Home » Stars! 2.6/7 » The Academy » OBRM/not OBRM (and immunities) (split off from Mineral Extraction Timetables)
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Re: Mineral Extraction Timetables |
Fri, 19 December 2003 11:35 |
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Kotk | | Commander | Messages: 1227
Registered: May 2003 | |
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overworked wrote on Thu, 18 December 2003 02:17 | As for OBRM races tending to hit mineral issues by 2500, that seems to be true in my experience. However, they often operate under the assumption that they'll either win the game or achieve sufficient economic/military advantage by that time. [Thus the reason races often quit after getting their major fleets destroyed - no minerals to rebuild in a timely manner.]
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Again one of these obrm / non obrm discussions i love.
Sure, if one lost major battle involving thousands of warships he is crippled for some time. No matter if he has OBRM or has ARM, even being AR does not help. Mere 1000 nubs cost like 600K resources so rebuilding such late game fleets may take decades.
OK, OK. Lets compare OBRM with no OBRM?
Say... we have no-OBRM SD HG race 18% growth, 12/9/16 factories and 10/3/15 mines.
Now we do a test with it... remove all pop, colonize 2 privateers of pop onto 60% world with 60% germanium conc.
Queue is factories and mines. Generate 100 turnes.
Now we modify it to OBRM and put all the resources into mines so we get 11/3/18 mines. Then do same test.
Result: OBRM guy did mine 25% more germ and did 10% more research than original. So the guy without OBRM has to remote mine about 1 red for 4 greens to have same minerals as OBRM race (empty reds are lot more rare in the games i have played). Also it had real difficult to have a chance around 2450 when OBRM race has about 40% more minerals.
My concusion is that if OBRM race has mineral issues then the race without OBRM must be better played to pass him with minerals. The races that do not hit mineral issues at 2500 must be carefully designed and simply dropping OBRM does not help.
Your turn, dear remote-mining gurus.
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Re: Mineral Extraction Timetables |
Sun, 21 December 2003 22:34 |
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alexdstewart | | Chief Warrant Officer 2 | Messages: 164
Registered: July 2003 Location: Brisbane, QLD. | |
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Kotk wrote on Fri, 19 December 2003 16:31 |
Quote: | If your diplomacy is any good you "SHOULD" be able to secure more than 1 in 4 reds. (If you can't, well then... in the future there is only WAR after all...)
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The diplomacy is the key here? Why you assume that OBRM races are ruled by the worst diplomates?
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Er,.. Let's look at it this way:
Say you have 1 in 4 hab, you start to colonize adjacent planets as soon as you can. The reds between your colonies are in "YOUR" sphere of influence. Now, you have 3 reds for every one green, and if you can't secure at least fraction of those in YOUR OWN SPHERE OF INFLUENCE, well then... your diplomatic abilities are about as good as those of Russians who sold Alaska to the Americans... Then it is best to settle for OBRM and go for kill all approach...
In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.Report message to a moderator
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Re: Mineral Extraction Timetables |
Mon, 22 December 2003 08:12 |
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Kotk | | Commander | Messages: 1227
Registered: May 2003 | |
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alexdstewart wrote on Mon, 22 December 2003 05:34 |
Er,.. Let's look at it this way:
Say you have 1 in 4 hab, you start to colonize adjacent planets as soon as you can. The reds between your colonies are in "YOUR" sphere of influence. Now, you have 3 reds for every one green, and if you can't secure at least fraction of those in YOUR OWN SPHERE OF INFLUENCE, well then... your diplomatic abilities are about as good as those of Russians who sold Alaska to the Americans... Then it is best to settle for OBRM and go for kill all approach...
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Yeah... lets look at it this way then.
With 1 in 4 hab the universe consists of about
25% greens,
50% ok yellows and
25% reds or almost worthless, below 20% yellows.
Lets say now that i play that 1 in 4 non-obrm HG.
Universe is large normal with 13 players (where i would take AR anyway but OK) such would probably last over 2500. Everybody got 40 planet territories. I agreed the border with my neighbours and am most friendly HG you ever saw and all are happy with me ... so there are 10 greens 20 yellows and 10 reds i secured. Now i, (since i am that diplomatic guy) trade 5 of these reds to neighbours for greens in their territory, raising my economy by 15% and so ... i got 35 colonized planets and 5 reds.
Year is 2460. I got 1 uncolonized planet for 7 colonized planets. Where i send them remote miners? Where is that juicy "MY" OWN SPHERE OF INFLUENCE of what i need only fraction to secure?
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Re: Mineral Extraction Timetables |
Tue, 23 December 2003 18:34 |
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alexdstewart | | Chief Warrant Officer 2 | Messages: 164
Registered: July 2003 Location: Brisbane, QLD. | |
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...I try escaping from reality, but it always catches me...
The discussion on pro's and con's of immunity vs no immunity are found elsewhere, NOT HERE. I am NOT interested in the finer points of YOUR game parameters of YOUR particular game setup,- con12 elec6 comes BEFORE grav15, weapons15, Energy15 and bio 4- AND THEREFORE full respectable terraforming comes AFTER, MUCH AFTER best Remote Miners. In intermidiate game I've played (non-accB) people were still struggling to build effective cruiser fleets with some on elec1 in 2450+.
Don't overplay the newbie card, I expect hard facts and logical arguments, not insults. The point of my argument was that even 1 in 4 -f with immunity that normally has VERY broad hab- there are still alot of reds. It doesn't take a lot of brainpower to design a no immunity race that could colonize virtually everything, oh just take the Humanoids, why don't yea?
IMO non immunity races are hopelessly outclassed by immunity races, barring notable exceptions.
Which makes me think, if you so like non immunity races, how many games have you won with one?( unless you were CA, IS?)
In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.Report message to a moderator
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Re: Mineral Extraction Timetables |
Tue, 23 December 2003 21:55 |
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alexdstewart | | Chief Warrant Officer 2 | Messages: 164
Registered: July 2003 Location: Brisbane, QLD. | |
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LEit wrote on Tue, 23 December 2003 21:10 |
And one more (probably not so) irrelevant question: alexdstewart what happened to the Dark Eldars in RWIAB IIc?
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hehe... ah(adjusting collar)
Well... I was using University internet access at the time- U know how unreliable that is. Basically I was shut out until very recently- I have private internet provider now. So some poor sod was given a race that he did't know how to play. The mines weren't so bad- weak but not debilitating. My replacement probably just build as many mines as he could without the remotes- the result is very dead race.
Besides, there is no shame in loosing to you, is there LEit? (Abourtive suck up attempt)
Futher: Long term, Short term, x's term game... Are we playing in the same universe? We play different strategies, but how x'term game turns out to be depends entirely on how quickly someone decides to blast someone else. (Am I not right?)
The point I am promoting is the fact that U can get 'em remotes in early midgame, with sufficient mineral supply- you can double your mining rate in 6 turns- surely 'tis is a good thing? (tell me you don't want to have double your minerals in midgame?).
Is this not sufficient to go for non-OBRM with immunity rather than OBRM without one? The more remotes you have, the more minerals they provide- the more Remotes you can build- U have a chain reaction going. You'll be able to reach the point where it is affordable to throw away enormous quantities of minerals in packets BEFORE the END GAME.]
IS THAT NOT COOL?
In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.Report message to a moderator
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Re: OBRM/not OBRM (and immunities) (split off from Mineral Extraction Timetables) |
Wed, 24 December 2003 07:59 |
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Probably a dumb question, but...
When playing against the AIs with an OBRM race I do remote mining anyway, but with huge fleets of crappy miners. Is this a bad idea ?
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