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Range problem Fri, 03 October 2003 08:00 Go to next message
rapha26 is currently offline rapha26

 
Civilian

Messages: 1
Registered: October 2003
Dear peeps

I have destroyers with range 4 torps.
I want to attack a obital fort with range 3 collidal phasers.
Every time i simulate the battle with various orders my destroyers get hit.

Any suggestions, it appears the obital fort is gaining a square extra in range.

Kind Regards

Mark

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Re: Range problem Fri, 03 October 2003 08:05 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1205
Registered: April 2003
Location: Slovenia, Europe
rapha26 wrote on Fri, 03 October 2003 14:00


... it appears the obital fort is gaining a square extra in range.

Correct. All orbitals have +1 weapons range bonus.
BR, Iztok

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Re: Range problem Fri, 03 October 2003 11:30 Go to previous messageGo to next message
mitchell is currently offline mitchell

 
Chief Petty Officer

Messages: 71
Registered: November 2002
Location: Vancouver, BC, Canada
Starbases get an extra +1 in range over ships.
Thus the range 3 beams act as range 4 and now are able to hit you

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Re: Range problem Fri, 03 October 2003 11:56 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Which is by Blackjacks and other such range zero weapons mounted on orbitals can have wonderful effects Smile Blackjacks on WM orbital forts early in the game are solid defenders against anyone with range 1 beamer ships.

During the anti-matter (non-pulveriser) little phase you can have lots of fun with range zeros. I believe the most powerful weapon in the game (bar a 2x damage armageddon missile) is a range zero weapon - 592dp IIRC.

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Re: Range problem Sun, 05 October 2003 08:47 Go to previous messageGo to next message
Zathras is currently offline Zathras

 
Crewman 1st Class

Messages: 32
Registered: September 2003
As mentioned, weapons on bases get a +1 range bonus.

If you want not to get shot, your only course of action is to have a higher initiative than the base. You shoot first and kill the base. This can be tough to do, but can be done with later ship designs.
Zathras

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Re: Range problem Mon, 20 October 2003 20:03 Go to previous messageGo to next message
Labyndor is currently offline Labyndor

 
Crewman 3rd Class

Messages: 6
Registered: October 2003
Location: in front of the computer

or you can use chaffs.

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Re: Range problem Tue, 21 October 2003 00:50 Go to previous message
Sotek is currently offline Sotek

 
Chief Warrant Officer 2

Messages: 167
Registered: November 2002
Labyndor wrote on Mon, 20 October 2003 20:03

or you can use chaffs.


Chaff is a plural. Chaffs is incorrect.
Also, that's no help against beams at all, becuase of the nature of what chaff is.

It's an anti-missile tool, not an anti-beam tool.

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