Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Bar » Skill ranking (was RE: Mentorship)
Re: Skill ranking (was RE: Mentorship) Wed, 24 March 2004 10:12 Go to previous messageGo to next message
Orca

 
Chief Warrant Officer 1

Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
Staz wrote on Wed, 24 March 2004 05:40

If it is based on wins/losses in ranking games then it is fair, almost by definition. We may get an argument about how much a players rank reflects their true ability, but it is fair.



Well, there's also the question of which players will be participating. Awhile back someone else tried a ranking system. It was a good effort, but I distinctly noticed the better players (including myself) for the most part didn't bother with it. And *that* was a generic ranking system without separate games. (Ah, I *think* that's the one Crusader's talking about)

If you're talking about having separate games to determine rank, well, ok. Like IROC, it'll show you who's the most tenacious of those that participate, if not who's the best. Certainly there haven't been many players that have played every single IROC game...(Hunter's the only one I can think, and maybe magi? Possibly a few others.) This ranking system might be a decent way of ranking those who participate in the ranking games, but that's about it. I only play one game at a time now, and I have other games that would be more interesting to me than a straight-up ladder game.

Honestly, a system like this could be interesting, but like the dueling ranking, don't make the mistake of thinking that the highest ranked players produced will be experts. Advanced maybe. (unless an expert chooses to get involved or one develops naturally...) Also, as LEit pointed out on IRC, don't discount the amount *luck* plays a role when playing (in planet draw in particular, but sometimes a few simple battleboard moves will throw a crucial battle one way or another).

Staz wrote on Wed, 24 March 2004 05:40

The biggest question, though, has to be "is it worth trying" ?


The answer here IMO would have to be "no" - at least not with the objective of producing skill rankings for everyone. You could set it up as a ladder game series if you wanted; this would probably be the best way to go about it.

All my opinion of course.



Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Wed, 24 March 2004 10:15 Go to previous messageGo to next message
Orca

 
Chief Warrant Officer 1

Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
Staz wrote on Wed, 24 March 2004 09:42

LEit wrote on Wed, 24 March 2004 14:24

So, how would your system rank me?


You are missing the point.

The system we were discussing can't rank you based on your history in non-ranking games. It can only rank you on your future performance in ranking games.

Your rank is based on progression as you perform well or badly against other ranked players.



He actually isn't missing the point. Ranking games will be no different than normal games for luck in hab draw, player positioning, etc.



Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Wed, 24 March 2004 10:53 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

LEit wrote on Wed, 24 March 2004 08:24


So, how would your system rank me?

Initially, the player is asked to rate themselves, they choose their starting point...

The games in which they play from that point onward would then either confirm or deny their personal rating.

If you play a game with players who rate themselves similarily, and win then your rating moves up incrementally by 1.

If you play a game with players who rate themselves on the whole at a lower level and win. Then your rating moves up but by an increasingly smaller amount as the players with whom you play are rated lower than yourself.

If you play a game with players who rate themselves on the whole at a higher level than yourself and win. The your rating will jump to the next level or higher depending upon the game level you were in.

Basically, your history is your own, and with it you decide what level you start with.

Personally, I would probably start my cycle with intermediate, but would expect that within a few games I would be beaten down to lower intermediate rating. (which is honestly how I view my gaming skill in stars!) Wink


[Updated on: Wed, 24 March 2004 11:00]

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Wed, 24 March 2004 12:08 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
Orca wrote on Wed, 24 March 2004 15:15

He actually isn't missing the point. Ranking games will be no different than normal games for luck in hab draw, player positioning, etc.


The point I am suggesting was missed is that the ranking system does not attempt to suggest a rank based on a player's history.

I agree that ranking games will have just as much of a random element as any other, but I don't see that it matters.

In football (soccer) games there are a huge number of factors, other than the skills of the players, that affect the results of games. It doesn't stop us having a league.

Also, ranking games don't have to be boring. Any game can be a ranking game, as long as it is advertised up front so that the players will know that their performance affects their rank.

I think everyone is expecting too much from the ranking system. All it is trying to do is give the people who want it a means to guage their skill level against others so that they can pick appropriate games.

The (non-)system we have right now just doesn't work. Asking for "intermediate" level players for a game is a joke, as no-one has a clue what you mean.

With a few exceptions, all we are seeing here is negative criticism of the idea.

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Wed, 24 March 2004 12:20 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 383
Registered: January 2004
Location: South Africa
Well, Then there's the poor SOMEONE who'll actualy set up this thing and to tell you, I don't envy him


"There are two types of people in the world. AR players and non-AR players" Nick Fraser

Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Wed, 24 March 2004 13:30 Go to previous messageGo to next message
Kang is currently offline Kang

 
Senior Chief Petty Officer

Messages: 87
Registered: April 2003
The (non-)system we have right now just doesn't work. Asking for "intermediate" level players for a game is a joke, as no-one has a clue what you mean.

With a few exceptions, all we are seeing here is negative criticism of the idea.


I hate to continue this negative criticism, but I think the "system" we have now does work fairly well. I base this on several years experience, and will back it up with results from a "google" google rec.games.computer.stars.

My results of a cursory search found threads from
4/97, 2/99, 9/99, 9/2000, 6/2001 all attempting to defind player rankings or skill level rankings.

Based on the system we are still using to determine player rankings for participation in games and the fact that all these past attempts were fruitless I'd say the system works fine now.

Kang


[Updated on: Wed, 24 March 2004 16:41]

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Wed, 24 March 2004 14:44 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2003
Location: Dixie Land
Kang wrote on Wed, 24 March 2004 12:30

My results of a cursory search found threads from 4/97, 97/99, 99/99, 99/2000, 2000 6/2001 all attempting to defind player rankings or skill level rankings.

Based on the system we are still using to determine player rankings for participation in games and the fact that all these past attempts were fruitless I'd say the system works fine now.

Yes, there it is in a nutshell. I haven't had time until now to get back to this thread (sorry), but Kang pretty much expresses what my opinion is on this particular subject. It's been done. It's been tried. It's been discussed to death. What we have works.

Why break it?

Answer: because we're human and we can. OK.

If we are trying to create a Stars! ladder, and that's all it can be because you will never get everyone to subscribe to this, and you are going to do it with multi-player PBEM games (no one has mentioned another way just yet), then you have to "weigh" a lot of game factors to get anywhere close to an accurate, honest method of rating players in your multi-player games ladder. (Whew!)

If you want to make it simple, then you do it on a win/loss scale, like football and soccer, which means you have a series of one to one games. Each race is a "team", the player is the "coach". Wait, Edog is already doing that. Sorry.

So, you have to setup your ladder games to have very restricted goals and you weigh how the players do in achieving those goals. But wait! Why are we trying to do all this? It is for the beginner/mentor games. The purpose of these games, in my mind, is to help promote the game. Bring in the newbies and the beginners and give those players a bit of help in bringing them up to speed so we can have a larger player base to create new games with. We're simply offering help and education to basically benefit ... US!

So now I'm missing the point, and I'll admit it. A ranking system is a way of excluding other people. (i.e.-I don't want to play against a newbie cause I want a REAL challenge against my PEERS and I don't want to go up against an expert cause I want to stand a CHANCE of winning the game)

Yes, it sounds very negative and I'm sorry for that but that is NOT what I'm trying to achieve here. I really want to play gamers better than me so that I can learn new things. That may not make sense to some of you, but the biggest lessons I have ever learned came from my failures, not my successes. So, even if you guys manage to figure out how to rank these guys (and gals), and you get a database up and running and you start offering ladder games, I will not participate because it has become my CRUSADE to pull more players into this wonderful but dated game so that I can have even more fun. If it means that I have to constantly create handicapped races so I can even out the playing field (no, I'm not THAT good, I just talk a lot) then so be it.

But if you guys want to do this, then by all means do so and ignore my pessimistic negativity. I'm just opposed to the rationale behind such an endevour (in my mind) rather than to the concept itself.

Seems to me, if we are wanting to promote the game, we could best employ our time by greeting new users through PM's as we see them sign up. We're chatty people. Some folks ain't gonna open their mouths unless one of us talks to them first. I for one am going to greet new sign ups and encourage them to participate in the forum and to sign up for games. Look throught the member list sometime when you have the time. There are members who have been on the rolls for years and never posted a message. For all I know, they have never played a game. I wish to alter that.

Cheers Cheers, y'all!

The long-winded and opinionated Crusader Angel
...




Nothing for now.

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Wed, 24 March 2004 18:53 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
Quote:

Based on the system we are still using to determine player rankings for participation in games and the fact that all these past attempts were fruitless I'd say the system works fine now.


OK, I'll bite.

What exactly is the system we are using at the moment ?

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Wed, 24 March 2004 19:00 Go to previous messageGo to next message
EDog is currently offline EDog

 
Lt. Junior Grade

Messages: 417
Registered: November 2002
Location: Denver, Colorado, USA
Forceuser: (With apologies to Nick Frasier)

"There are two types of people in this world. People who play AR races well, and component atoms drifting lazily in interstellar space."

-EDog

Just had to get it out.



http://ianthealy.com
Born, grew up, became an adventurer

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Thu, 25 March 2004 08:53 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

Staz wrote on Wed, 24 March 2004 09:42

LEit wrote on Wed, 24 March 2004 14:24

So, how would your system rank me?


You are missing the point.

The system we were discussing can't rank you based on your history in non-ranking games. It can only rank you on your future performance in ranking games.

Your rank is based on progression as you perform well or badly against other ranked players.



And I think you are missing HIS point.

Look at the games he played... many of them are unusual in their setup or results. IF there had been a ranking system in place before he started, how would that system have been able to deal with all the unusual cases that he presented? And I am sure that almost every player could provide a few more nonstandard examples.

Setting up a ranking system is NOT easy. There will need to be many exceptions and special cases, possibly more of these than normal cases. And for your system to be accepted by the general (Stars!) public, it must be both comprehensive in rules, but also easy to submit results.

RainDancer

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Thu, 25 March 2004 09:12 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Crusader wrote:

If we are trying to create a Stars! ladder, and that's all it can be because you will never get everyone to subscribe to this, and you are going to do it with multi-player PBEM games (no one has mentioned another way just yet), then you have to "weigh" a lot of game factors to get anywhere close to an accurate, honest method of rating players in your multi-player games ladder.

Seems to me that yes, this would be a ladder; however, a ladder consisting of at least a good portion of the Stars! gamers who do web-play... It is impossible to know how many web games actually exist at one time; however, autohost must be the most centralized collection of Stars! web-games.

If a rating system was started here, then eventually a goodly portion of the Stars! players would be rated more or less.

But, concerning the reason.
Discrimination; yes, some players would say they will not play in a Stars! game with an average level below 5.

However, this group would have to be a dying breed. If they limit themselves to games in this category, the population of players available to them would be extremely limited. Also, they limit fresh perspectives, personally, I have no misconception that a starting player has nothing to contribute to my views of strategy and tactics within Stars! They need some guidance but you also don't want to squelch their possible contributions.

My first net game was with Art Lathrop as host and most of the players were well seasoned intermediates or better. I provided no competition within the game; however, I learned a lot through observation, and I lasted to the end-game (probably through the good graces of the players involved, which is rare in a Stars! game.)

The nature of the rating system is such that the value of the game is not determined until after the players have signed up. The host can "say" he wants an intermediate game, but how often does a host get ALL intermediates in a game? And how can a player know what the weight of the game truly will be until the game value has been determined and the game has ostensibly started?

Yes, there have been many attempts at setting up a player ranking/rating system throughout the years. But the Stars! sites in general are extremely unstable, and perhaps the ranking systems were not flexible and simple enough to ensure their use.

The beauty of this free-form ranking system is that the input can be any Stars! net-game and the inputs are minimal (average of players involved) and the outputs are also minimal (top 20%, bottom 20%.)

And thinking about it, even my weird games, Octagon, 12Gates, President, TicTacToe could also be rated based on ranking because it is usually the top placing players who are in a position to satisfy the requirements of a win. Therefore ranking output would still be similar.
Crusader wrote:

Seems to me, if we are wanting to promote the game, we could best employ our time by greeting new users through PM's as we see them sign up. We're chatty people. Some folks ain't gonna open their mouths unless one of us talks to them first. I for one am going to greet new sign ups and encourage them to participate in the forum and to sign up for games. Look throught the member list sometime when you have the time. There are members who have been on the rolls for years and never posted a message. For all I know, they have never played a game. I wish to alter that.

This is good and I already do it Wink

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Thu, 25 March 2004 09:18 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2003
Location: Dixie Land
Staz wrote on Wed, 24 March 2004 17:53

OK, I'll bite.

What exactly is the system we are using at the moment ?

Laughing
Oh, heck! You know! The crappy non-system whereby we ourselves decide upon our own initiative just how great or crappy we are. That system. Smug

Edog wrote on Wed, 24 March 2004 18:00

"There are two types of people in this world. People who play AR races well, and component atoms drifting lazily in interstellar space."

-EDog

Just had to get it out.

Bless you! Do you need a hanky? Proud

OK. Now that I've got my smart-alec answers out of MY system, I'll get a bit more serious about answering Staz, and please, Staz, understand that I'm NOT trying to be negative nor am I just absolutely dead-set against a ranking system. If you guys get a system to working using some other criteria than what is currently being used, and it brings beginners into this game and broadens the player base once again, then I'll be all the way behind you. I'll let you rank me and place me in the catagory you think I should be in.

But to answer your question, let us jump into Mr. Peabody's Way-Back Machine. It may not be the system that most folks are using to rank players today, but it is the system that I have personally used since JC and others answered this question. I believe it was around 1998-99 (having been playing the unregistered version of Stars! off and on for years against the AI) that I started lurking the NewsGroup and playing PBEM's, so this particular post is still relavant to ME, though maybe not for a lot of others.

From: jasoncawley@msn.com (jasoncawley@msn.com)
Subject: Re: A Question of Skill
View: Complete Thread (16 articles)
Original Format
Newsgroups: rec.games.computer.stars
Date: 1999/02/02

In article <36B5E298.3BC3ADA9@abcde.cncfamily.com>,
garyseven@abcde.cncfamily.com wrote:

> In an attempt to prevent these massacres, it seems reasonable to group
> players of similar skill into games. The problem is, that there is no
> clear way to do this.
>
> While it seems quite reasonable to define a Novice as a player who has
> played no PvP Stars! games before, how does a 'Beginner' differ from an
> 'Intermediate' player?

A beginner has played only one or two *human* games, typically, and hasn't
won one yet. Usually a player doesn't belong at this level if he has a lot
of experience vs. the AIs (meaning months, dozens of games, that sort of
thing) or if he knows a reasonable amount of stars lore from NG, website
strategy guides, etc. If you know how to design a race that stomps AIs with
ease, you aren't a "beginner" really - though maybe for your first human game
you could try that (personally, I started with intermediate rated games -
doable). If you have beaten human players at any level (1 on 1 excluded,
perhaps), then you aren't a beginner. Most players should move up to
intermediate if they are playing regularly at all in human games.

Another useful dividing line is that a beginner will be hard pressed to break
10k by 2450 in an Acc BBS start. Seriously. The bar is low; lots and lots of
people (most of whom don't read this NG regularly) play stars 'cause its neat
but aren't geeky about it Smile And don't know much race design. If you are in
that category, you can move up to intermediate after reading one or two
articles about empire management and race design, running one or two testbeds
alone to get the hang of it, and stomp the AIs once or twice using what you
have learned. You won't be under 10k long.

>When does one become 'Advanced'?

An advanced player has won an intermediate-rated, many-player (8+), human
PBEM. Not second, not alliance victory - won. By concession or last man
standing, or a reasonable hard set of VCs (not some 80 year easy to get
mark/simple "race"). Usually knows an extensive amount of stars lore about
race design, empire management, ship designs and tactics, etc. Can break 25k
in 2450 in tiny testbeds (not small - that is too easy Smile Note - must
...




Nothing for now.

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Thu, 25 March 2004 09:43 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
Quote:

Oh, heck! You know! The crappy non-system whereby we ourselves decide upon our own initiative just how great or crappy we are. That system.


Oh, sorry. I thought you were talking about a system that works Laughing

Regarding JC's definitions, if they were posted somewhere obvious, referred to often and universally accepted then I would probably have to concede the point. Unfortunately they are not.

As far as I can tell, 80+% of players posting here class themselves as intermediate.

Quote:

I'll let you rank me and place me in the catagory you think I should be in.


As donjon has mentioned a couple of times here already, initially you would define your own rank. You would then play against other players who think they are about the same level, and if you do well then your rank would increase and if you do badly then it will decrease.

Finally, regarding bringing players into the game, I think that a decent ranking system could help enormously with that. While no-one argues that the primary point is to enjoy the game, human nature dictates that people like a challenge, and rising through the ranks is one of the best.

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Thu, 25 March 2004 10:30 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2003
Location: Dixie Land
Staz wrote on Thu, 25 March 2004 08:43

As far as I can tell, 80+% of players posting here class themselves as intermediate.

If I understand JC's post, that is the way things should actually pan out.

Staz wrote again on Thu, 25 March 2004 08:43

As donjon has mentioned a couple of times here already, initially you would define your own rank.
Sorry. Bad choice of wording on my part. I did read that, really I did, and I even understand it. Pretty good for a good ol' boy raised on the TN public school system.
Silly hair

Now, I will stop ragging about how it won't work, because that is not what I meant to state with my post. I merely contend that it will be very difficult, and that it will require (IMHO) "ranking" games separate from most other games, which I believe you have stated as well, so that "typical" games can not be weighed into consideration of a player's rank.

Is that a fair statement? Because I do not want to have to play a lot of separate "ranking" games. I like to play games on a whim kinda thing. Ya know?

Or are we really looking for that magic formula that will allow any game to be ranked? Shocked I'm sorry. I really am not smart enough, nor do I have enough time in my life, to figure that one out. I hope you guys can make that leap, however. It really could change the game enormously if you manage it. Possibly for the better.

You will lose some who disagree with where they actually wind up on the rankings. Guaranteed! It's the "human nature" aspect that so often gets in the way of anything attempted by two or more people. And I'm being negative again. Sorry.

Good Luck! I'll watch this thread, and any other related one, with great interest. If it looks like you get a system for ranking all games, I'm in!
Cheers

The Crusader Angel



Nothing for now.

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Thu, 25 March 2004 10:38 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2003
Location: Dixie Land
donjon wrote on Thu, 25 March 2004 08:12


This is good and I already do it Wink



Ah! Excellent! So, as usual, I'm the slow, runt of the litter and have reinvented the wheel. I just started PM'ing folks yesterday.
Sun is out
Here's to the comradrie of intergalactic warriors! ( WTH )

The Crusader Angel



Nothing for now.

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Thu, 25 March 2004 11:14 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
Crusader wrote on Thu, 25 March 2004 15:30


You will lose some who disagree with where they actually wind up on the rankings. Guaranteed! It's the "human nature" aspect that so often gets in the way of anything attempted by two or more people.


Good point there. If you make people confront reality, as far as their real ability goes, then *some* are likely to just pack up.
Playing a difficult game like Stars! doesn't make us immune from human nature.
I guess it already happens, although invisibly.

As far as I'm concerned, bottom of the list is better than not on the list (hope there are no psychologists out there), so
I'd like to see some kind of ranking system, and even if the system has flaws it doesn't mean it can't be produced.

EDog has a ranking system for the duels. It is simply a total of games won. Nothing spectacular, but it gives anyone else wanting a duel a good indicator of who to try and play against.

As long as the ranking system doesn't become more important than the actual games then there can be no harm.
e.g. player X playing for 4th out of 14 because that gets him enough points to get above Y in the rankings.

M

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Thu, 25 March 2004 11:24 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
Quote:

If I understand JC's post, that is the way things should actually pan out.


That may be, but it leads to a lot of confusion as those 80% of players are not all at the same level. Hence us suggesting a system with more levels.

Quote:

Now, I will stop ragging about how it won't work, because that is not what I meant to state with my post. I merely contend that it will be very difficult, and that it will require (IMHO) "ranking" games separate from most other games, which I believe you have stated as well, so that "typical" games can not be weighed into consideration of a player's rank.

Is that a fair statement? Because I do not want to have to play a lot of separate "ranking" games. I like to play games on a whim kinda thing. Ya know?


Sort of. However, there is no reason why the vast majority of games couldn't be ranking games. The only requirement is that the host specify in advance that it is a ranking game, and that there is some mechanism to decide on a who gets advanced and who gets demoted.

If you like, describe a couple of game scenarios to me and I'll see if I can figure out how to decide ranking for them.

Quote:

You will lose some who disagree with where they actually wind up on the rankings. Guaranteed! It's the "human nature" aspect that so often gets in the way of anything attempted by two or more people.


Yep, granted. And there's no reason why people should have to have a rank. However, because the ranking system is based on your record of wins/losses, players will be less inclined to feel that they have been unfairly ranked than they would if some arbitrary authority assigned them a rank.

Quote:

And I'm being negative again. Sorry.


Actually I'd say you are pointing out potential problems, and what would make a ranking system work for you. The "negativity" I complained of before was people just saying "it's a bad idea, tried before, won't work, don't bother".

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Thu, 25 March 2004 12:24 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2003
Location: Dixie Land
OK, so now we got all our bluster and pre-conceptions, mis-conceptions, and a lot of our post-conceptions out of the way. Let's see if we can talk turkey now, as they say around here.

Donjon's system as a lot of merit to it. Laughing (Can't believe I just said that) But when you speak of finishing in the top 20% and the bottom 20% and so forth, what are we judging that on?

Resources?
Ranking?
Score?
# of planets owned?

How do we handle drop outs?
How do you rank a player who plays to a standstill an alliance of two other players who have decided to kill the first player (I suppose because he is aggressive and arrogant - sound like anybody you know? Sneaky ) This player ranks 3rd out of 5, but is just beginning to go on the offensive when the other 2 leaders bail out and the game ends over an arguement concerning treaties and the handling of alliance shifts.

No clear winner there, is there? According to the rank system suggested, this player would most likely stay at whatever level he started the game at, but (in my opinion) he is clearly a candidate to move up, at least one notch. Destroying an HE while holding a late-game AR at bay with a super-slow HP SS is not an easy task, especially when he is caught between the two and fighting a two-front war. (Yeah, I'm talking about one of my previous games) And if your system had left me sitting where I started I would have protested the ranking. Possibly very loudly, even for me.Yelling

So, my point is, now that I've circled the bushes several hundred times, it is my belief that in order to fairly and accurately rank a Stars! player in a multi-player PBEM game, you have to "weigh" the many different aspects of the game in making your assessment. And this "weighing" does not always mean the player has the best rank, or the highest number of resources.

Your arguement is that if a player has good diplomatic skills, good MM skills, good race design skills, good strategic planning skills, good tactical fighting skills, and whatever other skill you can name, then that player will rise to the top 20% (of whatever) and will rise in the rankings.

I say, not necessarily.

I also disagree that the ranking should cause a player to drop back in rank - if you limit that player to playing in a game designed for his ranking.

OK. I'm rehashing the topic. All points have been made before by others and "answered", although somewhat cursorily in my opinion. A suggestion, not half-bad, has been made.

Since I haven't played a game in a while, I will initially rate myself as a low intermediate player and I will sign up as a mentor on ForceUser's site and under RainDancer's new thread. Let's see how this works.

Deal everybody? Deal Who else will join me?

The Crusader Angel



Nothing for now.

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Thu, 25 March 2004 12:39 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Staz wrote on Thu, 25 March 2004 11:24

If you like, describe a couple of game scenarios to me and I'll see if I can figure out how to decide ranking for them.


I did.

Assume all those games were ranking games, and explain how my rank would change after each game. I started as a beginner.



- LEit

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Thu, 25 March 2004 12:48 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Crusader:

OK, so now we got all our bluster and pre-conceptions, mis-conceptions, and a lot of our post-conceptions out of the way. Let's see if we can talk turkey now, as they say around here.

Donjon's system as a lot of merit to it. Laughing (Can't believe I just said that) But when you speak of finishing in the top 20% and the bottom 20% and so forth, what are we judging that on?

Resources?
Ranking?
Score?
# of planets owned?

I believe the top 20% should be determined by the host, however, top 20% means top player in most games, and top 2 players in games with 15 or 16 players. (in cases with weird vc's the host determines the winner anyway)
Crusader:


How do we handle drop outs?

Bottom players should also be decided by the host, if a player dropped due to no fault of his (for example, all of a sudden he/she was in the hospital) then that should not be counted against the player, however, just simple disappearances (which happen often, especially with the newer players) should be counted against them. If a game is fraught with disappearances there should be no penalty to the lowest player who actually plays to the end (or the player who honestly plays and gets exterminated.) All these conditions are best determined by the host.

The rating agent is responsible for weighting the game (calculating the average of the players playing) and awarding the ranking advances and decrements.
Crusader:

How do you rank a player who plays to a standstill an alliance of two other players who have decided to kill the first player (I suppose because he is aggressive and arrogant - sound like anybody you know? Sneaky ) This player ranks 3rd out of 5, but is just beginning to go on the offensive when the other 2 leaders bail out and the game ends over an arguement concerning treaties and the handling of alliance shifts.

No clear winner there, is there? According to the rank system suggested, this player would most likely stay at whatever level he started the game at, but (in my opinion) he is clearly a candidate to move up, at least one notch. Destroying an HE while holding a late-game AR at bay with a super-slow HP SS is not an easy task, especially when he is caught between the two and fighting a two-front war. (Yeah, I'm talking about one of my previous games) And if your system had left me sitting where I started I would have protested the ranking. Possibly very loudly, even for me.Yelling

The host has the best view of all actions within his game and therefore is in the best possible position to determine who is awarded an advance.

Another interesting variable which could be associated with the player ranking is a count of ranked games played in. (ie. the validity of a self-proclaimed "advanced" player with one ranked game under his belt could be questioned in contrast to a player who has 10 ranked games under his belt and has progressed from intermediate to advanced)

However, the rating agent would only use the ranking of the player, not the history in determining the value of a game.

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Thu, 25 March 2004 13:58 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
Quote:

Assume all those games were ranking games, and explain how my rank would change after each game. I started as a beginner.


OK, I'll have a bash. But remember, if you had known at the time that these were the basis for ranking you may have played differently.

Quote:

CHoS 1, beginner game: started a war with a 3i HE in 2407, containing him to 4 worlds, then just sat on him. Went on to win the game.


You don't specify anything about the game, so I'll assume it is a standard "highest score" victory.

You won, so simple - you progress. I'm still not entirely sure how donjons system works, but lets say you move from "beginner" to "advanced beginner" by virtue of beating other beginners.

Quote:

Frost's game, beginner game: (I forget the name, Frost was the ID of the host) I played a CA monster, neighbor dropped. Had 2x 2nd place at 2450, won the game. Only battle I fought was with the player who dropped...


Again, doesn't sound like anything strange with the game, and you say you came second. You would again advance (to "low intermediate" maybe ? The guy who dropped, unless he had a really good excuse, drops a rank. Of course, had he known this would be the result he probably wouldn't have dropped.

Quote:

AFON 1, 9 small races vs 1 large AR: I took over a wide hab, ARM SS on a team of 9... We won. I don't remember how I did compared to the rest of the team, but was probably in the bottom 20%.


The AR probably wouldn't rank, as it is very difficult to compare against the others. So the question is, how can you rank the other players against each other when they are all on the same team. How about having the players vote ? Actually, I'd probably suggest that a game where almost all the players are on the same team has to be a "friendly" and not count towards rank.

Quote:

AFON 2, 8 small vs 1 large AR: Game was a joke, we won fast. Team was highly optimized to work together, and grew incredibly fast. Again, I think I played an IS, so I was probably behind the CAs and ITs on our team, and in the middle of the pack score wise.


Again, probably have to class as a "friendly".

Quote:

Center Warz, hold center for 10 turns: I played the only IT, and won quickly, after that went on to do well, 2 enemies dropped, however.


Well, the winner (you) is obvious, and so you progress. The two players who dropped each lose rank. How to choose a 2nd place player ? Everyone is ranked by the total number of turns that they manage to hold the centre for, and if tied, then by score at the end of the game.

Quote:

FoP, 4x4 team game, 2x int, 2x beginner on each team: Game ended after one team dropped, My team and overworked's teams were doing well.


The top team progresses (the intermediates to advanced intermediate, the beginners to advanced beginner). The bottom team drops. The other teams stay where they were. Two teams dropped, so 8 players lose rank (though again, they would have had incentive not to). Your team was on top so you would all gai rank.

Quote:

RWIAB 1, intermediate all -f game: Middle of the pack for a long time, won at the end. Several players were not intermediates, including at least two of my neighbors/enemies.


Again, you gain rank. The non-intermediates wouldn't have been playing in that game if ranks were well defined.


According to donjon's progression system (which I am re-reading now), the 2nd beginner game wouldn't have scored you because you won the 1st one and moved up to level 2 and so can't score in a level 1 game.

The two AFON games have to be non-ranking as you are all on the same team.

FOP would move you to level 2.5.

RAIAB 1 would move you to level 3.


According to my system there would be no level 2.5 so you would be at level 4. I called that "advanced intermediate" though that's just a label at this point.
...

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Thu, 25 March 2004 14:43 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
What about replacements? I think i have played 5 times as replacement.. mostly starting at turn 30+ and mostly with races and in situations i did not like at all at beginning. Smile

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Thu, 25 March 2004 15:14 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
Kotk wrote on Thu, 25 March 2004 19:43

What about replacements? I think i have played 5 times as replacement.. mostly starting at turn 30+ and mostly with races and in situations i did not like at all at beginning. Smile


Hmmm....tricky.

If the player who drops is doing really well then there is not much of an issue. They won't get their rank increased because they weren't playing at the end, but that would just be one of the drawbacks from having to pull out. The player who takes it on effectively get a free rank increase (unless they really screw it up), but if their new rank is above their real level then they'll probably just drop back after their next game.

If the player is in a middle position then again, not an issue. The final results will depend entirely on the replacement.

If the player is doing really badly then there is a chance that they dropped purely for that reason, and we have to prevent that. My suggestion would be that the replacement has a grace period in which to hand back to the original player. If the original player doesn't take it back then they are deemed to have dropped.


Hopefully players dropping would be less frequent when rank is at stake. Also, replacements would have take on the job knowing what was at stake, so it might make it harder to find replacements.

On the whole, it will cause a few problems, but I'm sure it can be dealt with.

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Thu, 25 March 2004 15:32 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Quote:

Assume all those games were ranking games, and explain how my rank would change after each game. I started as a beginner.

Quote

OK, I'll have a bash. But remember, if you had known at the time that these were the basis for ranking you may have played differently.

Smile I will take a stab as well, since probably the concepts are clearest in my mind.

Quote:

CHoS 1, beginner game: started a war with a 3i HE in 2407, containing him to 4 worlds, then just sat on him. Went on to win the game.

Assuming this was a stock beginner game, you would progress by 1.
Quote:

Frost's game, beginner game: (I forget the name, Frost was the ID of the host) I played a CA monster, neighbor dropped. Had 2x 2nd place at 2450, won the game. Only battle I fought was with the player who dropped...

Assuming this also is a stock beginners game, at this point your rating is 2, low intermediate (previous to the game) and the advance for the game is .5*1 making your rank 2.5.
Quote:

AFON 1, 9 small races vs 1 large AR: I took over a wide hab, ARM SS on a team of 9... We won. I don't remember how I did compared to the rest of the team, but was probably in the bottom 20%.

The winner of this game and the decision to rank or not rank would be the hosts, however, you did not place high, so your rank still stays at 2.5, low intermediate.
Quote:

AFON 2, 8 small vs 1 large AR: Game was a joke, we won fast. Team was highly optimized to work together, and grew incredibly fast. Again, I think I played an IS, so I was probably behind the CAs and ITs on our team, and in the middle of the pack score wise.

Similar to previous, no effect still low intermediate.
Quote:

Center Warz, hold center for 10 turns: I played the only IT, and won quickly, after that went on to do well, 2 enemies dropped, however.

We don't know the average of this game, however if it was low intermediate you would progress by (2*.5) 1.0 and become an intermediate player(3.5).

However, if the game was intermediate then you would advance by 3*.5 giving you a rating of 4.0, high intermediate.
Quote:

FoP, 4x4 team game, 2x int, 2x beginner on each team: Game ended after one team dropped, My team and overworked's teams were doing well.

16 player game, (2 advances) (8*1+8*3)/16=32/16 a low intermediate game.

Assuming overworked's team won top two positions, no effect.
If you placed in one of the two top positions,

Two starting scores 3.5 or 4.0 (two cases above)
first case advances by (.3 * 2) 0.6 which is 4.1 (high intermediate) or
second case advances by (.25 * 2) .5 which is 4.5 (high intermediate)
Quote:

RWIAB 1, intermediate all -f game: Middle of the pack for a long time, won at the end. Several players were not intermediates, including at least two of my neighbors/enemies.

Four possible cases: (based on the possibilities in previous entry.)
Starting rating: 3.5
Advance: .3*3 = .9 or a new rating of 4.3 (high intermediate)

Starting rating: 4.0
Advance: .25*3 = .75 new rating of 4.75 (high intermediate)

Starting rating: 4.1
Advance: .25*3 = .75 or a new rating of 4.85 (high intermediate)

Starting rating: 4.5
Advance .25*3 = .75 new rating of 5.25 (advanced)

So, you can see your rating would be somewhere between high intermediate and advanced no matter what the real path was.

And its not just a simple advance of 1. It's based on the average level of the game, and how you compare to the average level of the game.
...

Report message to a moderator

Re: Skill ranking (was RE: Mentorship) Thu, 25 March 2004 15:40 Go to previous messageGo to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Staz wrote on Thu, 25 March 2004 13:58

Actually, I'd probably suggest that a game where almost all the players are on the same team has to be a "friendly" and not count towards rank.


"friendly"? What does that mean?
The game was remapped and had a huge gap (2000ly or so) between the AR's space and our space. The AR also had a big head start, and when I took over, they were using wormholes to attack our space. We won because we cloaked a simultaneous 15 world attack on one end of his empire. I actually learned a huge amount from this game, and not counting it for rank would be a mistake.

Staz wrote on Thu, 25 March 2004 13:58

The top team progresses (the intermediates to advanced intermediate, the beginners to advanced beginner). The bottom team drops. The other teams stay where they were. Two teams dropped, so 8 players lose rank (though again, they would have had incentive not to). Your team was on top so you would all gai rank.


My team wasn't on top, but was very close, and had a decent chance of winning if the game had continued. We were CA/IT/SS/SD, there were no IS in the game. Only one team dropped, but that doesn't really matter to this discussion. I also learned a lot from this game, even though it didn't finish. And I don't think you could fairly declare that one of the top two teams would have 'won' the game.

Staz wrote on Thu, 25 March 2004 13:58

According to donjon's progression system (which I am re-reading now), the 2nd beginner game wouldn't have scored you because you won the 1st one and moved up to level 2 and so can't score in a level 1 game.


I started both games at the same time and both as beginner. I'm not sure which ended first. But you're saying that one counts and the other doesn't? Personally I have to agree, Frost's game didn't teach me much other then CAs are powerful. But how does a ranking system determine which to count?

Staz wrote on Thu, 25 March 2004 13:58

The two AFON games have to be non-ranking as you are all on the same team.


AFON 1 was a very close game, and most of those involved learned a lot. AFON 2 was a romp, and shouldn't count. I'm not sure how any ranking system would differentiate the two games. Not counting AFON 1 would be a mistake.

This brings up another very valid point: People often claim to learn a lot by fighting a better player and losing. The current proposals don't take that into account at all.



- LEit

Report message to a moderator

Previous Topic: Poll: What game should I host next?
Next Topic: RWIAB II: The review thread
Goto Forum:
  


Current Time: Sat May 11 05:45:16 EDT 2024