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Home » Stars! 2.6/7 » The Academy » Stars! battles: all about numbers and calculations or not? (split off)
Stars! battles: all about numbers and calculations or not? (split off) Wed, 10 December 2003 20:42 Go to next message
xdude is currently offline xdude

 
Senior Chief Petty Officer

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It all started when Lebaron wrote on Thu, 11 December 2003 02:22


whatever number yall are on: If your alone in the Univers, youve won. If your not, theres still plenty of game to be played despite how badly you have your enemy beat.

1+ whatever number yall are on: Dont put yourself in a situation where you need to counter-attack. (think about that one)

63: If you need to use calculators to find out if your gonna win, then youve already lost.




I disagree.

Big battles, 5000+ nubes, if you don't battlesim it, you are wrong.

How the hell do you replace 5000 nubians?

Easy...Win and you don't have to.


Xdude

[Mod edit: split off this thread from "The Ten Commandments of Playing Stars!", inserted the quote to show how it all started.]


[Updated on: Thu, 18 December 2003 20:12] by Moderator





Dude!

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Re: The Ten Commandments of Playing Stars! Thu, 11 December 2003 17:47 Go to previous messageGo to next message
Lebaron is currently offline Lebaron

 
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xdude wrote on Wed, 10 December 2003 20:42

I disagree.

Big battles, 5000+ nubes, if you don't battlesim it, you are wrong.

How the hell do you replace 5000 nubians?

Easy...Win and you don't have to.


Xdude



What I was implying is that you should only attack when you are sure you are going to win. If you need a calc to tell you whos gonna win, then maybe you should spend more time getting to know your own fleets and your enemy's. Its more fun than letting the calc play the game for you.

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Re: The Ten Commandments of Playing Stars! Thu, 11 December 2003 21:24 Go to previous messageGo to next message
xdude is currently offline xdude

 
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When you have that many ships, you have to know whether to fight and win or pull back until you can fight on your own terms.

Battlesimming has won more than one game for me and allies.

Battlesimes are a pain in the ass, but when you have spent 3-4 months building up fleets, infrastructure, pickets, minelayers, bombers and moving all into place for an assualt...


DO YOUR HOMEWORK


Xdude



Dude!

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Re: The Ten Commandments of Playing Stars! Fri, 12 December 2003 02:41 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

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Hi!
Quote:

What I was implying is that you should only attack when you are sure you are going to win. If you need a calc to tell you whos gonna win, then maybe you should spend more time getting to know your own fleets and your enemy's. Its more fun than letting the calc play the game for you.

If I'd have done the Battlesim in my second intermediate game (tiny sparse, 13 players) I'd stay in it for much longer. It'd told me I should bring into the battle about 10 more Doom BBs to win without BB losses. But I haven't, and 've lost half the BB fleet. It was a fun game, but because of my lost ships much shorter for me then it should have been.
I've learned the lesson: when in doubt, do Battlesim.
I've learned another lesson: the Battlesim's max tech produces different results then the regular game. If the game is long and I invested much in it, I do an additional investment: the testbed with the same PRTs / tech levels I and my opponents have.
More MM? I LOVE it! Wink It helps to win, and that's the ultimate fun.
BR, Iztok

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Re: The Ten Commandments of Playing Stars! Fri, 12 December 2003 14:10 Go to previous messageGo to next message
Lebaron is currently offline Lebaron

 
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I understand what you guys are saying. Calcs can be very useful. However, your taking what I said to literally! There are 2 points to what I said.

I: Attack in overwhelming force. That way, you are sure to win.

II: If all your doing is checking numbers, doing tests, and using calcs, then how much fun are you actually having? Take a chance now and then. If you win, then you can claim all the glory, if you lose, at least you lost playing the game. There will always be another game you can host or join.

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Re: The Ten Commandments of Playing Stars! Fri, 12 December 2003 14:34 Go to previous messageGo to next message
Shadow Whist is currently offline Shadow Whist

 
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The problem with that is: its all in the numbers.
This is not real war where a military units moral and other conditions factor into the battle.
In this game, your little fun would loose you the battle and maybe the game... besides... If I were the CinC and my generals did not calculate the success of the mission in relation to the furtherance of the overall strategy, well... we would be having a little talk... Very Happy Twisted Evil Very Happy

At the same time, I understand that it is just a game and you need to have a little fun...Razz Razz Razz

_________________________________________
Maybe we missed the point of having fun???
Paid for by the Campaign to make the game more FUN! and elect Rapid Weasel Network Supreme Anchor...

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Re: The Ten Commandments of Playing Stars! Sun, 14 December 2003 23:49 Go to previous messageGo to next message
Lebaron is currently offline Lebaron

 
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ahy, I would never send a fleet to battle w/out processing the odds of victory and the outcome. I just dont like the use of calcs. But thats just my personal opnion i guess. It would be nice if there were other factors such as moral, leadership, ect. It would make the battles interesting, rather then just a math problem.

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Re: The Ten Commandments of Playing Stars! Mon, 15 December 2003 13:33 Go to previous messageGo to next message
Hatterson is currently offline Hatterson

 
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It would be nice if something like this were to be possible. Sadly, in Stars! it is not though. However it may be possible in the future of FreeStars! I still have not taken a very detailed look at what code is written thus far, so I can't tell you how possible it is, but I would guess that it would be doable.


"Don't be so humble - you are not that great. " - Golda Meir (1898-1978) to a visiting diplomat

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Re: The Ten Commandments of Playing Stars! Wed, 17 December 2003 00:49 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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Hm... Confused

Battles are just a maths problem?
I HOPE that nobody claims that battle outcomes are preditermined!
Missiles have a CHANCE to hit, mass is RANDOMISED in battle.
There could be reinforcements arriving in the same place at the same time. You can find yourself fighting more than you bargained for, cause there might be a stealth fleet defending the attack point you've chosen.

No... stars! is much more than "build the mostest and the fastest"(thankfully) Razz

And people, please stop fighting 5000+ nubs vs. 5000+ nubs battles! Evil or Very Mad This strategy is so old, it's covered in mould!
If you overconcentrate your force, you leave most of your territory undefended, thus an inferior force can overrun your econ centers just 'cause they can win more battles by splitting their fleet up.

Scirmishes are fun, enjoy 'em! Besides you'll never get to fight a decider battle with a good general. Rolling Eyes



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: The Ten Commandments of Playing Stars! Wed, 17 December 2003 03:11 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Quote:

And people, please stop fighting 5000+ nubs vs. 5000+ nubs battles! This strategy is so old, it's covered in mould! Evil or Very Mad
...
Scirmishes are fun, enjoy 'em!

You can not win the game only with skirmishing your opponent. To not lose you have to block his attack capability. That's usually done with skirmishing. But to make him quit or you win you have to either destroy his attack/defense capability or his production capability. Some races can go directly after the later (SS with stealing minerals, PP with packet-killing his planets), but other races have to use brute force (armed ships) to do the former before doing the later.

Quote:

Besides you'll never get to fight a decider battle with a good general. Rolling Eyes

No matter how good general you have(are Wink), you'll have to at some time. Either to win or to not lose. The real mastership is to know when and with what to fight to achieve your objectives. If that involves 5000+ nubs battle just go for it.
BR, Iztok



[Updated on: Wed, 17 December 2003 03:23]

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Re: The Ten Commandments of Playing Stars! Wed, 17 December 2003 05:45 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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Naturally, but the point is still missed.

Imagine that you have 500+ planets 1000k res and unlimited minerals and fighting against a simular opponent (I know this can't be in stars! but I am exagerating to make a point Very Happy ). Now, you can easily master 32k+ nubs. Say you have this master fleet, maybe two whatever...

So your fleet is nearly invincible, so you go and kick some...
but the thing is you leave most of your world's virtually defenceless,- no starbase can withstand 1000 nubs. So your oppenent splits their fleet in 32 taskforces 1000 nubs each. Individually none of those can compete with your master fleet so you can cut through their defences like knife though butter. But the thing is you need 1000+ years to take every one of their worlds. Shocked

For your opponent the story is different however. Their fleets are relatively weak but they are strong enough to take 32 of your planets at a time. So you see, your econ will be non existant in 500/32*2=32turns. Surprised

Without economy you can't build chaff or reinforcements, without chaff you're a dead meat, without reinforcements your fate is sealed. The only reason that decider battle tactic is often employed is that people can't stand waching their world's blown up one by one.

The races I design can usually recover all econ in 2-3 turns of complete annihilation. Good luck blasting me through master fleet. Twisted Evil



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: The Ten Commandments of Playing Stars! Wed, 17 December 2003 09:04 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

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Hi!
Quote:

So you see, your econ will be non existant in 500/32*2=32turns.

And you suppose any competent player will just sit and watch your tiny fleets killing his planets, in his space, defended with his minefields and connected with his gate network?! Ekhm..., how many intermediate PBEM games have you finished until now?
BR, Iztok

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Re: The Ten Commandments of Playing Stars! Wed, 17 December 2003 13:19 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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You seem to be arguing against hyper-overconcentration of ones forces. Your example is inarguably true, but also would demonstrate an incompetent player.

OTOH, if you are arguing against concentrating ones forces against your opponent then I would love to play against you. To take your example to a realistic playing level:

I concentrate my 32K nubian fleet and invade my opponent's territory. Instead of concentrating against me, my opponent splits into 32 1K fleets and counter-invades my space. I then split my fleet into 8x4K fleets and hunt his fleets down. Given that I catch his fleets with a 4x1 advantage I take very few casualties, also I am now fighting in my territory I have the advantage of being able to reinforce my fleets, channel my opponents with my minefields, AND collect the salvage from the battles. Hell, I can even afford to send some lightly escorted bomber fleets to continue my offensive in my opponent's territory!

Now you can argue that, given my opponent's head start at bombing my planets, my opponent still gets an advantage by bombing out significantly more planets than I bomb of his. My response is that, assuming that I'm paying attention and respond in a timely manner, he doesn't have that much of a head start since he has to clear my minefields to get to each of my planets. IF he could actually get to and bomb out 32 worlds then your scenario would work, but I think that this is unlikely. Also, given that this is obviously a late game scenario, the salvage that he is contributing to me is strategically more significant than the worlds that I am losing, assuming I don't lose more than a third of my production center [NOTE: not all of my planets are production centers, some are mining worlds, others are just sources of research resources and so at this point in the game essentially worthless].

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icon11.gif  Re: The Ten Commandments of Playing Stars! Wed, 17 December 2003 13:24 Go to previous messageGo to next message
overworked is currently offline overworked

 
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Watching the straw man chorus line dancing by...

The watch word for operational superiority is flexibility. Adjust your fleet sizes and dispositions to *effectively* use your ships in relation to your opponent's dispositions.

Assuming you know where he is... so always remember to keep your scouting and intelligence gathering up to date.

Crushing 50 ship "walnut" fleets with 5000 ship sledgehammers is generally not effective.

Having your 4000 ship fleet constantly retreating from a 5000 ship enemy fleet *might* not be effective. Depends on what the rest of your fleet is doing... Wink

- Kurt

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Re: The Ten Commandments of Playing Stars! Wed, 17 December 2003 15:42 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Perhaps its time for a condensation...

maybe this will help http://classics.mit.edu/Tzu/artwar.html Smile

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Re: The Ten Commandments of Playing Stars! Wed, 17 December 2003 18:43 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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All this just proves my point. By splitting your fleet to hunt me down, you've just engaged in a tactic called... scirmishing! Shocked

And I also have a counter tactic, I'll try to lure you into intercepting one of my fleets while sending 4-6 of my other raider ships in the same palce. Say goodbye to your would be wanna be interceptor fleet! Laughing

IMOP it is all about balancing between force concentratation and econ damage caused effectiveness. And it IS FUN!!! Surprised

Sun Tsu Art of War, chp4 Weak Pts and Strong, article 11-19 are appropriate here I think. Especially article 13. It is concerned about stealth. Nubs should be stealthy! Also many of the arguments in the book are based on cut the root scheme where econ is slaughtered to force the enemy to fight. While true on Earth in stars! there is no direct support cost of starships, except for chaff. So the book is not entirely apropriate here.



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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icon8.gif  Re: The Ten Commandments of Playing Stars! Wed, 17 December 2003 18:49 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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iztok wrote on Wed, 17 December 2003 09:04

Hi!
Quote:

So you see, your econ will be non existant in 500/32*2=32turns.

And you suppose any competent player will just sit and watch your tiny fleets killing his planets, in his space, defended with his minefields and connected with his gate network?! Ekhm..., how many intermediate PBEM games have you finished until now?
BR, Iztok


ARE YOU ACTUALLY IMPLYING THAT I AM A NEWBIE!!? Mad

Oh DAMN... busted, AGAIN. Evil or Very Mad

Embarassed Embarassed Embarassed Embarassed Embarassed Embarassed

I think I have another commandement for you people:

*Do not argue with the TOP DOG, it will only get you killed. Confused



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: The Ten Commandments of Playing Stars! Thu, 18 December 2003 05:01 Go to previous messageGo to next message
donjon is currently offline donjon

 
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alexdstewart wrote on Wed, 17 December 2003 17:43

Sun Tsu Art of War, chp4 Weak Pts and Strong, article 11-19 are appropriate here I think. Especially article 13. It is concerned about stealth. Nubs should be stealthy! Also many of the arguments in the book are based on cut the root scheme where econ is slaughtered to force the enemy to fight. While true on Earth in stars! there is no direct support cost of starships, except for chaff. So the book is not entirely apropriate here.


Hmmm, no support cost in stars! ???

Have you never seen scouts chugging around at warp 1?

Have you never seen an attack fleet so far from its planets, out of fuel, that it cannot move?

Have you never seen a planet developing extremely slowly because, mineral or population support cannot be shipped to the planet? (Unfortunate wormhole colonization attempts)

All support is based on resources or minerals, which are directly related to population, or indirectly related through factories on the worlds.

The science-fiction aspect of the game is purely allegorical. As much as we like to believe that the devices which can be attached to a ships hull are a reflection of projected reality, in fact, they are just reflections of what we already know. And, as far as I know none of us are intimately connected with the features of space conquest.

Imagine a fleet which is not supported by a world. How long would it last?

So, there is a direct relation between support and the space conquest theme in stars!

Some themes from the book do not apply, but the majority of them, with allegorical examination do.

Starting a game of stars! playing a race, is committing yourself to war even if you never raise a blade. For me, the ultimate victory would be had by the winner who never entered a battle at all... perhaps its just my pacifistic nature.


[Updated on: Thu, 18 December 2003 06:05]

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Re: The Ten Commandments of Playing Stars! Thu, 18 December 2003 08:27 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

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Hi!
Quote:

I'll try to lure you into intercepting one of my fleets while sending 4-6 of my other raider ships in the same palce.

Even if you have 6 fleets of 1/4 the strength of your opponent, your shields don't stack. While he'll be losing shields you'll be losing ships. And who says your opponent will not try to intercept other raider ships too and you'll face two or three fleets of 4*your ships?
The point is: you may not split your fleet if you don't have space superiority. In his space you have it only after the main fleet battle you had won. Even then a competent opponent keeps a backup. Using his gate network he can get a local superiority and you'll start losing your split fleets and believe me, that's not fun anymore! Wink
BR, Iztok

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icon6.gif  Re: The Ten Commandments of Playing Stars! Thu, 18 December 2003 18:40 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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donjon wrote on Thu, 18 December 2003 05:01


Hmmm, no support cost in stars! ???

Have you never seen scouts chugging around at warp 1?

Have you never seen an attack fleet so far from its planets, out of fuel, that it cannot move?




Guess who's using IFE/NRSE combo too often? Razz

Maybe I should emphasize "No DIRECT support cost for STARSHIPS"
The way I see it a 98% cloak evac fleet will still be a 98% cloack fleet 100 yrs down if it does't engage in fighting... Confused

The only major problem facing a super stealth fleet is slow repair rate,- game will be over by the time they fix their damage. Laughing

[Mod edit: fixed quote.]


[Updated on: Thu, 18 December 2003 18:59] by Moderator





In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: The Ten Commandments of Playing Stars! Thu, 18 December 2003 18:57 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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iztok wrote on Thu, 18 December 2003 08:27

Hi!
Even if you have 6 fleets of 1/4 the strength of your opponent, your shields don't stack. While he'll be losing shields you'll be losing ships. And who says your opponent will not try to intercept other raider ships too and you'll face two or three fleets of 4*your ships?
The point is: you may not split your fleet if you don't have space superiority. In his space you have it only after the main fleet battle you had won. Even then a competent opponent keeps a backup. Using his gate network he can get a local superiority and you'll start losing your split fleets and believe me, that's not fun anymore! Wink
BR, Iztok


Well if you can always design OSW(One Shot Wonder) ships: max firepower, A LOT of computers and LOADS of Missiles. Stars! is (un)balanced in such a way that computers are better than jammers. With equal no of comp and jammers computers win AND you get the first shot. Surprised Them OSW ships fire first, and THEORETICALLY blow twice their number from the opposing side. The fact that they get blown to pieces in the retaliation is complitely irrelevant... Laughing

The ONLY problem with this strategy is the presence of CHAFF.
I would imagine however that an SD can effectively remove chaff before the master battle... or bring MORE of THEIR OWN.

P. S. Has anyone ever come up with a "plausable" theory why chaff is getting hit instead of capital ship? I have a pet theory on this Surprised :
The chaff might be what they call "combat drone" and it sticks around capital ships in a 'furball' formation. So that way they can intercept the incoming missiles, effectively preventing "competent" capitains of the opposing side from targetting capital ships. Very Happy Very Happy Laughing Laughing Cool



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: The Ten Commandments of Playing Stars! Thu, 18 December 2003 18:57 Go to previous messageGo to next message
Micha

 

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alexdstewart wrote on Thu, 18 December 2003 00:43

Nubs should be stealthy!

And with nubs on the opponent side too that means true stealth becomes very hard to achieve. (Not to metion an IS enemy of course.)
As for penscanners: never trust them, except for the planet values, NOT for what the enemy has in orbit.

mch

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Re: The Ten Commandments of Playing Stars! Thu, 18 December 2003 19:06 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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Micha wrote on Thu, 18 December 2003 18:57

And with nubs on the opponent side too that means true stealth becomes very hard to achieve. (Not to metion an IS enemy of course.)

mch



Confused Confused Confused

98%stealth(yours) + 98%stealth(theirs)= no stealth? Shocked

Aghm,.. where did MY stealth go? Shocked
I mean if NOBODY can see NOBODY, then surely at least SOMEONE must have at least SOME stealth? Confused Confused Confused



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: The Ten Commandments of Playing Stars! Thu, 18 December 2003 19:08 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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"Scanner-heavy nubs".

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Re: The Ten Commandments of Playing Stars! Thu, 18 December 2003 19:34 Go to previous messageGo to previous message
alexdstewart is currently offline alexdstewart

 
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Aha, am, Oookay...

So the scanner heavy nub can see me 1.5 times futher than usual. At 98% against NAS tat be ... lez see, 30 ly?

I mean I "AGREE" that this changes the tactical situation complitely... "everybody" puts QJ5 engine on their nubs so they "cannot" attack exposed weak points in one turn without you seeing 'em, right?

P. S. People should note that I play SS and achieving 98% cloak is as easy as slapping 3 superstealth cloaks. Other races might find it extrimely difficult to achieve 98% so, the scanner heavy subs "argument" might be true...



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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