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Home » Stars! 2.6/7 » New Game Announcements » Don't Stop, Can't Stop (Starting a game in 2019)
Re: Don't Stop, Can't Stop Sun, 05 May 2019 18:29 Go to previous messageGo to next message
dlrichert is currently offline dlrichert

 
Warrant Officer

Messages: 132
Registered: January 2012
Location: US
Thanks for the sample. One outside cluster has just 12 planets others look like more than double that amount.
How much variation in the number of outside planets per player can we expect?

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Re: Don't Stop, Can't Stop Sun, 05 May 2019 22:12 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 1

Messages: 150
Registered: October 2004
Location: Dallas, TX USA
The clusters will all be equal. With 8 players, roughly 12 planets each seems about right.
That's a rough estimate based on pulling things out of my hole. Mileage may vary.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Don't Stop, Can't Stop Sun, 05 May 2019 23:44 Go to previous messageGo to next message
dlrichert is currently offline dlrichert

 
Warrant Officer

Messages: 132
Registered: January 2012
Location: US
vmanuel wrote on Sun, 05 May 2019 21:12
The clusters will all be equal. With 8 players, roughly 12 planets each seems about right.
That's a rough estimate based on pulling things out of my hole. Mileage may vary.


Now I have to regret mentioning 12 as that was an anomaly. Sad
Those are not likely 12 habitable planet. Some players might get a bad draw. Think all the other clusters were in the twenties maybe some even in low thirties.
After your head comes up for air can you provide a number within plus or minus some number. IE 20 +-3

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Re: Don't Stop, Can't Stop Mon, 06 May 2019 01:18 Go to previous messageGo to next message
Ludi Magister is currently offline Ludi Magister

 
Crewman 3rd Class

Messages: 7
Registered: April 2019
How will the additional stretching affect the distance between the clusters and the central 'bucket'? Right now, the distance is 100 - 130 LYs between the respective rims. Can you let us know what it will be then?

The work you're putting into this is much appreciated!

Matt

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Re: Don't Stop, Can't Stop Fri, 10 May 2019 07:23 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1185
Registered: April 2003
Location: Slovenia, Europe
Hi!
Just a short note on no-comm: please consider giving _some_ info on how the game proceeds, or else you may get a runaway monster that will spoil game for all other players.

BR, Iztok

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Re: Don't Stop, Can't Stop Sat, 11 May 2019 09:29 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 1

Messages: 150
Registered: October 2004
Location: Dallas, TX USA
Iztok, considering my current game, I absolutely understand your point. I am, however, hesitant to do more than perhaps list rank order every 10 years. I think that could be a thing to do - it would hopefully keep enough anonymity to allow people to know who's on top, but not necessarily why.

As for the planet distribution, I work rather incredibly hard to ensure that the spread of planets immediately nearby each player's HW are representative of the galaxy. Therefore the only way to get a 'bad draw' in my games (and it has happened) is if your hab range is so specific that when I scope the entire galaxy from your planet's perspective at Year 1, there are only a handful of greens. Again, it has happened, but I stand by my effort to try my best.

In case you haven't read my treatise on game building, I do actually scan the entire galaxy, and then view it from the aspect of each player's HW. Then I move the planets within a specific range of each player's HW to be representative of the galaxy. I have moved as many as 10 planets in a single area, in order to get a spread that worked equally for everyone. Game prep for me takes a while.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Don't Stop, Can't Stop Sat, 11 May 2019 09:55 Go to previous messageGo to next message
Ludi Magister is currently offline Ludi Magister

 
Crewman 3rd Class

Messages: 7
Registered: April 2019
Taking into consideration what you have said about working to ge a fair planet distribution, I would tend to disagree with Iztok. If the luck of the (planet-) draw is eliminated, I would regard a 'runaway monster' not as spoiling the game for me, but rather as proof that the player concerned is better than I am.
Those monsters which do not require overly much skill to design and play (JoaT without NAS; CA; -f HE) are banned. If somebody builds a monster that manages to outstrip the other seven players, he has probably spent a lot of thought and time on race design, on testbedding and on micromanagement during the game. Why rob him of the fruit of his labours by alerting the rest of the universe to his status?
Finally: If the other players do not find out that someone is running away with the game, this would seem to indicate a serious deficiency in scouting efforts. (Though of course the monster may have already gained a decisive advantage by the time one meets him. In that case, I would again say that he has played a good game.)

Cheers, Matt

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Re: Don't Stop, Can't Stop Thu, 16 May 2019 08:08 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 1

Messages: 150
Registered: October 2004
Location: Dallas, TX USA
We've got enough to start taking count and getting prepared in seriousness. Looks like we've got at least ten people so far, yes?

drichert
raindancer
jscoble
raythe
little eddie
mrvan
projectstupid
lqdtr
ludi magister
altruiist
ricks03

Sound off and/or send in a file to victorstarshost@gmail.com by June 15th and let's jam!

Victor.


[Updated on: Thu, 16 May 2019 08:10]




Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Don't Stop, Can't Stop Thu, 16 May 2019 10:22 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1045
Registered: August 2005
Location: Berlin
vmanuel wrote on Thu, 16 May 2019 14:08
We've got enough to start taking count and getting prepared in seriousness. Looks like we've got at least ten people so far, yes?

[...]
altruist


Nope, no time, sorry.

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Re: Don't Stop, Can't Stop Thu, 16 May 2019 13:02 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 1st Year

Messages: 226
Registered: February 2003
Location: Finger Lakes NY, USA

Sorry, cannot start a new game now. One is enough with all the RL stuff going on.

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Re: Don't Stop, Can't Stop Thu, 16 May 2019 14:01 Go to previous messageGo to next message
Ludi Magister is currently offline Ludi Magister

 
Crewman 3rd Class

Messages: 7
Registered: April 2019
Still in.

Could we please have an updatedt (stretched) sample universe, so we can judge the distances involved in the real game?

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Re: Don't Stop, Can't Stop Thu, 16 May 2019 15:27 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
Chief Warrant Officer 3

Messages: 193
Registered: May 2014
I'll play if it is single-player no-comms. No time for lengthy chats while I'm still in another game... Totally fine if you do a different setup, don't let me spoil the fun!

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Re: Don't Stop, Can't Stop Thu, 16 May 2019 15:43 Go to previous messageGo to next message
dlrichert is currently offline dlrichert

 
Warrant Officer

Messages: 132
Registered: January 2012
Location: US
In

Would be nice to have confirmation of planet count in order to finalize race design Rolling Eyes

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Re: Don't Stop, Can't Stop Fri, 17 May 2019 12:01 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 1

Messages: 150
Registered: October 2004
Location: Dallas, TX USA
Okay I'll do a thorough sample and upload it presently!

And yes, it'll be a single game, non-comm.

I'm actually laughing because PV2018 has had VERY long legs. I'm taking it as a compliment that 12 people haven't dropped in over 80 turns!

(Knocks wood)



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Don't Stop, Can't Stop Sat, 18 May 2019 03:47 Go to previous messageGo to next message
Ludi Magister is currently offline Ludi Magister

 
Crewman 3rd Class

Messages: 7
Registered: April 2019
Great!
Could we have a copy of the bitmal you use with Universe Creator as well. If you let us know what factor you then use for stretching, it would take the guesswork out of setting up testbeds...

80 turns sounds good! Let's go!

Cheers, Matt

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Re: Don't Stop, Can't Stop Sat, 18 May 2019 04:37 Go to previous message
Ludi Magister is currently offline Ludi Magister

 
Crewman 3rd Class

Messages: 7
Registered: April 2019
OK. Let's try one last time.
bitmap

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