Home » Stars! 2.6/7 » New Game Announcements » Line Of Supply / Fog of War
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Re: Line Of Supply / Fog of War |
Sat, 24 May 2008 06:06 |
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gible wrote on Mon, 19 May 2008 10:04 |
Micha wrote on Mon, 19 May 2008 09:17 |
perrindom wrote on Sun, 18 May 2008 17:49 | I think the effect is tolerable, but if Gible is willing to do the required work, let's make them centered.
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For Reach for the Top Wumpus did this, not sure if Gible can do it as well.
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Neither am I. In theory, I might be able to using PaulCr's activeX thingy, but I can't guaruntee anything.
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I just had a fiddle with it on a test game, and apart from appalling lack of VB skills, it was very easy
That is, I altered the temperature hab value of the homeworld planet (tis not 100% no more Spock!).
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Re: Line Of Supply / Fog of War |
Sat, 24 May 2008 10:28 |
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Player penalties isn't usually something you make a vote about. It's the host's decision. And as we see in this discussion, there is wisdom in not making a vote about it.
If you ask what kind of penalty: points, definetly not enforced PRTs.
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Re: Line Of Supply / Fog of War |
Sun, 25 May 2008 15:16 |
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perrindom | | | Messages: 129
Registered: August 2005 Location: Denmark | |
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ThiefLord wrote on Sun, 25 May 2008 20:50 | Looking at the rules, I see some rules that were in the initial post but are not in the edited final version.
ie:Weapons, propulsion, construction and electronics tech may not be cheap.
I have been assuming that the edit posting is the final one, is this correct? Thus weapons can be cheap ???
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You are correct, all may be cheap. As Altruist pointed out, players will likely have to make a trade-off what techs they want cheap. Very tough decision to between Weap, Prop and Con and to some part also Elec, if you ask me.
EDIT: I would go over the edited post to make sure it is fully updated, but for some reason I can't edit it any longer - help!
[Updated on: Sun, 25 May 2008 15:48] Report message to a moderator
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Re: Line Of Supply / Fog of War |
Sun, 25 May 2008 15:21 |
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perrindom | | | Messages: 129
Registered: August 2005 Location: Denmark | |
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Hi Guys, not much further on the penalty issue, so as host my desicion is that we play with penalty points.
8 Players:
Oijho, Altruist, Per and Mlaub (if he still wants to play): 70 race point which can be set to whatever you like.
Oldmetalhead, Sulpholobus, Dashiva, ThiefLord: free pick on any shelf (within game rules of course).
If I don't hear from Matt/Mlaub very soon, leknufrag will take his place.
With 8 players the universe size will be medium, sparse, no streching.
Last thing: Gen schedule: I will set up Sunday to Friday fixed at 5 a.m. GMT, (i.e. Friday and Saturday evenings are free). Any other wishes?
It's time to get you race files to Gible. Gible: thank you for your help.
/Per
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Re: Line Of Supply / Fog of War |
Sun, 25 May 2008 19:47 |
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OK...just to make sure that *I* have everything straight...
Race specs must be:
NOT: JoaT, PP or IT
NOT: IFE, ISB or NAS
MUST: NRSE
CA MUST: either UR or MA (or both) and leave 70 RW points
HAB: two bands must be exactly centered(or immune), the third must include the center value.
iojho, Altruist, Per and Mlaub: minimum 70 additional RW points leftover, spent however they want. (ie 140 if CA)
Oldmetalhead, Sulpholobus, Dashiva and ThiefLord: NO required additional RW points leftover.
Setup is:
Medium, Sparse, Distant (not stretched)
AccBBS: ON
No Random Events: ON
The rest: OFF
HW hab values for races with immunities will have thier HW immune-habs(only) edited to the center.
All correct?
[Updated on: Mon, 26 May 2008 03:03] Report message to a moderator
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Re: Line Of Supply / Fog of War |
Mon, 26 May 2008 07:03 |
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Hi
What can you say about this rule?
* forbidden during the game: gates, fuel pods, fuel ships, settler's delight engine, penetrating scanners (except planetary ones)
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Re: Line Of Supply / Fog of War |
Mon, 26 May 2008 15:19 |
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perrindom | | | Messages: 129
Registered: August 2005 Location: Denmark | |
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Micha, if you get my mail and update to opening post, feel free to delete this one.
FINAL UPDATE: FINAL RULES FOR THE GAME (the original suggestion you can see below):
The intention is to create a game that gives the commander the same problems as that of the Pacific or North Africa theatre in WW2 where the line of supply is long and supply points (bases) are few, i.e. you have to scout and 'read' the map well and to be a good tactictian several turns in advance of battle in order to do well.
* PRT banned: JoaT, PP, IT
* LRT forbidden: IFE, ISB, NAS (exception: AR races may take ISB but they still may not build Docks)
* LRT mandatory: NRSE
* CA must leave 70 race points AND take either Ultimate recycling or Mineral Alchemy
* HAB: two bands must be exactly centered (or immune), the third must include the center value (or immune)
* for races with immunities, their HW’s hab setting will be made centered
* forbidden during the game: gates, fuel pods, fuel ships, settler's delight engine, penetrating scanners (except planetary ones)
* any ship you start the game with that are not allowed by these rules must scrapped immediately
* capital missiles are allowed
* no restrictions on tech (take as many cheap as you like)
* Only one other player may be set to friend, and/or traded (tech, ships, mins, intelligence etc) with at any one time, all others must be set to enemy. Otherwise talk all you want.
* Victory: last team/player standing or consensus
Game setup:
8 players: medium (NOT stretched), distant, sparse (27 planets/player, 81^2 ly/planet, about 480 ly between HWs)
Parameters: checked: Acc. BBS, no random events (i.e. no wormholes, no MT). The rest is not checked.
Cheats: split fleet and chaff allowed.
Other:
* players considered very experienced/skilled must leave 70 race point set to whatever they like (in addition to CA penalty)
* if a player misses two unexplained turns and is still out of contact, I will pause the game for a turn or so to look for a replacement. I have seen how fast the fun and thrill is sucked out of a game when a major player goes AWOL.
*Gen schedule: Sunday to Friday fixed at 5 a.m. GMT, (i.e. Friday and Saturday evenings are free). Later on (around 2435) we go to 3 turns/week
No longer relevant rules:
Size: 6 players: small stretched to 1000x1000, distant, dense (26 planets/player, 79^2 ly/planet, about 450 ly between HWs)
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race files go to... whom? |
Mon, 26 May 2008 16:52 |
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Race files should go to which eamil-address?
Should the race-file contain a password?
Do I understand it right that Gible checks the race files but Per will be the host?
And, ahem, I'll be gone until 4th June, so if the game starts before, hadn't thought so from the initial discussion but now everybody looks eager enough, I'll need somebody to do my first 2 turns. Just the usual stuff. Micha?
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Re: race files go to... whom? |
Mon, 26 May 2008 17:24 |
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Altruist wrote on Tue, 27 May 2008 08:52 | Race files should go to which eamil-address?
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gible@gible.net, or just PM it to me here at HWF
Altruist wrote on Tue, 27 May 2008 08:52 | Should the race-file contain a password?
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Up to you, if Per wants I can send the files straight to Ron for hosting, if not the a p/w is probably a good idea.
Altruist wrote on Tue, 27 May 2008 08:52 | Do I understand it right that Gible checks the race files but Per will be the host?
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Yup, I'll set it up too.
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