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Re: Pockets of Planets - jumpgates / starting ships Sat, 06 December 2003 10:45 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
One thing I noticed with the 'Summer' cheat is that when you go back to the normal game, all the components that you cannot build go away. I think that's fixable by giving the ships away, however, I havn't tested that yet.


- LEit

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Re: Pockets of Planets - jumpgates / starting ships Sat, 06 December 2003 14:54 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

That's how I solved it. Another fix (and I don't know if it works 100% but... it doesn't require giving away.)

[Updated on: Mon, 08 December 2003 11:06]




Rule 1: "Pillage, THEN burn!"

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Re: Pockets of Planets - jumpgates / starting ships Sat, 06 December 2003 16:54 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Maim made it - so if anyone has questions talk to him about it!!!

but you can download a mock of pockets of planets here.....

http://212.67.202.134/~thefreakshow/files/poptest.zip

I wont leave the file up forever since there's not a great deal of spare bandwidth - but feel free to download it.

I'll be taking down the file on Monday, after that request it from Maim or myself.

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Re: Pockets of Planets - jumpgates / starting ships Sat, 06 December 2003 17:05 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
LEit wrote on Sat, 06 December 2003 16:45

One thing I noticed with the 'Summer' cheat is that when you go back to the normal game, all the components that you cannot build go away. I think that's fixable by giving the ships away, however, I havn't tested that yet.


Ah, that's why two cheaters where needed! Ron mentioned the ships were transferred, I couldn't figure out why ...

mch

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Re: Pockets of Planets - jumpgates / starting ships Sat, 06 December 2003 17:51 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Yeah that's why 2 cheaters. Or there's a way to do it with 1, but that's not important. Smile Anyway, yeah next time I do it I'll probably be able to get it done a LOT sooner than year 35.. The gates were up at like year 13. The other pile of years were just me 1, trying to get the MT tech, 2 building up the armada of tech ships which I lazily gave to someone else without gating it to them. As a result they got a map of my space (though clipping <not sending> the H file would solve that detail.) Also I let them grow a bit cause I thought I was done when I had a bit more to go. Smile

So yeah, if you guys want it like this, I'll need a template image, race files + passwords, and galaxy dementions & settings.. And if anyone wants to spesify what MT toys that'd like.. (all but Genesis are possible). I'll get the rest done. (This should allow SS to play, at the expense of AR.)



Rule 1: "Pillage, THEN burn!"

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Re: Pockets of Planets - jumpgates / starting ships Mon, 08 December 2003 16:04 Go to previous messageGo to next message
TheQ is currently offline TheQ

 
Crewman 2nd Class

Messages: 10
Registered: December 2003
Location: The Continuum
freakyboy wrote on Sat, 06 December 2003 15:54

Maim made it - so if anyone has questions talk to him about it!!!

but you can download a mock of pockets of planets here.....



Thumbs Up
I'm impressed! Now, how about telling us your secrets?Grin How did you replace the starter colony with a death star? A full complement of MT toys?

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Re: Pockets of Planets - jumpgates / starting ships Mon, 08 December 2003 18:46 Go to previous message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Why with a wave of my magical wand of course. Very Happy And a toss of my Holy Handgrenade Of Transformation! And POOF! IT was done!

Okay actually I used another little program I wrote up for myself Smile Though I made a few mistakes so as you can see, there's empty slots Sad But no matter an easy bug to fix. It just wasn't important to fix when I did that demo map.

As for MT tech without ever visiting an MT.. Same program Very Happy though if anyone knows another way to do it I'd love to hear it. Smile


[Updated on: Mon, 08 December 2003 18:51]




Rule 1: "Pillage, THEN burn!"

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