Home » Stars! 2.6/7 » The Bar » S!RP - new program - FAQ
S!RP - new program - FAQ |
Tue, 08 July 2003 08:35 |
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Nexus One | | Chief Petty Officer | Messages: 75
Registered: December 2002 Location: Szczecin, Poland | |
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Greetings,
I am pleased to announce that my new brainchild has been just delivered and is ready for testing.
The program which you can download from autohost ftp server (ftp://library.southern.edu/starsreportsprocessor.zip) is a subject of further development and I need your help on testing it
No question asked yet, but here comes FAQ to Stars! Reports Processor (S!RP) v. 0.9 beta:
What the program can be used for:
- Visualizing fleets reports (F##, no FLE please!) from allies along with your own fleet report,
- Checking possibility of fleet movement (own and foreign) at selected warp speed,
- Drawing possible fleet routes (past and future),
- Showing ranges of scanners of particular fleet or planet (also calculates ranges),
- Calculating distance between fleets and planets,
What the program does not:
- Pretend to be another Notebook clone - it is mainly for fleet visualization and reports it feeds on are fleet report(s) and universe definition (MAP files). No planetary report (Pxx , either PLE) is needed for updating, but limitation are obvious: planetary scanners range are drawn in neutral (white) color as the program cannot simply distinguish to whom they belong,
- Pretend to be another StarsCalc - OK you can find some calculations (e.g. compound scanners range) which are in StarCalc - I was just tempted to check if I get same results . But unlike in StarsCalc (v 3.0.6) you can find Tachyon Detector clocking reduction calculation.
- Pretend to be nice-looking - I do not care about esthetic aspects too much I admit.
Planned development and enhancements:
Next version should be fitted with:
- Possibility to get fleet particulars (like in fleet report i.e. number of bombers utilities, warships, etc) by clicking fleet symbol on the map
- Race fleet statistics: like overall number of bombers, scouts, etc per race
- Recently used MAP files list,
- Own and ally fleets routes drawing (now only foreign fleet routes are drawn);
- A sort of help file,
- Possibly, optional adding an own planetary report (Pxx) to provide color scanner range circles, all-race-scanners-on function, etc.
- Maybe graphic icons instead of dull 'Off' and 'On' buttons - if somebody is willing voluntarily to create such icons and they are nice, can count on his/her name put in credits,
- Any new interesting ideas which are always welcome
Known limitations:
- Program may have a problem to properly process fleets which names contain '#' and '*' symbols.
- Try to avoid naming ship designs or fleets containing these symbols. Of course, Stars! uses "#" for auto-naming fleet to distinguish its ID, but this is natural. Program will have no problem with names like "Scout #20" or even "#Scout# #20", but may give improper respond when fleet is renamed for "#Scout#??".
- '*" symbol should be avoid to use at the end of design or fleet name (like "Freighter - take pop*") - S!RP uses "*" to mark fleets retrieved from ally's reports and put it exactly at the end of fleet name,
- S!RP presumes that first report is own report while next reports comes from allies. No harm will be done if reports are loaded in different order or if only ally's report or reports are loaded, but in such cases you may get confused by terminology used in the program and in some cases same fleets may be entered more then once. S!RP provides a sort of automation (autoloading) to enforce a "proper" order of reports loading,
- Program may give confusing results if there are fleets of the very same name, try to avoid it (in Stars!)- use number for example: "Scout go W 1", Scout go W 2",
- FLE files are not accepted, if your Stars! creates FLE reports you can add the following line to stars.ini in Windows folder, under [MISC] section:
NewReports=1
hmm... I am tempted to add a procedure to S!RP for automating this process... maybe in v.2.0
- Min. recommended resolution is 1024x768, the program itself will work normally in lower resolutions, but worki
...
Check out my new program S!RP (test version)!
ftp://library.southern.edu/starsreportsprocessor.zip
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Re: S!RP - new program - FAQ |
Tue, 08 July 2003 22:36 |
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interesting program. I do like it.
Perhaps I have to read what you typed below a bit more, but you've done a nice job so far.
If a .fle report (.f1) file from multiple turns is used, can the program track movement of fleets if known?
Xdude
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Re: S!RP - new program - FAQ |
Wed, 09 July 2003 08:58 |
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Sgt. Bulldog | | Senior Chief Petty Officer | Messages: 88
Registered: November 2002 Location: dk | |
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Ok, I tested this briefly. I must say it looks very nice so you obviously know your technical stuff!
One thing I can't make work is the 'Other fleet Route'. No matter which race I select, it pops up an errormessage that it's not my own (when trying to turn that feature on).
The scanning feature seems to work nicely. It could be helpfull in planing the assault on the enemy. As far as ones own scanners are concerned, it is hardly relevant as that function is allready in the game. But nice anyway.
What's the use of the 'angle' calculation?
[Updated on: Wed, 09 July 2003 08:59] Report message to a moderator
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Re: S!RP - new program - FAQ |
Wed, 09 July 2003 09:33 |
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Nexus One | | Chief Petty Officer | Messages: 75
Registered: December 2002 Location: Szczecin, Poland | |
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Sgd. Bulldog wrote:
Quote: | One thing I can't make work is the 'Other fleet Route'. No matter which race I select, it pops up an errormessage that it's not my own (when trying to turn that feature on).
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Could you please send me ( nospam_FPR@BARBER.PL_nospam ) the fleet file you used for it? I will check what is wrong. Anyway this procedure will be replaced in next version by "Fleet Routes" (it will include own and all ally's fleets) so there will be no need to select Own Race for that purpose, but I am just currious what might go wrong with your case.
Quote: | As far as ones own scanners are concerned, it is hardly relevant as that function is allready in the game. But nice anyway.
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You do not have to change to Stars! screen to check ranges. How about Tachyon Detector calculation? - there is no that feature in Stars! (OK, it has limited application).
Besides you can always use 'Hide own fleet' in Add Fleet (if own race is set properly).
Quote: | What's the use of the 'angle' calculation?
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Actually, none, but it gives a sort of technical impression. Maybe it can give some orientation between mutual localization of 2 fleets or planets - that's it. Hmm..., if you think of it , you can use it to detect possibility for exploitation of N-S and E-W minefields immunity bug..
Regards,
Feliks
Check out my new program S!RP (test version)!
ftp://library.southern.edu/starsreportsprocessor.zip
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Re: S!RP - new program - version 0.9.1 beta |
Wed, 09 July 2003 14:32 |
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Nexus One | | Chief Petty Officer | Messages: 75
Registered: December 2002 Location: Szczecin, Poland | |
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Hi again,
OK. Time flies, the program grows.
I sent to Ron a new, updated version (0.9.1 beta)
-New features/bug fixes:
1) Fleet statistics added
2) List of recently used MAP files added
3) key shortcuts to menu items added
4) Corrected FLE report rejecting procedure
5) Corrected saving default fleet report file
6) Robber Baron non-pen range corrected
7) Corrected SS NAS scanners (namely Robber Baron and Chameleon) range calculation (Stars! Calculator 3.06 is wrong about that!)
8.) Disallowing mixing JoAT and SS PRTs when calculating fleet range.
So, as soon as Ron places new file, you can re-download it (I believe the same file path as before).
Waiting for your comments.
Moreover, if you have any problem in processing any particular fleet report - please attach this report file when sending me an e-mail with notification.
Thanks and Regards,
Feliks
[Updated on: Wed, 09 July 2003 14:32]
Check out my new program S!RP (test version)!
ftp://library.southern.edu/starsreportsprocessor.zip
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Re: S!RP - new program - version 0.9.1 beta |
Wed, 09 July 2003 15:31 |
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Ron | | Commander Forum Administrator Stars! AutoHost Administrator | Messages: 1231
Registered: October 2002 Location: Collegedale, TN | |
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v0.9.1 beta is now on the ftp site.
[Updated on: Wed, 09 July 2003 15:32]
Ron Miller
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Re: S!RP - new release 0.9.4 b (last before 1.0) |
Mon, 04 August 2003 05:10 |
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Nexus One | | Chief Petty Officer | Messages: 75
Registered: December 2002 Location: Szczecin, Poland | |
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Hello,
The autohost ftp has not been updated yet with 0.9.4b version yet. I am temporarily putting it on my office www server - you can download it from here:
www.barber.pl/starsreportsprocessor.zip
There is one bug which is still not fixed by this version and concerns fleets with delayed travel orders (e.g. Lay mine for 1 year and go to somewhere in WP1 task) - it will be fixed in the next release.
Regards,
Feliks.
PS [editted]
Another bug (Invalid floating point operation) will appear when right-clicking on fleet symbol (Map) if ',' (comma) is used as a decimal separator in Windows Regional Settings. Will be fixed in the the next release.
[Updated on: Tue, 05 August 2003 03:05]
Check out my new program S!RP (test version)!
ftp://library.southern.edu/starsreportsprocessor.zip
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Re: S!RP - new release 0.9.4 b (last before 1.0) |
Wed, 06 August 2003 09:22 |
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Three Questions:
1) Does the ship history function work yet?
1a) And if so how do I make it work exactly?
2) Could it be possible to include some way to design the layouts of ships and save to a file so players can share tactical ship data and such?
3) Is it possible to save the scanner settings to a file? So I don't have to reenter them next time I start the map up?
For the most part I think you've got the start of something really nifty going here! Good job!
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Re: S!RP - new release 0.9.4 b (last before 1.0) |
Wed, 06 August 2003 10:13 |
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Nexus One | | Chief Petty Officer | Messages: 75
Registered: December 2002 Location: Szczecin, Poland | |
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Hi,
Quote: | 1) Does the ship history function work yet?
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1) Not yet, and I think it will be no earlier then in version 1.1. It will be extra menu item in File called "Add past fleet report".
Quote: | 2) Could it be possible to include some way to design the layouts of ships and save to a file so players can share tactical ship data and such?
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2) I do not really get what you mean by "layouts of ships". To share information with your ally (or friendly race) you need to send only your own fleet report file, the one which Stars! generates (you can manually remove some information, e.g. your own fleets from it). Your ally adds on the file he/she got from you to S!RP and can "see" exactly (or almost exactly - depending on the filter options used) what you can see. By right-clicking on fleet symbol he/she can get the same data as you have. If it is not what you meant, can you please explain a bit more?
Quote: | 3) Is it possible to save the scanner settings to a file? So I don't have to reenter them next time I start the map up?
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3) No, not yet either (I guess in 1.1 earliest). However I am heavily thinking on this possibility. I can also tell that there will be more possibilities to add multiple scanner range circles like:
-"Apply [scanner range] for all of selected design" - and for all e.g. "Nexus Smaugarian Peeping Tom" will be drawn same scanner ranges;
-"Apply all scanners for race X" and all scanner (pen and non-pen) fleets of a race will checked in fleet report file and drawn on the map.
Moreover at the moment I have already finished a procedure to join ranges of fleet of the same race into one range perimeter line (maybe in 0.9.5 b ?).
There will be (1.1) also possibility to add other objects (which could be saved to a file) like minefields (including its radius), wormholes, MT, etc. (however saving these info has sense only if you work with same year fleet report - in next turn their position (WH, MT) or radius (minefields) will be different)
Damn it! - I think I quit writing this dumb help file and get to real work
Quote: | For the most part I think you've got the start of something really nifty going here! Good job!
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Thanks!
Feliks
Check out my new program S!RP (test version)!
ftp://library.southern.edu/starsreportsprocessor.zip
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Re: S!RP - new release 0.9.4 b (last before 1.0) |
Thu, 07 August 2003 01:34 |
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Well actually I was meaning like.. Say a WM could go through his lists of ships and pick out some of them and copy the designs (manually) to some sort of ship assembly area so those designs could be shared.. Things like what components, hull type, mass... Things like that.. So those designs could at least be picked out from a group by their individual ship mass.
Be less comberson than trying to explain a design with words like
Nubian, Galscoop, 6 ARM 3 nexus... Blah blah blah.. It could be comprehended faster if it were possible to share pictures (besides taking screen shots..)
That's what I meant. They may not be able to pick the ships out when they see them in the F files, but when they see them in game they should be able to figure it out.
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Re: S!RP - new release 0.9.4 b (last before 1.0) |
Thu, 07 August 2003 03:50 |
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Nexus One | | Chief Petty Officer | Messages: 75
Registered: December 2002 Location: Szczecin, Poland | |
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OK, I got it.
What you propose is interesting, however it goes beyond simple report processing. This would create a need for sending extra S!RP-generated files with designs etc, but this is of course possible. Perfectly, the program should give graphically design details - same way as in Stars!, and that I guess would require a permission from Stars! copyright owner (whoever they are) to use same graphics (ship components) as in the game. Simplified method would be to share this information by giving only names of components (like Scout: Fuel Mizer engine, X-ray, Bat Scanner).
Another problem would be with fleets of more then one design type, let say 700 scouts, 15 BBs, and 5 SFXs. In fleet report it will be coded as one fleet of 700 scouts, 15 warships and 5 utilities with name like "Nexus Chaff + #123" and total mass of 17534kT and it would be impossible for the program to distinguish (by design mass) which exactly designs they are, nor even which type of warship (BB, CC, DN etc) scouts or utility ships (this is a limitation of Stars!-generated fleet report). So strictly-speaking sharing designs details in this way would be limited to single design-type fleet and therefore makes it, to quite big extend, senseless.
I will keep it all in mind and estimate usefulness of ship design sharing feature.
Regards,
Feliks
Check out my new program S!RP (test version)!
ftp://library.southern.edu/starsreportsprocessor.zip
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Re: S!RP - new release 0.9.4 b (last before 1.0) |
Thu, 07 August 2003 05:20 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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Nexus One wrote on Thu, 07 August 2003 09:50 | Another problem would be with fleets of more then one design type, let say 700 scouts, 15 BBs, and 5 SFXs. In fleet report it will be coded as one fleet of 700 scouts, 15 warships and 5 utilities with name like "Nexus Chaff + #123" and total mass of 17534kT and it would be impossible for the program to distinguish (by design mass) which exactly designs they are, nor even which type of warship (BB, CC, DN etc) scouts or utility ships (this is a limitation of Stars!-generated fleet report).
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This really is a pitty, I was so looking forward to a program that could count how much ships of a specific design my enemy has instead of manually going through all his "+" fleets and counting them all myself.
Looking at what you say this will never be possible because of the limit in Stars! itself ...
mch
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Re: S!RP - new release 0.9.4 b (last before 1.0) |
Thu, 07 August 2003 11:21 |
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BlueTurbit | | Lt. Commander
RIP BlueTurbit died Oct. 20, 2011 | Messages: 835
Registered: October 2002 Location: Heart of Texas | |
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Nexus One wrote on Thu, 07 August 2003 07:36 |
I can think of a program which crawls through Stars! application and collects such data and combines into one report. There is a program (I forgot the name) which collects (directly from running Stars! application) all messages a player gets in the message pane and enables saving them into a file
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That would be "Stars! Message Reader"
One place to download it from is at Stargate Infinity.
http://alphaxion.dyndns.org/stars/downloads.shtml
[Updated on: Thu, 07 August 2003 12:30] Report message to a moderator
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Re: S!RP - new release 0.9.4 b (last before 1.0) |
Fri, 08 August 2003 03:13 |
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Well... I mean you could spesify fleet compositions for like important fleets.... But yeah finding out how to scrub the game for that kind of data would be nice..
Oh and Stars Messager DOES NOT cache your outgoing messages.. Which is a real pain.. so... Unless it can read screen text output on screen and finds the text from some spacial marker (like the line "Message 1 of" as a reference point).. and uses the up and down arrows or something to move to next message.. that's my guess. But I don't know how that can apply to scanning all known fleets and collecting just ship type data on them.
I mainly suggested the idea because it would at least help with matching up fleets and such.. Though what would you do if it were a modded exec??? Make some "advanced" command to use custom hull configurations??? Just wondering...
One thing you could derive from mixed fleets is (unless the largest quantity of ship is a freighter, the mass of that ship could be removed from the whole... And you could count it as like... "400 Peeping toms and 1000kt worth of 'Scout'(5), 'Utility'(5) and 'Bomber'(43) class ships" and the (#) could be the displayed number of ships of each type it says that I believe.. I just made up numbers there...
And having the lists of designs to look over you could or the prog could take a guess at what kind of ship might be in use in that fleet.. But no, no exact measurements can be derived from mass, any freighter with anything but full or empty will nuke those values with unquantifiable readings.
Maybe some of this stuff can be useful to you .. At least.. I hope so...
Keep up the good work!
[Updated on: Fri, 08 August 2003 03:14]
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Re: S!RP - new release 0.9.4 b (last before 1.0) |
Fri, 08 August 2003 03:42 |
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OOO IDEA! Could it be possible (while in the ship design menu) to allow an external program to go to through your designs and the listed "Enemy designs" and visually collect that data? using like.. some kind of temporary keyboard override or something to rapidly scan through all your designs and take snap shots of them and brake them down into recognizable components and patterns??
I mean it's just a silly idea.. But.. I dunno.. Maybe that's possible. Could even pop open that window for you and then close it after.. Beats doing it manually. (ship design imput)
Though for scanning all the fleets would take a while.. Even if it's done REALLY fast! since there's a maximum of 7680 "enemy" fleets possible and 8192 counting your own.. Writing something that takes visual cues and will manually go through your in game fleet list clicking each name and logging the ship types listed when in moves over and clicks on the fleet icon (you know what I mean by that right?)...
That's the only way I can imagine short of braking the M file encoding down to get at the data directly.
PS saving could be A) added to F file.. or B) added to some supplement file..
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