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Tachyon Detectors - the guts of Mon, 30 June 2003 10:35 Go to next message
Nexus One is currently offline Nexus One

 
Chief Petty Officer

Messages: 75
Registered: December 2002
Location: Szczecin, Poland
Hello,

Posted this question in IS section, but no reply in the last couple of days. As it is somewhat effort taking task to make a proper testbed for this, I'd like to check if maybe somebody knows (already checked) what TD guts really are.
In advance, thanks for you help.

Feliks

*******
Hello,

I was reading this {New Tachyon Detectors (TD) Question from IS} thread as well as another Tachyon Detectors related, but can't really figure out the guts of it.
Say enemy fleet is 35% cloaked and my ship is equipped with 3 Tachy giving 91% 'anti-cloak-effectiveness' or 9% reduction.

Question: reduction means:
A) 35% * 0,91 ~= 32% cloaking, so my fleet's (having TDs) scanners are 68% effective against the enemy's fleet
B) 35% - 9% = 26% cloaking, so my fleet's (having TDs) scanners are 74% effective against the enemy's fleet

With higher cloaking percentage, the difference in 2 methods is less, but still I am curious what are the real guts of TD.

Regards,
Feliks the curious

********



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Re: Tachyon Detectors - the guts of Mon, 30 June 2003 10:52 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
OK, I'll reply in a voting type of way.

I believe that the correct answer is the multiplicative one.
If your TD anti-cloak is 91% then against a 98% cloaked ship then the ship will become 91% x 98% = 89.18% cloaked.

Voila

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Re: Tachyon Detectors - the guts of Mon, 30 June 2003 15:17 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2003
Location: Dixie Land
Originally posted by James McClave way back in 1999

Hmmm. I thought I read somewhere that the formula for determining the
effectiveness of tachyon detectors was to multiply cloaking by
.95^(sqrt(number_of_detectors)). Thus, one detector reduces cloaking to 95% of
the original value, two to 93%, three to 91%, thirty-six to 74%, 180 to 50%,
etc.

Sounds like they're saying the formula is .95^(number_of_detectors). (Because
.95^2 is .9025, while .95^sqrt(2) is .93something.)

Being dedicated to the truth, and to vindicating myself, I ran a testbed. I
maxed out an IS race, and made a nubian. I threw on one scanner, and then
began to put on tachyon detectors. I was expecting to have to do some annoying
MM to determine with an enemy 98% cloaked ship to determine the ranges, but, lo
and behold, the ship design pane tells you what your detectors reduce enemy
cloak to! It was child's play to collect data. Smile

Detectors/Percentage:
1 : 95%
2 : 93%
3 : 91%
6 : 88%
9 : 86%
12: 84%
15: 82%
18: 81%
21: 81%
24: 81% Apparently, the tachyons max out at 81%.

Now, to see whether it's the highest number of detectors on a single ship, or
the total detectors in a fleet, I ran another test Smile

I designed a frigate with 3 detectors and a scanner. I built five of these,
and I grouped them.

I had the other race in this testbed build a 98% cloaked nub.

The frigates could not spot the cloaked nub 60 ly away in deep space with a
single peerless scanner, with which they should have if the detectors combined
in a fleet. The frigates did detect the nub at 30 ly, which is consistent with
91% effective tachyon detectors. In other words, the detectors do not combine
on a fleet.

Thank you for bearing with my ramblings Smile


And I can pretty much state that my game findings are consistant with these results, for what it's worth. Red text is the formula used for tachyon detectors.

Respectfully,

The Crusader Angel


[Updated on: Wed, 06 August 2003 08:19] by Moderator





Nothing for now.

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icon10.gif  Re: Tachyon Detectors - the guts of COLORS Mon, 30 June 2003 15:36 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Crusader wrote on Mon, 30 June 2003 21:17

Red text is the formula used for tachyon detectors.


And the skyblue text is unreadable in the default view of the forum. Wink

mch

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Re: Tachyon Detectors - the guts of COLORS Mon, 30 June 2003 16:52 Go to previous messageGo to next message
BlueTurbit

 
Lt. Commander

RIP
BlueTurbit died Oct. 20, 2011

Messages: 835
Registered: October 2002
Location: Heart of Texas
Micha wrote on Mon, 30 June 2003 14:36

Crusader wrote on Mon, 30 June 2003 21:17

Red text is the formula used for tachyon detectors.


And the skyblue text is unreadable in the default view of the forum. Wink

mch

I used to think GM stands for General Motors, but I'm beginning to believe it stands for Griping Micha. Laughing Not! Unreadable, just lighter, that's all. I use default view also. Smile Could this be another Netscape problem?
Another option is to set your browser options to ignore web page colors. Then everything is readable for you, and without colors. You can also hold left mouse button and drag to highlight the difficult text. But let us not deprive the use of colors here based on different users settings on different computers. If you want black and white stick to newspaper groups. Cool Very Happy



BlueTurbit Country/Rock

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Re: Tachyon Detectors - the guts of COLORS Mon, 30 June 2003 17:25 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2003
Location: Dixie Land
Ok, youz guys! I've set my view from Stars back to default and changed the text color.

Any more complaints? Mad Laughing

Just remember, I may have heart probs, but I'm still 6' & 235lbs. And mean! I don't fight fair. I pack a pistola. ROFLMAO

The Crusader Angel



Nothing for now.

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Re: Tachyon Detectors - the guts of COLORS Mon, 30 June 2003 18:08 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
BlueTurbit wrote on Mon, 30 June 2003 22:52


I used to think GM stands for General Motors, but I'm beginning to believe it stands for Griping Micha.


... griping? Dictionary is no help here ... Confused

Quote:

Laughing Not! Unreadable, just lighter, that's all.


Well, ok very hard to read, not without getting a headache. Wall Bash Wink

Quote:

I use default view also. Smile Could this be another Netscape problem?
Another option is to set your browser options to ignore web page colors. Then everything is readable for you, and without colors.

Nah, I like colors.
Quote:


You can also hold left mouse button and drag to highlight the difficult text.

Try it, won't work with this particular blue, even worse readable! Wink
Quote:

But let us not deprive the use of colors here based on different users settings on different computers. If you want black and white stick to newspaper groups. Cool Very Happy

'Paper' what's that? Wink

mch

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Re: Tachyon Detectors - the guts of Tue, 01 July 2003 03:54 Go to previous messageGo to next message
Nexus One is currently offline Nexus One

 
Chief Petty Officer

Messages: 75
Registered: December 2002
Location: Szczecin, Poland
Hello,

I testbedded this matter (wasn't that difficult as expected) and it is definitely multiplicative one.

Used 35% DD and 3xTD + 100 ly Mole Scanner FF.
DD was seen (in deep space) when was 68 ly. or closer, and disappeared from scanners when only left this range.

Concluding: 91% reduction means 0.91 X cloak percentage, in case described above 0.35 * 0.91 = ~0.32 or 32% cloak, Mole Scanner (no NAS applied) had an effective range (against the DD) of 100 l.y *0,32 = 68 l.y.

Regards,
Feliks.



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ftp://library.southern.edu/starsreportsprocessor.zip
More information in the Bar.

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Re: Tachyon Detectors - the guts of COLORS Tue, 01 July 2003 12:12 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
Griping, to gripe - it means complaining. It's not used very often anymore.

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Re: Tachyon Detectors - the guts of Tue, 01 July 2003 12:21 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
The effectiveness is based on the highest number of TDs in a single ship in the fleet, and the best scanners on a single ship in the fleet. Or two ships, possibly, one for normal scanning and one for pen scans.

I haven't bothered to check the formula or the math involved since I came up with my design, but I ended up with a galleon that has 10 TDs and 2 Eagle Eye Scanners. It's scanner range is listed as 796/0/85%, and I've seen 98% cloaked ships at a range of over 100 light-years.

It is possible that I can see them farther out, but I've been paying less attention to anything that far beyond my borders due to time constraints. I'll take a look sometime and let you know if I spot fully-cloaked ships farther out.



"First Law of Biology - If a child looks like his father, that's Heredity. If he looks like a neighbor, that's Environment."

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Re: Tachyon Detectors - the guts of Mon, 28 July 2003 04:54 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

I did some tests with this to see what the "Best" non NAS detection of 98% cloaked ships was (no tech barred), Using 2 Nubians one with all Peerless and one with all TD (later found to be a waste since TD's stop being useful after 21 TD's)
I painstaking zig zagged my pair of ships till they'd hit their detection range.. And found it to be 256ly max detection [Measured to the ly]... Pretty good for 98% cloaked (scan range 1224ly non pen)
I did some calculations and after finding that 24 TD "should" yield higher results I decided to scale back and see just where the brake point really was.. Turns out it's about 21. Or so...
But as far as cost effective upgrades to scanners.. It's probably better to go with making TD ships and scanner ships separate.. Since as long as they are in the same fleet they act as a single entity. Meaning when separate you can split the fleet of 2 and effectively, no.. Actually turn off the anti cloaking... And turn it back on again next year..Plus upgrading is much easier since you just assign your best scouts to the TD fleet.. And that's the upgrade.. Yes it takes 2 slots.. But the advantage is you can sell a TD only ship to someone and they get superior anti cloaking, AND their own scanning capabilities are added to the thing..
(PS. 21 TD nubian + 12 Peerless = 206ly detection for those of you who like single ship rather than combo detection groups. [Measured to the ly, not calculated].)
Just thought that fact might be of some interest to someone.. In theory NAS could take the 256ly detection and boast it to 512ly.. Literally spotting ANYTHING half a decade away! (at warp 10) Pretty good I'd say. SS beware Smile



Rule 1: "Pillage, THEN burn!"

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Re: Tachyon Detectors - the guts of Mon, 28 July 2003 16:28 Go to previous messageGo to next message
Deuce is currently offline Deuce

 
Senior Chief Petty Officer

Messages: 94
Registered: June 2003
Captain Maim wrote on Mon, 28 July 2003 04:54

In theory NAS could take the 256ly detection and boast it to 512ly.. Literally spotting ANYTHING half a decade away! (at warp 10) Pretty good I'd say. SS beware Smile


But we're talking a pretty much max tech situation here. Running around with the tech 10-15 scanners makes for some awful detection ranges.

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Re: Tachyon Detectors - the guts of Mon, 28 July 2003 16:55 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

At max tech, anyone can make 98% cloaked fleets, so TD's are useful against any prt. SS should have won by then anyway, with their 98% cloaked rogues and battleships.

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Re: Tachyon Detectors - the guts of Mon, 29 March 2004 05:30 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Somebody wasn't doing the math.

21 TD's on one ship is useless. The absolute maximum amount of TD's that will have an effect to reduce cloaking is 17. This reduces enemy cloaking to 81% efficiency.

Stars uses the following formula to calculate cloaking reduction from TD's:

95% ^ (SQRT(#_of detectors)). Increasing the number of detectors past 17 has no effect due to the cap on TD efficiency reduction. To make this simple, if you have 9 TD's (the square root of 9 is 3), reduction in cloaking is calculated as:
0.95 x 0.95 x 0.95 = 0.857375 reduction in cloaking (rounded to 86% cloaking effectiveness). If the cloaked ship was 98% cloaked, its cloaking now is 98% x 86% = 84.28% (84% cloaked). With a 100ly scanner, you will be able to see the ship 16 ly away (instead of only 2 ly away). A 500 ly scanner will see the ship 80 ly away instead of 10 ly away.

So, lets take a look at the next easy example; 16 TD's (square root is 4)
0.95 x 0.95 x 0.95 x 0.95 = 0.81450625 which rounds to 0.82 (82% cloak effectiveness). Cloaking on a 98% cloaked ship is now 0.98 x 0.82 = 0.8036. The 98% cloaked ship is now only 80% cloaked.

The next major value would be 25 TD's. However, (anybody want to take a guess as to what 0.95 ^5 is?) No... Don't worry, I'll tell you: its 0.7737809375. That means a 98% cloaked ship now has 77% cloak efficiency. 98% x 77% = 0.7546 (76% rounded). With 25 TD's, a 98% cloaked ship SHOULD now only be 76% cloaked. However, just as Stars! caps cloaking to a maximum of 98%, it also caps TD cloaking reduction to 81% effectiveness of cloaks. Therefore, 17 TD's is the absolute usable maximum.

Ptolemy





[Updated on: Mon, 29 March 2004 05:31]





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Re: Tachyon Detectors - the guts of Tue, 30 March 2004 18:06 Go to previous messageGo to next message
v-Skippy is currently offline v-Skippy

 
Crewman 2nd Class

Messages: 12
Registered: February 2004
Location: Seattle
No wonder my half-baked test bed attempts to figure this out didn't yield any insight as I was attempting to stack frigates with Tach Detectors on 'em.

Just to recap and make sure I don't have anything incorrect:

Tach Detectors must all be on one ship.
Whatever the best scanner is in the fleet will be the basis for detection range. (i.e. scanner can be on a seperate ship from TDs)
17 Tach Detectors yields the maximum benefit (any more does not add any positive results).
Maximum use of TDs will render a 98% cloaked ship an effective cloaked value of a little over 80%.
Blue font coloration results in griping.

v-Skippy

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Re: Tachyon Detectors - the guts of Wed, 31 March 2004 00:21 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Yep you've got it.

Generally, due to the simple fact that there aren't many hulls that have a proliferation of general and/or elec slots AND those hulls usually also have a scanner slot, you may as well put the scanner on the TD ship. Before Nubians, the best hull for the TD is the galleon.

Ptolemy


[Updated on: Wed, 31 March 2004 00:21]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Tachyon Detectors - the guts of Wed, 31 March 2004 02:28 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Ptolemy wrote on Wed, 31 March 2004 07:21

Generally, due to the simple fact that there aren't many hulls that have a proliferation of general and/or elec slots AND those hulls usually also have a scanner slot, you may as well put the scanner on the TD ship. Before Nubians, the best hull for the TD is the galleon.

When playing an IS I've sold quite a number if TD FFs: 3TDs (cloak decrease 91%), 2 Eagle scanners. Quite an effective ship against anything cloaked below 95%, and some players used a lot of such designs. In late game I designed a multi-purpose Nub that had to replace my speed-bump minelayers, partially also normal layers, and had to serve as an anti-cloaker. The design was (in slots): 3 normal minelayers, 2 speed-bump minelayers, 3 TD, 1 Eagle scanner, 1 CPS, 1 OT, 1 MegaD, Galaxy scoop engine, with retreat orders. It was able to escape a standard AMP nub, to kill lighter skirmishers and to spot an 98% cloaked ship about 120 LY far. I've produced about 70 of them, for each of my planets, and to support attacking fleets as well. A nice design, will build them again.
BR, Iztok

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Re: Tachyon Detectors - the guts of Wed, 31 March 2004 03:51 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
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Hmm - I'll keep that in mind and look out for them Iztok Laughing
Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Tachyon Detectors - the guts of Wed, 31 March 2004 05:04 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
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Hi!
Ptolemy wrote on Wed, 31 March 2004 10:51

Hmm - I'll keep that in mind and look out for them Iztok Laughing

I'm affraid you'll not spot many of them in The Dark Ages III Wink
BR, Iztok

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Re: Tachyon Detectors - the guts of Wed, 31 March 2004 05:13 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
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Well - after a couple millennia pass - who knows! Razz
Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Tachyon Detectors - the guts of Wed, 31 March 2004 10:51 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
I like to cloak my nubian tachyon ships as well: So they tend to have 4 slots cloaks, 5 slots TDs, 1 shield, 1 OT/jet, and 1 scanner. They're not as multi-purpose as the other design, but I can see without being seen myself. In my last game I had a multipurpose ship as well, but it had cloaks too, so I could lay mine fields at the front lines (well I could have execpt I was fighting 2 other IS races, and they had tachyons too - I'd mainly designed the ship for a future enemy who was a WM not allied to the IS's).

However, even with tachyons cloaking helps while you are in orbit of a world. Even with tachyons, you have to get very close (50ly or so) to a world to spot a 98% cloaked fleet. So I was able to put up mine fields on some worlds in no mans land that I probably couldn't have if the ships were not cloaked.



- LEit

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Re: Tachyon Detectors - the guts of Wed, 31 March 2004 15:36 Go to previous message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
LEit wrote on Wed, 31 March 2004 17:51

I like to cloak my nubian tachyon ships as well...

I would too, but in that game I didn't want to invest in cloaking, because the second IS already fielded an all_scanner+TD nub and was selling it to his friends (my enemies).
BR, Iztok

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