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Split Fleet Bug Sun, 13 July 2003 11:17 Go to next message
mitchell is currently offline mitchell

 
Chief Petty Officer

Messages: 71
Registered: November 2002
Location: Vancouver, BC, Canada
I have a question for all as I am missing something that I would really like to understand.

I thought that a single fleet would always follow the heaviest fleet, I must be wrong. Sad

In a current situation, I targetted (with only 1 fleet) this heavy fleet that I wanted to follow, which was the heaviest in the group. My opponent merged his fleets and did some sort of split, pulling out various groups and sent some in various directions.
His main fleet, the fleet with the largest mass and same fleet # that I targetted, did move too.

My single fleet ended up targeting a single ship of mass 154 with a higher fleet #. (His larger fleet has many ships of higher mass)

Question: Why would my single attacking fleet follow a lighter ship and one with a higher ship number?

Any insights by others would be greatly appreciated.

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Re: Split Fleet Bug Sun, 13 July 2003 13:49 Go to previous messageGo to next message
Paladin is currently offline Paladin

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2003
Location: Kentucky

What ir is supposed to do and what it actually does not always work out to be the same thing. There is a random factor that I have seen occasionally occur. I do have a question, are you using the current patch?

Paladin



"There is no substitute for Integrity"

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Re: Split Fleet Bug Sun, 13 July 2003 17:10 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Paladin wrote on Sun, 13 July 2003 19:49

I do have a question, are you using the current patch?

Kens game is on AutoHost so yes.

But randomness indeed, the few tests I ran some while ago showed Stars! tries to follow all fleets if possible, so if you target a fleet that gets split into 100 new fleets (as a matter of speakig) with only one fleet of yours than the chance you follow the right one is very small ...

mch

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Re: Split Fleet Bug Mon, 14 July 2003 11:57 Go to previous messageGo to next message
Chee is currently offline Chee

 
Senior Chief Petty Officer

Messages: 91
Registered: November 2002
Location: Cincinnati, OH
A quick comment or two - the fleet Mitchell's fleet was trying to target was mine! Crying or Very Sad The thing that I think threw even some extra bit of confusion into this particular situation was that on the planet that this specific fleet was orbiting I had a couple of other fleets - I combined them all at the beginning of the turn, and the proceed to split off a number of them for mine sweeping, mine laying, and scouting duties. It was not done maliciously, and I don't remember exactly which ships were combined and split off how, but perhaps the merging and splitting caused his fleet to target the wrong fleet of mine.

Dan

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Re: Split Fleet Bug Mon, 14 July 2003 12:38 Go to previous messageGo to next message
mitchell is currently offline mitchell

 
Chief Petty Officer

Messages: 71
Registered: November 2002
Location: Vancouver, BC, Canada
I would expect you to combine them, but the end result was that you ended up with your large fleet, #8, being the same number that was there before. You did not change your fleet #. In addition, fleet #8 is still the largest mass. Fleet 8 was what I targetted. My attack fleet went in the Opposite direction following a lighter (single ship) and higher fleet number.

So now, why did my single attack fleet not follow this same fleet (largest mass and same fleet number)?

Maybe it is what Paladin says, randomness. Whatever, I do not understand it Confused

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Re: Split Fleet Bug Mon, 14 July 2003 18:27 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

was the ship in the fleet you followed part of the fleet you had originally targetted?

[Updated on: Mon, 14 July 2003 18:30]

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Re: Split Fleet Bug Mon, 14 July 2003 18:42 Go to previous messageGo to next message
mitchell is currently offline mitchell

 
Chief Petty Officer

Messages: 71
Registered: November 2002
Location: Vancouver, BC, Canada
Could have been, but I assume that not even Dan (my opponent) would know that. It was a CC and he has many of them in the big fleet that I targetted, and many in the big fleet at the end of the turn.
I have tested this before and will do so again and again to try and understand it, but still very confused.

Bottom line that I see is a single fleet may NOT always target the heaviest fleet, nor the fleet number originally targetted.

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Re: Split Fleet Bug Mon, 14 July 2003 22:48 Go to previous messageGo to next message
StarMaster is currently offline StarMaster

 
Crewman 1st Class

Messages: 39
Registered: November 2002
This is from the patch history file, 26JFIN.TXT. It comes with JRC3 but this is since JRC2:

Quote:

Fleets that split up and go many different directions will all be chased down by the pursuing fleets, rather than just the heaviest of the fleeing fleets.



Shocked



Check out my Stars! website http://mywebpages.comcast.net/starsbase

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Re: Split Fleet Bug Tue, 15 July 2003 00:49 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Could some one else have targeted the fleet too? It considers all following fleets.



- LEit

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Re: Split Fleet Bug Tue, 15 July 2003 01:18 Go to previous messageGo to next message
mitchell is currently offline mitchell

 
Chief Petty Officer

Messages: 71
Registered: November 2002
Location: Vancouver, BC, Canada
I do not believe someone else would have targetted this fleet except the owner of the fleet, It is a small 4 man game, 1 player is not even close to the fleet and the other player is very friendly with my enemy.

So, to answer, possbile, but doubtful.
But great idea.

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Re: Split Fleet Bug Tue, 15 July 2003 05:37 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
LEit wrote on Tue, 15 July 2003 06:49

Could some one else have targeted the fleet too? It considers all following fleets.


Not sure if I understand with the "some one else" comment ...

What I believe:
- Stars! sees a fleet split in several other fleets
- it sees that there are several enemy fleets of one player targetting the original fleet
- it will try to make sure that every fleeing fleet is targetted at least once (if possible, and in my believe still giving some sort of priority to the largest/heaviest fleet)

Now if you say "It considers all following fleets" do you mean Stars! will consider some fleets as "followed" while not looking if the pursuing fleets belong to the same player or not?
IOW if you have your ally target your fleets running away it will interfer with your enemy targetting your fleets ... ? Confused It would not matter since Stars! will still try to get all fleets targetted as much as possible, mixing your allies and your enemies fleet equally ... or not ... ?

Yes, I'm confused ... Confused2

mch

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Re: Split Fleet Bug Tue, 15 July 2003 23:44 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
I'm not completly sure myself, it's mainly trying to explain some odd behavior after the fact in a game where some splits cost me a chunk of my fleet. But I think it works like this:

A fleet splits
All fleets targeting the original fleet are compared. The biggest following fleet goes after the biggest part of the original fleet. then smaller followers go after smaller parts.

I think it considers more then one race. I don't think it should consider the race doing the splitting. I'm not sure exactly how it determines which fleet goes after which. I don't know if cargo counts or not.

It is a very difficult job for a program to figure out what you want to happen when a fleet splits.



- LEit

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Re: Split Fleet Bug Wed, 16 July 2003 02:49 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
LEit wrote on Wed, 16 July 2003 05:44

It is a very difficult job for a program to figure out what you want to happen when a fleet splits.

No it's not very difficult. The program exactly knows what you want ... and than it does the opposite!! Laughing

mch

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Re: Split Fleet Bug Tue, 12 August 2003 15:47 Go to previous messageGo to next message
regiss

 
Petty Officer 1st Class

Messages: 65
Registered: November 2002

Okay, I had some thoughts on the original post of this thread,
but didn't have time to test them till now. In short, LEit is
right that it takes all players into account when determining
intercepting fleet queue.

I've posted what I've found in testing The Split Fleet Dodge
several times now. Guess I'll have to repeat one more time.

Split targeted fleets gets arranged in heaviest to lightest.
Only fleets of the same (and I mean SAME) weight are subject to
randomness (and that was extensivelly tested).

Intercepting fleets are arranged by there ID numbers. First all
intercepting fleets (also arranged in lowest to highest fleet ID
number) of the lowest player ID number, then second player and
so on. After that the actual targeting takes place.

Each fleet, starting with the heaviest of course, gets an
intercepting fleet. If there're too less interceptors then the
lightest fleets won't be targeted. If there're too many
interceptors then all of the excess fleets will go after the
heaviest fleet (ie the first in created queue of targeted
ships).

The point that I missed in the first place was what happens when
You're the first player and target Your about to split fleet
(warp 0 works fine) also creating a large number of light fleets
to go the other way and take all interceptors after them (it
doesn't matter if split fleets are diverged, same coordinates
works fine).

I remember to have had a discussion with Micha on whether Split
Fleet Dodge should be considered a cheat. Well, such use
definitely puts it near cheats that use disbalance in player ID
numbers. And if earlier it took two SD players, for the one with
the lower ID number to take advantage of his MML and SML hull
immunity in a detonating field of his enemy, now any player,
working against those with higher ID number, can have
uninterceptable fleets.

The workaround this problem would be to target the fleet in
question with larger number of fleets and to assign the highest fleet ID number to Your main fleet.

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Re: Split Fleet Bug Wed, 13 August 2003 13:48 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
It's bad that it assigns chasing fleets based on ID #. It's even worse that it takes into account all chasing fleets, although it does allow two allies to chase down a big split, it often leads to other bad things (an ally and I were chasing a fleet, it split off some ships to do something else, and my allies fleet - with all the chaff - chased something small, my fleet caught the main fleet and died)

One thing it does right is that it uses battle orders to determine which group to follow (I sent a BB to attack an enemy fleet will kill bomber orders, they split the bombers off from the main fleet, and my BB hit the bombers - even though the main fleet was bigger). I had orders of kill bombers/freighters, then unarmed, the main fleet didn't have many unarmed ships, so I'm not sure if it uses just primary, or both primary and secondary targets.



- LEit

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Re: Split Fleet Bug Fri, 29 August 2003 06:15 Go to previous message
marvo is currently offline marvo

 
Crewman 2nd Class

Messages: 15
Registered: August 2003
Location: England
Yes, that's what we assumed you did when you took the bommbers out, just one of the things we learnt whilst playing Rwiab.

Let that be a lesson to everyone. If you split unarmed ships off please please please don't protect them as I would like to do the same thing.

Marvo (Higards)

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