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Strange game idea... (Seeing the Future in a Stars! game) Fri, 21 November 2003 18:55 Go to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Game name: "Oracle" or "Altered Fate" or another similar name.

Stats: typical game settings, not as important as the main concept inclusion.

Unique concept: I give each player 5 (or so) chances to see upto (or only) 5 years into the future. I won't be playing so I won't be accused of abusing it. Unforunately Game will have to be "PBEM" since "AH" would be just too difficult to progress 5 years and rewind it again (maybe... Just less secure, but I could probably do it in like 6 minutes and everyone would get a notification that it happened.. etc... ) I don't think I should do that though. The point of the chances is to afford players opportunities to see future events. Now. Naturally these visions will be events as they COULD be... And not nessessarily as they WILL be. Naturally once you've seen the future I'll allow you to resubmit your X file and alter your fate Smile Which should be fun I think.

Outside that, I think the game would be "business as usual" (nothing special). As for the regular stats, size, density, etc... I'll probably figure based on player count or concensus....

Thoughts? Comments? Hole Poking? All are welcome.


[Updated on: Sat, 22 November 2003 16:24]




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Re: Strange game idea... Fri, 21 November 2003 20:16 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Interesting. More then 1 year isn't really useful for predicting battles and such. However it might be useful for early scouting: send out a set of scouts, and get reports for 5 years. And then send them to other worlds.

Later on, getting a preview of a big battle would be nice, or just seeing what is there.



- LEit

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Re: Strange game idea... Sat, 22 November 2003 02:25 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

You think a limit of 5 is good? or should it be something else? Like X per decade? Hmm.. Maybe, 2 per decade + "rollover"?? Or just 2 per decade... or... 1... I dunno.


"Later on, getting a preview of a big battle would be nice, or just seeing what is there."

Mmmm Descrete scouting via alternate futures... Almost like espianoge. There's a lot of tactical things you can do.. Limiting it to like 2 per decade means it would be like a recharging capability. (I'd keep a counter) also I wonder if locking it at 5 years in the future would work, or just leave it 1-5 years?

Thanks for the reply!



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Re: Strange game idea... Tue, 25 November 2003 11:39 Go to previous messageGo to next message
Beowulf is currently offline Beowulf

 
Crewman 2nd Class
Stars! Nova developer
Stars! Nova developer

Messages: 13
Registered: November 2003
Will be a pain for the players in late game, with questions like:

Did I already finished this fleet/ship or was this an alternate reality, should I change the design of the new battle fleet I just begin to build, which already will have finished the enemy fleet with great success, but only if the enemy will not build the design, he will have already have built in 5 years or which he will had already have built, and which tempus do I have to use to talk with someone about something (for the right grammar and the right understanding), and do I remember right, that my neighbour claimed this planet I'm just colonizing, or was this only because his scout was not taken down by the other neighbour (So did this happen or not or both)?

And if no one does change the commands, you will see all the messages 5 times, and if only one changes his commands in late game, you will see nearly 5*5 times of the normal yearly messages every year....

But you could "testbed" your strategies and your enemies counterstrategies "online", Anti-scouting is nearly not possible (if you have enough fast armored scouts, to travel far enough through all the minefields which will be laid in some of the 4 futures which will not become true), so you have to build anything as late as possible in some futures...

But as long as you're not a player Wink...

If the AH could compute two different turns and only save the 1 year turn, while the 1 year turn and the 5 year turn are send out...

Only one year in the future won't make so much headaches, but is not as interesting as 5. And more, depends how many hours a turn the players want to play, and how concentrated and disciplined they are in terms of using their biological and silical memory...

Very interesting for one like me who likes all about time-paradoxa.

Beowulf.

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Re: Strange game idea... Tue, 25 November 2003 12:35 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Um, I think you're making it more complex then the proposal.

Game plays normally, and then some one (could be more then one) asks for a peek into the future. The host gens 5 (or some other number) of turns, without any input from anyone, and gives the resulting .m file to the person (or people) who asked for a peek, every one else does not see the .m file. The person (or people) who asked for a peek can resubmit their .x file, no one else can. The game then continues.

Two examples:

At turn 2436, player 1 asks for a peek. No one else does. The host takes the 2436 .x files from every one, gens 5 turns, and sends the 2441 .m file to player 1. Player 1 then resubmits a .x file for 2436, and the host gens 1 turn and sends the appropriate .m file for 2437 to everyone.

At turn 2456, player 1 and player 3 ask for a peek. No one else does. The host takes the 2456 .x files from every one, gens 5 turns, and sends the appropriate 2461 .m file to player 1 and player 3. Player 1 and player 3 then resubmit a .x file for 2456, and the host gens 1 turn and sends the appropriate .m file for 2457 to everyone.


[Updated on: Tue, 25 November 2003 12:36]




- LEit

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Re: Strange game idea... Tue, 25 November 2003 19:07 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

LEit is absolutely correct. That's what I intended upon. (At one point I'd considered going BACK in time, but I think I said already that doesn't seem like it would work out as well).

And Beowolf. I congratulate you, you completely confused me. And possibly (though I can't really tell cause you appear to be a black belt confuser Boxing). But I think you missed the point. Dueling



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Re: Strange game idea... (Seeing the Future in a Stars! game) Wed, 26 November 2003 04:28 Go to previous messageGo to next message
Beowulf is currently offline Beowulf

 
Crewman 2nd Class
Stars! Nova developer
Stars! Nova developer

Messages: 13
Registered: November 2003
Wink
But then I would ask for the peek in the future (nearly) every turn. And everyone who does not, at least when the game gets interesting, has a problem...?

Beowulf.

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Re: Strange game idea... (Seeing the Future in a Stars! game) Wed, 26 November 2003 06:11 Go to previous message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

To Beowolf:
YEESSS... Hence my usage limitations. Either 5 total (not so much fun) or +2 per decade. (more fun?)

General Viewer Base:
OOOHHH I dunno if this is mergable. But a secondary interesting idea I had from another thread, might be.. To surgically relocate all the players off their true homeworlds and place them in similarly spaced, but random starting places. I'd then terraform the chosen planets to be EXACT duplicates of their HW.. Losses would be minimal: 1 starting ship, True HW status on your new HW, and the small number of starting mines and factories. I'd replace the starbase (starsEd make starbaes cost 0 for 1 year, or if desired let you build upto them?) for IT and PP their 2nd worlds would get moved also and placed in an equa-distant location from their new HW.

Secondary objectives, FIND YOUR TRUE HOME WORLD! Reclaim your birthright!
(growth and tech would be identical to typical year 0 starts, grown in transit IS pop would be dumped into space to maintain original pop count.)

This might make a game all on it's own, but I'd like to see how such a game (with or without) future sight could play out.

(Reminds me of the game "Home World", and isn't much different in some ways!)

Of course I'd couldn't join in this game.. Just not ethical. But I think it would be cool to watch either way!

Anyway that's my tangent idea/thought.



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