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Benchmarking races Thu, 10 July 2003 09:10 Go to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Curiosity (plus a lead up to a post I'll be doing in a few days) calls.

How do you bench mark your races and why?

Does anyone still use the old Barry Kearns benchmark?
Has anyone modified it for whatever reason?
Seeded galaxy?
Seeded pre-scouted galaxy?

etc...

I'm still a fan of the Barry Kearns benchmark, bar the max mins it's always been a good referance point. I'd normally test a race through this method, then try without max mins and see if the race is still viable.

So basically... how do you test yours?

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Re: Benchmarking races Thu, 10 July 2003 09:48 Go to previous messageGo to next message
Sinla is currently offline Sinla

 
Warrant Officer

Messages: 132
Registered: February 2003
Location: the Netherlands
Never heard of this guy, sorry. Laughing

But what do I do:
1) take a look at the game-settings
2) create a race I *think* will do well (and one I want to play ofc).
3) put it in the universe accordingly and take a look at the first 20/30 years.
4) if it doesn't do too well, try again. Still nothing, tweek or change the design.

And put in RS ofcourse, but that's my style...

I live and breathe Stars! nowadays, so I have the feeling I can distinguish between viable or not (me and my humble self said Wink ) rather fast. So I keep it simple now, but in my nOOb-years I playtested alot though...

btw, where can I learn the art of diplomacy Very Happy
Now that you don't find back in benchmarkresults, but matters even more!
Other human players in a universe determined to kill you can ruin a perfect benchmarkrace! (oops, O/T-alert),

my 2 cents



If you can't beat me... Run away...

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Re: Benchmarking races Thu, 10 July 2003 10:11 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Well Barry Kearns was the blokey that came up with (as far as I know) the 100 armageddon BB's benchmark.

I think he also holds the record with one of the many monster CA's he designed (he got 118 by 2455 or something).

I also *think* he was the first to break 100k by 2450... but I may be wrong.


Despite my knowledge and my rank on the forum... i'm still a pretty crappy player by most standards... I just love the game. So I still like to test bed my races... just to check. Every now and again I monsterise a race just to see how high I can get those resources.

As for the art of diplomacy...
Try the old stars-r-us articles on Stars FAQ (http://www.starsfaq.com/articles/sru/art_diplomacy.htm)
or search here: http://groups.google.co.uk/groups?hl=en&lr=&ie=UTF-8 &group=rec.games.computer.stars

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icon6.gif  Re: Benchmarking races Fri, 11 July 2003 00:10 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2003
Location: Dixie Land
Nah! I tried the BB benchmark tests, too. But now I test for two things, resources and tech levels. Some tests are only for one of the two - depending on what I'm really trying to achieve in my race design. But most days I'm testbedding for those two objectives. How many resources and what tech levels do I have by 2450.

I standardize the test with a generic universe definition of:

Tiny
Dense
Max Mins
AccBBS
No Random Events

I will spend the first 30 years really MM the growth, but I simply stop all pop/mineral management somewhere between 30-35 years and let the race grow and simply move the research around from field to field.

I'm looking for tech levels of 10/w/12/13/11/7, where w=weapons as high as I can get 'em. Twisted Evil Which makes it a variable of Mr. Kearn's testing goal, I suppose. I want my resources around 25k, ofc, and I want it all by 2450. I seldom get that, but the closer the better. Cool

Also, you might note that I will NOT be testing with the HE or AR PRTs. Yuck But that's just me. I will most likely be testing SS, WM, SD, PP, IT, or IS. I've tested JOAT and CA and generally speaking I have no need to test 'em again. They can reach the goals without my help. Laughing

Now, I could make the universe size larger, MM longer, and colonize more worlds-build more bases and start colonizing with the breeders, etc., etc. - and get almost all my decent race designs to make good in the testbeds. Very Happy But that only proves that I know how to manipulate a testbed. Instead, I've chosen to limit my testbeds to more closely simulate what I can realistically expect to colonize before competition pressure forces me to halt early expansion. By "hamstringing" my race testing this way, I sometimes have races that actually do better in the real game than they do in the testbed! I like when that happens. Cool My opponents generally don't. Smirk

Well, it's getting late and I'm getting tired and overusing the blasted smilies. Did I answer your question ok? Did I answer it at all?

Respectfully your humble servant,
The Crusader Angel



Nothing for now.

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Re: Benchmarking races Fri, 11 July 2003 11:32 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

Messages: 217
Registered: November 2002
Location: 40 deg N, 90 deg W
I benchmark in a tiny packed universe.

I use a seed which gives a HW mineral concentration of 30 in all three minerals. I want to benchmark in the worst conditions possible.

I never played with max minerals so think it is not worth testing with max minerals.

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Re: Benchmarking races Fri, 11 July 2003 12:06 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Whats the seed number for that?

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Re: Benchmarking races Fri, 11 July 2003 12:30 Go to previous messageGo to next message
Ozone is currently offline Ozone

 
Warrant Officer

Messages: 115
Registered: April 2003
Location: Twilight Zone
I usually do it from a historical prospective. Going back to see the resource/tech levels of a race from a real game at particular years.

I really don't have the patience to do much test-bedding (I get board easily) - I go for the trial by fire approach. That is not to say that I don't put a lot of thought into the race design process.

Basically I follow this process:
1) Look at the game settings to see what kind of race/strategy benefits from them.
2) Decide on game strategy
3) Narrow down PRT/econ model
4) Do some research (past races I've played / news groups)
5) Finalize race to match strategy (by the time I get to this point I have got approximately 90% of the race decided upon. Then I just tweak the race wizard looking for break points in the hab/econ settings. I might play a few turns just to make sure it will start smooth it and scout around to get an idea of what the initial hab looks like but that is pretty much it.

It has worked pretty well so far. I do appreciate all of the folks that have posted their test bed results however!

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Re: Benchmarking races Fri, 11 July 2003 14:21 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

freakyboy wrote on Fri, 11 July 2003 12:06

Whats the seed number for that?


Once you find a seed number that generates those minerals for that set of game settings on that computer you can just keep the same .def file and switch in new races in order to testbed them in the same conditions.

- Kurt



Time flies like an arrow.
Fruit flies like a banana.
- Groucho Marx

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Re: Benchmarking races Sat, 12 July 2003 11:21 Go to previous message
Steve is currently offline Steve

 
Officer Cadet 1st Year

Messages: 217
Registered: November 2002
Location: 40 deg N, 90 deg W
Below is my testbed .def file.


Standard Testbed
0 3 3 9230
0 0 1 1 0 0 0
1
dislexic.r1
0
0
0
0
0
0
0
0 100
testbed.xy



No trees were harmed in the making of this sig. However, many electrons were terribly inconvenienced

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