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Non-ACCBBS vs ACCBBS Sun, 08 June 2003 12:21 Go to next message
Star Daze is currently offline Star Daze

 
Senior Chief Petty Officer

Messages: 86
Registered: November 2002
Location: Seattle, WA or thereabout...
When testbedding some race variations I ran across something I didn't expect when selecting ACCBBS.
The Help file states:
Quote:

When selecting ACCBBS:
- Players start out with a population 4 times larger than normal
- All planets have 20% more minerals
- Planets with poor mineral densities are improved by a few percentage points

The unusual part was I had a different starting population for my different race variations, not 4X Non-ACCBBS.
After some testing, I arrived at the following conclusions.

Non-ACCBBS:
- 1 HW; 25,000 pop
- 2 HW; 20,000 pop on primary HW, secondary HW is half of primary amount

ACCBBS:
- 1 HW; 25,000 + (5,000 * Growth Rate), i.e. if Growth Rate is 19% then 25,000 + (5,000 * 19) = 120,000 pop
- 2 HW; 20,000 + (4,000 * Growth Rate) on primary HW, secondary HW is half of primary amount

Note: 30% for LSP is subtracted from the final amount

I couldn't verify the 20% more minerals or the better mineral densities since there seems to be quite a bit of randomness and the amount of surface minerals doesn't always follow the mineral concentrations.

Therefore, starting population in ACCBBS games is affected by your Growth Rate, it's not just 4X the Non-ACCBBS amount.

-Star Daze

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Re: Non-ACCBBS vs ACCBBS Sun, 08 June 2003 14:02 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
That was done to take the 4% HE down a notch.
The new verson makes them start quite a bit lower then higher growth races.
They probably forgot to update the help file.



- LEit

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Re: Non-ACCBBS vs ACCBBS Sun, 08 June 2003 14:29 Go to previous messageGo to next message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
In a team game that I played in, my partner and I designed our races with differing PRT's, but the growth rate was the same, as were the selection of any population-affecting LRT's (like OBRM and LSP). Neither of us played HE or AR, so there is no "PRT wierdness" factor to consider.

Yet, we both began with different population sizes. I believe he began with 95,000 while I began with 89,000.

Perhaps there is some element of randomness involved? Or just some small difference in starting populations based on PRT selection? Confused



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: Non-ACCBBS vs ACCBBS Mon, 09 June 2003 00:13 Go to previous messageGo to next message
Star Daze is currently offline Star Daze

 
Senior Chief Petty Officer

Messages: 86
Registered: November 2002
Location: Seattle, WA or thereabout...
zoid wrote on Sun, 08 June 2003 11:29

In a team game that I played in, my partner and I designed our races with differing PRT's, but the growth rate was the same, as were the selection of any population-affecting LRT's (like OBRM and LSP). Neither of us played HE or AR, so there is no "PRT wierdness" factor to consider.

Yet, we both began with different population sizes. I believe he began with 95,000 while I began with 89,000.

Perhaps there is some element of randomness involved? Or just some small difference in starting populations based on PRT selection? Confused

Do you recall what the PRTs were or do you have the race files with all the details saved somewhere? I tried three different PRTs (SD, JOAT, CA), but all were the same starting population if their growth rate was the same. LSP will affect the starting population, but there wasn't any difference with/without OBRM. One of the PRTs wasn't PP or IT was it (i.e. two starting planets)? I'll test the other PRTs and let you know.
LEit wrote on Sun, 08 June 2003 11:02

That was done to take the 4% HE down a notch.
The new verson makes them start quite a bit lower then higher growth races.
They probably forgot to update the help file.

Interesting, I was just thinking of a 20% (40%) HE. They start with 225,000 population. Talk about being over your 25% hold from the start of the game! I wonder if there would be a situation (universe size, etc) where this would work?
-Star Daze

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Re: Non-ACCBBS vs ACCBBS Mon, 09 June 2003 14:11 Go to previous messageGo to next message
Hatterson is currently offline Hatterson

 
Warrant Officer
Past Weekly Puzzle Master

Messages: 121
Registered: May 2003
Location: NY, USA

Star Daze wrote on Mon, 09 June 2003 00:13

Interesting, I was just thinking of a 20% (40%) HE. They start with 225,000 population. Talk about being over your 25% hold from the start of the game! I wonder if there would be a situation (universe size, etc) where this would work?


Ummm, ouch.Shocked Imagine how many of those little colony ships you could afford to send out.



"Don't be so humble - you are not that great. " - Golda Meir (1898-1978) to a visiting diplomat

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Re: Non-ACCBBS vs ACCBBS Mon, 09 June 2003 23:40 Go to previous messageGo to next message
Star Daze is currently offline Star Daze

 
Senior Chief Petty Officer

Messages: 86
Registered: November 2002
Location: Seattle, WA or thereabout...
Tested all PRTs and they all follow the formula I posted. Smile
-Star Daze

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Re: Non-ACCBBS vs ACCBBS Fri, 13 June 2003 13:08 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2003
Location: Dixie Land
Star Daze wrote on Mon, 09 June 2003 22:40

Tested all PRTs and they all follow the formula I posted. Smile
-Star Daze


I KNOW for a fact that I've had this conversation before on the NG, but I can't find it anywhere any more. However, I don't remember anyone actually managing to come up with a formula for it. Yey

Now, here is what we can do. See? We take this formula and we modify the spreadsheets that have been created (erroneously) for use with Stars! I don't have them with me right now. They are at home ... somewhere. I hope. Perhaps update them to run on the later versions of Excel. Talk Ron into placing them on his server for download, if that's not a problem.

It's always bugged me that the spreadsheets did not come up with the same numbers in starting pop as did reality. I always had to fudge things a bit.

Or has someone already done all this and failed to notify me of the changes. Mad2

Good job, Star Daze! Thumbs Up

The Crusader Angel



Nothing for now.

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Re: Non-ACCBBS vs ACCBBS Wed, 18 June 2003 03:24 Go to previous message
boneandrew is currently offline boneandrew

 
Crewman 1st Class

Messages: 35
Registered: June 2003
Location: Detroit
I've also noticed that non-ACCBBS makes things a bit tougher for -f races and a bit easier for HP races in the early game. Starting with that lower pop helps those races with factories catch up more quickly - and it makes choosing extra factories much more beneficial for HP races.

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