Non-ACCBBS vs ACCBBS |
Sun, 08 June 2003 12:21 |
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Star Daze | | Senior Chief Petty Officer | Messages: 86
Registered: November 2002 Location: Seattle, WA or thereabout... | |
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When testbedding some race variations I ran across something I didn't expect when selecting ACCBBS.
The Help file states:
Quote: | When selecting ACCBBS:
- Players start out with a population 4 times larger than normal
- All planets have 20% more minerals
- Planets with poor mineral densities are improved by a few percentage points
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The unusual part was I had a different starting population for my different race variations, not 4X Non-ACCBBS.
After some testing, I arrived at the following conclusions.
Non-ACCBBS:
- 1 HW; 25,000 pop
- 2 HW; 20,000 pop on primary HW, secondary HW is half of primary amount
ACCBBS:
- 1 HW; 25,000 + (5,000 * Growth Rate), i.e. if Growth Rate is 19% then 25,000 + (5,000 * 19) = 120,000 pop
- 2 HW; 20,000 + (4,000 * Growth Rate) on primary HW, secondary HW is half of primary amount
Note: 30% for LSP is subtracted from the final amount
I couldn't verify the 20% more minerals or the better mineral densities since there seems to be quite a bit of randomness and the amount of surface minerals doesn't always follow the mineral concentrations.
Therefore, starting population in ACCBBS games is affected by your Growth Rate, it's not just 4X the Non-ACCBBS amount.
-Star Daze
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Re: Non-ACCBBS vs ACCBBS |
Sun, 08 June 2003 14:29 |
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zoid | | Ensign | Messages: 348
Registered: December 2002 Location: Murray, KY - USA | |
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In a team game that I played in, my partner and I designed our races with differing PRT's, but the growth rate was the same, as were the selection of any population-affecting LRT's (like OBRM and LSP). Neither of us played HE or AR, so there is no "PRT wierdness" factor to consider.
Yet, we both began with different population sizes. I believe he began with 95,000 while I began with 89,000.
Perhaps there is some element of randomness involved? Or just some small difference in starting populations based on PRT selection?
I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Ummm, sure! I do FREESTYLE math.Report message to a moderator
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Re: Non-ACCBBS vs ACCBBS |
Mon, 09 June 2003 00:13 |
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Star Daze | | Senior Chief Petty Officer | Messages: 86
Registered: November 2002 Location: Seattle, WA or thereabout... | |
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zoid wrote on Sun, 08 June 2003 11:29 | In a team game that I played in, my partner and I designed our races with differing PRT's, but the growth rate was the same, as were the selection of any population-affecting LRT's (like OBRM and LSP). Neither of us played HE or AR, so there is no "PRT wierdness" factor to consider.
Yet, we both began with different population sizes. I believe he began with 95,000 while I began with 89,000.
Perhaps there is some element of randomness involved? Or just some small difference in starting populations based on PRT selection?
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Do you recall what the PRTs were or do you have the race files with all the details saved somewhere? I tried three different PRTs (SD, JOAT, CA), but all were the same starting population if their growth rate was the same. LSP will affect the starting population, but there wasn't any difference with/without OBRM. One of the PRTs wasn't PP or IT was it (i.e. two starting planets)? I'll test the other PRTs and let you know.
LEit wrote on Sun, 08 June 2003 11:02 | That was done to take the 4% HE down a notch.
The new verson makes them start quite a bit lower then higher growth races.
They probably forgot to update the help file.
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Interesting, I was just thinking of a 20% (40%) HE. They start with 225,000 population. Talk about being over your 25% hold from the start of the game! I wonder if there would be a situation (universe size, etc) where this would work?
-Star Daze
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Re: Non-ACCBBS vs ACCBBS |
Wed, 18 June 2003 03:24 |
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boneandrew | | Crewman 1st Class | Messages: 35
Registered: June 2003 Location: Detroit | |
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I've also noticed that non-ACCBBS makes things a bit tougher for -f races and a bit easier for HP races in the early game. Starting with that lower pop helps those races with factories catch up more quickly - and it makes choosing extra factories much more beneficial for HP races.
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