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Home » Stars! 2.6/7 » New Game Announcements » Slow boat to China (Relaxed pace, with comms, fairly vanilla game.)
Re: Slow boat to China Thu, 23 April 2015 00:45 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Crewman 3rd Class

Messages: 4
Registered: April 2015
Location: Denmark
Hi

Solved the problem by creating an USB stick with my old 32bit win7
Used WIN2USB to creta it
Now I can booot my old 32bit win7 from the USB stick and play stars.
Its booting fast so not too much trouble shifting between the two Windows
(No spinning harddisk involved)
And I can eventually use any PC that will boot on USB

t

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Re: Slow boat to China Thu, 23 April 2015 10:13 Go to previous messageGo to next message
Epic is currently offline Epic

 
Crewman 3rd Class

Messages: 9
Registered: April 2015
bretter wrote on Wed, 22 April 2015 19:27
I had a similar issue a while back. In my research, the 64bit is a major problem running Stars - luckily I had another machine still with 32bit to use. If I had to use the 64bit machine, I had pretty much resigned myself to using VMWARE virtual machine with a 32bit OS.

If you find a better way than a VM, please let me know!


I didn't, I'm afraid. Ended up using VMWare with an old XP image I had lying around. That said, it works great on my mac. But a pretty expensive solution if you don't have Fusion or Parallels lying around.

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Re: Slow boat to China Thu, 23 April 2015 12:55 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
Warrant Officer

Messages: 116
Registered: January 2008
Location: Cape Town
As someone else posted, WINE on Linux can run Win16 software fine, even on a 64-bit system.

If you want to use a VM on Windows 7 or 8, you can use VirtualBox, and in the "box" you can have WinXp, or Linux - or Win98 will do fine for Stars!

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Re: Slow boat to China Fri, 24 April 2015 15:00 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
10 race files received. Keep me up to date if you set or change a race pw. Send in your votes about kill SB via pm or email and please include "SBTC Vote" in the subject line.

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Re: Slow boat to China Fri, 24 April 2015 15:09 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 630
Registered: January 2009
Location: new york -5

Race sent Smile

[Updated on: Fri, 24 April 2015 15:44]




......
Ranked games: 8-1
Recently won the game Knife Fight.
Looking for a practice duel.
.......

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Re: Slow boat to China Fri, 24 April 2015 17:27 Go to previous messageGo to next message
pydna001 is currently offline pydna001

 
Crewman 2nd Class

Messages: 10
Registered: July 2008
Location: Melbourne
People you don't have to vote regarding the kill starbase battle order.

Neil I've decided I'll withdraw from the game instead.

Apologies for any inconvenience.


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Re: Slow boat to China Sun, 26 April 2015 14:24 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
I am sitting down to check races now. I will accept race files until noon tomorrow PST.

Some have suggested that the game page show the race names, but to leave the player names Player1, Player2, etc. We have a sizable group of folks that have played together and against one another on a number of occasions, but we also have some new blood and rusty old-timers; starting with a small bit of anonymity may level the field a bit, while adding some spice to the early diplomacy game. Thoughts?

Update: 11 races received, 10 checked and ready to go.


[Updated on: Sun, 26 April 2015 17:23]

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Re: Slow boat to China Mon, 27 April 2015 04:33 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Race names are useful when looking at the game page, conditional on them not being reused or obvious. Player names added when everyone has met - or just use the singular for player, and the plural for race name???

It adds one year to opening diplomacy, an in game message.

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Re: Slow boat to China Mon, 27 April 2015 05:12 Go to previous messageGo to next message
franknorman is currently offline franknorman

 
Crewman 1st Class

Messages: 20
Registered: June 2012
XAPBob wrote on Mon, 27 April 2015 04:33
Race names are useful when looking at the game page, conditional on them not being reused or obvious. Player names added when everyone has met - or just use the singular for player, and the plural for race name???

It adds one year to opening diplomacy, an in game message.


I see no problem with this.

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Re: Slow boat to China Thu, 30 April 2015 14:50 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
Warrant Officer

Messages: 116
Registered: January 2008
Location: Cape Town
Are we ready to go?

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Re: Slow boat to China Fri, 01 May 2015 03:13 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
I presume NH is doing the dirty on the universe - genning something sane, remapping and doing a little "locality" checking...

Indeed - he is still working on it...


[Updated on: Fri, 01 May 2015 15:11]

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Re: Slow boat to China Sat, 02 May 2015 14:09 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
We will have either 13 or 14 players. On Either case, we will have a large sparse universe (384 stars). This universe will be a square 1600 ly to a side, and in its center will be a circle 1400 ly across. All stars will be distributed inside this circle. Players will be positioned along the outer edge (more than 82 ly away, but not more than 162 ly). Players will be close to their nearest neighbors (at least 244 ly to nearest neighbors, but no more than 300 ly away).

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Re: Slow boat to China Sat, 02 May 2015 14:39 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
sB Friendly fire is not an order, it's a bug - and one that has to be deliberately triggered.

Spoken to NH, there is a current issue with file corruption, it's being worked on. Very Happy


[Updated on: Sat, 02 May 2015 14:40]

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Re: Slow boat to China Mon, 04 May 2015 17:58 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
Warrant Officer

Messages: 116
Registered: January 2008
Location: Cape Town
neilhoward wrote on Sat, 02 May 2015 20:09
We will have either 13 or 14 players. On Either case, we will have a large sparse universe (384 stars). This universe will be a square 1600 ly to a side, and in its center will be a circle 1400 ly across. All stars will be distributed inside this circle. Players will be positioned along the outer edge (more than 82 ly away, but not more than 162 ly). Players will be close to their nearest neighbors (at least 244 ly to nearest neighbors, but no more than 300 ly away).


I'd prefer a denser map than "sparse", if you don't mind.

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Re: Slow boat to China Mon, 04 May 2015 19:39 Go to previous messageGo to next message
Epic is currently offline Epic

 
Crewman 3rd Class

Messages: 9
Registered: April 2015
jscoble wrote on Mon, 04 May 2015 14:58
neilhoward wrote on Sat, 02 May 2015 20:09
We will have either 13 or 14 players. On Either case, we will have a large sparse universe (384 stars). This universe will be a square 1600 ly to a side, and in its center will be a circle 1400 ly across. All stars will be distributed inside this circle. Players will be positioned along the outer edge (more than 82 ly away, but not more than 162 ly). Players will be close to their nearest neighbors (at least 244 ly to nearest neighbors, but no more than 300 ly away).


I'd prefer a denser map than "sparse", if you don't mind.


I believe the 'large sparse' characterization is for the starting conditions of the universe. Reshaping it into a circle with a diameter of 1400ly yields an area significantly less than an unmodified large sparse (1,539,380ly^2 compared to 2,560,000ly^2). In fact, this gets us almost exactly to the density expectations set earlier in this thread (2.5 stars/10kly^2).

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Re: Slow boat to China Tue, 05 May 2015 13:48 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
I am using a 400x400 pixel map to remap and the UC program tries to leave some space near the border, so functional density will be slightly closer to 2.55 stars per 10.000 ly^2, only just slightly higher than the dense setting of 2.5.

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Re: Slow boat to China Wed, 06 May 2015 12:14 Go to previous messageGo to next message
platon79 is currently offline platon79

 
Chief Warrant Officer 3

Messages: 185
Registered: February 2004
Location: Norway
neilhoward wrote on Tue, 05 May 2015 13:48
I am using a 400x400 pixel map to remap and the UC program tries to leave some space near the border, so functional density will be slightly closer to 2.55 stars per 10.000 ly^2, only just slightly higher than the dense setting of 2.5.

Are we there yet? Are we there yet? Cool

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Re: Slow boat to China Wed, 06 May 2015 18:33 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
I am just now running the last testbed of 14. Everyone will be arranged in a circle, so I want to be sure everyone gets a fair shake when it comes to what kind of neighbors they get. I will use the testbeds (upto ~2430) to show the speed (for expansion or otherwise economic growth) and aggressive capacity (for instigation and response to early wars)of each race. Combined with info like hab standards and research preference, I hope to give each player an optimal chance for one natural ally and one natural enemy in their nearby space. Even before starting the last testbed I have a pretty good idea of where everybody is going. Tomorrow I have my last exam of the week, and plan to get the files out shortly after. I have a seed for the number and type of LRTs we will be using. Mineral conc will be >50% across the board. Tomorrow I will gen the game and move the HW around, then load game into an observer mod so that I can see all the nearby planet hab values. I will regen the game with the same seed, and the second time instead of just moving HW to their desired positions, I will also move nearby planets in order to be sure everybody gets a decent draw. I am doing this all together in the second remap so that I can move stars based on their star number (going left to right) in order to avoid problems that have arose in the past.

In moving non-HW planets, I will not take away any boon you receive from the random number gods. I will intervene though if you get a spectacularly terrible draw for either number of planets within 1 and 2 warp 9 jumps, as well as nearby habs and minerals. My measure for this is based on Craebild's Stars! Overall Planet Habitability and Race Econ Calculator. If you made a 1/7 race and get close to a 1/7 hab draw, that is your bad. If you made a 1/7 race and get a 1/10 hab draw, I will shift some planets closer (up to the point where get what one is more likely to expect). For mineral draw of nearby planets I will treat this as less critical than number of planets and number of habitable planets, but will intervene if there is a spectacular imbalance.

I believe all players have now responded to my query concerning player name visibility on the game page. One player prefers that identities are visible; two players don't seem to care one way or the other; all other players responded with a preference for hidden player ID on the game page.




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Re: Slow boat to China Wed, 06 May 2015 18:41 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Completely hidden, or race name only (since that makes it easier to read the page, but doesn't give any information that you don't get the first time you scan someone?)

A lot of work going into this gen, Gulp.

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Re: Slow boat to China Wed, 06 May 2015 18:52 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
On the left side of game page you see race name in black and then the player name in hypertext. Either way the game page will show race names just like you would see from F10. The difference is that instead of seeing XAPBob under "The Humanoids", you will just see Player 1 (with a hypertext link to nowhere).

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Re: Slow boat to China Wed, 06 May 2015 21:40 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
Thank you for all the work

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Re: Slow boat to China Wed, 06 May 2015 23:47 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
Agreed. Thanks for taking game hosting to the next level, Neil!


Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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Re: Slow boat to China Thu, 07 May 2015 14:17 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
neilhoward wrote on Wed, 06 May 2015 23:52
On the left side of game page you see race name in black and then the player name in hypertext. Either way the game page will show race names just like you would see from F10. The difference is that instead of seeing XAPBob under "The Humanoids", you will just see Player 1 (with a hypertext link to nowhere).


Thank you - I suggest that once everyone has met that could be changed (really doesn't have to though) - but initially it's good to have to meet people...


[Updated on: Thu, 07 May 2015 15:10]

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Re: Slow boat to China Sun, 10 May 2015 02:26 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
Warrant Officer

Messages: 116
Registered: January 2008
Location: Cape Town
Now we are waiting on Ron to set up the game on Autohost?

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Re: Slow boat to China Sun, 10 May 2015 10:23 Go to previous messageGo to previous message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
jscoble wrote on Sun, 10 May 2015 07:26
Now we are waiting on Ron to set up the game on Autohost?


looks like it...

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