I don't wanna die! |
Mon, 09 December 2002 06:51 |
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For each engine how much Dp are needed to stand 1 mine hit. I would like to know both ram and standard since I believe they are different. Or just say whether or not Super fuel X-ports with 2 Sharmors can take the heat.
[Updated on: Sun, 12 January 2003 09:32]
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Re: I don't wanna die! |
Mon, 09 December 2002 13:54 |
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ZZZdamage to a fleet is 500 with engines and 600 with ramscoops for plain mines.
Heavy mines it's 2000 or 2500 per fleet.
Each ship how in the fleet takes 500 or 600 for heavy and 100 or 125 for standard.
super fuel with 2x sharmor has armour 82. So basically - they wont take anything. Sorry.
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Re: I don't wanna die! |
Mon, 09 December 2002 14:01 |
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mitchell | | Chief Petty Officer | Messages: 71
Registered: November 2002 Location: Vancouver, BC, Canada | |
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When designing your ship, remember that up to 1/2 damage will go to shields, rest will go to armour. Also, damage will be spread equally between ships in the fleet. So if 500 damage to fleet, and 5 ships in the fleet, each will take 100 damage, if each ship has 50+ points of shields, you need to withstand min 50 damage points to armour else you die
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Re: I don't wanna die! |
Tue, 10 December 2002 10:35 |
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lets say I build ships with 2 standard engines. They have 150 armor Dp, and 150 shields Dp. They will always travel in groups over size ten, each one receives 100 damage per engine or 200 total. This design should (although barely) survive one mine hit when fleets with atleast 10 ships? Damage must minimum out at some point otherwise chaff would be horribly unbalanced.
[Updated on: Tue, 10 December 2002 10:38]
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