In the Beginning: Rebirth |
Mon, 21 December 2009 18:33 |
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beanspoon | | Chief Warrant Officer 3 | Messages: 182
Registered: June 2008 | |
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This will be a classic game dedicated to absolute beginners/those who cannot remember the last time that they played. It is a revival of another "In the Beginning" game, which fell apart due to complications with who could play turns when. The game will move forward at a moderate pace, so the newbs have time to think about their moves, but fast enough to keep a good pace going so as not to stagnate.
In this game there will be teams comprising of a couple of newbies allied with an experienced player. The experienced players will give their newbies advice and support, and will lead the alliance, but the nitty-gritty is down to the newbie to get to grips with. This way we can learn good strategies without being spoon-fed what to do. I class as a noob, having never completed a full human game. Newbies count as anyone who has played under 5 games and is still a bit uncertain about how the bigger picture should look.
The aim of this game is less to win, more to learn good strategies to help win, so I'm not that fussy about handicaps.
Rules are as follows:
-Medium/Large universe (depending on number of players)
-Normal
-Distant
-AccBBS no others ticked
-"Tutors" race will be discussed as we go along...
-Newbs can use any race, build your own, let tutor look it over and comment, but give explainations (trying to work out what's best for your race can be confusing)
-Standard cheats disclaimer(only chaff allowed - I'd prefer split fleet dodge off tbh but debatable) Tutors explain chaff if your newbs haven't heard of it
-3-4 teams of 3
-Teams locked
-Winner declared once team owns 66% of planets
So we're looking for 9 - 12 players.
Current Players:
Team 1: m.a@stars, Beanspoon, studman1980
Team 2: TorPedo, pydna
BR,
Pete aka Beanspoon
{mod edit: teams}
[Updated on: Mon, 11 January 2010 14:29] by Moderator
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Re: In the Beginning: Rebirth |
Wed, 30 December 2009 09:59 |
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beanspoon | | Chief Warrant Officer 3 | Messages: 182
Registered: June 2008 | |
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m.a@stars wrote on Wed, 30 December 2009 06:57 |
You should use "Distant" if you want a reasonably spaced distribution of Homeworlds.
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Good point, I've made the necessary changes.
m.a@stars wrote on Wed, 30 December 2009 06:57 |
Also, who'll be hosting?
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I was hoping that one of the tutors would do this for this game, as I'm still relatively inexperienced...
m.a@stars wrote on Wed, 30 December 2009 06:57 |
Quote: | -"Tutors" use vanilla JoaT
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If only it wasn't "vanilla" I might have been interested...
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How about I say that the tutors race is as yet undefined, and we'll discuss it as we go along. The only reason I put vanilla JoaT was that the focus of this game is to allow the newbies to experiment with a race that they're not too sure about, but I guess that the tutors should have a chance to experiment too
[Updated on: Wed, 30 December 2009 10:03]
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Re: In the Beginning: Rebirth |
Tue, 05 January 2010 07:17 |
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beanspoon | | Chief Warrant Officer 3 | Messages: 182
Registered: June 2008 | |
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For some reason I suddenly can't edit my original post...
So now we have:
Team 1: Beanspoon, studman1980
Team 2: TorPedo, pydna
So we only really need 1 more team and two experienced players to begin!
Oh, and I should probably say welcome to TorPedo, as I see you're the newest registered user! I'm so glad to see that there's still people joining! For so long I thought I was the only one who remembered this game!
[Updated on: Tue, 05 January 2010 07:24]
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Re: In the Beginning: Rebirth |
Wed, 13 January 2010 08:08 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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beanspoon wrote on Wed, 13 January 2010 10:32 | Well, once we've sorted out the teams, we will e-mail the races to our team leader. So as soon as we've found you a team leader, you can e-mail your race to them.
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Having played over a dozen of teamgames: you don't "just" mail your race file to the team leader. You first discuss among eachother game strategy (fast start, slow but high capacity, ...). Discuss team setup, balanced/vanilla, specialised (for example one researcher, one builder and one miner), ... then you discuss how to accomplish this by a tuned set of races, aka "the team".
If possible Try to give each player a race that fits it's style, but keep in mind each race must be played for the greater good of the team (some people don't like it if "their" race needs to make sacrifices).
When all this is done (this is btw one of the most fun parts of a teamgame, discussing game/team/race!) it's just a matter of actually creating the races in the Race Wizard, which can be done by anyone but in this game setup preferably the experienced team leader. He then double checks habs, techs, ... (which depending on team setup do or don't have overlap) inputs names, passwords, ... and sends the files off to the host.
Oh, don't forget to find a nice name for the team, and remember you can have the same plural but not the same single race name. (If you do pick the same single race name Stars! will give you one of it's default names, The Weasels, The Americans, ...)
mch
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Re: In the Beginning: Rebirth |
Wed, 13 January 2010 19:58 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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studman1980 wrote on Thu, 14 January 2010 00:56 | Well, although this will be my 2nd human game.. I've been playing stars for a long time. I have my race already created. I can still play on a team, but I don't want my whole game experience to be relegated to 1 role from turn one. Per the game description:
"The experienced players will give their newbies advice and support, and will lead the alliance, but the nitty-gritty is down to the newbie to get to grips with."
With that being said, I don't think it's fair to have predetermined roles from the start, and races built around those predetermined roles.
~Just my thoughts.
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Depends on how you look at this game: team game or merely a starting alliance game. I thought it was a team game where races were tuned to work together. For example absolute basics for a team are making sure there is no hab overlap, no or (almost no) tech overlap, only one race with NAS, ... that sort of thing.
"Relegated to 1 role from turn one" that only goes if you really want specialised teams, for example like I mentioned tech/miner/builder: a team where one race has a lot of cheap tech, good factories and paying by that for crappy mines. In such a case there would be a miner race feeding that tech race. I've seen teams like that, and I never took that route, it's like you say to predetermined.
In a vanilla team with all races equal there can still be a lot of variance. And it could work out to fit your style. For example if you go with a mixed team with 2 HPs for late game strength, you could combine that with the third race being a QS protecting the slow HPs.
PRTs are still up for grabs for any team combination. Only the leader is limited to JoaT. So do you go for the others for a nasty IT+IT combo? SD+WM for the best world in mines? IS+SS to be the best in cloak and dagger? CA+AR to boost econ and let AR blossom faster (eny terra = AR factories) and make a mineral fountain? ...
Just make sure that everyone knows what the host is expecting, if your team consists of "solo" races, every player making it's own race without looking at eachothers races, and you come across a tuned team they'll eat you for breakfast ...
Imagine what if you all three picked rad like 75-95 to be able to use the rad ram ... imagine all your races have weap cheap and no con cheap ...
mch
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