Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » New Game Announcements » New Game: The Dark Ages III
Re: LAST CALL: The Dark Ages III Mon, 01 March 2004 11:15 Go to previous messageGo to next message
wchart is currently offline wchart

 
Crewman 1st Class

Messages: 22
Registered: July 2003
Location: USA
Could you post a list/count of those interested?


Whether you think you can, or you think you can't, you're probably right.

Report message to a moderator

Re: New Game: The Dark Ages III Tue, 02 March 2004 04:04 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Well,
I don't see much in the way of taking any race designs that use 7% PGR - everything else has to be simply too bad. Once the race design is set to 6% just about any PRT will do and there is room for multiple options in the wizard. Testing with most of the allowed races doesn't seem to give much of an advantage to any of them - in 2450 they all are close since most of the resources are being generated by HW. All the races I've tested manage between 5 and 12 planets and end up with about 1500 resources at 2450 with various stages of research.

One would think that JOAT would have a better advantage here with starting at tech 3 for everything but, that's no precisely so since all the texh 4 levels are costly enough that minimal research by other races gets them quite close to JOAT levels at 2450. I actually got a PP to do better than a JOAT.

This will be interesting.





Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: New Game: The Dark Ages III Tue, 02 March 2004 05:52 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Ptolemy wrote on Tue, 02 March 2004 10:04

One would think that JOAT would have a better advantage here with starting at tech 3 for everything ...

It has.
1. It can spot and kill all initial scouts other races will be sending, thus securing distant green planets for himself.
2. It can research robo-maxi-miner before it needs to leave it's HW and it starts with Cotton Picker, that can produce about 250kT of each mineral in first 40 turns.
3. It starts with 3 ships that can scan - no investment into scouts for quite a long time.

It has so many advantages that not allowing NAS for them was a great move.
BR, Iztok

Report message to a moderator

Re: New Game: The Dark Ages III Tue, 02 March 2004 07:05 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland


It has so many advantages that not allowing NAS for them was a great move.
BR, Iztok

iztok wrote on Tue, 02 March 2004 12:52

It has so many advantages that not allowing NAS for them was a great move.
BR, Iztok

1. It can spot and kill all initial scouts other races will be sending, thus securing distant green planets for himself.


In some ways I agree - however the reality of the game is that everybody is so resource hamstrung and by virtue of the prop tech they are speed restricted. Scouts aren't travelling very far.

Quote:

3. It starts with 3 ships that can scan - no investment into scouts for quite a long time.



Not true - the destroyer and the long range scout must be scrapped immediately without moving - they have the 0 tech fuel pod. That leaves one armed probe, the medium freighter, the colonizer and the mini-miner.

A PP on the other hand can send 4 or 5 packets out at warp 8 and scan all the nearby planets. It will take until almost turn 20 before any early colonies get close and with 1.2 mine efficiency and 13 mines per, the PP builds up minerals well on HW. Any nearby colonies can get packeted for quick kill come 2420 with a minimal packet.

The JOAT does have a base advantage but it is more in starting tech then anything else. Other races offset this with tech advantages. The WM starting at weaps 6 is a good advantage also. I'm still looking for my final decision but just about any of the 6% PRT's is just as viable as any other. I didn't even have much use for the medium freighter before around 2420. Just not enough pop on HW to begin moving much off.

Unfortunately, the JOAT is the most viable of the alternatives so I fear that this will be a mostly JOAT war.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

icon4.gif  Re: New Game: The Dark Ages III Tue, 02 March 2004 07:05 Go to previous messageGo to next message
pjsullivan is currently offline pjsullivan

 
Crewman 3rd Class

Messages: 8
Registered: December 2003
For those of you who wish to play in this game, but have not sent me an email expressing that wish, and have instead been testing races & discussing it here ... there are only 2 slots left. If you snooze, you lose. So stop talking about race designs already ... Send me an email with your password protected race file. DO NOT SEND ME THE PASSWORD. I have an Autohost game slot, and this game will be starting soon. Nuf said!

Peter Sullivan.

Report message to a moderator

Re: New Game: The Dark Ages III Tue, 02 March 2004 07:14 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Yes, Yes, Peter,
Will get you a race today - just making my final PRT decision. With everybody scrapping all their fuel pod ships without sending them anywhere the first turn dynamics have changed in such a way that most PRT's are viable.

Ptolemy
(aka 'William')





Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: New Game: The Dark Ages III Tue, 02 March 2004 07:34 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Quote:

I didn't even have much use for the medium freighter before around 2420.

It has a scanner, doesn't it? Wink And Cotton Picker also.

Quote:

Unfortunately, the JOAT is the most viable of the alternatives so I fear that this will be a mostly JOAT war.

As you said, all PRT's are viable: A WM can field a DD no other race can match 1 to 1 for about 30 turns and can cheaply safeguard "would-be-his" green planets. A PP can kill any planet in range, and starts with two planets. An 8% HE can grow twice as much pop as other races and can move cargo W9 almost from the start. A SD can interdict green planets for a long time. An IS has R2 weapon the first in the game. I couldn't find any specific advantage but the usual ones for the SS though Wink
BR, Iztok

Report message to a moderator

Re: New Game: The Dark Ages III Tue, 02 March 2004 07:57 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Rolling Eyes
The problem in this all is tech. With so few resources the JOAT wins out by virtue of having superior startup tech. It takes a long time for anybody to catch up. If the JOAT pushes on weaps tech it can catch the WM fairly quickly. ASB seems attractive for the space docks - cheap construction and re-fueling locations. That ends up being a trade off for OBRM and/or CE.

Taking the one immunity helps a great deal with the initial planets but, you can create the race with 1 in 4 hab and no immunity. The main problem thre is that most of the habitable planets are so much 'less habitable'. 1 in 5 seems to be the best realistic target range.

I hope that whoever is my nearby neighbor wants to try to live in peace and grow for the first century...even if we all have to be set to enemy.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: New Game: The Dark Ages III Tue, 02 March 2004 09:04 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Ptolemy wrote on Tue, 02 March 2004 13:57

I hope that whoever is my nearby neighbor wants to try to live in peace and grow for the first century...even if we all have to be set to enemy.

The only PRT I'm afraid is the PP. With such a low growth and slow planet development packets are devastating weapons. I've already decided for the PRT, but after you mentioned a PP... I'm going to do a testbed with them too. Will submit my race in the evening.
BR, Iztok

Report message to a moderator

Re: New Game: The Dark Ages III Tue, 02 March 2004 12:57 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

I tested with PP - and I acheived virtual identical resources to the JOAT and had more planets (though that was probably luck of the draw in the gen). The only drawback was that I was somewhat behind in tech.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: New Game: The Dark Ages III Wed, 17 March 2004 07:19 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Game started, topic locked.

mch,
maw

Report message to a moderator

Previous Topic: Game #9 starting NOW!
Next Topic: Tournament: All Round Player Competition
Goto Forum:
  


Current Time: Mon Apr 29 11:05:30 EDT 2024