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Re: The Wheel of Life V |
Fri, 08 July 2011 12:38 |
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Thx 4 the offer 2 check race files but I don't think it's necessary.
I just sent a message to Taka with suggested races after our discussions. I think we have about 24 hours now right?
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Re: The Wheel of Life V |
Fri, 08 July 2011 20:37 |
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My race file has been PMd.
Ahhh.... I joined the game partly because there is plenty of time for turns. How about 60 hours (max) until 2470 & then 100 hours (max) after that?
I would not have joined a game at this stage under normal conditions. My RL is pretty busy at times right now.
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Re: The Wheel of Life V |
Sat, 09 July 2011 21:29 |
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BlueTurbit | | Lt. Commander
RIP BlueTurbit died Oct. 20, 2011 | Messages: 835
Registered: October 2002 Location: Heart of Texas | |
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And a great big applause for XyliGUN for helping out with the setup of this game. Because he is damn good at it. yep
BlueTurbit Country/RockReport message to a moderator
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Re: The Wheel of Life V |
Wed, 13 July 2011 20:31 |
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XyliGUN | | | Messages: 325
Registered: July 2004 Location: Russia, St.Petersburg |
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craebild wrote | I have received the game files from XyliGUN, and so far the game files seem OK, though I will do a little more testing.
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Just a note: when Wheel of Life IV were created and remapped I was mostly use 'manual' editing (like open file, decode it, locate and fix some stuff, encode it back). But Wheel of Life V encouraged me to automate that process and I finally come up to the StarsPlanetMover (it works thru encryption, so I'll publish it as soon as turn verifyer will be ready), which can take any star with all its' content (including stats, minerals, HW, starbase, fleets/waypoints, messages related to that planet) and move it to the specified location in the galaxy. So, thanks to craebild for giving me a challenge.
"Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something."
Robert A. Heinlein, Time Enough For LoveReport message to a moderator
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Re: The Wheel of Life V |
Fri, 15 July 2011 04:49 |
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XyliGUN | | | Messages: 325
Registered: July 2004 Location: Russia, St.Petersburg |
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XyliGUN wrote | take any star with all its' content (including stats, minerals, HW, starbase, fleets/waypoints, messages related to that planet) and move it to the specified location in the galaxy.
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ma.stars wrote | Do I gather then that you managed to apply the HW special status to the planet of your choosing? or is it that you've mastered the process of moving any planet around and not just up and down?
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Well, you cannot apply HW status to more stars than players in the game, but it's quite easy to move HW status from one star to another one (technically speaking it's just HW id in player block and special bit in star block). And yes, I can now move any star (including HWs) to any location (up, down, left, right). I'm using command line tool that takes planet id and its' new location coordinates, then it updates xy, hst, m files, so I hope players shouldn't notice any side effects at all (let me know if you find any, I'll fix them).
[Updated on: Fri, 15 July 2011 04:52]
"Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something."
Robert A. Heinlein, Time Enough For LoveReport message to a moderator
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Re: The Wheel of Life V |
Fri, 15 July 2011 07:18 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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XyliGUN wrote on Fri, 15 July 2011 10:49 | it's quite easy to move HW status from one star to another one (technically speaking it's just HW id in player block and special bit in star block).
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Wow! No-one had managed to do that before!
The bits involved should definitely be documented for everybody to know.
Quote: | I can now move any star (including HWs) to any location (up, down, left, right). I'm using command line tool that takes planet id and its' new location coordinates, then it updates xy, hst, m files
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Great! I gather you've overcome the limitations that the ordering of planets by coordinates imposed?
Quote: | I hope players shouldn't notice any side effects at all (let me know if you find any, I'll fix them).
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Did you test what happens when one of these HWs gets depopulated and/or taken over?
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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