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Re: New Game: The Dark Ages III |
Tue, 02 March 2004 04:04 |
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Well,
I don't see much in the way of taking any race designs that use 7% PGR - everything else has to be simply too bad. Once the race design is set to 6% just about any PRT will do and there is room for multiple options in the wizard. Testing with most of the allowed races doesn't seem to give much of an advantage to any of them - in 2450 they all are close since most of the resources are being generated by HW. All the races I've tested manage between 5 and 12 planets and end up with about 1500 resources at 2450 with various stages of research.
One would think that JOAT would have a better advantage here with starting at tech 3 for everything but, that's no precisely so since all the texh 4 levels are costly enough that minimal research by other races gets them quite close to JOAT levels at 2450. I actually got a PP to do better than a JOAT.
This will be interesting.
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Re: New Game: The Dark Ages III |
Tue, 02 March 2004 07:05 |
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It has so many advantages that not allowing NAS for them was a great move.
BR, Iztok
iztok wrote on Tue, 02 March 2004 12:52 | It has so many advantages that not allowing NAS for them was a great move.
BR, Iztok
1. It can spot and kill all initial scouts other races will be sending, thus securing distant green planets for himself.
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In some ways I agree - however the reality of the game is that everybody is so resource hamstrung and by virtue of the prop tech they are speed restricted. Scouts aren't travelling very far.
Quote: | 3. It starts with 3 ships that can scan - no investment into scouts for quite a long time.
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Not true - the destroyer and the long range scout must be scrapped immediately without moving - they have the 0 tech fuel pod. That leaves one armed probe, the medium freighter, the colonizer and the mini-miner.
A PP on the other hand can send 4 or 5 packets out at warp 8 and scan all the nearby planets. It will take until almost turn 20 before any early colonies get close and with 1.2 mine efficiency and 13 mines per, the PP builds up minerals well on HW. Any nearby colonies can get packeted for quick kill come 2420 with a minimal packet.
The JOAT does have a base advantage but it is more in starting tech then anything else. Other races offset this with tech advantages. The WM starting at weaps 6 is a good advantage also. I'm still looking for my final decision but just about any of the 6% PRT's is just as viable as any other. I didn't even have much use for the medium freighter before around 2420. Just not enough pop on HW to begin moving much off.
Unfortunately, the JOAT is the most viable of the alternatives so I fear that this will be a mostly JOAT war.
Ptolemy
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Re: New Game: The Dark Ages III |
Tue, 02 March 2004 07:14 |
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Yes, Yes, Peter,
Will get you a race today - just making my final PRT decision. With everybody scrapping all their fuel pod ships without sending them anywhere the first turn dynamics have changed in such a way that most PRT's are viable.
Ptolemy
(aka 'William')
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Re: New Game: The Dark Ages III |
Tue, 02 March 2004 12:57 |
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I tested with PP - and I acheived virtual identical resources to the JOAT and had more planets (though that was probably luck of the draw in the gen). The only drawback was that I was somewhat behind in tech.
Ptolemy
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