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Re: New team game – Dynamic Duos |
Fri, 27 August 2010 11:09 |
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Orange | | Officer Cadet 1st Year | Messages: 215
Registered: November 2005 Location: TO, ONT, CA | |
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Micha wrote on Fri, 27 August 2010 04:13 |
vonKreedon wrote on Thu, 26 August 2010 19:52 | I'd like to request that Galaxy Clumping be turned on for this game. This is in no way a deal breaker for me, I just like having the "terrain" that clumping creates.
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If we vote, mine would be "no".
Clumping favours certain designs and we're already far in team design, don't want to start over again.
mch
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I like clumping, but what designs does it favour?
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Re: New team game – Dynamic Duos |
Fri, 27 August 2010 11:52 |
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vonKreedon | | Lieutenant | Messages: 610
Registered: March 2003 Location: Seattle, WA USA | |
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IMO clumping favors races with IFE (scouts with the FM can make the warp 8/9 run from one clump to the other and then regain fuel moving from planet to planet in the clump), races with penscan (you can get and entire clump worth of planet data at once), SS (as Micha says, more open space to hide in), races with ISB (grab one or two planets in a clump, put up SD w/gate and control the clump).
On Edit: Oh, and SD as there's more open space/vacant lanes in which to lay and detonate MFs without impacting orbits.
[Updated on: Fri, 27 August 2010 11:53] Report message to a moderator
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Re: New team game – Dynamic Duos |
Sun, 29 August 2010 12:52 |
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ManicLurch | | Lt. Junior Grade | Messages: 462
Registered: May 2009 | |
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Regarding clumping, it was not in the original announcement so we won't have clumping.
I set a deadline for this weekend to have final teams, so it looks like we have 7 teams. My apologies to TheShadow7478 for not getting in, but we need to get this game started.
To recap, final game setup is:
Medium Dense
Race restrictions, CA and IT are banned, Joat cannot take NAS. You cannot take HE factoryless. This means you cannot have factories worse than the default of 10/10/10 and no GR above 10(20)
All races other than your teammate must be set to enemy. No communication with anyone other than your teammate.
No tech trading with anyone other than your teammate. Only one race per player, you can however submit your allies turn if necessary, like when your ally is on vacation, too busy at work, etc.
Other game settings are as follows:
- Distant players position
- AccBBS
- random events on
- PPS off.
Standard cheat disclaimer, which means that the following cheats are allowed:
- chaff
- split fleet dodge
- merge fleets after gating
- Mine damage dodge
Turns would be MTWTF until 2430 or someone requests a slow down. From there they would be MWF.
Condition of victory, PPS being turned on at 2500 and then a vote. If there is no clear victor, we keep playing until there is a clear victor by vote.
Now that we have final universe settings, let get our races in to Donjon ASAP. Thanks again to Donjon for helping with this.
David
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Re: New team game – Dynamic Duos |
Tue, 31 August 2010 09:49 |
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Micha wrote on Tue, 31 August 2010 01:07 |
vonKreedon wrote on Mon, 30 August 2010 21:51 | How close together will the allied HWs be? To ask another way, will the HWs simply be swapped about so that allies are closer to each other or will HWs actually be moved to be very close to each other. If they are simply being swapped about, what is the HW distance (Close, Moderate, Farther, Distant)?
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A quick check (simply gen a game) told me medium/dense/distant and 14 players gives HW between 280 and 350ly.
mch
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Hi ,
and if someone should play PP the 2. World could be next to you so 1 shoot range !!!!
ccmaster
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Re: New team game – Dynamic Duos |
Tue, 31 August 2010 09:54 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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ccmaster wrote on Tue, 31 August 2010 15:49 |
Micha wrote on Tue, 31 August 2010 01:07 |
vonKreedon wrote on Mon, 30 August 2010 21:51 | How close together will the allied HWs be? To ask another way, will the HWs simply be swapped about so that allies are closer to each other or will HWs actually be moved to be very close to each other. If they are simply being swapped about, what is the HW distance (Close, Moderate, Farther, Distant)?
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A quick check (simply gen a game) told me medium/dense/distant and 14 players gives HW between 280 and 350ly.
mch
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Hi ,
and if someone should play PP the 2. World could be next to you so 1 shoot range !!!!
ccmaster
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Play AR.
mch
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Re: New team game – Dynamic Duos |
Tue, 31 August 2010 10:15 |
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Hi Guys,
Whats up with this game? Is it already genned?
regards,
donjon
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