New Game: The Dark Ages III |
Thu, 29 January 2004 19:49 |
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pjsullivan | | Crewman 3rd Class | Messages: 8
Registered: December 2003 | |
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"The Dark Ages 3" (Primitive Stars!) Rules:
Game will be hosted on Autohost.
Turns will generate Tue-Thu-Sat @ 4:00 AM GMT.
Race Creation Rules are as follows:
1. All leftover advantage points MUST be set to "defenses".
2. NO AR PRT.
3. NO CA PRT.
4. NO IT PRT.
5. NO JoaT with NAS (JoaT without NAS is allowed).
6. NO Total Terraform.
7. NO Improved Fuel Efficiency.
8. Maximum race wizard pop growth rate 8% for non-HE races.
9. Maximum race wizard pop growth rate 5% for HE races*.
10. All races MUST have a radiation setting of 70-100mR.
11. May only be immune to either gravity or temperature, not both.
12. Factory efficiency no better than 1.2
13. Mine efficiency no better than 1.2
14. Factories operated no higher than 15.
15. Mines operated no higher than 15.
16. Factories MUST cost at least 15 resources.
17. Must NOT check "1kT Less" box.
18. Mines MUST cost at least 10 resources.
19. NO cheap propulsion tech.
20. Weapons tech MUST be set to EXPENSIVE.
21. Must NOT check "Start at Tech 3" box.
22. The net cost of tech fields must be zero or higher (e.g. expensive=+1, normal=0, cheap=-1).
23. All race designs MUST leave at least 2000 advantage points remaining.
Game Play Rules are as follows:
1. NO standard fuel pods may be used.
2. Any initial ships with fuel pods MUST be scrapped on turn 1.
3. The tech 14 super fuel tank IS allowed, just not the tech 0 part.
4. NO Inner Strength fuel transports.
5. NO super fuel xports for any race.
6. The HE settler's delight IS allowed.
7. The Radiating Hydro-Ram Scoop and the Trans-Galactic Super Scoop are the ONLY ramscoop engines allowed.
8. PP races may only throw packets that are of the SMALLEST possible size for initial 20 years.
9. NO STAR GATES!
10. All players MUST have all other players set to ENEMY, and all battle plans MUST have "Attack Who" set to "Everyone".
Game settings are as follows:
- Medium, normal universe
- Distant player positions
- Approx 10 players
- No Random Events
- Highest score after 80 years (instead of PPS)
Victory conditions:
- 1 race wins by consensus or annihilation.
* 5% Growth rate for HE in wizard actually translates to 10%.
Other Stuff:
- Create your race and password-protect it.
- Host is playing.
- A non-playing 3rd party monitor will verify race creation rules have been followed. Details to follow.
- The same 3rd party monitor will also check the game from time to time to ensure game play rules are being followed. If you change your password, you must inform the monitor.
- Cheaters get 1 warning, and are dropped for subsequent offence.
- You can still form alliances and tech trade, etc; HOWEVER ...
- You cannot cooperate in battles (Game Play Rule #10).
Finally:
This is a SLOW game. It will require patience, and stamina. If you are not ready for a minimum YEAR-LONG committment, then DO NOT APPLY ... this is NOT the game for you. I want dedicated Stars! players who can go the distance. Send me a note to indicate your desire to play. You will receive an email telling you where to send your race file. Good luck.
Peter Sullivan
psullivan7@austin.rr.com
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Re: New Game: The Dark Ages III |
Sun, 01 February 2004 12:52 |
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iztok | | Commander | Messages: 1208
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
I did some testing. Here are some results.
1. Taking OBRM is not recommended, as there will be 65% planets red for every race, and even the second mining robot is as effective as the best planetary mines.
2. A 6% JoaT with RS only is just about at the edge of every reqirement: 1 immune, 1 full, 10/15/10 fac's, 10/10/10 mines, 1 cheap, 3 normal, 2 expensive techs. The "HP" variant with 12/15/15, 10/10/14 is possible with 5% PGR. If I decrease pop eff to 1/2500 I can not spend 200 points anywhere.
On the other side are -f designs. A 6% PGR Joat could afford 1/800 pop eff, but with worse mines (10/15/6) and one more bad LRT. A 7% variant has to drop pop eff to 1/1000, mines operated to 5 and take another bad LRT. With LSP both races would have 152k pop in turn 31.
3. What about HE race? I turned that last 7% JoaT into HE, just changing some LRTs. Such a HE would have grown 152k pop on its HW in 16 turns! When I decreased it's PGR to 10% it still got the same pop in turn 22. Asuming a new 70% green planet it would have at turn 31 about 270k pop! An unusual situation: a HE pop-bombing other races .
I also checked if the HE can be competitive with factories. A 5% design with RS and the same hab as previous designs can afford 11/15/15 fac's and 11/10/14 mines with 1 cheap 3 normal and 2 expensive techs. Quite good, but if I'd have to drop it's PGR to 3% (eff 6%) it would grow the pop at the same rate as the first JoaT, but would get only 55% econ. Unplayable IMO.
So much for now.
BR, Iztok
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Re: New Game: The Dark Ages III |
Mon, 02 February 2004 15:05 |
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pjsullivan | | Crewman 3rd Class | Messages: 8
Registered: December 2003 | |
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I've re-read the "Primitive Stars!" link authored by Jason Cawley, and you are correct. Here's the quote:
"Just to be as clear as possible - if you design a 7% HE in the race wizard with 2000 pts left, that is legal, but played as a 5% HE, thus 10% PGR adjusted. That is the highest possible. If you design a 6% HE, you play a 4% -> 8% PGR. If you design a 5% HE, you play a 3% -> 6% PGR. Make the legal race, then as the last step drop the PGR 2 clicks, and save it that way (thus with more than 2000 pts left)."
If that isn't clear enough, here's another quote from the same thread:
"HE races must design a legal race (2000 points left) and then drop the PGR 2 clicks. e.g. a legal 7% race becomes 5% race with lots of extra points spare. No further changes can be made after this so the extra points DO NOT get spent."
I'll repost the rules with this modification. Thanks for the response.
Peter Sullivan.
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New Game: The Dark Ages III (Rules with HE Mod) |
Mon, 02 February 2004 15:18 |
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pjsullivan | | Crewman 3rd Class | Messages: 8
Registered: December 2003 | |
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"The Dark Ages 3" Rules:
Race Creation Rules are as follows:
1. All leftover advantage points MUST be set to "defenses".
2. NO AR PRT.
3. NO CA PRT.
4. NO IT PRT.
5. NO JoaT with NAS (JoaT without NAS is allowed).
6. NO Total Terraform.
7. NO Improved Fuel Efficiency.
8. Maximum race wizard pop growth rate 8% for non-HE races.
9. Maximum INITIAL race wizard pop growth rate 7% for HE races***.
10. All races MUST have a radiation setting of 70-100mR.
11. May only be immune to either gravity or temperature, not both.
12. Factory efficiency no better than 1.2
13. Mine efficiency no better than 1.2
14. Factories operated no higher than 15.
15. Mines operated no higher than 15.
16. Factories MUST cost at least 15 resources.
17. Must NOT check "1kT Less" box.
18. Mines MUST cost at least 10 resources.
19. NO cheap propulsion tech.
20. Weapons tech MUST be set to EXPENSIVE.
21. Must NOT check "Start at Tech 3" box.
22. The net cost of tech fields must be zero or higher (e.g. expensive=+1, normal=0, cheap=-1).
23. All race designs MUST leave at least 2000 advantage points remaining.
*** After an HE race has been designed with 2000 points remaining, the owner MUST remove 2% PGR, and make no further changes.
*** This final asjustment restricts the wizard PGR maximum to 5%. The advantage point gained may NOT be used.
Game Play Rules are as follows:
1. NO standard fuel pods may be used.
2. Any initial ships with fuel pods MUST be scrapped on turn 1.
3. The tech 14 super fuel tank IS allowed, just not the tech 0 part.
4. NO Inner Strength fuel transports.
5. NO super fuel xports for any race.
6. The HE settler's delight IS allowed.
7. The Radiating Hydro-Ram Scoop and the Trans-Galactic Super Scoop are the ONLY ramscoop engines allowed.
8. PP races may only throw packets that are of the SMALLEST possible size for initial 20 years.
9. NO STAR GATES!
10. All players MUST have all other players set to ENEMY, and all battle plans MUST have "Attack Who" set to "Everyone".
Game settings are as follows:
- Medium, normal universe
- Distant player positions
- Approx 10 players
- No Random Events
- Highest score after 80 years (instead of PPS)
Victory conditions:
- 1 race wins by consensus or annihilation.
Other Stuff:
- Create your race and password-protect it.
- Host is playing.
- A non-playing 3rd party monitor will verify race creation rules have been followed. Details to follow.
- The same 3rd party monitor will also check the game from time to time to ensure game play rules are being followed. If you change your password, you must inform the monitor.
- Cheaters get 1 warning, and are dropped for subsequent offence.
- You can still form alliances and tech trade, etc; HOWEVER ...
- You cannot cooperate in battles (Game Play Rule #10).
Finally:
This is a SLOW game. It will require patience, and stamina. If you are not ready for a minimum YEAR-LONG committment, then DO NOT APPLY ... this is NOT the game for you. I want dedicated Stars! players who can go the distance. Send me a note to indicate your desire to play. You will receive an email telling you where to send your race file. Good luck.
Report message to a moderator
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Re: New Game: The Dark Ages III |
Sun, 22 February 2004 11:43 |
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Just wondering...
Do you want me to send this to the "List" and newsgroup?
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