Fuel generation... |
Mon, 10 February 2014 11:41 |
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XAPBob | | Lt. Commander | Messages: 957
Registered: August 2012 | |
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There are three devices which create fuel - The SFX, for everyone, the FX, for IS and the AMG, for IT.
When does this fuel generation happen? Before WP0 load/unload tasks? Before movement? Before battle? Before WP1 merge/load tasks? After all that?
Is is the same for all the items?
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Re: Fuel generation... |
Mon, 10 February 2014 12:14 |
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skoormit | | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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XAPBob wrote on Mon, 10 February 2014 10:41There are three devices which create fuel - The SFX, for everyone, the FX, for IS and the AMG, for IT.
When does this fuel generation happen? Before WP0 load/unload tasks? Before movement? Before battle? Before WP1 merge/load tasks? After all that?
Is is the same for all the items?
Intriguing questions.
The order of events does have "fleets refuel at bases" (after move, before battle), and I would wager better than even odds that that's where the fuel creation happens.
I'm almost certain that the SFX generates fuel after movement, because I believe I've had an SFX give me an "out of fuel" message the year after I split it off from a fleet, gave the other fleet all the fuel, and gave the SFX orders to travel back to a base (consuming, ostensibly, well less than the 200mg it would generate).
Easy enough to test that one. Before/after battle is trickier to test, I think. You need a stack of fuel-generating ships, preferably with no fuel on board, and an enemy fleet that will kill some but not all of them. Then see how much fuel the survivors have.
Actually...does that work? When a fleet loses ships in battle, how are fuel losses determined? If it is pro-rated per ship lost (which is likely), you'll have to make a combined fleet with some fuel generators and some non-generators in order to figure out how much fuel the fleet had before losing the fuel generators.
Hmm...not too hard, now that i think about it. One fuel generator with a qj5, one non-generator with 2.5 movement. Attack with any beamer ship with mv2.0 or less. Generator gets killed, non-generator escapes. How much fuel does the non-generator have in that scenario?
I'll probably test it myself in few days if no one else does.
As for before/after wp1 merge/load tasks, I'm not sure a) how to test it or b) how it makes any difference in the game. Oh! If your generator has a full tank of gas, but the fleet to merge with does not, then if fuel generation is after/before fleet merge you do/do not get the fuel generation that year. That explains the importance relative to wp1 merging. But relative to wp1 loading?
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Re: Fuel generation... |
Mon, 10 February 2014 16:12 |
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skoormit | | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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XAPBob wrote on Mon, 10 February 2014 13:16wp1 load fuel option
Ah. I see. Loading happens before merging, so there's a chance that fuel creation is after loading but before merging, and in that case you should load fuel from your full tanker instead of merging with it.
Pretty straightforward to test. Target a full tanker with a wp1 load fuel order, and see if you get the extra fuel or not.
Assuming this next ice storm isn't the straw that breaks Alabama's back, I'll probably get around to testing it later this week, if no one else has by then.
[Updated on: Mon, 10 February 2014 16:13]
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