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Re: xy modification after game has started |
Mon, 30 June 2014 13:35   |
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skoormit |  | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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raptor wrote on Sun, 29 June 2014 21:48Howdy folks,
I'm a newcomer here - my brother and I played Stars! back when we were kids, over BBS. We got into it again about 2 years ago and have been playing over a shared SSH server together against loads of AI. We love it, and our wives probably despise us for it...
Now to the question:
We are about 70 years into our current game but have discovered that we forgot to allow computer player alliances (my fault). Is there a way to adjust the server flag on this? If so, would it even affect how AIs work this late into the game?
I've been reading a lot on these forums and the wiki over the last 6 months or so. From my reading, I gather it is the .xy file that stores the data; however, I've read that it is encrypted (and apparently only a few people know how to decrypt, and just as few know the file formats). I have some coding ability and I am comfortable reading/modifying binary data, but I'm a little lost with all the dissociate information scattered about.
Any help would be appreciative.
Thanks!
Hey, it's great to hear about other players outside this small forum community still enjoying the game. That's awesome.
As for altering that game setting, it's almost certainly possible (in a theoretical sense) to modify the .hst file (not the .xy file) to achieve that, but I've not heard of anyone trying it before. I haven't heard of anyone hacking the .hst file at all, in fact.
Why don't you guys jump into a multiplayer game here? Just subscribe to the New Games forum and sit tight until something suitable starts up.
What we need's a few good taters.Report message to a moderator
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