Home » Stars! 2.6/7 » The Bar » Known Cheats (and the standard disclaimer...)
Re: Known Cheats |
Fri, 21 March 2014 08:08 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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nmid wrote on Wed, 26 February 2014 23:44A> M.a... you always reply to posts in this manner. You sequentially select quotes and then answer it, while ignoring the entire flow of a post.
Of course, particularly when the "entire flow" is available just above my reply, and is also wandering over several different issues that I want to answer separately.
Might cause some confusion, tho.
Quote:If you agree that chaff is allowed/'legit' because Jeffs said so, but allocation isnt ... then you are not using your own independent thought
No. I said what I just said. The Jeffs explicitly blessed chaff. Nobody knew back then what all the design-id-related problems were, so it's hard to believe the Jeffs would bless them.
Quote:Only because Jeffs didn't make any mention about the minefield damage ALLOCATION, that doesn't make it wrong.
It also can't make it right. As it's been noted elsewhere, it's a Host/player/vote decision.
Quote:C> Observe the common thread between the 2 concepts (chaff/allocation).... they both are tactics caused by game coding.
You cannot equate intended game mechanics with unintended game-engine shortcomings.
Quote:if we allow allocation, we should allow dodge as well... that won't happen.
That's one of my fears, yes, after seeing some threads on what should and should not be allowed.
Quote:(ps - I said this whole thing in a much more concise version in my 1st post..)
Quote:Just because Jeffs acknowledged the chaff issue but didn't know about the other implementation of the mine damage dodge concept for mine damage allocation, doesn't mean that the mine damage allocation is an aberration.
Your "concise version" is a bit too misleading when saying "acknowledge" and "issue". Also, "aberration" is my own take of it.
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Re: Known Cheats |
Thu, 10 April 2014 20:20 |
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Going by what it'd do to gameplay, I'd have to say that while chaff certainly helped, mine damage allocation would generally be bad for gameplay. Allowing sturdy ships to "tank" mine damage and allow fragile ones through would decrease the effectiveness of mines, which are already somewhat unreliable for defense but still relatively necessary to handle a job that nothing else can effectively do.
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Re: Known Cheats |
Thu, 10 April 2014 21:04 |
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skoormit | | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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Coyote wrote on Thu, 10 April 2014 19:20Going by what it'd do to gameplay, I'd have to say that while chaff certainly helped, mine damage allocation would generally be bad for gameplay. Allowing sturdy ships to "tank" mine damage and allow fragile ones through would decrease the effectiveness of mines, which are already somewhat unreliable for defense but still relatively necessary to handle a job that nothing else can effectively do.
I don't think mine "tanking" would be all that bad for gameplay. The primary defensive benefit of minefields, I find, is not the damage they do, it's that they stop the enemy's fleet.
While mine damage "dodge" allows a player to avoid most of the damage for the trivial tactical cost of one chaff (and also the trivial strategic cost of placing the chaff design in the #1 design slot), mine damage "tanking" requires a heavier and more expensive ship, making ship design management more difficult (do you make a dedicated tank? do you design your light skirmishers so that they can also perform tanking duties? etc.). In that way, tanking requires some strategic tradeoffs and has a nominal tactical cost (building and fueling something way more expensive than chaff).
[Updated on: Thu, 10 April 2014 21:05]
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Re: Known Cheats |
Fri, 11 April 2014 04:48 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Since thoughts were asked for, I'll start by stating the obvious: Stars! is nowadays a pretty balanced game in that for every effective tactic there's an equivalent countertactic that takes similar effort and resources to deploy and use effectively.
Chaff-sweeping would be a borderline case of that, since it lowers the cost of nullifying a rival's minefields. But it does so at a cost significantly higher than that of "allocating" mine damage. It also relies on the Order of Events as published and explained in the helpfile, not on a bug of the game's engine.
Those thinking that a stopped fleet is a useless fleet should ask themselves what is then the benefit of a cheap trick that accomplishes nothing of real value? The answer is of course that it is not "nothing". A stopped but alive ship still gets in range to do something of value, like scanning, laying its own mines, sweeping enemy mines, or threatening a planet. And since many of these functions need to be done cheaply hence the need for a cheap trick to enable them.
Now it's always been assumed that the "real" way to ensure a cheap fleet did the trick was sending several of them and hope some survived. For more expensive fleets there was chaff-sweeping or just plain absorbing the damage with sturdy designs. Of course these tactics had a cost, more or less directly related to the effort the defender(s) had put in the minefields themselves. Stopping a spy ship? Cheap if it was a cheap design, costlier for a sturdier ship or if several were sent. Stopping a cloaked heavy minelayer? Harder, even more if the "attacker" was careful and their designs of high quality. Stopping a half-baked warfleet? Not so easy, unless there was a costly network of overlapping minefields at the ready. Stopping a top-of-the-line warfleet with every trick of the book at its disposal? You better had something more than mines, then. See the trend? Fortune favored the prepared and those willing to spend enough to get their plan working.
But there's a new trick, one that significantly alters the equation, and not in a balanced way. That's why so many start by saying a ban is unenforceable or too costly. When the alternative is throwing the game down the drains, there's no such thing as "too costly", and many players and hosts have proven it. Then there's those who say it's a "new" or "more balancing" tactic. It's not new, as it doesn't enable anything that wasn't previously possible, and it is vastly unbalancing in that it renders an already weak minefield defense worthless.
Now I hate minefields as much as everybody, but I don't see any reason to allow such tricks to proliferate, and every reason to ban them.
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Re: Known Cheats |
Fri, 11 April 2014 04:56 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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magic9mushroom wrote on Fri, 11 April 2014 03:36How exactly do you "ban" the uneven damage allocation that occurs when, say, a fleet of 2 BBs (of different designs) hits a minefield?
I'd start by examining the benefits obtained by such a hit. It's not the same getting an old BB attack ship somehow soaking dmg for a more advanced design as getting an old BB design "luckily" shielding from harm something more fragile and specialized such as a cloaked and scan-packed BB spy, or a sweeper, or a minelayer, or...
In other words, use a brain, not just a ban. Brains should be easy to come by in this community, shouldn't they?
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Re: Known Cheats |
Fri, 11 April 2014 05:03 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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skoormit wrote on Fri, 11 April 2014 03:04The primary defensive benefit of minefields, I find, is not the damage they do, it's that they stop the enemy's fleet.
You never lost all aux ships for an attack fleet that then becomes little more than flashy propaganda without fuel, bombers, eyes, ground troops, or chaff?
Then you can hardly understand why so many people desperately want their new trick allowed.
As for "tanking", the way you describe it, it doesn't sound too advantageous, then why go to all the trouble of doing it the "new" way instead of the old and easier way?
[Updated on: Fri, 11 April 2014 05:14]
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Re: Known Cheats |
Fri, 11 April 2014 17:38 |
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XAPBob | | Lt. Commander | Messages: 957
Registered: August 2012 | |
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skoormit wrote on Fri, 11 April 2014 21:33XAPBob wrote on Fri, 11 April 2014 14:25skoormit wrote on Fri, 11 April 2014 18:28m.a@stars wrote on Fri, 11 April 2014 04:03skoormit wrote on Fri, 11 April 2014 03:04The primary defensive benefit of minefields, I find, is not the damage they do, it's that they stop the enemy's fleet.
You never lost all aux ships for an attack flee...
Killing enemy aux ships is a secondary benefit. The primary benefit is stopping the warships.
For anyone other than AR it's a heck of a benefit!
I'm not following...killing aux ships is a great benefit, unless you are AR?
without bombers my planet lives, an AR doesn't have that luxury
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Re: Known Cheats |
Fri, 11 April 2014 22:18 |
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skoormit | | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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XAPBob wrote on Fri, 11 April 2014 16:38...
without bombers my planet lives, an AR doesn't have that luxury
I'm going to assume we just have different philosophies about attacking into minefields.
I am almost never willing to risk a valuable fleet to move through a field quickly. Instead, I will sweep the field ahead of time.
Just about the only time that sweeping ahead of time is ruled out is when I want the attack to be a surprise. In that case, I need to use stealth to move through the field undetected, or I need to chaff-sweep the field. Chaff sweeping is almost always preferred to risking my aux ships to a minefield hit.
Therefore, to me, the benefit of minefields is that they stop a fleet, because I'm assuming that your opponent is not willing to risk his aux ships. In my analysis, that risk is almost never worth it. I suppose you could argue that a minefield presents your opponent with an opportunity to make a mistake by taking that risk. In dire circumstances that risk is worthwhile. But if you have your opponent in such circumstances, you are already winning the game. The minefield being there is just a "win more" tool.
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Re: Known Cheats |
Sat, 12 April 2014 07:46 |
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skoormit | | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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XAPBob wrote on Sat, 12 April 2014 01:07...If, as you say, you go for a two year attack it's less important, but then you've lost some of the surprise element.
Correct. To maintain the surprise element, you make a one year attack by chaff-sweeping, not by pushing your aux ships through a minefield.
Or, if you only need to maintain the surprise element of which planet you will attack and when, and not the fact that you consider a player your enemy, you sweep all of your enemy's fields, all the time. Such an approach takes a good bit of MM and a small investment of minerals and resources, but it can't be reasonably countered. There is simply no way to protect a minefield from being swept by a determined foe.
[Updated on: Sat, 12 April 2014 07:47]
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Re: Known Cheats |
Mon, 14 April 2014 15:45 |
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XAPBob | | Lt. Commander | Messages: 957
Registered: August 2012 | |
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m.a@stars wrote on Mon, 14 April 2014 18:54magic9mushroom wrote on Mon, 14 April 2014 02:37The reason people are saying that tanking shouldn't be banned is that you effectively ban mixed fleets by banning both dodge and tanking. See, if I have one aux ship (let's say a DD) and one BB in a fleet, then either the DD is first (mine damage dodge) or the BB is first (mine damage tanking).
I see the problem, but that's what careful case-by-case reviews are for. Even N-S minefield "immunity" can happen by sheer luck. The 1st time the BB soaks the dmg and the DD survives could be explained by "whoopsy". Repeated "lucky" events would be more and more suspicious.
To repeat:
"mixed-fleet A hit your minefield at X. No ships, however weak, were killed" -->> a rare enough event that demands a review "automatically".
"mixed-fleet B hit your minefield at Y. Just a (few) lowly ship was killed" -->> a "lucky" enough event that should trigger a review too.
They're indistinguishable in terms of the M file - you just know how many ships were lost, without the m AND x files from previous years you can't tell which.
I don't think tanking is an issue - if we do then mixed fleets are over, the only way to fly them is at W4 or with chaff sweeping (which for some reason has drawn no objectors...
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Re: Known Cheats |
Tue, 15 April 2014 00:03 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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m.a@stars wrote on Tue, 15 April 2014 03:54magic9mushroom wrote on Mon, 14 April 2014 02:37The reason people are saying that tanking shouldn't be banned is that you effectively ban mixed fleets by banning both dodge and tanking. See, if I have one aux ship (let's say a DD) and one BB in a fleet, then either the DD is first (mine damage dodge) or the BB is first (mine damage tanking).
I see the problem, but that's what careful case-by-case reviews are for. Even N-S minefield "immunity" can happen by sheer luck. The 1st time the BB soaks the dmg and the DD survives could be explained by "whoopsy". Repeated "lucky" events would be more and more suspicious.
To repeat:
"mixed-fleet A hit your minefield at X. No ships, however weak, were killed" -->> a rare enough event that demands a review "automatically".
"mixed-fleet B hit your minefield at Y. Just a (few) lowly ship was killed" -->> a "lucky" enough event that should trigger a review too.
Why is this "suspicious" at all? Remember, all ships in a fleet always take at least the minimum damage. Why do you keep repeating the nonsensical claim that accompanying every single sweeper fleet (which still have to be at least DDs) with a BB is "cheap and unanswerable"?
And what exactly do case-by-case reviews have to do with anything? You're still saying that mixed fleets should be banned, you're just claiming there should be leeway in enforcing it.
[Updated on: Tue, 15 April 2014 00:06] Report message to a moderator
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