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Re: can AR stand to the test? |
Wed, 17 September 2003 17:57 |
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AFAIK an AR has never been a game winner of its own accord.
Getting beyond the BB era in decent shape is a difficult thing to do. -F races and HG races are your worst nightmare. They can stomp you out while you're still trying to build up a decent mineral fountain. It's painful.
AR needs decent diplomatics. An AR race is the king of those end game "my stack of 3000 nubians beats your stack of 3000 nubians" because even if it doesn't... they're the only ones that actually have the minerals to rebuild effectively.
AR needs (or at least I belive it needs) some support to get to the end game - once there AR can hold its own.
The weakness (oh how boring am I repeating these 2 words over and over again like so many have before) is "kill starbase".
IF had population on their planets - they'd be a major force.
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Re: can AR stand to the test? |
Thu, 18 September 2003 02:44 |
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If you remove the GD from the equation an AR race can always take over everyone else's race. No matter how good your mining is, there is a limit (virtually) to how much you can mine - AR can do so much more but as pointed out in another post - mining so much isn't a good idea. You should be transporting what you need - Mining in vast quantites only makes your planets a juicier target thanks to the huge mineral rewards.
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Re: can AR stand to the test? |
Thu, 18 September 2003 13:52 |
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Another interesting AR ally is PP.
A HP PP and an AR geared totally to mining. I've seen this end game and it's bloody scary - they can throw mass packets until the cows come home... not normally a threat unless they're building massive huge packets and lots of them... which is where the AR comes in.
It's not perfect but once such an alliance gets going it's bloody terrifying.
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Re: can AR stand to the test? |
Fri, 19 September 2003 15:57 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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There was a game once called FoP (Fulcrums of Power).
It was 4 teams of 4, 2 teams needed to be 'standard' and 2 'non-standard'. Standard was defined as PRTS of AR/IT/CA/?? and an even split of habs. Non-standard was anything else.
I was on one of the 'non-standard' teams, we were IT/CA/SS/SD. The other Non-Standard team was IT/CA/WM/Joat. The Standard teams were Joat and WM.
The two 'non-standard' teams quickly formed an agreement to kill the ARs first, the WM/Joat team were explosive in growth, and basicly swamped their target. Our team was slower, and didn't make as much progress, but then we made a cloaked attack (SS remember) and wiped out the AR HW and mining fleet, which was also a very nice world for our IT...
Soon after that one of the teams quit and the game ended.
The point of this is that ARs are vulnerable early, and powerful late. And even if they have allies, they can be badly hurt or wiped out early.
- LEitReport message to a moderator
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Re: can AR stand to the test? |
Fri, 21 November 2003 11:13 |
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ASword | | Petty Officer 2nd Class | Messages: 57
Registered: May 2003 Location: Canada, Earth, Sol, minor... | |
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An AR just won GambitZero, chiefly because nobody moved to stop his expansion before ~2475. By the time the scores went public and everyone realized he was in the top two, it was too late to stop him. It was more about keeping a low profile than being particularly diplomatic, plus it was a game full of beginners.
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