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Re: Dynamic Duos 5 |
Thu, 11 July 2013 12:59 |
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ManicLurch | | Lt. Junior Grade | Messages: 462
Registered: May 2009 | |
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I want to move forward with 5 teams then. If we keep waiting too long, we risk losing some of the teams that have signed up.
Lets set a deadline of one week from today to get race files to Neilhoward.
We had some options to consider for setup:
Quote:Do you want both team-mates equally distant from respective nearest enemies and one enemy (from different teams) for each teammate = all player HWs roughly in a circle, with allies closer than enemies?
Or do you want a slightly smaller circle comprising one member of each team, and their partner more distant from the centre(like spokes on a hub), such that one team-mate is closer to two enemies than the other team-mate? If the latter is chosen, you might specify which partner is on the outside.
I think that with 5 teams, we should go with the circle option.
Thanks,
David
[Updated on: Thu, 11 July 2013 13:21] Report message to a moderator
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Re: Dynamic Duos 5 |
Fri, 12 July 2013 04:43 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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Neither the ring or spokes will be exact. Here is something in between
http://postimg.org/image/km91nchkh/
It will be a little bit random so that you will not be able to pinpoint your enemies very easily.
I will also move some stars out of the corners, so each team should have approx same number of stars within 2-3 w9 jumps.
[Updated on: Fri, 12 July 2013 04:47] Report message to a moderator
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Re: Dynamic Duos 5 |
Fri, 12 July 2013 19:11 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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neilhoward wrote on Fri, 12 July 2013 10:28It would be a big help to know if any players are taking packet physics, that way I can start on genning the map before all the races are in. If your PRT is PP, let me know at damarae1 at gmail. Thanks.
I realized I should also have players confirm that they are not playing PP, so that I can start genning before all the race files are in.
update: 1 team accounted for
[Updated on: Sat, 13 July 2013 04:35] Report message to a moderator
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Re: Dynamic Duos 5 |
Sun, 14 July 2013 15:28 |
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ManicLurch | | Lt. Junior Grade | Messages: 462
Registered: May 2009 | |
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Quote:As I understood it everybody was waiting for confirmation of final settings to "get serious".
Sorry if I wasn't clear. No one has proposed any changes to the vanilla rule set. So that is what we are going with.
Quote:Are we in this stage yet? And if so could we please get a breakdown of the game in a single resume post please?
Yes we are at that stage. Breakdown of game:
Team List:
ManicLurch/Rolf
Bystander/Ashlyn
Mac1/LittleEddie
leonidas/Eagle of Fire
Abbadon/Asmodai
The basic rules for this game:
Race restrictions, CA and IT are banned, Joat cannot take NAS. You cannot take HE factoryless. This means you cannot have factories worse than the default of 10/10/10 and no GR above 10(20)
All races other than your teammate must be set to enemy. No communication with anyone other than your teammate.
No tech trading with anyone other than your teammate. Only one race per player, you can however submit your allies turn if necessary, like when your ally is on vacation, too busy at work, etc.
Other game settings are as follows:
- Distant players position
- AccBBS
- random events on
- PPS off.
Standard cheat disclaimer, which means that the following cheats are allowed:
- chaff
- split fleet dodge
- merge fleets after gating
- Mine damage dodge
Turns would be MTWTF until 2430 or someone requests a slow down. From there they would be MWF.
Condition of victory, PPS being turned on at 2500 and then a vote. If there is no clear victor, we keep playing until there is a clear victor by vote.
Universe will be medium dense.
There will be five teams of 2 players. You will start next to your teammate as shown in the picture provided by Neilhoward in a few posts above.
You can also chose which teammate is on the inside and which is on the outside. Just tell Neilhoward this when sending in your races.
[Updated on: Sun, 14 July 2013 15:33] Report message to a moderator
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Re: Dynamic Duos 5 |
Wed, 17 July 2013 00:13 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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It is still the 16th, so you have two more days. Please let me know about PP asap though.
update: all teams are acounted for (concerning 2nd world PRTs).
I will get started genning seeds after work in approx 12 hours. Then I can just plug in the races when they are all received.
[Updated on: Wed, 17 July 2013 07:03] Report message to a moderator
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