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Re: Pockets of Planets - jumpgates / starting ships |
Sat, 06 December 2003 14:54 |
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That's how I solved it. Another fix (and I don't know if it works 100% but... it doesn't require giving away.)
[Updated on: Mon, 08 December 2003 11:06]
Rule 1: "Pillage, THEN burn!"Report message to a moderator
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Re: Pockets of Planets - jumpgates / starting ships |
Sat, 06 December 2003 16:54 |
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Maim made it - so if anyone has questions talk to him about it!!!
but you can download a mock of pockets of planets here.....
http://212.67.202.134/~thefreakshow/files/poptest.zip
I wont leave the file up forever since there's not a great deal of spare bandwidth - but feel free to download it.
I'll be taking down the file on Monday, after that request it from Maim or myself.
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Re: Pockets of Planets - jumpgates / starting ships |
Sat, 06 December 2003 17:51 |
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Yeah that's why 2 cheaters. Or there's a way to do it with 1, but that's not important. Anyway, yeah next time I do it I'll probably be able to get it done a LOT sooner than year 35.. The gates were up at like year 13. The other pile of years were just me 1, trying to get the MT tech, 2 building up the armada of tech ships which I lazily gave to someone else without gating it to them. As a result they got a map of my space (though clipping <not sending> the H file would solve that detail.) Also I let them grow a bit cause I thought I was done when I had a bit more to go.
So yeah, if you guys want it like this, I'll need a template image, race files + passwords, and galaxy dementions & settings.. And if anyone wants to spesify what MT toys that'd like.. (all but Genesis are possible). I'll get the rest done. (This should allow SS to play, at the expense of AR.)
Rule 1: "Pillage, THEN burn!"Report message to a moderator
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