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Re: where is CA permaforming in the order of events? |
Thu, 30 August 2018 04:29   |
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mrvan |  | Officer Cadet 1st Year | Messages: 220
Registered: May 2014 | |
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I did a small simulation of chance-to-permaform, and it seems it is indeed dependent on population:
Setup: started a new game, colonized 3 planets and sent 0, 1, or 3 MFs pop, exported planet values, then 900 times genned a single turn and exported planet values, compared GravOrig:RadOrig and counted how often they were different
Results:
Planet chance(%) Population
Diamond 0.2 2900
Blush 2.3 24300
Johnson 6.8 75900
So at low pop values it seems almost linear, pretty sure it has to have a ceiling. I'm actually surprised by the high chance of a 'hit', 68 changes in 1000 trials for a moderately sized planet - O thought it would be closed to 1% per turn...
[Updated on: Thu, 30 August 2018 04:29] Report message to a moderator
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Re: where is CA permaforming in the order of events? |
Mon, 01 October 2018 06:57   |
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iztok |  | Commander | Messages: 1197
Registered: April 2003 Location: Slovenia, Europe | |
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mrvan wrote on Thu, 30 August 2018 10:29
Results:
Planet chance(%) Population
Diamond 0.2 2900
Blush 2.3 24300
Johnson 6.8 75900
So at low pop values it seems almost linear, pretty sure it has to have a ceiling. I'm actually surprised by the high chance of a 'hit', 68 changes in 1000 trials for a moderately sized planet - O thought it would be closed to 1% per turn...
Well, if you pick the CA for a race, the last sentence of its description says it has up to 10% permaforming chance per turn. Data you collected implies there has to be 100k pop for full chance, but it does look like 1%, not 10%.
Nice work tho!
BR, Iztok
[Updated on: Mon, 01 October 2018 07:00] Report message to a moderator
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Re: where is CA permaforming in the order of events? |
Tue, 30 October 2018 06:36  |
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mrvan |  | Officer Cadet 1st Year | Messages: 220
Registered: May 2014 | |
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Sorry for the non-reply. I did indeed not test higher numbers (but notice that 76k pop already gets 6.8%) to see if there's a ceiling or convergence effect. the test would be pretty easy to do I suppose - but not this week ). Somehow I had read the description as saying you have a 1% of increase, but you're right that it is 10%. So this is in fact more powerful than I thought. One wonders why CA gets the banhammer in most games...
[Updated on: Tue, 30 October 2018 06:37] Report message to a moderator
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