Anti Matter Torpedo |
Fri, 05 December 2003 03:54 |
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schonhult | | Civilian | Messages: 3
Registered: December 2003 Location: Sweden | |
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I have found good usage for all MT toys, but the Anti Matter Torpedo.
Does ANYONE have any clue what to do with this worthless pebble.
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Re: Anti Matter Torpedo |
Fri, 05 December 2003 07:55 |
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schonhult wrote on Fri, 05 December 2003 02:54 | I have found good usage for all MT toys, but the Anti Matter Torpedo.
Does ANYONE have any clue what to do with this worthless pebble.
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AMT: Mass 8, I:3,B:8,G:1, Dam: 60
Epsilon: Mass 25, I:30,B:10,G:6, Dam: 48
The ratio of boranium goes up on a ship using the AMT, which in turn affects targetting in combat... basically you can use this to get an effective long-range "beamer." In an ironium poor universe (well into the end-game,) this weapon may play an important role.
regards,
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Re: Anti Matter Torpedo |
Fri, 05 December 2003 12:26 |
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It's pretty good for removing paint from nubians... Lord knows it's not going to really damage a nubian.
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Re: Anti Matter Torpedo |
Fri, 05 December 2003 15:17 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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schonhult wrote on Fri, 05 December 2003 02:54 | I have found good usage for all MT toys, but the Anti Matter Torpedo.
Does ANYONE have any clue what to do with this worthless pebble.
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If it is a chaff game, and your opponent depends on chaff for some reason or another (no jammer designs, you have a huge missile fleet, etc...), then design a AMT Nub that shoots before your normal missile ships, to kill his chaff. Further, the high bora makes it a cinch to be the first targeted over your other missile ships. Nice buffer, in other words, for minimal metal.
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: Anti Matter Torpedo |
Fri, 05 December 2003 23:41 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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LEit wrote on Fri, 05 December 2003 15:36 | Minor quibble:
The bora cost of the AMT is less then the bora cost of other missiles. However the bora+resource cost of the AMT is higher. That is what is used in the attractivness calculations, so your point is still valid.
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Yep, I was at work, and quoted it from memory. That aside, the other factors are almost, or could be just as important. The attractiveness could be manipulated in their "favor" via jammers, shields and BD's. A poorly conceived dual purpose chaff killer/missile buffer design could be the least attractive, and the only survivor (especially if your designs attractiveness were checked vs missiles, not torps, for example).
Like anything else in Stars!, just because it was posted, doesn't mean it will work. If you throw a design together without checking the attractiveness numbers against your existing designs...you get what you deserve!
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: Anti Matter Torpedo |
Sat, 06 December 2003 13:01 |
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schonhult | | Civilian | Messages: 3
Registered: December 2003 Location: Sweden | |
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mlaub wrote on Fri, 05 December 2003 21:17 |
If it is a chaff game, and your opponent depends on chaff for some reason or another (no jammer designs, you have a huge missile fleet, etc...), then design a AMT Nub that shoots before your normal missile ships, to kill his chaff. Further, the high bora makes it a cinch to be the first targeted over your other missile ships. Nice buffer, in other words, for minimal metal.
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Ill try this. Combined with some armor and shield they can perhaps act as big chaffs.
[Updated on: Sat, 06 December 2003 13:01] Report message to a moderator
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