Ship Teleportation bug |
Tue, 01 October 2013 03:47 |
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Vostromo | | Petty Officer 1st Class | Messages: 68
Registered: June 2010 | |
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Anyone encountered this bug?
A fleet travelling at warp 9 jumped a couple of hundred light years to their destination planet. I'm certain of this not only because of the distance involved but because the minefields in it's path weren't swept. No wormholes involved.
No need to mention in the game i'm playing because it had a negative result for me.
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Re: Ship Teleportation bug |
Sun, 03 November 2013 00:18 |
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I think magic is right. The fleet ID changed from a split/merge with the ID now being 200 ly away. I played this game for over a decade and that certainly does explain the perception of what happened. I have never seen a fleet teleport in outer space to some unknown location.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: Ship Teleportation bug |
Sun, 03 November 2013 22:31 |
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This makes me wonder what would happen if the fleet came out of warp right on top of an undiscovered wormhole, by sheer chance.
[Updated on: Sun, 03 November 2013 22:32] Report message to a moderator
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Re: Ship Teleportation bug |
Mon, 04 November 2013 14:33 |
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skoormit | | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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XAPBob wrote on Mon, 04 November 2013 10:31Hard to test - WH start points jiggle before fleet movement (IIRC)
Negative. Fleets move first.
The only difficulty with testing is landing on a WH endpoint (pre-jiggle) without knowing it is there. Can be done with two races in a testbed, though. One race is the spotter, the other race moves to the endpoint.
What we need's a few good taters.Report message to a moderator
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