A new (and different) idea for a game... |
Fri, 20 June 2003 16:56 |
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Hatterson | | | Messages: 121
Registered: May 2003 Location: NY, USA |
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Doea this sound like an interesting idea?[ 21 votes ] |
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Yes |
11 / 52% |
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No |
5 / 24% |
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I didn't take the time to read the post but I am voting anyway. |
5 / 24% |
Well, this might not be that different but here goes anyway.
I had posted this idea for a game a while ago (more than a year actually) on Starbase Delta and I thought that the response was good until suddenly I never heard anything more about the game. I decided to post a notice here and see if there was any interest. Unfortunately, I will be unable to either play in or host a game but I would enjoy hearing how this game turns out. Here is what I originally posted.
Originally posted by Starmaster 09:32 AM 05-20-2002 | The type of game that I am talking about is a game where all of the races used have a maximum growth rate that is very low. These type of game often start out very slow, but in the endgame most of the races have planets producing about 5k resources each so in a large galaxy you can get a whole lot of action happening.
The growth rate that the races are restricted to is usually around 8%, decided by host, and the HE PRT is not allowed (they would have an advantage that is just too great.) Another twist that I usually play with in these games is that the races are not designed by the players, but instead they are designed by a third party that has nothing to do with the game. This person designs around 5 or 6 races and assignes them each a number. Without knowing which race has which number, or even what any of the races look like, the players then pick a number and are assigned that race. Obviously with only 5 or 6 races being designed some players will get the same race.
Because of this possible variety of races players need to be very flexible and keep thinking about what they are going to do.
These games are best played in larger galaxies, so that you can actually see the benifit of having a low growth rate, but can also be played in smaller one's, however I wouldn't recommend it. Obviously these games start slow but then pick up in the endgame and become very interesting.
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The big thing that is unique about this type of game is the race assignment. You have no idea what race you are picking, it adds a bit of pregame exitement and it also makes you anxious for your first turn so that you can see what race you have. These games require flexible players who can do more than play their favorite race.
If anyone is willing to host or give playing a try just shout your name. Also, if anyone would like to help design races please speak up.
"Don't be so humble - you are not that great. " - Golda Meir (1898-1978) to a visiting diplomatReport message to a moderator
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Re: A new (and different) idea for a game... |
Fri, 20 June 2003 18:54 |
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I'd be interested in such a game...
But there are a few questions I *must* ask...
Would the AR prt be banned? The low growth rate would make AR almost unworkable.
Will the game have a 100yr gen start for example? Just to get the ball rolling? I have tried a few similar style games before and in each case it's always taken an age to get started so a lot of people drop out (myself included, I'll be honest).
What about galaxy size?
I'm guessing because you quoted each race as being able to output 5k per planet I'd expect all the races to be HP? or at least a Hybrid?
What PRT's would be used out of the 10? Since AR adn HE would be a bad idea that leaves 8. May I also suggest banning IT? If this is to be a game of massive proportions with huge planetary output and therefore massive stacks of nubs I'd expect an IT race in capable hands to have HUGE potential to win the game.
My suggested PRT's would be...
JOAT
IS
WM
SS
SD
CA
That way there's none of the races that would be crippled by enforced low growth (HE and AR) and neither of the 2 races that could take advantage of it the most (IT and PP).
Just chucking in some ideas...
Just had another idea...
For a laugh would anyone be interested in a game where everyone designs SOMEONE ELSES race. All the races would have to be within 50 racial points of zero but each player would not be able to play their own race?
In other words you'd have a galaxy full of some of the WORST designed races imaginable! That sounds cruel enough for Turbit to want to host it... if he has time left over from those plagues...
[Updated on: Fri, 20 June 2003 19:00] Report message to a moderator
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Re: A new (and different) idea for a game... |
Sat, 21 June 2003 11:38 |
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I had a similar idea, but I thought rather than enforcing a growth rate, perhaps enforce 2 or 3 immunities. 2 would enough for around the 10% mark and 3 would be around the 7% mark.
Actually, I quite like tri-immune AR races, as they have a large amount of resources for the relative number of colonists per planet, about 80 or 90 or so once energy 10 or above is reached.
(that would be for 2kT of colonists on a planet)
[Updated on: Sat, 21 June 2003 11:39]
they made me do itReport message to a moderator
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Re: A new (and different) idea for a game... |
Sat, 21 June 2003 12:31 |
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Yeah it's great for test bedding - you get really good results.
There's just a few problems... like errr Growth rate.
You get shafted going from A to B.
Colonists are what makes an AR race - you need them... lots of them.
Come the Death star era (2450 realistically) that 7% growth wont be getting you anywhere near the 33% capacity that is so wonderful with a death star.
As AR I like to crash and burn around 100,000 people into a new colony - doing so from a 19% growth rate on 1,000,000 people is easy - it's like 1.3 crash and burns a turn or something... PER death star!
7% is fine once you have 33% capacity of a death star.. but gettin there is the hard bit.
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Re: A new (and different) idea for a game... |
Sun, 22 June 2003 09:48 |
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Crusader | | Officer Cadet 2nd Year | Messages: 233
Registered: January 2003 Location: Dixie Land | |
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I might would consider a game where the race designs are restricted to so many RW points leftover depending on the PRT. Those have a possibility simply because it represents a design challenge to ME.
After all, isn't it all about me?
I mean no offense, and I respond only to hear myself think, not to criticize someone else's idea, because I believe it to be a good idea. It is just not an idea that appeals to ME. (there I go again)
As zoid said so succinctly, I do wanna design my own, but I might consider other conditions that allow me to design.
I like the idea, though. I has possibilities for someone who wants a slow game, and offers very different strategies than are normally played. It shows y'all are thinking. By all means, keep thinking. Just be careful what you think about.
Respectfully,
The Crusader
Nothing for now.Report message to a moderator
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Re: A new (and different) idea for a game... |
Sun, 22 June 2003 12:59 |
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BlueTurbit | | Lt. Commander
RIP BlueTurbit died Oct. 20, 2011 | Messages: 835
Registered: October 2002 Location: Heart of Texas | |
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No slow grow generic race show for me.
I want mine mean and lean. A factoriless killing machine.
Quick to start and first to fart the missiles from my ships you see.
Fast paced action thrills, with early surprise planet kills.
Fight early or die, this my battle cry,
That you see, is the -f philosophy.
Give me my super hyper killer viper producing machine
And watch me have fun like you've never seen.
Win or lose, it's excitement I choose,
to watch the HP groan and watch the AR starters moan,
Even the pesty planet gobbling HE or the terrorforming HG
Can't spread like flies with early surprise visits from me.
Fast start technology frills and thrills
Early beam and missile ships - chills and kills
Lots of action and factory building distraction
That's what I want to see.
No, no. No slow grow generic race show for me.
[Updated on: Sun, 22 June 2003 13:59]
BlueTurbit Country/RockReport message to a moderator
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Re: A new (and different) idea for a game... |
Mon, 23 June 2003 21:04 |
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BlueTurbit | | Lt. Commander
RIP BlueTurbit died Oct. 20, 2011 | Messages: 835
Registered: October 2002 Location: Heart of Texas | |
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Crusader wrote on Mon, 23 June 2003 12:18 | Not so, O Blue Turbit-toe!
I'm currently using the NEW, Improved Micro$oft Ergonomic 365-key, musical keyboard with MP3 support!
The Crusader
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Well why didn't you say so in the first place, there's your problem. No wonder you can't hear yourself think. 365 keys is way too many for music. Once you get past the normal 88 musical keys you no longer can hear anything worthwhile and are subject to much memory loss. After all, need I remind MP3 is a lossy format. Of course the higher frequency keys could be a good ergonomic enhancement for other things. For example you could go up to the 300's somewhere around the 40th octave and play ultrasonic rock music and clean your teeth at the same time. Not many people will hear your music but the dental industry will take note. Now there's some ergonomics, eh?
You could call it micro-soft Rock'n'Floss performed by Doctor Cruzader and his heavy-dental-plate band. Maybe in the lower octaves somewhere you could find the right pitch and clean noses with the left hand and clean ears with the right. Sort of a four port harmony sound. Instead of elevator or airport music, you could play earport music. That's what I'm talkin' about. Lets get down and booger woogie tonight. Right on brother.
Sort of a counter-rap sound. The "New Ergonomic Wave Sound Engineering Evolution" - newsee. Okay all you newsee fans out there put on your ear phones and your nose plugs and lets get dental-mental tonight and play some oldies but newsees! By golly this is better than a Hoover sucking the bugs out of carpet grass!
To the toilet with rap... kathump kathump kathump. Only since rap music do I get snow in the summer time. Whenever a car goes by with 4000 watts of rap blaring from the portals, kathump, kathump, kathump, I sit in my living room and watch my acoustic ceiling slowly flaking to the floor.
Why does rap rhyme with crap anyway? Just a coincidence? Lets make some real clean music for a change. Lets do a 180 on the ergonomic Micro$oft 365 keyboard, port our hearts together, and turn this crap around, before its too late and we all devolve back into thumping on hollow logs and beating drumsticks instead of eating drumsticks. Thats what I'm talkin' about.
(Warning: the surgeons generals (and lower ranks too for that matter) have determined that newsee music can be hazardous to blondes. The exposure to such high frequency air movement levels can blow their minds in a matter of seconds. Especially in harmony with wind instruments like saxophones. So all you blondes out there. Practice safe sax. Use earplugs and nose plugs, or else just say nosey to newsee.)
[Updated on: Mon, 23 June 2003 21:04]
BlueTurbit Country/RockReport message to a moderator
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