Home » Stars! 2.6/7 » The Academy » Stars! battles: all about numbers and calculations or not? (split off)
Stars! battles: all about numbers and calculations or not? (split off) |
Wed, 10 December 2003 20:42 |
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It all started when Lebaron wrote on Thu, 11 December 2003 02:22 |
whatever number yall are on: If your alone in the Univers, youve won. If your not, theres still plenty of game to be played despite how badly you have your enemy beat.
1+ whatever number yall are on: Dont put yourself in a situation where you need to counter-attack. (think about that one)
63: If you need to use calculators to find out if your gonna win, then youve already lost.
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I disagree.
Big battles, 5000+ nubes, if you don't battlesim it, you are wrong.
How the hell do you replace 5000 nubians?
Easy...Win and you don't have to.
Xdude
[Mod edit: split off this thread from "The Ten Commandments of Playing Stars!", inserted the quote to show how it all started.]
[Updated on: Thu, 18 December 2003 20:12] by Moderator
Dude!Report message to a moderator
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Re: The Ten Commandments of Playing Stars! |
Thu, 11 December 2003 21:24 |
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When you have that many ships, you have to know whether to fight and win or pull back until you can fight on your own terms.
Battlesimming has won more than one game for me and allies.
Battlesimes are a pain in the ass, but when you have spent 3-4 months building up fleets, infrastructure, pickets, minelayers, bombers and moving all into place for an assualt...
DO YOUR HOMEWORK
Xdude
Dude!Report message to a moderator
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Re: The Ten Commandments of Playing Stars! |
Fri, 12 December 2003 02:41 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Quote: | What I was implying is that you should only attack when you are sure you are going to win. If you need a calc to tell you whos gonna win, then maybe you should spend more time getting to know your own fleets and your enemy's. Its more fun than letting the calc play the game for you.
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If I'd have done the Battlesim in my second intermediate game (tiny sparse, 13 players) I'd stay in it for much longer. It'd told me I should bring into the battle about 10 more Doom BBs to win without BB losses. But I haven't, and 've lost half the BB fleet. It was a fun game, but because of my lost ships much shorter for me then it should have been.
I've learned the lesson: when in doubt, do Battlesim.
I've learned another lesson: the Battlesim's max tech produces different results then the regular game. If the game is long and I invested much in it, I do an additional investment: the testbed with the same PRTs / tech levels I and my opponents have.
More MM? I LOVE it! It helps to win, and that's the ultimate fun.
BR, Iztok
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Re: The Ten Commandments of Playing Stars! |
Wed, 17 December 2003 00:49 |
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alexdstewart | | Chief Warrant Officer 2 | Messages: 164
Registered: July 2003 Location: Brisbane, QLD. | |
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Hm...
Battles are just a maths problem?
I HOPE that nobody claims that battle outcomes are preditermined!
Missiles have a CHANCE to hit, mass is RANDOMISED in battle.
There could be reinforcements arriving in the same place at the same time. You can find yourself fighting more than you bargained for, cause there might be a stealth fleet defending the attack point you've chosen.
No... stars! is much more than "build the mostest and the fastest"(thankfully)
And people, please stop fighting 5000+ nubs vs. 5000+ nubs battles! This strategy is so old, it's covered in mould!
If you overconcentrate your force, you leave most of your territory undefended, thus an inferior force can overrun your econ centers just 'cause they can win more battles by splitting their fleet up.
Scirmishes are fun, enjoy 'em! Besides you'll never get to fight a decider battle with a good general.
In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.Report message to a moderator
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Re: The Ten Commandments of Playing Stars! |
Wed, 17 December 2003 03:11 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Quote: | And people, please stop fighting 5000+ nubs vs. 5000+ nubs battles! This strategy is so old, it's covered in mould!
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Scirmishes are fun, enjoy 'em!
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You can not win the game only with skirmishing your opponent. To not lose you have to block his attack capability. That's usually done with skirmishing. But to make him quit or you win you have to either destroy his attack/defense capability or his production capability. Some races can go directly after the later (SS with stealing minerals, PP with packet-killing his planets), but other races have to use brute force (armed ships) to do the former before doing the later.
Quote: | Besides you'll never get to fight a decider battle with a good general.
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No matter how good general you have(are ), you'll have to at some time. Either to win or to not lose. The real mastership is to know when and with what to fight to achieve your objectives. If that involves 5000+ nubs battle just go for it.
BR, Iztok
[Updated on: Wed, 17 December 2003 03:23] Report message to a moderator
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Re: The Ten Commandments of Playing Stars! |
Wed, 17 December 2003 05:45 |
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alexdstewart | | Chief Warrant Officer 2 | Messages: 164
Registered: July 2003 Location: Brisbane, QLD. | |
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Naturally, but the point is still missed.
Imagine that you have 500+ planets 1000k res and unlimited minerals and fighting against a simular opponent (I know this can't be in stars! but I am exagerating to make a point ). Now, you can easily master 32k+ nubs. Say you have this master fleet, maybe two whatever...
So your fleet is nearly invincible, so you go and kick some...
but the thing is you leave most of your world's virtually defenceless,- no starbase can withstand 1000 nubs. So your oppenent splits their fleet in 32 taskforces 1000 nubs each. Individually none of those can compete with your master fleet so you can cut through their defences like knife though butter. But the thing is you need 1000+ years to take every one of their worlds.
For your opponent the story is different however. Their fleets are relatively weak but they are strong enough to take 32 of your planets at a time. So you see, your econ will be non existant in 500/32*2=32turns.
Without economy you can't build chaff or reinforcements, without chaff you're a dead meat, without reinforcements your fate is sealed. The only reason that decider battle tactic is often employed is that people can't stand waching their world's blown up one by one.
The races I design can usually recover all econ in 2-3 turns of complete annihilation. Good luck blasting me through master fleet.
In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.Report message to a moderator
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Re: The Ten Commandments of Playing Stars! |
Wed, 17 December 2003 13:19 |
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vonKreedon | | Lieutenant | Messages: 610
Registered: March 2003 Location: Seattle, WA USA | |
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You seem to be arguing against hyper-overconcentration of ones forces. Your example is inarguably true, but also would demonstrate an incompetent player.
OTOH, if you are arguing against concentrating ones forces against your opponent then I would love to play against you. To take your example to a realistic playing level:
I concentrate my 32K nubian fleet and invade my opponent's territory. Instead of concentrating against me, my opponent splits into 32 1K fleets and counter-invades my space. I then split my fleet into 8x4K fleets and hunt his fleets down. Given that I catch his fleets with a 4x1 advantage I take very few casualties, also I am now fighting in my territory I have the advantage of being able to reinforce my fleets, channel my opponents with my minefields, AND collect the salvage from the battles. Hell, I can even afford to send some lightly escorted bomber fleets to continue my offensive in my opponent's territory!
Now you can argue that, given my opponent's head start at bombing my planets, my opponent still gets an advantage by bombing out significantly more planets than I bomb of his. My response is that, assuming that I'm paying attention and respond in a timely manner, he doesn't have that much of a head start since he has to clear my minefields to get to each of my planets. IF he could actually get to and bomb out 32 worlds then your scenario would work, but I think that this is unlikely. Also, given that this is obviously a late game scenario, the salvage that he is contributing to me is strategically more significant than the worlds that I am losing, assuming I don't lose more than a third of my production center [NOTE: not all of my planets are production centers, some are mining worlds, others are just sources of research resources and so at this point in the game essentially worthless].
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Re: The Ten Commandments of Playing Stars! |
Wed, 17 December 2003 18:49 |
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alexdstewart | | Chief Warrant Officer 2 | Messages: 164
Registered: July 2003 Location: Brisbane, QLD. | |
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iztok wrote on Wed, 17 December 2003 09:04 | Hi!
Quote: | So you see, your econ will be non existant in 500/32*2=32turns.
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And you suppose any competent player will just sit and watch your tiny fleets killing his planets, in his space, defended with his minefields and connected with his gate network?! Ekhm..., how many intermediate PBEM games have you finished until now?
BR, Iztok
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ARE YOU ACTUALLY IMPLYING THAT I AM A NEWBIE!!?
Oh DAMN... busted, AGAIN.
I think I have another commandement for you people:
*Do not argue with the TOP DOG, it will only get you killed.
In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.Report message to a moderator
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Re: The Ten Commandments of Playing Stars! |
Thu, 18 December 2003 05:01 |
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alexdstewart wrote on Wed, 17 December 2003 17:43 | Sun Tsu Art of War, chp4 Weak Pts and Strong, article 11-19 are appropriate here I think. Especially article 13. It is concerned about stealth. Nubs should be stealthy! Also many of the arguments in the book are based on cut the root scheme where econ is slaughtered to force the enemy to fight. While true on Earth in stars! there is no direct support cost of starships, except for chaff. So the book is not entirely apropriate here.
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Hmmm, no support cost in stars! ???
Have you never seen scouts chugging around at warp 1?
Have you never seen an attack fleet so far from its planets, out of fuel, that it cannot move?
Have you never seen a planet developing extremely slowly because, mineral or population support cannot be shipped to the planet? (Unfortunate wormhole colonization attempts)
All support is based on resources or minerals, which are directly related to population, or indirectly related through factories on the worlds.
The science-fiction aspect of the game is purely allegorical. As much as we like to believe that the devices which can be attached to a ships hull are a reflection of projected reality, in fact, they are just reflections of what we already know. And, as far as I know none of us are intimately connected with the features of space conquest.
Imagine a fleet which is not supported by a world. How long would it last?
So, there is a direct relation between support and the space conquest theme in stars!
Some themes from the book do not apply, but the majority of them, with allegorical examination do.
Starting a game of stars! playing a race, is committing yourself to war even if you never raise a blade. For me, the ultimate victory would be had by the winner who never entered a battle at all... perhaps its just my pacifistic nature.
[Updated on: Thu, 18 December 2003 06:05] Report message to a moderator
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Re: The Ten Commandments of Playing Stars! |
Thu, 18 December 2003 18:57 |
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alexdstewart | | Chief Warrant Officer 2 | Messages: 164
Registered: July 2003 Location: Brisbane, QLD. | |
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iztok wrote on Thu, 18 December 2003 08:27 | Hi!
Even if you have 6 fleets of 1/4 the strength of your opponent, your shields don't stack. While he'll be losing shields you'll be losing ships. And who says your opponent will not try to intercept other raider ships too and you'll face two or three fleets of 4*your ships?
The point is: you may not split your fleet if you don't have space superiority. In his space you have it only after the main fleet battle you had won. Even then a competent opponent keeps a backup. Using his gate network he can get a local superiority and you'll start losing your split fleets and believe me, that's not fun anymore!
BR, Iztok
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Well if you can always design OSW(One Shot Wonder) ships: max firepower, A LOT of computers and LOADS of Missiles. Stars! is (un)balanced in such a way that computers are better than jammers. With equal no of comp and jammers computers win AND you get the first shot. Them OSW ships fire first, and THEORETICALLY blow twice their number from the opposing side. The fact that they get blown to pieces in the retaliation is complitely irrelevant...
The ONLY problem with this strategy is the presence of CHAFF.
I would imagine however that an SD can effectively remove chaff before the master battle... or bring MORE of THEIR OWN.
P. S. Has anyone ever come up with a "plausable" theory why chaff is getting hit instead of capital ship? I have a pet theory on this :
The chaff might be what they call "combat drone" and it sticks around capital ships in a 'furball' formation. So that way they can intercept the incoming missiles, effectively preventing "competent" capitains of the opposing side from targetting capital ships.
In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.Report message to a moderator
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