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Home » Stars! 2.6/7 » Challenges » Challenge 2 - Kill AI
Re: Challenge 2 - Kill AI Wed, 04 June 2014 22:51 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Chief Warrant Officer 3

Messages: 186
Registered: April 2005
Location: San Francisco, CA
I want to clarify the rules a little:
1. I can use any trick I have and all I know about Stars!, as long as it is not a bug, right?
2. If I destroy all AI players (planets and ships), but don't control 180 planets, do I still need to build colony ships and do the colonization?

-braindead

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Re: Challenge 2 - Kill AI Wed, 04 June 2014 23:03 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Chief Warrant Officer 3

Messages: 186
Registered: April 2005
Location: San Francisco, CA
Altruist wrote
nmid wrote

2567.


Gosh! That's fast.

I am at year 2526 with 28 planets. To beat you I'd need to conquere almost 4 planets per years from now on. Mmmh...

I think this is about the same pace as nmid posted earlier.

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Re: Challenge 2 - Kill AI Thu, 05 June 2014 06:00 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 891
Registered: November 2002
Location: Germany

Braindead wrote on Thu, 05 June 2014 04:51
I want to clarify the rules a little:
1. I can use any trick I have and all I know about Stars!, as long as it is not a bug, right?
2. If I destroy all AI players (planets and ships), but don't control 180 planets, do I still need to build colony ships and do the colonization?

-braindead


2. Yes
1. Depends. If it is something you can us in normal game I am fine withit. If you start to edite files because you can it it is not alowed only because it stands not under the bugs. Very Happy

Ccmaster

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Re: Challenge 2 - Kill AI Fri, 06 June 2014 07:04 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2740
Registered: October 2004
Location: Third star to the left
nmid wrote on Wed, 04 June 2014 23:19
Thanks Smile

I set up bombing chains that pushed the frontlines quite hard..

Indeed, I can't think of a faster way to mop-up, and in fact I'll be building nothing but bombers (and 120 Colonizers) until the end, as I already have more than enough warships. Pirate

P.S: it will be a close race between the Eagles and The Berserkers to see who goes extinct 1st. Hit over head
P.P.S: nmid, perhaps you could give more details on how the challenge went. Lurking



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Challenge 2 - Kill AI Mon, 09 June 2014 13:24 Go to previous messageGo to next message
Mr.Fisch is currently offline Mr.Fisch

 
Crewman 2nd Class

Messages: 19
Registered: July 2009
Location: Hamburg, Germany
Easy...

only some clicks later... and a few additional clicks... and some last clicks...

I defeated the AI in turn 2931 Rolling Eyes

Mr.Fisch Very Happy

http://offlineweb.dyndns.org/wbb3/stars!/images/ch2.jpg

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Re: Challenge 2 - Kill AI Wed, 11 June 2014 09:09 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Lt. Commander

Messages: 981
Registered: August 2005
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Mr.Fisch wrote on Mon, 09 June 2014 19:24
Easy...

only some clicks later... and a few additional clicks... and some last clicks...

I defeated the AI in turn 2931 Rolling Eyes

Mr.Fisch Very Happy


Hilarious!
People were giving me weird looks why I was laughing this loudly.

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Re: Challenge 2 - Kill AI Sun, 15 June 2014 06:32 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
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Reminder!

Only 5 days left.

ccmaster

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Re: Challenge 2 - Kill AI Sun, 15 June 2014 06:50 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Chief Warrant Officer 3

Messages: 186
Registered: April 2005
Location: San Francisco, CA
ccmaster wrote

Score : for the fastest player

1.Player 3 Points
2.Player 2 Points
3.Player 1 Point

This is a much harder challenge than the first one. You should give at least as many points as in the other one.

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Re: Challenge 2 - Kill AI Sun, 15 June 2014 06:50 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
Warrant Officer

Messages: 134
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Braindead wrote on Sun, 15 June 2014 06:50

This is a much harder challenge than the first one. You should give at least as many points as in the other one.


Out of curiousity: what are you going to do with your points? Wink

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Re: Challenge 2 - Kill AI Sun, 15 June 2014 07:10 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Chief Warrant Officer 3

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Registered: April 2005
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mrvan wrote

Out of curiousity: what are you going to do with your points? Wink

I don't have any Smile

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Re: Challenge 2 - Kill AI Sun, 15 June 2014 17:12 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Chief Warrant Officer 3

Messages: 186
Registered: April 2005
Location: San Francisco, CA
2519

http://i.imgur.com/DIhw78o.jpg

I should've had it in 2516 when the 8th AI was destroyed, but I got extremely sloppy and didn't have enough colonizers out (and was too lazy to go back a few turns and fix it). I think if I do a bit more MM, I can get it around 2510-2512. Anything faster than that, I'd have to come up with something drastically different.


[Updated on: Sun, 15 June 2014 18:10]

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Re: Challenge 2 - Kill AI Mon, 16 June 2014 12:11 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Lt. Commander

Messages: 981
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ccmaster wrote on Sun, 15 June 2014 12:32
Reminder!

Only 5 days left.

ccmaster


That's a pity. I don't know when I'll have the time to spend some more nights to finish a Stars AI-game... good luck to the others.

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Re: Challenge 2 - Kill AI Mon, 16 June 2014 12:20 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Lt. Commander

Messages: 981
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Braindead wrote on Sun, 15 June 2014 23:12
2519


I must admit, I'll be quite curious to have a look into those turns to see how you did the deed.


[Updated on: Mon, 16 June 2014 12:20]

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Re: Challenge 2 - Kill AI Mon, 16 June 2014 15:06 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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Altruist wrote on Mon, 16 June 2014 18:20
I must admit, I'll be quite curious to have a look into those turns to see how you did the deed.

Me too! I've spent 100 turns with mop-up, building wave after wave of bombers, and still I'll need at least another 10 turns before I can cleanup all the 180 planets required. Hit over head

Update, 5 turns later:
Yr 2602: Eagles & Berserkers just went dodo, completing the 8 AIs dead. In fact, only 2 of the remaining AIs aren't on the brink of extinction. I colonized 146 planets, with 14 more under way, but at an optimal rate of 4-6 AI planets cleansed per turn, it'll be another 4-5 turns before the challenge is completed, so it's over for me. Asleep at cptr


[Updated on: Fri, 20 June 2014 08:18]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Challenge 2 - Kill AI Mon, 23 June 2014 12:47 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Time is up.

The first 3 Players should now send me there backupfiles that I could start checking them.


ccmaster

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Re: Challenge 2 - Kill AI Fri, 27 June 2014 04:54 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Chief Warrant Officer 3

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m.a@stars wrote
Altruist wrote
I must admit, I'll be quite curious to have a look into those turns to see how you did the deed.

Me too!

I'm not sure I can attach a zip file here. If you have a place for me to upload it I can do it. Or I can email it you (23 Mb).

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Re: Challenge 2 - Kill AI Fri, 27 June 2014 12:46 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 547
Registered: December 2003
Location: Copenhagen, Denmark
Braindead wrote on Fri, 27 June 2014 10:54
m.a@stars wrote
Altruist wrote
I must admit, I'll be quite curious to have a look into those turns to see how you did the deed.

Me too!

I'm not sure I can attach a zip file here. If you have a place for me to upload it I can do it. Or I can email it you (23 Mb).

You can attach a zip file to a PM.

In order to make a file available in a post you will have to have some place to upload it to, so you can make a link to the file in your post.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Challenge 2 - Kill AI Fri, 27 June 2014 17:40 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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Meanwhile, perhaps you could post a summary of the juiciest highlights? Pirate


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Challenge 2 - Kill AI Fri, 27 June 2014 19:44 Go to previous message
Braindead is currently offline Braindead

 
Chief Warrant Officer 3

Messages: 186
Registered: April 2005
Location: San Francisco, CA
I started very aggressively to both spread my population for growth and to get missing tech (especially W). Most of my W tech came from pop-drops and not from scout battles. So, first seven turns I was pop-dropping one planet per turn and getting a level in W each time - Wizzle (w5), Blue Giant (w6), Mars (w7), Hill (w8), Yuppie Puppy (w9), Spittle (w10), Blinken (w11) and a few turns later - Witter (w12). In 2456 I had w10, which gave me the ability to defend and enough breathing room. I also didn't build mine layers - all the AI fleets coming to my bases were free minerals.

Once I did my land-grab, I spent 10-15 turns getting my population/resources/minerals up and catching up in other tech areas. In early-mid 2470's I started building jihad CC's and cherry b17's and started expanding East (towards House Cats). I took minerals from every planet I killed but only colonized green ones - my population was still low and I had to balance for growth. Leaving red planets unoccupied gave me additional opportunities for pop-drops to get the tech I wanted - AI was colonizing with 800-1000 colonists, so it was all easy pickings. In late 2470's I started building Jihad BB's and it was all smooth sailing after that. My plan was simple - build a lot of small fleets (4-5 BB's and 5-10 B52's) and go planet to planet annihilating everything in my path and then follow with a wave of colonization.

There were three general things I could've done to speed this up:
- Optimizing bombing paths. Instead of going planet to planet, I could have skipped some planets so that my new fleets didn't have to travel 3-5 turns before they could hit their first target
- Deal better with AI mines. I never had enough sweepers, which kept slowing me down
- Build more b52's - at some point I got sloppy and stopped making them

AI Elimination:
2501 - House Cats
2504 - Mensoids
2507 - Bulushis, Picardis
2513 - Nulons
2515 - Hicardis
2516 - Tritzoids, Eagles
2517 - Narnians
2519 - Golems

Turn stats (planets-bases-tech-resources-score-place):
2455 6-1-25-1,279-95-16
2460 9-1-30-2,026-142-16
2465 9-1-37-2,990-196-15
2470 9-2-45-4,138-261-15
2475 9-3-51-5,499-357-14
2480 10-5-60-6,708-445-13
2485 11-8-67-8,338-543-12
2490 15-9-74-9,845-669-10
2495 18-10-80-11,929-841-9
2500 34-10-90-14,501-1098-6
2505 38-13-95-18,251-1312-1
2510 71-21-99-20,799-1676-1
2515 128-23-105-26,617-2235-1
2519 180-23-107-38,136-2862-1

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