Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Bar » SSNG Ship Lines in stars! ???
SSNG Ship Lines in stars! ??? Thu, 17 July 2003 04:43 Go to next message
kaylord is currently offline kaylord

 
Crewman 3rd Class

Messages: 6
Registered: July 2003
Location: Germany
Being a stars! player since 1996, I can say that the good thing about stars! is that almost no game plays the same. What becomes boring though is that little choice of ship icons.

Some of the new ship lines of SSNG are available as User-Icons at starbasedelta. I wondered whether it was possible to introduce those into stars!. Like, a little jewelery. Smile

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Thu, 17 July 2003 06:13 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
kaylord wrote on Thu, 17 July 2003 10:43

Being a stars! player since 1996, I can say that the good thing about stars! is that almost no game plays the same. What becomes boring though is that little choice of ship icons.

Some of the new ship lines of SSNG are available as User-Icons at starbasedelta. I wondered whether it was possible to introduce those into stars!. Like, a little jewelery. Smile


IIRC you can insert new pictures with Stuarts StarEd, which you can find at the Pirates Retreat in the Hangar.
But everybody in the game should have that same modified version, and you can't use AutoHost if you do ...

mch

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Thu, 17 July 2003 06:23 Go to previous messageGo to next message
kaylord is currently offline kaylord

 
Crewman 3rd Class

Messages: 6
Registered: July 2003
Location: Germany
Thanx! IŽll try to MODlle a bit around with that one! Smile

EDIT: Readme says:

"Future Aims:

* Being able to change the ship/component images. They have been located in the exe and Jeff McBride has sent the Colour Palette used, but I am currently unable to work out how to extract the images with the correct palette. If anyone out there has experiance with this sort of thing, then I would like to hear from you :-)"

Looks like weŽll have to wait a bit...


[Updated on: Thu, 17 July 2003 06:26]

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Thu, 17 July 2003 06:37 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
kaylord wrote on Thu, 17 July 2003 12:23

Thanx! IŽll try to MODlle a bit around with that one! Smile

EDIT: Readme says:

"Future Aims:

* Being able to change the ship/component images. They have been located in the exe and Jeff McBride has sent the Colour Palette used, but I am currently unable to work out how to extract the images with the correct palette. If anyone out there has experiance with this sort of thing, then I would like to hear from you :-)"

Looks like weŽll have to wait a bit...


Really? IIRC Verkers mod is using new images, check out the VML Lounge for more info.

mch

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Thu, 17 July 2003 07:35 Go to previous messageGo to next message
kaylord is currently offline kaylord

 
Crewman 3rd Class

Messages: 6
Registered: July 2003
Location: Germany
VML README says:

"(a) graphics -
you'll see things like a ML50 having a ML40 picture; I'll wait until someone finds a way to manipulate the graphics in Stars! before I get to that"

My idea is much simpler than the ambitious project of Verkers. Just exchange or add to the provided ship pictures. But since apparently those pictures are coded in the exe, it seems very very difficult to pull off.

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Sun, 09 November 2003 01:43 Go to previous messageGo to next message
Deaghlan is currently offline Deaghlan

 
Crewman 3rd Class

Messages: 8
Registered: November 2003
Location: Ireland
Micha wrote on Thu, 17 July 2003 06:13


IIRC you can insert new pictures with Stuarts StarEd, which you can find at the Pirates Retreat in the Hangar.
But everybody in the game should have that same modified version, and you can't use AutoHost if you do ...

mch


how exactly can you do this in the editor? i've been through it and cant seem to see how its done.


[Updated on: Sun, 09 November 2003 01:43]

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Sun, 09 November 2003 19:30 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

I know.. Stars Ed1.2 doesn't let you add new pictures it just lets you exchange pictures.. Like, say you wanted to make a death star look like a scout. Each ship/starbase has a number set, blah blah blah.. Swap numbers..
If you wanna like, alter existing images.. I can help you there. Smile What would you like to alter?

--------------
Nothing's hard if you have the right tools Surprised



Rule 1: "Pillage, THEN burn!"

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Sun, 09 November 2003 20:00 Go to previous messageGo to next message
Deaghlan is currently offline Deaghlan

 
Crewman 3rd Class

Messages: 8
Registered: November 2003
Location: Ireland
pretty much everything Smile but i'd settle for ship and station image for now. how do you do it exactly? spent a good bit of time searching around for info about doing it but havent come across a thing that helps. any help you can give would be much appreciated Very Happy

[Updated on: Sun, 09 November 2003 20:05]

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Mon, 10 November 2003 06:45 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Hmmm.... Okay... I WAS going to tell you a story.... That would answer all your questions.. But... Hmmm I dunno the program I use to edit graphics is capable of doing a LOT more than graphics. Though, most of what it CAN do asside from graphics or sound files (yeah all 6 of them) isn't likely to matter TOO much.. Though... I dunno, gotta play with it some more.

Anyway, if you want I'll take any ship pictures for ya and import them. I'll even be a sport and export the graphics for you people. Then I'll write up something to apply the changes you want. And something to unapply the changes as well. Anyone like that idea?

I wonder why Verker never released his graphics tool? Perhaps he wanted to be the only kid on the block with one? Or.. Something... I dunno..

I'm going to release most of the graphics as they appear in the game. You can tweak them and send them back and I'll make some execs for you.. And as a special bonus, I thought it would be fun to jazz up those stupid triangle ships in the battle board. They look a bit smaller because they use less pixels.. But they actually LOOK like ships now! (Note: I didn't include the stuff I edited to make those ships.. just an FYI.)
Screen shot:
http://www.dd-tech.com/~morthotos/Stars!/ShipScreenShot.png
Graphic data:
http://www.dd-tech.com/~morthotos/Stars!/Images.zip

Have fun!
P.S. (It would be nice if you told me what exec version and the file size in bytes was you wanted modded. Just to make sure I write for the right exec.)



Rule 1: "Pillage, THEN burn!"

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Mon, 10 November 2003 10:33 Go to previous messageGo to next message
Deaghlan is currently offline Deaghlan

 
Crewman 3rd Class

Messages: 8
Registered: November 2003
Location: Ireland
lol, nice edit to the ships Wink I'm using 2.6jrc3, but the one i'm wanting to use is modified with stared. would i have to send you the exe or could i apply the changes to the exe with the new images? what program do you use for editing the graphics? and all 6 sound files Wink

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Mon, 10 November 2003 17:54 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Ya know, if I tell you, I really think someone ought to make some web space for "Graphic Mods" of Stars.. Course if I DIDN'T TELL you then you'd have to run the GFX through me which means I could be that person Smile I've already got every Stars utility plus a few I made myself on my little webspace.. Haven't put up that program yet.. Slip of the mind I guess.

Well sending me the exec DOES mean I'll have it right. Course, 2.6JRC3 is one I'm lacking, I've got 2.7JRC3. And 2.6JRC4 and 2.70i , and for stupid fun 1.1 (Which is WAY different in some places, like the beam weapons used to have upto RANGE 11!!! Which REALLY made some battle interesting.)


Oh and about that ship edit, ALL the ships (except the one you select) use the same graphic, it's a 1 bit image, with 8 angles for 100% zoom or closer and 8 more for 75% and out. I left the zoomed out as triangles, seemed best.

I could probably... Assuming there's only a few different execs I have to write for, I could make a flexible thing that could auto detect based on file size. (XP only, drag and drop style useage.) Or... Something.



Rule 1: "Pillage, THEN burn!"

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Mon, 10 November 2003 20:56 Go to previous messageGo to next message
Deaghlan is currently offline Deaghlan

 
Crewman 3rd Class

Messages: 8
Registered: November 2003
Location: Ireland
theres a jrc4? suppose i might as well use that one then Smile im working through the images at the minute, got about a quarter of them done. everytime i close my eyes i see these little 64x64 boxes... Confused

going mad i think.

a site for graphic mods would be good, could also put some tutorials on it too Wink

i'll get these new iamges done asap and send them to you. hopefully before i 64x64 eyed Shocked

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Tue, 11 November 2003 04:39 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

I came up with a good way (I think) to post the files. Taubat sent me some race icon changes and after implementing them, to save space, I used a program called "QuickPar", to let me in effect post (more or less) just the changes. It also backsup the old file automatically. QuickPar has other uses as well, I'm just exploiting an aspect of its function. At the moment my webspace is... Simply a place where I drop off files. I can provide QuickPar so you can install the Par2 files to alter the execs to your spesifications. Though it WILL only work with 1 particular kind of exec, and each par file WILL only alter an exec in a particular kind of way. Space wise a ~100k file is a MUCH more efficient thing to post than a whole exec, which compresses to ~1,000k.

But yeah um... Deaghlan.. Just send me the graphics, and you want the 2.6JRC4 exec modded? ok. However that version does not have any sound FX in it, at all. 2.7JRC3 does, and is perfectly compatible with autohost. 2.6JRC4 or just JRC4 for short, is (IMO) better as a serverside exec, than a client/server side exec. And as such, Graphical alterations would have 0 impact on it's compatability with other non GFX modded clients. But I'll mod that exec if that's what you want. Smile

As it stands, I'm withholding the name of the program I use to edit the GFX to help produce a single GFX mod site... The unfortunate result is if you wanted, you'd have to ask me to merge say 2 mods together for you. Where as otherwise with the prog you could on your own, and I'd just accept the raw bmp's. (Though in most games, you don't GET much option to simply get mods merged. So this is still a bit of a plus for you guys.)

Anyway, you know my email.. feel free to pass along any changes you want, with the information of "Exec version" (as precise as can be) and the graphics files you want to replace whatever with. (using the same image names I used means you can alter ALL the images and I'll still know where to plop the new images into.)

Hope to see some nice art from you guys! (Oh and if anyone wants I can release the 6 sounds of stars! An epic saga of short noises that are guaranteed to irritate all your coworkers unto violence after the 1st half hour of repeated looping in winamp!)



Rule 1: "Pillage, THEN burn!"

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Tue, 11 November 2003 20:50 Go to previous messageGo to next message
Deaghlan is currently offline Deaghlan

 
Crewman 3rd Class

Messages: 8
Registered: November 2003
Location: Ireland
im getting there Smile about half done now. would i be able to send you the exe i modify in StarED so you can put the graphics in after?

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Wed, 12 November 2003 02:34 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

No no, you don't need to do that, just tell what exec and send me the.... Actually, well I'm going to give you the changes using Quick Par.. Cause it takes less space than sending the whole exec.

Email me the Stars Ed file (though it's not really nessessary), and the graphics, and I'll:
A) put both in and par the exec and give you a link to the par file and Quick Par so you can apply the changes.

or B) I just apply the graphic changes send the link to the par and quick par program, and let you apply it to a fresh exec and apply the stars ed mod file after. Either way is fine.



Rule 1: "Pillage, THEN burn!"

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Wed, 12 November 2003 11:31 Go to previous messageGo to next message
Deaghlan is currently offline Deaghlan

 
Crewman 3rd Class

Messages: 8
Registered: November 2003
Location: Ireland
ah thats good, wasnt sure whether you could still apply the StarED changes after changing the graphics. I'll just send you the graphics when im done then Smile

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Fri, 14 November 2003 22:56 Go to previous messageGo to next message
Deaghlan is currently offline Deaghlan

 
Crewman 3rd Class

Messages: 8
Registered: November 2003
Location: Ireland
hmmm... forums dont actually give the email itself and the thing it uses to send emails doesnt give attachments. i'm going to upload the zip file to my webserver. its at http://www.anythingdoes.com/crap/imagefiles.zip
my email is http://www.anythingdoes.com/crap/email.jpg I'd like the 2.7jrc3 modded please Smile

thanks Smile


[Updated on: Fri, 14 November 2003 22:57]

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Sat, 15 November 2003 14:12 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

no prob, easily done. I'll have it ready for ya shortly!


Rule 1: "Pillage, THEN burn!"

Report message to a moderator

Re: SSNG Ship Lines in stars! ??? Sat, 15 November 2003 21:32 Go to previous message
Deaghlan is currently offline Deaghlan

 
Crewman 3rd Class

Messages: 8
Registered: November 2003
Location: Ireland
Thanks alot! its looking good Very Happy Very Happy

Report message to a moderator

Previous Topic: Hell In Planets
Next Topic: Replacement player needed for "S.K.O.T.H." game
Goto Forum:
  


Current Time: Tue May 14 19:35:52 EDT 2024