New all-SS game Paranoia |
Sat, 29 November 2003 07:43 |
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Nevski | | Petty Officer 3rd Class | Messages: 49
Registered: November 2003 Location: UK | |
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New Game: Paranoia (All SS game)
Version: JRC3
12 to 16 players
Intermediate/Advanced
Large, Sparse (384 planets)
Distant
Max Mins
STA
Acc BBS
PPS
Victory 40% of planets or unanimous vote
Game will run on Autohost.
Turn frequency 48 hours for turns 1 to 40
72 hours thereafter.
All players will be using this predefined SS race:
SS
TT, ARM, ISB, RS
centred 1 in 14 initial hab
15% pgr
12/9/16/3g facs
12/3/15 mines
Weaps normal, rest expensive and start at 3
Players will get to choose their own race name and symbol. Places allocated on a first come first served basis. Game will start 1 week after we have 12 confirmed players.
Reply in this thread if interested.
Regards,
Nev
[Updated on: Sat, 29 November 2003 07:44] Report message to a moderator
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Re: New all-SS game Paranoia |
Sat, 29 November 2003 17:41 |
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Nevski | | Petty Officer 3rd Class | Messages: 49
Registered: November 2003 Location: UK | |
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Hi Rico,
Yes quite a bit of thought has gone in to the race design. The idea was to create a scenario which encourages remote mining (ARM + narrow hab) in an environment in which small hunter killer fleets are viable due to the inherent cloaking available and poor scanner ranges - hence the paranoia
Yes this will be a fairly slow game, but from extensive experience I can assure you that it will certainly be fast enough for the main contenders by mid/late game once the skirmishing starts in earnest. I may optionally run the first 20 turns every 24 hours if all players agree.
I have hosted and played in a lot of games in the past, but this will be my first game for about 2 years.
Regards,
Nev
[Updated on: Sat, 29 November 2003 18:52] Report message to a moderator
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Re: New all-SS game Paranoia |
Tue, 09 December 2003 06:16 |
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Nevski | | Petty Officer 3rd Class | Messages: 49
Registered: November 2003 Location: UK | |
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Not likely the game will start before January - just taking names for now.
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Re: New all-SS game Paranoia |
Wed, 24 December 2003 12:45 |
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Nevski | | Petty Officer 3rd Class | Messages: 49
Registered: November 2003 Location: UK | |
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I have made a few tweaks to the race design to reduce final hab width and make remote mining even more attractive. Initial hab is now 1 in 40 and TT has been dropped. The race now looks like this:
SS
IFE, ARM, ISB, RS
shifted 1 in 40 no immune with 17% pgr
1/1000 12/9/16/3g facs
10/3/13 mines
bio expensive, the rest normal
I'm looking to kick this game off in mid January, and there are still 11 positions available. Game will runs with 24 hours turns until 2440 then go to 48 hours until 2480.
Email nevarn DOT richard AT virgin DOT net to book a place!
Merry Xmas,
Nev
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Re: New all-SS game Paranoia |
Sat, 03 January 2004 13:12 |
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Nevski | | Petty Officer 3rd Class | Messages: 49
Registered: November 2003 Location: UK | |
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K9king wrote on Fri, 02 January 2004 16:13 | This sounds like fun.
Please count me in.
Race: K9
plural: The Pack
icon: Paw Print (3 black diamonds in red circle)
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You're in K9, and your race symbol is now reserved for you. Ten places still available in this game. I will go with a minimum of 8 players. If the game starts with less than 10 players universe size will be medium sparse (216 planets).
[Updated on: Sat, 03 January 2004 13:17] Report message to a moderator
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Re: New all-SS game Paranoia |
Mon, 19 January 2004 19:43 |
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Nevski | | Petty Officer 3rd Class | Messages: 49
Registered: November 2003 Location: UK | |
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We have 5 players at present. I will start with a minimum of 8 players. Hopefully we will get at least 3 more during the next week or two.
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Re: New all-SS game Paranoia |
Tue, 20 January 2004 04:20 |
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Nevski | | Petty Officer 3rd Class | Messages: 49
Registered: November 2003 Location: UK | |
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Hi Hyena,
Yes you are in - we now have 6 players. Everyone is using an identical race design. The hab was reduced significantly and TT was dropped so that even with full terraforming tech about half the planets will always be red. This will encourage the need to remote mine, reduce the likelihood of monster empires and add additional strategy options to the game IMO.
Regards,
Nev
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Re: New all-SS game Paranoia |
Fri, 30 January 2004 17:02 |
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Nevski | | Petty Officer 3rd Class | Messages: 49
Registered: November 2003 Location: UK | |
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Well its nearing February and we only have 5 people expressing an interest, which isn't enough for this game. So, it is postponed to a later date.
Regards,
Nev
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