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Home » Stars! 2.6/7 » New Game Announcements » Vanilla 2018 (Same Vanilla, different host)
Vanilla 2018 Tue, 28 August 2018 22:47 Go to next message
vmanuel is currently offline vmanuel

 
Warrant Officer

Messages: 133
Registered: October 2004
Location: Dallas, TX USA
Time for a Vanilla game - simple(ish) rules for a basic game of Stars! Host (me) will NOT be playing.

Number of planets per player as close to 40 as possible, universe set into a giant ball of planets. The horoscopes in this universe are WEIRD. Seriously, think about the astrological charts these guys have to make!

Acc BBS is on. No Pubic Player Scores.
Random Events are On.

At least 6 players.

No pregame alliances. Any skill level welcome.
Communication allowed, only 1 player set to Friend at any time.

No CAs, or JOATs with NAS.

Victory settings: High score at 2550 or player consensus. No more than 2 in an alliance.

Schedule
0800 GMT every day through 2430. After 2430 the game will switch to M-W-F. After 2475 the game will switch to M-Th. Changes outside of that will require majority vote of players.

Everyone starts with two delay requests, and those surviving through 2475 get a third. Requests may be used to delay no longer than two regularly scheduled gens, and may be split at hosts discretion.

Standard Rules: The normal cheat disclaimer applies.

Player Exploitable Bugs / "Features"
Repair after gating, chaff, ISB trumps IT gate scanning, split fleet dodge are allowed.
Mine damage dodge and mine damage allocation are allowed.
Do not cause target list overload: do not cause more than 100 of your fleets to be at any one location.
Do not cause battleboard overflow: do not send more than 75 of your tokens into a battle (merge happens after battle).
Do not put alpha or beta torps on ships with more than two engines.
No explicit ban on minimum damage, but the last two should be adequate to nerf it.

AR exception: Alternate Reality PRT may build up to 6 cheap colonizers (Colonize without Colonizer), anytime up to 2415.

Anything else on the Known Bugs (JRC3) - Player Exploitable Bugs / "Features" list is disallowed. See the list in the Must Know section of the forum.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Vanilla 2018 Wed, 29 August 2018 10:00 Go to previous messageGo to next message
Ringo is currently offline Ringo

 
Crewman 2nd Class

Messages: 12
Registered: January 2006
Location: Lviv, Ukraine

Please count me in.

Question about battleboard overflow. 75 fleets looks to me strange. Sounds like "no chaff allowed"

Regards


[Updated on: Wed, 29 August 2018 10:01]

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Re: Vanilla 2018 Wed, 29 August 2018 11:56 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 561
Registered: December 2003
Location: Copenhagen, Denmark
Ringo wrote on Wed, 29 August 2018 16:00
Please count me in.

Question about battleboard overflow. 75 fleets looks to me strange. Sounds like "no chaff allowed"

Regards


Why should that mean "no chaff allowed" ?

You only need one fleet for chaff, though you need a lot of ships in that fleet.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Vanilla 2018 Wed, 29 August 2018 13:27 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 1st Year

Messages: 222
Registered: February 2003
Location: Finger Lakes NY, USA

I am in.

Can you generate a sample universe so I can see how close together planets are?

Anyone want to make a race for me? Wink I have no idea what I would want to play. Smile

RainDancer

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Re: Vanilla 2018 Wed, 29 August 2018 13:38 Go to previous messageGo to next message
Abbadon is currently offline Abbadon

 
Crewman 1st Class

Messages: 20
Registered: January 2003
Location: UK
Hi Victor

A giant ball of planets huh ? seems you have a thing for that ......

Thanks for the invite and count me in.

Abbadon

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Re: Vanilla 2018 Wed, 29 August 2018 15:27 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
Master Chief Petty Officer

Messages: 103
Registered: January 2008
Location: Cape Town
I would like to play.

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Re: Vanilla 2018 Wed, 29 August 2018 16:26 Go to previous messageGo to next message
ludek

 
Crewman 2nd Class

Messages: 18
Registered: December 2009
I'm interested.
How dense this ball of planets will be?


[Updated on: Wed, 29 August 2018 16:28]

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Re: Vanilla 2018 Wed, 29 August 2018 17:01 Go to previous messageGo to next message
Ringo is currently offline Ringo

 
Crewman 2nd Class

Messages: 12
Registered: January 2006
Location: Lviv, Ukraine

craebild wrote on Wed, 29 August 2018 18:56
Ringo wrote on Wed, 29 August 2018 16:00
Please count me in.

Question about battleboard overflow. 75 fleets looks to me strange. Sounds like "no chaff allowed"

Regards


Why should that mean "no chaff allowed" ?

You only need one fleet for chaff, though you need a lot of ships in that fleet.

Sorry, my bad. Long time no played. Wink

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Re: Vanilla 2018 Wed, 29 August 2018 21:48 Go to previous messageGo to next message
talkingbologna is currently offline talkingbologna

 
Chief Petty Officer

Messages: 76
Registered: November 2016
Location: 1947
Hi all, thanks Victor.

I would love to play, but I'm still establishing myself as an admiral. I suppose we'll see how long it takes to get your game going, if we're done by then.

Joshing Bologna

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Re: Vanilla 2018 Thu, 30 August 2018 00:53 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Warrant Officer

Messages: 133
Registered: October 2004
Location: Dallas, TX USA
So far we've got five interested:
Ringo
Raindancer
Abbadon
JScoble
Ludek

Two maybes

TalkingBologna (good luck on FA9)
Craebild

Ludek, we're looking at medium density for this. Should make for some entertainment without dragging it out toooo much. Once I get feeback on GTP, I'll work on another scenario like that one, so expect another game by year's end after we get this one started.

Raindancer, you should make a -F Warmonger, since I'm not playing and don't have to fight it Laughing

I'm going to send out an email to another group of players before I give a race deadline.



[Updated on: Thu, 30 August 2018 00:54]




Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Vanilla 2018 Thu, 30 August 2018 04:06 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
Chief Warrant Officer 3

Messages: 176
Registered: May 2014
talkingbologna wrote on Wed, 29 August 2018 21:48
Hi all, thanks Victor.

I would love to play, but I'm still establishing myself as an admiral. I suppose we'll see how long it takes to get your game going, if we're done by then.

Joshing Bologna


I'm in the same situation, please put me on the "maybe" list. Hopefully FA9 can be more or less finished by the time this game will start to be serious...

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Re: Vanilla 2018 Thu, 30 August 2018 09:16 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 1st Year

Messages: 222
Registered: February 2003
Location: Finger Lakes NY, USA

Quote:


Raindancer, you should make a -F Warmonger, since I'm not playing and don't have to fight it Laughing



That would be interesting. It has been a while since I played a WM. If the planets are close together that would work out nicely.

And to be clear; there are no restrictions on technology/research. i.e. weapons expensive, only one tech cheap, etc.

Raindancer

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Re: Vanilla 2018 Fri, 31 August 2018 14:43 Go to previous messageGo to next message
ludek

 
Crewman 2nd Class

Messages: 18
Registered: December 2009
vmanuel wrote on Thu, 30 August 2018 00:53
So far we've got five interested:

Ludek, we're looking at medium density for this. Should make for some entertainment without dragging it out toooo much. Once I get feeback on GTP, I'll work on another scenario like that one, so expect another game by year's end after we get this one started.



Not sure I understand what you mean. I see 2 possibilities:

- It will be medium sized universe with planets as close to <number of players>*40 so it will be denser if more player join
- you mean normal star density and variable size of universe depending on number of players (and thus planets)

I'm asking about this because sparser universe is more valuable become things allowing to cross long distances (like IFFE,ISB LRT, IT PRT or good engines) and broader habitality
and I obviously started thinking on kind of race I want to play.

What about ship trading and tech trading? I assume it will be alowed.

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Re: Vanilla 2018 Thu, 06 September 2018 18:47 Go to previous messageGo to next message
Ringo is currently offline Ringo

 
Crewman 2nd Class

Messages: 12
Registered: January 2006
Location: Lviv, Ukraine

Hi Vmanuel.

Let's assume there is 6 players playing.
Can you please generate the world for 6 players (having e.g. 6 Humanoid in it) and make the world public so everyone here understand in which universe we are playing.

If possible - may be also create the world fo 10 players, so we can see the difference.

IMHO, this indeed can help understand what "giant ball of planets" is and prepare our races accordingly

Regards,
Ringo

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Re: Vanilla 2018 Fri, 07 September 2018 12:48 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Warrant Officer

Messages: 133
Registered: October 2004
Location: Dallas, TX USA
Will do, Ringo. Also for Ludek, yes there are no rules against trading and comms in a Vanilla game. It's a wide-open field, made for new and old players alike to get a taste of a full-on Stars game.

I plan to have the universe sample done between Sunday and Tuesday, as I'm travelling at the moment.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Vanilla 2018 Tue, 11 September 2018 20:28 Go to previous messageGo to next message
bretter is currently offline bretter

 
Crewman 1st Class

Messages: 38
Registered: April 2006
Location: Texas

It has been a long time for me since I have played - I think I would like to try.

The problem I have is that I no longer have any 32-bit Windows computers. Is there a guide posted somewhere? Or a way to have Win10 emulate a 32-bit install?

Thanks!


[Updated on: Tue, 11 September 2018 20:29]

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Re: Vanilla 2018 Tue, 11 September 2018 20:45 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 1st Year

Messages: 222
Registered: February 2003
Location: Finger Lakes NY, USA

bretter wrote on Tue, 11 September 2018 20:28
The problem I have is that I no longer have any 32-bit Windows computers. Is there a guide posted somewhere? Or a way to have Win10 emulate a 32-bit install?


I have Oracle VM VirtualBox installed. Inside that I installed my old Vista OS, and installed Stars! in that.

It makes it a bit more annoying to play, as I have to open the VM every time there is a new turn. I have to download the turns inside the VM, because getting them via email (outside the VM), and trying to put them in the right place into the VM also a pain.

But it works and I can play.

RainDancer

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Re: Vanilla 2018 Tue, 11 September 2018 20:56 Go to previous messageGo to next message
raptor is currently offline raptor

 
Petty Officer 1st Class

Messages: 67
Registered: June 2014
In addition to setting up a full VM there are a couple of other solutions that more-or-less work:

* StarsBox: https://starsautohost.org/sahforum2/index.php?t=msg&th=5 551
* StarsWine: https://starsautohost.org/sahforum2/index.php?t=msg&th=5 590

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Re: Vanilla 2018 Thu, 13 September 2018 22:53 Go to previous messageGo to next message
bretter is currently offline bretter

 
Crewman 1st Class

Messages: 38
Registered: April 2006
Location: Texas

Thanks for the suggestions! I forgot I had a copy of VMWare - installed XP Pro and now in the process of installing Stars. Will post back here shortly Smile

EDIT: Up and running! Now have to research how to build a race again! Smile J/K - will have to figure out what I want to play though.


[Updated on: Thu, 13 September 2018 23:29]

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Re: Vanilla 2018 Fri, 14 September 2018 21:08 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
Chief Warrant Officer 3

Messages: 176
Registered: May 2014
Quick reply to the people using a VM to run stars! - it might actually make more sense to run stars on ubuntu/linux via wine in that case, for two reasons: (1) ubuntu is free software, (2) you can use some simple command line calls to interact with SAH:

download turn:
wget --post-data "password=XXXX" -O fa9.m7 " https://starsautohost.org/cgi-bin/downloadturn.php?file=fa9. m7"

upload turn
curl -F 'filename=@fa9.x7' -F 'password=XXXX' https://starsautohost.org/cgi-bin/upload.pl | html2text

(obviously, change fa9.m7 into whatever your turn file is called)


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Re: Vanilla 2018 Sat, 15 September 2018 01:24 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Warrant Officer

Messages: 133
Registered: October 2004
Location: Dallas, TX USA
d###. If I'd realized you could use commands that way, I'd have been using Wine for the last few years!


Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Vanilla 2018 Sat, 15 September 2018 01:31 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Warrant Officer

Messages: 133
Registered: October 2004
Location: Dallas, TX USA
Okay, I genned a universe of six races in a hexagonal shape, with zero adjustments for race habitat. In a real galaxy, you would see much better green/yellow/red distribution. This is just to give everyone a clue about the universe size and what to expect.

I thought about expanding the universe a bit more to make planets harder to catch, but I think I'll stick with this one for now.

Okay, races are now requested within the next two weeks. Once I have all races in, I'll take a week to gen the game, and we'll get started.

https://drive.google.com/open?id=1xYkiSKsJJEWCsy_o5w_DesAXAcMzJuQp - zip file with the pvanilla universe.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Vanilla 2018 Sat, 15 September 2018 07:21 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
Chief Warrant Officer 3

Messages: 176
Registered: May 2014
"with zero adjustments for race habitat. In a real galaxy, you would see much better green/yellow/red distribution."

Probably a noob q, but can you expand on this? I didn't know that stars! does any adjustment based on races, or do you postprocess the universe somehow?

Also, from what I see you have a circle of 1000ly diameter with 240 planets. I assume you'll adjust this based on player numbers, but I guess that for 6 players it would mean an area slightly larger than small (800*800 vs pi*500^2), and a density of just above 'dense' (3 planets per 10^4ly2, normal dense being 2.5 according to wiki). Is this approximately correct? I would like to do some testbedding and it'd be nice to know that the density will be close to 'dense'?

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Re: Vanilla 2018 Sat, 15 September 2018 15:00 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Warrant Officer

Messages: 133
Registered: October 2004
Location: Dallas, TX USA
Yes, that's an adequate description of the universe. There will be roughly 5-8 planets within a 100ly radius.

As for post-processing, I establish the habitat of each race and look at the surrounding galaxy. Then I move planets around within 200ly so that there are a relatively equal representation of green/yellow/red within your zone. If your race has 3/5 planets green, then 3/5 of the planets within 200ly will very likely be green. I do my best to level the playing field without looking at who's playing which race. So practicing with Your own race does pay off.

Please send files to victorstarshost@gmail.com thanks!


[Updated on: Sat, 15 September 2018 15:15]




Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Vanilla 2018 Sat, 15 September 2018 15:34 Go to previous messageGo to previous message
mrvan is currently offline mrvan

 
Chief Warrant Officer 3

Messages: 176
Registered: May 2014
A right, so you're not necessarily making the area around a player better or worse, just trying to make sure that it's close to what is should be on average: no really lucky/unlucky starts. Cool!

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