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Frigates vs Destroyers (moved from Strategy topic 'Cheats') Mon, 11 November 2002 19:40 Go to next message
Coyote is currently offline Coyote

 
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[From moderator: these messages moved out of Strategy section.]

And that's why I'm not gonna join the Navy as a frigate crewman. Surprised


[Updated on: Mon, 11 November 2002 21:44] by Moderator


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Re: Cheats you like to play? Mon, 11 November 2002 20:19 Go to previous messageGo to next message
Ron is currently offline Ron

 
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Hmmm... guess I was confused... I thought that a frigate was bigger than a destroyer (in real life) Confused



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Re: Cheats you like to play? Mon, 11 November 2002 21:21 Go to previous messageGo to next message
BlueTurbit

 
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Yes butts thats not the topic.
Cheats you like to play?
Frivilous remarks. Very Happy

What's size got to do with anything anyway? It's performance that counts. Rolling Eyes

Well, pilgrim, that depends on what navy you are in. A USS Destroyer up against an Iraqi Frigate. Which would you catch a ride on?
Mando, mando man. How rank this frivilous discussion is. Very Happy




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Re: Cheats you like to play? Mon, 11 November 2002 21:40 Go to previous messageGo to next message
Ron is currently offline Ron

 
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BlueTurbit wrote on Mon, 11 November 2002 21:21

Yes butts thats not the topic.
Cheats you like to play?
Frivilous remarks. Very Happy

What's size got to do with anything anyway? It's performance that counts. Rolling Eyes

Well, pilgrim, that depends on what navy you are in. A USS Destroyer up against an Iraqi Frigate. Which would you catch a ride on?
Mando, mando man. How rank this frivilous discussion is. Very Happy



Sigh, yes it did kind of stray from the original topic. Razz

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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Tue, 12 November 2002 17:48 Go to previous messageGo to next message
Weirdo is currently offline Weirdo

 
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you are probably safer in a dinghy

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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Wed, 13 November 2002 07:34 Go to previous messageGo to next message
JamesWD is currently offline JamesWD

 
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Weirdo wrote on Tue, 12 November 2002 22:48

you are probably safer in a dinghy


EH? Keep it quiet civilian! Razz Very Happy Nana nana bubu



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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Mon, 18 November 2002 21:00 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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A USS Destroyer up against an Iraqi Frigate. ???

dont know how they look .




[Updated on: Mon, 18 November 2002 21:00]




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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Tue, 19 November 2002 00:34 Go to previous messageGo to next message
Apelord is currently offline Apelord

 
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I doubt the Iraqi frigate would even see what hit them...


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for your country but to make
the other bastard die for his" -George Patton

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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Tue, 19 November 2002 04:48 Go to previous messageGo to next message
JamesWD is currently offline JamesWD

 
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Personally, I go for frigates. They are cheaper, and I can make use of them for chaff.


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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Sun, 24 November 2002 17:30 Go to previous messageGo to next message
tech25 is currently offline tech25

 
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Naw, the frig. that I saw in the Navy were smaller than the DD's. DD's were a more general purpose type of ship too.
Kind of looks the same to me in Star!s too. Why is everyone calling using light ships to screen capital ships cheating? It is used in the military to protect expensive hard to replace assets. There was a game called Galactic Imperium by GDW that used the same principle. The Terrans built cheap missle boats to take on massive Imperial BB's So, again why is that considered a cheat?
tech25



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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Tue, 26 November 2002 17:53 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
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Righty here my 2 cents

Frigates - great for scout hulls and mine layers. Wonderous JOAT+SS ships. Good chaff (there is a design that is ignored by beamers and attacked by missile ships - perfect).

Destroyers - more armour than frigates and just as good for add ons. Good idea with these is to crack on a single sheild and a Nexus then add on 2 omegas. Couple with some BIG heavy armour+heavy sheilds+jammers and a good battle speed (and maybe a few weapons!!!!!) and suddenly you got heavy as hell cannon fodder with cheap effective support ships.

In REAL life - i couldn't care less. I'd rather be at home with a cup of tea. <<leaves to turn o kettle>>

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icon5.gif  Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Wed, 27 November 2002 07:39 Go to previous messageGo to next message
JamesWD is currently offline JamesWD

 
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tech25 wrote on Sun, 24 November 2002 22:30

Naw, the frig. that I saw in the Navy were smaller than the DD's. DD's were a more general purpose type of ship too.
Kind of looks the same to me in Star!s too. Why is everyone calling using light ships to screen capital ships cheating? It is used in the military to protect expensive hard to replace assets. There was a game called Galactic Imperium by GDW that used the same principle. The Terrans built cheap missle boats to take on massive Imperial BB's So, again why is that considered a cheat?
tech25


I find it quite interesting that people use the naval equivilent in the present day to justify chaff...in my opinion a more adequate equvilent is that used in world war 2...Allied bombers were escorted by a screen of fighters to protect against flak and enemy fighters...

Also, within films such as Star Wars, why does the Imperials and Rebels use fighters? Because a single heavy craft would not be able to take on swarms of fighters. The equvilent holds true in Stars.

Also, Military conflicts would frequently use skirmishers to screen units from enemy fire.

I cannot understand sometimes why people would be so determined to consider chaff cheating when it has been proven in the past in real life as a viable and well used tactic.



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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Wed, 27 November 2002 12:20 Go to previous messageGo to next message
Pugster is currently offline Pugster

 
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I completely disagree with your connection with starwars and stars chaff.

Take Star Trek as a better representation. Larger ships should be capable of carrying larger firepower that is capable of decimating the smaller ships in a flash. This is demonstrated by the borg (for the most part).

Or perhaps the example in the movie Independence Day. They could throw whatever weaponry they wanted at the larger ship and it wouldn't even make a dent. They would have won simply due to the larger carriers and didn't even need to use their attackers.

In any case, the reality is that smaller weaker ships are rarely a determining factor in any battle.



--Pugster
"If Brute force isn't working, You just aren't using Enough"

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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Wed, 27 November 2002 14:11 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
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1. smaller craft can be decisive - like chaff in stars.

2. in stars u can build a ship with enough firepower to rip apart chaff. They have beam weapons not missiles.

3. Regenerative sheilds against weak enough beam weapons = invincible ship (independance day style).

4. Star wars and star trek are an entertainment medium designed to enthrall and be interesting. Dog fights are cool. Stars! has great depth and not a great number (if any) fancy good looking bits. As such it's a strategy game, one of design and counter design.

As a final point I think chaff is totally realistic. Show me an air to air missile that can impact 2 targets in one go. Missiles are slow fire single shot weapons, laser type weaponry would be rapid fire multishot weapons with a huge number of variable abilities. You just have to stop looking at chaff as a warship/cheat and more like a big giant flare/HIT ME sign.

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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Mon, 02 December 2002 18:56 Go to previous messageGo to next message
tech25 is currently offline tech25

 
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What is the design spec for frig. that would be attacked by missle but not by beam? Humm, a more general question is in order. What makes a ship attractive to missles? What makes a ship attractive to beams? Both assume standard kill orders
tech25


[Updated on: Mon, 02 December 2002 19:01]




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icon1.gif  Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Mon, 02 December 2002 19:18 Go to previous messageGo to next message
jeffimix is currently offline jeffimix

 
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Well I can't say exactly. For each type of beam you can counter design shielded chaff. This is a very finicky system, but when done right it does not get targeted by beamers but by missile boats. To show how finicky it is, I don't think its ever been pulled off on an on-line game...


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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Sat, 07 December 2002 18:50 Go to previous messageGo to next message
Mangar is currently offline Mangar

 
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freakyboy wrote on Wed, 27 November 2002 14:11

1. As a final point I think chaff is totally realistic. Show me an air to air missile that can impact 2 targets in one go. Missiles are slow fire single shot weapons, laser type weaponry would be rapid fire multishot weapons with a huge number of variable abilities. You just have to stop looking at chaff as a warship/cheat and more like a big giant flare/HIT ME sign.


Aha, and you already saw Laser weapons shooting in different directions at the same time? Donīt take me wrong, basically you are right in my eyes. But flare can be used by any ship. So a bomber canīt be specific target. The effect of chaff is already counted into the standard accuracy I would say. Because in reality no missile has such bad stats! (Ok, maybe if it is a fire-and-forget without any targetting abilities AND the pilot that used it is nearly blind.)



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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Sat, 07 December 2002 19:28 Go to previous messageGo to next message
BlueTurbit

 
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Because in reality no missile has such bad stats!

What? You never heard of a Scud? Smile

"Using the missile like the Iraqi Al-Abbas or North Korean No Dong I with a CEP of 3 Km at a range of 900 Km, and armed with a 20-Kt nuclear weapon, the chance of destroying even an unprotected target is less than 27 per cent. Destruction of a city centre or an unsheltered military target under these conditions would require at least five (5) missiles despite their nuclear armament.' For more hardened targets even more than a dozen Scuds are needed - which indeed is not cost effective." Very Happy



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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Sun, 08 December 2002 06:07 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
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The main difference between laser weaponry and missile weaponry is what can go wrong. You cant use electronic warfare on a firing laser. A firing laser can't run out of fuel. Lasers don't have engines that can fail. You don't get dud lasers. Lasers cannot be intercepted by point defense weaponry.

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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Sun, 12 January 2003 15:30 Go to previous messageGo to next message
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tech25 wrote on Sun, 24 November 2002 14:30

There was a game called Galactic Imperium by GDW that used the same principle.


Man oh man! Imperium Galactum! That old Atari game is what got me hooked on the "Stars!" genre games! I actually stumbled across "Stars!" while in search of that game years ago! of course, once I found "Stars!" I forgot about Imperium Galactum. Cool



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Sun, 12 January 2003 15:48 Go to previous messageGo to next message
zoid is currently offline zoid

 
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tech25 wrote on Mon, 02 December 2002 15:56

What is the design spec for frig. that would be attacked by missle but not by beam? Humm, a more general question is in order. What makes a ship attractive to missles? What makes a ship attractive to beams? Both assume standard kill orders
tech25


I've seen discussions here about shielded chaff, and until I see it done successfully I don't believe what you want is acheivable.

I tried it once, made THOUSANDS of frigates using a single cheapest shield on each, and the missile boats ignored them. I can't remember for certain, but I think the beamers ignored them too. All I can remember is despairing at all the USELESS chaff I had made. Luckily, it wasn't a determining factor in the game since I had minerals and resources up the whazoo anyways.

I also have some vague recollection about testbedding them, and meeting with some occasional (albeit rare) successes by splitting them into much smaller groups. Seemed to be based on group sizes of all the ships involved and since I'm not a game mechanics guru or a mathematician, I couldn't figure it out. I'd recommend that you accept chaff as disposable resources, maximize their attractiveness to the missileboats, and NEVER try shielded chaff in a multiplayer game. Just going to be a headache for ya, and once your opponents discover the traits of your mega-chaff fleet they're going to laugh and exploit the fact that in reality, you have lots of cheap useless ships and NO CHAFF!



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Sun, 12 January 2003 16:25 Go to previous messageGo to next message
jeffimix is currently offline jeffimix

 
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It works like: Missiles do half damage to armor.... lasers must go through full shields first..... so the lasers go for stuff easier when not looking at shields, while missiles halve the shield power for targetting reasons.

That would require a specialized fleet to be sure. Can't shield that BB John... the lasers might ignore it.

The idea I think also requires that you use the best, NOT THE WORST, shields you have.

I don't remember, but are the Dps for shields and not armor stacked when looking at attractiveness?



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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Mon, 13 January 2003 02:20 Go to previous messageGo to next message
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why not just play around with the battle attractiveness calculator? It's the easiest way to avoid building useless chaff.

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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Mon, 13 January 2003 02:40 Go to previous messageGo to next message
zoid is currently offline zoid

 
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freakyboy wrote on Sun, 12 January 2003 23:20

why not just play around with the battle attractiveness calculator? It's the easiest way to avoid building useless chaff.
I'm from the old school, sonny. Back in my day we didn't mess around with all that fancy-schmancy newfangled calculators cuz we didn't have any! We just made ships and said "Hey, looky how smart I am, shielded chaff! . . . . oops. . . hey! . . . How come they're not shooting my chaff?! Arrrrrrgggggghhhh!"

OK, maybe I oughta download it and give it a try.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
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Re: Frigates vs Destroyers (moved from Strategy topic 'Cheats') Thu, 30 January 2003 11:47 Go to previous messageGo to previous message
Micha

 

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Quote:


I've seen discussions here about shielded chaff, and until I see it done successfully I don't believe what you want is acheivable.

I tried it once, made THOUSANDS of frigates using a single cheapest shield on each, and the missile boats ignored them. I can't remember for certain, but I think the beamers ignored them too. All I can remember is despairing at all the USELESS chaff I had made. Luckily, it wasn't a determining factor in the game since I had minerals and resources up the whazoo anyways.


And don't forget you luckily had a wonderfull expert WM ally too! Wink Laughing
Hm and IIRC the enemies omega nubs (the HE in the SE corner called the Walkers) were not shooting at the not shielded chaff either?

Quote:


I also have some vague recollection about testbedding them, and meeting with some occasional (albeit rare) successes by splitting them into much smaller groups. Seemed to be based on group sizes of all the ships involved and since I'm not a game mechanics guru or a mathematician, I couldn't figure it out. I'd recommend that you accept chaff as disposable resources, maximize their attractiveness to the missileboats, and NEVER try shielded chaff in a multiplayer game. Just going to be a headache for ya, and once your opponents discover the traits of your mega-chaff fleet they're going to laugh and exploit the fact that in reality, you have lots of cheap useless ships and NO CHAFF!


In another game I wanted to try shielded chaff again, it was a teamgame and one of my teammates was a number cruncher (which I'm totally not), he ran several tests in excel with various designs and came to the conclusion that it was just too risky.
According the graphs he showed me that chaff would be less attractive to missiles at some points during the battle. It all depended on how much shields dropped of the main beamer force etc. Don't remember much details anymore.
Also miniturization is important and of course your new designs have to be tested again, once you have your shielded chaff in 1000s ...

regards,
...

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