A small-quick comms game |
Thu, 30 October 2014 10:12 |
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Hi,
Both the upcoming games are no-comm games.
I miss on some of the talk and diplomacy that goes with a comm game, so I am putting out a call of interest for a quickish game that should get over in about 3-4 months top.
The starting 50 years will be 6 turns a week (one turn on the weekend).
Considering holds/Christmas break/delays, I would expect the game to get over in around 4 months.
It will ideally be a small universe with about 32 planets a player.
Going to aim for 4-6 players for this.
No teams will be allowed, which means that everyone will be set to enemy.
If Tech trading is allowed or not, will be decided by the players.
Race restrictions
1. CA is 200 points in the hole.
2. Joat can't take NAS, 60 points in the hole.
3. If we do upgrade to a medium universe, then IT will be 30 or 50 points down.
I'm interested in seeing what others think about it.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: A small-quick comms game |
Thu, 30 October 2014 12:25 |
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Asmodai | | Officer Cadet 1st Year | Messages: 214
Registered: February 2012 | |
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Quote:everyone will be set to enemy So why bother with diplomacy?
[Updated on: Thu, 30 October 2014 13:15] Report message to a moderator
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Re: A small-quick comms game |
Tue, 04 November 2014 06:29 |
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Small dense in case of 5 players, small normal in case of 4.
ACCBS on.
Might consider having max minerals, for a faster paced game.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: A small-quick comms game |
Wed, 05 November 2014 01:11 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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skoormit wrote on Tue, 04 November 2014 07:42
Shazam!
Shazaam!!!
Is the host playing?
[Updated on: Wed, 05 November 2014 01:32] Report message to a moderator
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