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icon5.gif  I don't wanna die! Mon, 09 December 2002 06:51 Go to next message
jeffimix is currently offline jeffimix

 
Officer Cadet 1st Year

Messages: 218
Registered: November 2002
Location: EGR, MI, USA

For each engine how much Dp are needed to stand 1 mine hit. I would like to know both ram and standard since I believe they are different. Or just say whether or not Super fuel X-ports with 2 Sharmors can take the heat.

[Updated on: Sun, 12 January 2003 09:32]




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Re: I don't wanna die! Mon, 09 December 2002 13:54 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

ZZZdamage to a fleet is 500 with engines and 600 with ramscoops for plain mines.

Heavy mines it's 2000 or 2500 per fleet.

Each ship how in the fleet takes 500 or 600 for heavy and 100 or 125 for standard.

super fuel with 2x sharmor has armour 82. So basically - they wont take anything. Sorry.

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Re: I don't wanna die! Mon, 09 December 2002 14:01 Go to previous messageGo to next message
mitchell is currently offline mitchell

 
Chief Petty Officer

Messages: 71
Registered: November 2002
Location: Vancouver, BC, Canada
When designing your ship, remember that up to 1/2 damage will go to shields, rest will go to armour. Also, damage will be spread equally between ships in the fleet. So if 500 damage to fleet, and 5 ships in the fleet, each will take 100 damage, if each ship has 50+ points of shields, you need to withstand min 50 damage points to armour else you die Crying or Very Sad

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Re: I don't wanna die! Mon, 09 December 2002 15:16 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

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I thought that mines ignored sheilds?

maybe I'm wrong.

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Re: I don't wanna die! Mon, 09 December 2002 17:17 Go to previous messageGo to next message
Mangar is currently offline Mangar

 
Crewman 1st Class

Messages: 32
Registered: December 2002
Location: Earth - Europe - Germany ...
I also thought mines are ignoring shields, but one more thing might be understood wrong. The damage is the minimum damage per fleet. So a fleet with 50 ships running onto standard mines doesn´t reduce to 10 (500 damage per fleet with normal engines / number of ships). It will stay at the damage per ship (here 100). But a fleet consisting out of just one ship will have to take the whole 500 on his own.

Correct me if I´m wrong.

Mangar



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Re: I don't wanna die! Mon, 09 December 2002 17:20 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
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No thats spot on the mark.

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icon12.gif  Re: I don't wanna die! Mon, 09 December 2002 22:33 Go to previous messageGo to next message
BlueTurbit

 
Lt. Commander

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BlueTurbit died Oct. 20, 2011

Messages: 835
Registered: October 2002
Location: Heart of Texas
Mangar wrote on Mon, 09 December 2002 16:17

I also thought mines are ignoring shields, ... Correct me if I´m wrong.Mangar


Wrong. Smile If you take a BB with 4 engines and default 2000 armour and run it at warp 10 through a huge standard minefield it will receive 2000 damage points, but 99% damage. A BB with 2000 shields added will receive 2000 damage, but 49% damage. Razz

"I can only please one person a day, and today ain't your day... (tomorrow ain't looking good either)."




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icon3.gif  Re: I don't wanna die! Tue, 10 December 2002 10:35 Go to previous message
jeffimix is currently offline jeffimix

 
Officer Cadet 1st Year

Messages: 218
Registered: November 2002
Location: EGR, MI, USA

lets say I build ships with 2 standard engines. They have 150 armor Dp, and 150 shields Dp. They will always travel in groups over size ten, each one receives 100 damage per engine or 200 total. This design should (although barely) survive one mine hit when fleets with atleast 10 ships? Damage must minimum out at some point otherwise chaff would be horribly unbalanced.

[Updated on: Tue, 10 December 2002 10:38]




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