Tough at the Top |
Sat, 19 July 2003 07:44 |
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'llo
(For the fantasy people) beep-beep-bedeep-beep-beep... In the news this hour: The universe has been infected by a strange off-yellow radiation which causes intelligent people to think slowly. The more intelligent you are, the slower it makes you think. Einstien was seen taking an hour to make a cup of coffee, and Gomer Pile has set a new crossword time of 35 seconds.(fade to green)
The premise of this game is to provide a means for average players to compete with better players without reducing the challenge for the better players. This will be achieved in two ways:
1)By players skipping turns according to their game rank.
2)By restrictions on diplomatic relations.
REGISTERED Version JRC4 Patch will be used.
Turn generation dependant on player rank. See below.
Turns sent via Email. Mime encoding preferred.
Host will generate turns - AUTOHOST WILL NOT BE USED.
Turns initally generated daily at 11pm-midnight NZDT(GMT+12(13?))
Slowdown on player request or host whim. Holidays will not be recognised without prior request.
Minimum 7 players.
All player levels invited.
Host will not be playing.
Universe size & density by player vote. See below.
Distant Player positions.
Accelerated bbs play.
Chaff & split fleet dodge allowed only.
Winner by 1st place player (non)vote. See below.
Public Player Scores after 20 years.
At least 100 years must pass before a winner is declared.
There will be only one declared winner.
Passwords are optional.
When PPS kicks in(20 years), players will be organised into 4 groups.
Group 1: The 1st place player
Turns sent out every four years.
No Allies. At least 3 enemies.
Group 2: The remaining top third of players
Turns sent out every three years.
Up to 1 Ally each. At least 2 enemies.
Group 3: The second third of players
Turns sent out every two years.
Up to 2 Allies each. At least 1 enemy.
Group 4: The lower third of players
Turns sent out every year.
No diplomatic restrictions.
As long as there are enough players left, there will always be at least one player in each category. In the case of rounding uncertainty, the lower rank will be assigned.
Send race files to: gible_at_orcon_dot_net_period_nz (crossed fingers)
Please send me your universe size/density preference along with your race file and password(if you have one). If your preference changes with the number of players specify which for how many players. (eg 7-10 huge,sparse 11 tiny,dense,12+small medium.) Players will only be given a place upon receipt of a valid(not corrupt) race file(& password.)
After 100 years the 1st place player may declare themselves the winner via in-game message, if no other player objects before their next turn (4 years) then I will declare them the winner and congrats accordingly.
I will be checking for other cheats. Especially the False Public Player Scores cheat. At the host's discretion, the penalty for cheating will be 10 years skipped regardless of rank. If you're not sure what constitutes cheating, see here. Target List Overload is also included in that list.
Did I miss anything?
Yup. The rounding thing. d'oh
[Updated on: Sat, 19 July 2003 07:49] Report message to a moderator
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Re: Tough at the Top |
Tue, 29 July 2003 16:29 |
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If you know how to build a good HP race, go for it.
EDIT: Removed race advice from public view, jst in case you use it and someone remembers...
[Updated on: Tue, 29 July 2003 16:30] Report message to a moderator
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Re: Tough at the Top |
Sat, 02 August 2003 19:45 |
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Quote: | when is the game going to start? (i didnt send in my race file yet...)
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Soon hopefully. I currently have 3 race files, we need a minimum of 7.
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Re: Tough at the Top |
Sun, 31 August 2003 21:20 |
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hmmm, I might be interested.
I was reading the posts about IS races above, did I understand correctly when you said that the 'manual upload of colonists then WP1 drop abuse' was OK for this game??? Effectively thats a 50% growth rate bonus, right?
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Re: Tough at the Top |
Mon, 01 September 2003 09:46 |
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oh, so what did they mean when they said:
>>How will the "normal" strategy of IS freighter growth and dropping down periodically to produce or research be dealt with. Will that be considered a cheat?<<
>>>>No. The false PPS cheat specifically refers to manually uploading pop and dropping them as a WP 1 order.
I approve of that IS strategy <<<<
Why would you do this? To minimise your score? To get (some) pop growth at max planet pop? To maintain planet pop OVER the planet limit? I'll have to play around/check the OOE to figure this out methinks....
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Re: Tough at the Top |
Tue, 02 September 2003 01:06 |
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hmmm a warp 10 packet can move 350 light years in 4 turns...
The top player only gets to file orders once every 4 turns.
That means someone could hit a planet owned by the top player up to 350 light years away before the top player EVEN KNEW IT WAS COMING!
[Updated on: Tue, 02 September 2003 01:06] Report message to a moderator
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Re: Tough at the Top |
Mon, 22 September 2003 00:35 |
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This game offer has expired.
My thanx and apologies to the 3 players who sent me race files...maybe next time
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