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slow tech advances Thu, 17 July 2003 06:18 Go to next message
kaylord is currently offline kaylord

 
Crewman 3rd Class

Messages: 6
Registered: July 2003
Location: Germany
I like playing with that option turned on. Makes the pre-jihad-phase a more interesting times. I wonder how the cheap/expensive-tech choices of your race translate when u use this option. IOW, is exp tech even more difficult to overcome? Does cheap tech become more important?

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Re: slow tech advances Thu, 17 July 2003 06:35 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
kaylord wrote on Thu, 17 July 2003 12:18

I like playing with that option turned on. Makes the pre-jihad-phase a more interesting times. I wonder how the cheap/expensive-tech choices of your race translate when u use this option. IOW, is exp tech even more difficult to overcome? Does cheap tech become more important?

Personally I hate the games where everybody is happy and making friends while researching to arma nubs before starting a war.
Therefore in my Penta team game I'm using Slower Tech, combined with the fact that the game will end in 2500 (if one team has enough of the target planets conquered) and that every other team is your enemy this resulted in some nice and early DD/FF battles so far. Smile Much more interesting than just building up your economy till 2480. This was a war from the get go, very intense fighting and planning strategy, I love it!
I wonder if anyone is going for nubs anyway. Grin

As for tech, twice the cost is really really hard, cheap techs become much more important IMHO, in other games you can rather easily overcome the expensive techs if you use the RW points to boost your economy, with Slower Tech it gets twice as hard. Sad

Non NRSE races will have a HARD time to get to their warp10 engine ...

mch

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Re: slow tech advances Thu, 17 July 2003 07:50 Go to previous messageGo to next message
kaylord is currently offline kaylord

 
Crewman 3rd Class

Messages: 6
Registered: July 2003
Location: Germany
IMO, the aim should be to disable or lessen that resource-to-tech translation. That could be achieved by a disproportional increase of the exp. research costs in relation to the cheap-tech. With that option turned on, one couldnīt buy points for exp. tech and boost economy AND get tech as quickly as someone who did not boost economy but chose cheaper tech.

My impression currently is, that slower tech is only a proportional increase. That means spending points for cheap tech does not become more important; the research duration is longer for both an economy monster and a wanna-be-researcher-race. The resource monster thus wins anyway.

Boosting economy is still the key to getting tech early. Perhaps one could change the ratio with the option turned on: Say if now only the required res-points to attain a given tech was doubled, you could instead triple it for exp. tech ONLY (that is, in addition/independently from the +75% which is there anyway). I donīt know if that sounds clear enough?

The result should be a game where there are ARmageddon BBs, but very few ones as the researcher races wouldnīt have enough economy to build that many. The resource race has low tech, but in overwhelming numbers. Both sides could compete with different *economic* styles.


[Updated on: Thu, 17 July 2003 07:54]

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Re: slow tech advances Thu, 17 July 2003 13:17 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

Messages: 217
Registered: November 2002
Location: 40 deg N, 90 deg W
One issue is that races who's economy are tied to research are at a disadvantage with hard tech.

This includes AR, and races with TT (including some CA races).

Conversly, Races who's economy are not tied to research benefit in relation to others. So a tri-immune HE is more doable with hard tech than otherwise.

I think -f races don't do as well in this kind of universe. It is harder to get benefits of early tech in the bank.



No trees were harmed in the making of this sig. However, many electrons were terribly inconvenienced

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Re: slow tech advances Thu, 17 July 2003 14:16 Go to previous message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Yeah. factoryless is screwed in Slow Tech, as they can't get good warfighting tech before the QS races have ramped.

OTOH, a qs SD can be vicious, as their mines are a serious threat to enemy ships for a lot longer, meaning they can overrun territory and hold it against essentially infinite numbers of frigates. It's not like they'd be easy pickings in a non-STA game though. Smile


[Updated on: Thu, 17 July 2003 14:18]

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