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The Ten Commandments of Playing Stars! Fri, 15 August 2003 16:57 Go to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

I have a friend who is getting into Stars!. IIRC he played some a
few years ago, and he just found a copy on ebay.

He asked me for some starting hints. After thinking about it, I figured I could come up with a basic list. I am sure others will have more to add, and that the list will quickly be longer than 10.

The Ten Commandments of Playing Stars!
1) You need a good race design. Your race should be designed to the game you are playing. Ask friends for opinions. Test your race design at least a few times.
2) Good population management. Learn about population growth, and
the 25%, 33%, and 50% values. Managing your population is the best way to start a strong growth curve.
3) Autobuild factories and mines. I like 500 of each generally, as planets seldom need more than that. Autobuilding is VERY efficient. It will build as many factories as possible with the Germanium available, then build more mines for building more factories the next turn. No need to build specific numbers of factories and mines.
4) Building is more important than fighting. If you get into an early war, always give the war a low priority, if possible Focus on growth of your empire. In the long run this will win you more wars, as you will have better tech and resources. Do not be afraid to spend resources on ships to help expansion.
5) Information is important. Scouting is important. You need accurate information to make good decisions. Flying or fighting blind is dangerous.
6) Only build fighting ships when they are needed. 'Need' varies, but do not build fighting ships if you to not have a specific purpose in mind.
7) Diplomacy. You will almost never win without one ally, or without several neutral players. You cannot take on the universe alone. Make diplomacy a part of your game. On occasion this will mean letting go of anger, or swallowing pride.
8.) Only fight when you can win. Throwing away ships is wasting resources. Pull back if necessary, until you know you can win. And actually, I prefer to win battles without any losses. This is much more efficient.
9) Use tools, like the Stars! Calculator, and Posey's spreadsheet, to help you with the math, and make yourself a better player.
10) Ask questions. If you do not ask questions, you will never get answers, and it will be hard to improve, as well as succeed. And of course read this forum and any other articles that you can find. Smile

RainDancer (pretending to be a guru).

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Re: The Ten Commandments of Playing Stars! Fri, 15 August 2003 18:18 Go to previous messageGo to next message
BlueTurbit

 
Lt. Commander

RIP
BlueTurbit died Oct. 20, 2011

Messages: 835
Registered: October 2002
Location: Heart of Texas
Raindancer wrote on Fri, 15 August 2003 15:57


RainDancer (pretending to be a guru).

Very Happy Commandments? No. Ten Suggestions. Or Ten Instructions. But not commandments. What god has commanded these? Very Happy

11. Use good military strategy: Do unto others before they do unto you. If you want to turn the other cheek then go ahead. But remember after you turn two cheeks you're right back where you started. Very Happy

12. Lots of pop drop colonizing: The early bird gets the worm, but the second mouse gets the cheese.
AR/HE colonizing: I've given up trying to escape from reality; they always find me anyway.

13. Overgate for quicker travel: All those who believe in psychokinesis raise my hand.

14. Use Wormhole travel: No matter where you go, you're there.
especially "highly volatile" wormhole travel: It's bad luck to be superstitious.

15. Use diplomacy: The art of saying "nice doggie!" until you can find a rock.
I can only please one person a day, and today ain't your day... tomorrow ain't looking good either.
So many stupid people, So few comets.
You get the drift.

16. Find lots of good allies but never an SD.
Remember the two golden rules with SD:
Allying with SD: Never play leap frog with a unicorn
Fighting an SD: Never play leap frog with a unicorn

17. Do lots of micro-management: Hard work has a future payoff, but laziness pays off now. So consider playing factoriless race instead. Or play one world wonder. No micromanagent in early game. And no management in mid game. By then you will be walking around asking "I wonder what happened to my world?"

18. Play huge packed games only: The sooner you fall behind, the more time you'll have to catch up. This way you get to win and go on social security in the same year. Very Happy

19. Be careful when allying with beginners. They still think of everyone as AI. They also like to play disguised as AI. Sometimes you have to double check your game file location to make sure you are not playing with AI. Very Happy Ahahh! I thought so. This IS a multi-player game. AI's don't send e-mail messages! Rolling Eyes

20. Never ever ever ask a PP to send some minerals to replenish your HW for building more defenses. Very Happy


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Re: The Ten Commandments of Playing Stars! Fri, 15 August 2003 21:45 Go to previous messageGo to next message
Sinla is currently offline Sinla

 
Warrant Officer

Messages: 132
Registered: February 2003
Location: the Netherlands
Laughing

Damn, you good!



If you can't beat me... Run away...

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Re: The Ten Commandments of Playing Stars! Sat, 16 August 2003 01:32 Go to previous messageGo to next message
Deuce is currently offline Deuce

 
Senior Chief Petty Officer

Messages: 94
Registered: June 2003
21) The best defense is a good offense. Dead people don't shoot back, but they complain more.

22) Never make an SD your friend.

23) Never make an SD your enemy.

24) Read the Stars! FAQ. Where is it? That's a common question, read the Stars! FAQ.

25) Order know the events of.

26) People will hate you for using the following PRTs: HE, SS, WM, CA, IS, SD, PP, IT, AR, and JoaT. For various reasons.

27) More important than shooting first is shooting last.

28) Sacrifice scouts for information. The crew's families will understand.

29) Check your designs carefully with an attractiveness calculator. Few things are more embarrassing than chaff that don't draw missile fire.

30) The MT is not nearly as friendly or helpful as he looks. You'll believe me once you get one level of biotech for your 5000kt investment.

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Re: The Ten Commandments of Playing Stars! Sat, 16 August 2003 06:30 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

Deuce wrote on Sat, 16 August 2003 07:32

29) Check your designs carefully with an attractiveness calculator. Few things are more embarrassing than chaff that don't draw missile fire.


Amen on that one Laughing

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Re: The Ten Commandments of Playing Stars! Wed, 20 August 2003 11:30 Go to previous messageGo to next message
boneandrew is currently offline boneandrew

 
Crewman 1st Class

Messages: 35
Registered: June 2003
Location: Detroit
How about these no-brainers?

31) Only transfer fleets to allies if they KNOW it's coming.

32) Don't get in a pop-drop war with a -f HE. Shocked

33) Beamers without chaff is like pizza without cheese.

34) You can't build defenses to protect from a packet hit one year away.

35) If you want to win, play TT CA a couple times. If you want to have fun, play something else.

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Re: The Ten Commandments of Playing Stars! Thu, 21 August 2003 01:06 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

boneandrew wrote on Wed, 20 August 2003 08:30

How about these no-brainers?

32) Don't get in a pop-drop war with a -f HE. Shocked




I've never met a -f HE that I was afraid of. Generally, a HE is dead meat to invasions in my experience. And a factoryless with say 30% growth... I've tried 'em, can't build freighters fast enough to export pop. I'll stick to 19%/20% races with bigger planets, thank ya very much.


36) SS may be weak alone, but put it in a team and it gets very evil.

37) Colloidal BB's own. Make sure you get the first of 'em and the most, and you'll have some force behind your expansion right when you need it.

38) Learn how to use packets! Send a fleet along with the packet as it moves - this can be tricky as the only move half the normal distance on year one. Take down the enemy starbase the year before it hits, drop some LBU's to kill defenses. Whenever possible strike with two packets at once. Also, packets tend to do the most damage at one warp less than the absolute maximum speed due to packet decay rates. This isn't always the case.
(Okay okay that was like 5 or 6 commandments. Sorry.)


[Updated on: Thu, 21 August 2003 01:17]

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Re: The Ten Commandments of Playing Stars! Tue, 26 August 2003 00:27 Go to previous messageGo to next message
Shadow Whist is currently offline Shadow Whist

 
Chief Warrant Officer 2

Messages: 167
Registered: August 2003
Location: Vancouver, WA
Seize the initiative! and don't let the enemy to know where your hitting next...

Always remember to check your six, your best buddy is also aiming to be number ONE...



Rapid Weasel News Agency, We've got the Rabid!

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Re: The Ten Commandments of Playing Stars! Tue, 26 August 2003 00:35 Go to previous messageGo to next message
Hatterson is currently offline Hatterson

 
Warrant Officer
Past Weekly Puzzle Master

Messages: 121
Registered: May 2003
Location: NY, USA

Shadow Whist wrote on Tue, 26 August 2003 00:27

Always remember to check your six, your best buddy is also aiming to be number ONE...


However, keep in mind that if you spend too much energy 'checking your six' you will not be much better off than if you had been involved in a two border war anyway.

Keep an eye on your friends, but remember, in order to be trusted you must first be trusting.



"Don't be so humble - you are not that great. " - Golda Meir (1898-1978) to a visiting diplomat

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Re: The Ten Commandments of Playing Stars! Tue, 26 August 2003 20:36 Go to previous messageGo to next message
The Taubat is currently offline The Taubat

 
Officer Cadet 3rd Year

Messages: 263
Registered: December 2002
(39) never befriend a CA
(40) never make an enemy of a CA
(41) always take Consctruction cheap
(42) Never take Weapons expensive even in a team game.
(43) never go to war early if your an AR, rember youre just a small little defensless race, until you get powerful Twisted Evil
(44) always try to make a freind of an AR late in the game
(45) never let an AR live to the end of a game, youll regret it. Razz



Royal Sha'a'kar of the Taubat people

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Re: The Ten Commandments of Playing Stars! Wed, 27 August 2003 08:26 Go to previous messageGo to next message
Paladin is currently offline Paladin

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2003
Location: Kentucky

The Taubat wrote on Tue, 26 August 2003 20:36

(39) never befriend a CA
(40) never make an enemy of a CA
(41) always take Consctruction cheap
(42) Never take Weapons expensive even in a team game.
(43) never go to war early if your an AR, rember youre just a small little defensless race, until you get powerful Twisted Evil
(44) always try to make a freind of an AR late in the game
(45) never let an AR live to the end of a game, youll regret it. Razz


In a team game, to have everybody have weapons cheap or normal is a huge waste. It is a good idea to have your two best races take weapons cheap in case one gets a bad planet draw or gets off to a bad start, but the rest should have one of the other techs cheap in order to share tech with the team. Usually in a team game, you should either have a tech cheap or expensive, no normal.

Paladin



"There is no substitute for Integrity"

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Re: The Ten Commandments of Playing Stars! Wed, 03 September 2003 17:54 Go to previous messageGo to next message
Apelord is currently offline Apelord

 
Master Chief Petty Officer

Messages: 99
Registered: November 2002
46) Never start a Large or Huge Game if you are married, dating or employed, and wish it to stay that way...


"The object of war is not to die
for your country but to make
the other bastard die for his" -George Patton

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Re: The Ten Commandments of Playing Stars! Wed, 03 September 2003 23:07 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Amen to that. Laughing

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Re: The Ten Commandments of Playing Stars! Wed, 08 October 2003 06:01 Go to previous messageGo to next message
alric

 
Crewman 1st Class

Messages: 38
Registered: September 2003
Never take over an experiemental race - especially when the race creator bailed Crying or Very Sad

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Re: The Ten Commandments of Playing Stars! Wed, 08 October 2003 16:42 Go to previous messageGo to next message
Deuce is currently offline Deuce

 
Senior Chief Petty Officer

Messages: 94
Registered: June 2003
47) The MT is out to make a profit for himself, not you.

48) Your enemy always has more minerals than you do.

49) Bring twice the forces your battlesim says you should.

50) Your ships will run out of fuel well into enemy space right when the enemy counterattack shows up.

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Re: The Ten Commandments of Playing Stars! Mon, 20 October 2003 19:55 Go to previous messageGo to next message
Labyndor is currently offline Labyndor

 
Crewman 3rd Class

Messages: 6
Registered: October 2003
Location: in front of the computer

Deuce wrote on Wed, 08 October 2003 16:42

50) Your ships will run out of fuel well into enemy space right when the enemy counterattack shows up.


Haha, i agree with that rule. it happened to me tons of times.


[Updated on: Mon, 20 October 2003 19:56]

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Re: The Ten Commandments of Playing Stars! Tue, 21 October 2003 05:28 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!

  • Whatever you do, do it faster.

(Haven't listened to that advice, 've waited one turn too much with the attack, and he gated all his ships to defense. Attacking now would be way too costly. Sad )


  • Even the fastest performance is sometimes too slow.

(Too many times I've heard/said "Damn, I needed just ONE MORE turn...! Mad ")

BR, Iztok


[Updated on: Tue, 21 October 2003 05:33]

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Re: The Ten Commandments of Playing Stars! Thu, 30 October 2003 01:28 Go to previous messageGo to next message
okram is currently offline okram

 
Petty Officer 3rd Class

Messages: 44
Registered: February 2003
Location: Arizona

53: Never let a slow growth HE last 'till late game.
54: Always watch your back, even if it's been a 50 year long alliance.
55: There is only one first place.
56: Scores don't tell everything.
57: An HE is always looking for a stargated ally.
58: An SD is always looking for a gullible ally.
59: A WM is just looking for a somethin to shoot.
60: Homeworlds are a beautiful thing, treat them well and you'll be rewarded greatly, treat them bad and someone else will be rewarded greatly.



When all hell brakes loose, don't forget your gun.

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Re: The Ten Commandments of Playing Stars! Wed, 10 December 2003 20:22 Go to previous messageGo to next message
Lebaron is currently offline Lebaron

 
Crewman 3rd Class

Messages: 8
Registered: December 2003
Location: NY

whatever number yall are on: If your alone in the Univers, youve won. If your not, theres still plenty of game to be played despite how badly you have your enemy beat.

1+ whatever number yall are on: Dont put yourself in a situation where you need to counter-attack. (think about that one)

63: If you need to use calculators to find out if your gonna win, then youve already lost.

64: You have NOT seen everything.

65: Plan the take over of your own empire before planning the take over of another.

66: Never climb into open refrigerators, the door might close and you can get stuck.

67: If you are over 21 and your mom tells you to stop playing the computer, its time to quit playing Stars!

68: Never take advice from other people

69: See how bad advice from other people can be?

70: Never help people. The more you help people, the worse you become. (With war stratigey that is)

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Re: The Ten Commandments of Playing Stars! Thu, 18 December 2003 20:16 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Lebaron wrote on Thu, 11 December 2003 02:22


whatever number yall are on: If your alone in the Univers, youve won. If your not, theres still plenty of game to be played despite how badly you have your enemy beat.

1+ whatever number yall are on: Dont put yourself in a situation where you need to counter-attack. (think about that one)

63: If you need to use calculators to find out if your gonna win, then youve already lost.


The discussion that spawned from this has been split off to a new topic: Stars! battles: all about numbers and calculations or not?

mch,
underpayed moderator Wink

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