Energy Dampener |
Thu, 12 June 2003 00:59  |
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boneandrew |  | Crewman 1st Class | Messages: 35
Registered: June 2003 Location: Detroit | |
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Aren't these things great for taking advantage of superior range weapons? I was thinking: if a ship were overloaded with overthrusters so that it had movement 2.5 but with two extra overthrusters added anyway (so without the battle movement limitation, battle speed would be 3.5), would the energy dampener reduce the speed to 1.5, or would the extra overthrusters keep it at 2.5?
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Re: Energy Dampener |
Thu, 12 June 2003 10:06   |
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I will confirm that the max BS with ED present is 1.5 and that's no matter what.
Paladin
"There is no substitute for Integrity"Report message to a moderator
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Re: Energy Dampener |
Thu, 12 June 2003 15:43   |
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Crusader |  | Officer Cadet 2nd Year | Messages: 233
Registered: January 2003 Location: Dixie Land | |
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I would confirm your confirmation if I weren't afraid that I would make zoid's life too easy so I will not confirm your confirmation; but if I were to confirm your confirmation then I would do so gladly as you are so correct.
That would be if I were to do so, which I am not so inclined to do.
The Crusader
Oh well. It ain't all about zoid.
Once played SD and opponent made the mistake of coming at me with a shiny new fleet of beamer BBs. Oh, he had me well beat in weapons tech, but simply had NO missile components in his attack fleet. A stack of missile BBs with a single Energy Dampener ship (either scout or frigate - I forget which) made a real mess of his superior fleet, as they tried so hard to fight their way through a vacuum suddenly as thick as molasses. It was a whole lot of fun! (For me!)
IIRC, the simple rule of thumb was, all else being equal, if you have more chaff then you don't need the ED; but if they have more chaff then you better bring one along. All because it hurts the shorter-range beamers so much more, thus making the longer-ranged missile boats even more deadly. See? But, with you being SD, your opponents really do want and NEED those beamer ships, so they can quickly reduce your mine fields. It kinda gets your enemies in a Catch-22 situation, and forces them to fight with the "combined-arms" concept, but they never know if you are going to bring along that nasty little ED.
So, first they build a lot of beamers to take down your mine fields. Things start out well. Then they meet your missile boats with ED. Oh, MAN! Gotta build more missle boats, but still gotta have the beamers. Whew! Getting expensive fighting these guys. Build goodly balanced combined arms fleet. What?! He left off the ED, used fast gatling beamers. Toasted!!
SD is good!
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