory cost increase of 166% a mine became just damn expensive (333%).


I was still planning to test a -f race. With the already expensive factories, making them a bit even more expensive might not be that big a disadvantage.

But I can see that it might not be such a bad idea. I've got the feeling that every non-HE race will gravitate towards PGR 7%, 1/1000, and wide hab. There are still a few details you can choose, but wildly different economic strategies don't seem very viable. Except for HE, probably.


mcv.

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Re: New Game: The Dark Ages III Tue, 24 February 2004 20:41 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Kang wrote on Tue, 24 February 2004 23:49

Pencil me in if the game is not full yet. Do you have a proposed start date?

A few days ago the host sent me a mail saying:
"Including myself, we have 6 players. I'd like to get 4 more committed players. If any of you can recruit someone, it would be helpful. I'd like to be underway in early March."

Quote:

This will take some testing...

You better do it. With such settings many mistakes can be made. You probably don't want me to exploit them. Twisted Evil
BR, Iztok

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Re: New Game: The Dark Ages III Tue, 24 February 2004 21:37 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
mcvos wrote on Wed, 25 February 2004 02:38

I've got the feeling that every non-HE race will gravitate towards PGR 7%, 1/1000, and wide hab.

With 7% you can't have fac's. There's no better hab than 1 in 5. And the tech that gives the best hab increase is expensive...

Quote:

...but wildly different economic strategies don't seem very viable.
Except for HE, probably.

I've tried -f -m races too. HE isn't viable, but a WM or JoaT may work.
BR, Iztok

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LAST CALL: The Dark Ages III Sun, 29 February 2004 16:01 Go to previous messageGo to previous message
pjsullivan is currently offline pjsullivan

 
Crewman 3rd Class

Messages: 8
Registered: December 2003
LAST CALL FOR THIS GAME ... IF YOU'RE INTERESTED, EMAIL ME ASAP AT psullivan7@austin.rr.com.

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