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Re: Slow boat to China |
Sun, 26 April 2015 14:24   |
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neilhoward |   | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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I am sitting down to check races now. I will accept race files until noon tomorrow PST.
Some have suggested that the game page show the race names, but to leave the player names Player1, Player2, etc. We have a sizable group of folks that have played together and against one another on a number of occasions, but we also have some new blood and rusty old-timers; starting with a small bit of anonymity may level the field a bit, while adding some spice to the early diplomacy game. Thoughts?
Update: 11 races received, 10 checked and ready to go.
[Updated on: Sun, 26 April 2015 17:23] Report message to a moderator
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Re: Slow boat to China |
Fri, 01 May 2015 03:13   |
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XAPBob |  | Lt. Commander | Messages: 957
Registered: August 2012 | |
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I presume NH is doing the dirty on the universe - genning something sane, remapping and doing a little "locality" checking...
Indeed - he is still working on it...
[Updated on: Fri, 01 May 2015 15:11] Report message to a moderator
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Re: Slow boat to China |
Mon, 04 May 2015 19:39   |
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Epic |  | Crewman 3rd Class | Messages: 9
Registered: April 2015 | |
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jscoble wrote on Mon, 04 May 2015 14:58neilhoward wrote on Sat, 02 May 2015 20:09We will have either 13 or 14 players. On Either case, we will have a large sparse universe (384 stars). This universe will be a square 1600 ly to a side, and in its center will be a circle 1400 ly across. All stars will be distributed inside this circle. Players will be positioned along the outer edge (more than 82 ly away, but not more than 162 ly). Players will be close to their nearest neighbors (at least 244 ly to nearest neighbors, but no more than 300 ly away).
I'd prefer a denser map than "sparse", if you don't mind.
I believe the 'large sparse' characterization is for the starting conditions of the universe. Reshaping it into a circle with a diameter of 1400ly yields an area significantly less than an unmodified large sparse (1,539,380ly^2 compared to 2,560,000ly^2). In fact, this gets us almost exactly to the density expectations set earlier in this thread (2.5 stars/10kly^2).
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Re: Slow boat to China |
Wed, 06 May 2015 18:33   |
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neilhoward |   | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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I am just now running the last testbed of 14. Everyone will be arranged in a circle, so I want to be sure everyone gets a fair shake when it comes to what kind of neighbors they get. I will use the testbeds (upto ~2430) to show the speed (for expansion or otherwise economic growth) and aggressive capacity (for instigation and response to early wars)of each race. Combined with info like hab standards and research preference, I hope to give each player an optimal chance for one natural ally and one natural enemy in their nearby space. Even before starting the last testbed I have a pretty good idea of where everybody is going. Tomorrow I have my last exam of the week, and plan to get the files out shortly after. I have a seed for the number and type of LRTs we will be using. Mineral conc will be >50% across the board. Tomorrow I will gen the game and move the HW around, then load game into an observer mod so that I can see all the nearby planet hab values. I will regen the game with the same seed, and the second time instead of just moving HW to their desired positions, I will also move nearby planets in order to be sure everybody gets a decent draw. I am doing this all together in the second remap so that I can move stars based on their star number (going left to right) in order to avoid problems that have arose in the past.
In moving non-HW planets, I will not take away any boon you receive from the random number gods. I will intervene though if you get a spectacularly terrible draw for either number of planets within 1 and 2 warp 9 jumps, as well as nearby habs and minerals. My measure for this is based on Craebild's Stars! Overall Planet Habitability and Race Econ Calculator. If you made a 1/7 race and get close to a 1/7 hab draw, that is your bad. If you made a 1/7 race and get a 1/10 hab draw, I will shift some planets closer (up to the point where get what one is more likely to expect). For mineral draw of nearby planets I will treat this as less critical than number of planets and number of habitable planets, but will intervene if there is a spectacular imbalance.
I believe all players have now responded to my query concerning player name visibility on the game page. One player prefers that identities are visible; two players don't seem to care one way or the other; all other players responded with a preference for hidden player ID on the game page.
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Re: Slow boat to China |
Thu, 07 May 2015 14:17   |
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XAPBob |  | Lt. Commander | Messages: 957
Registered: August 2012 | |
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neilhoward wrote on Wed, 06 May 2015 23:52On the left side of game page you see race name in black and then the player name in hypertext. Either way the game page will show race names just like you would see from F10. The difference is that instead of seeing XAPBob under "The Humanoids", you will just see Player 1 (with a hypertext link to nowhere).
Thank you - I suggest that once everyone has met that could be changed (really doesn't have to though) - but initially it's good to have to meet people...
[Updated on: Thu, 07 May 2015 15:10] Report message to a moderator
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