Re: JoAT scouting requests |
Wed, 04 June 2003 08:35 |
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Oops, I did not notice my typo. I had found the location and had saved it in my copy of your .x file so I new the location exsisted. Sorry for the confusion.
Paladin
[Updated on: Wed, 04 June 2003 08:35]
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Re: JoAT scouting requests |
Thu, 05 June 2003 08:21 |
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You have two scouts with DDs hot on their tails. In order to out run him, you will have to manually set a waypoint at just under 82 LYs away (like 81.8 lys) so he cannot gain on you. Stars uses mod math for distance so it drops fractions. If you are less than 82 lys from him after you move, he will catch you. You can check this by setting his DDs as a waypoint after your waypoint and see if you are more than 82 lys away.
I think he will pin your scout #36 against the wallif you move directly away for him. Maybe this scout should either suicide itself into Crabby for one more scouting of his ships there. or go to Mu and that will throw him off a turn.
Your thoughts?
Paladin
[Updated on: Thu, 05 June 2003 08:24]
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Re: JoAT scouting requests |
Thu, 05 June 2003 09:07 |
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Please use that santa maria to heading for sapphire to instead colonize Adams or Ursa Major which are both excellent planets for you. Sapphire is excellent for me and the other two are not. I will need a breeder world in this area to help me colonize this area and Sapphire is the only one.
IMHO, sending a colonizer off at warp 5 on a 20 year colonising mission is a waste of pop and resources. You would be better served to colonize a planet in between, fill it with pop, and then build a dock and send a long range transport colonizer to it at warp 9. You colonize it around the same year, but that 2500 colonists would have have grown during that time, and the resources you spent on those slow colonizers, could have built factories which have built other factories, etc.
I know we are not talking lots of pop or resources, but if you are trying to optimize your pop and resource growth curves, you must do every little thing you can since it all adds up.
Paladin
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Re: JoAT scouting requests |
Sat, 07 June 2003 11:18 |
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Please don't move scout #37 next turn. He has no DDs in range and it allows us to check out what he is doing on his HW.
Thanks
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Re: JoAT scouting requests |
Sun, 15 June 2003 13:06 |
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Funzel,
You were transfered a DD near Saddam, please send it toward Blush at warp 9 but transfer it to Luke (the intended target) this turn at 81 Lys toward blush and confirm this message.
Thanks
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Re: JoAT scouting requests |
Mon, 16 June 2003 16:45 |
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What do you want me to do with the DD you gave me?
Also, I can make some more scouts for you if you want.
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Re: JoAT scouting requests |
Mon, 16 June 2003 18:21 |
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I did not get any tech this turn from the w/l so I am still at const-4. Please plan on at least 2 more rounds.
Thanks
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Re: JoAT scouting requests |
Mon, 16 June 2003 20:03 |
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FurFuznel wrote on Mon, 16 June 2003 17:15 |
Coyote wrote on Mon, 16 June 2003 14:45 | What do you want me to do with the DD you gave me?
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No idea, it was given to me last year to give to you now. Ask EDog or Paladin what you are supposed to do with it.
Quote: | Also, I can make some more scouts for you if you want.
| Actually, not at this time. I am trying to free up some ship design slots right now and will deal with creating additional scouts myself. If you have a specific area that you feel is not being scouted well enough let me know and I will get some ships there as soon as possible.
Shadallark
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If Luke makes you scouts the same as my design, it will not use up any extra slots. It will go in the same one.
Paladin
[Updated on: Mon, 16 June 2003 20:03]
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Re: JoAT scouting requests |
Mon, 16 June 2003 20:05 |
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[quote title=FurFuznel wrote on Mon, 16 June 2003 17:15]Coyote wrote on Mon, 16 June 2003 14:45 | What do you want me to do with the DD you gave me?
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Please move the DD Funzel gave you to worm this turn (to keep it out of the the detonating minefield) and next turn move it to Blush. I am going to turn off the detonation next turn and try and sneak in enough transports to take the planet. Your DD will help cover me. Please give it kill starbase orders.
Thanks
[Updated on: Mon, 16 June 2003 20:06]
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Re: JoAT scouting requests |
Tue, 17 June 2003 07:44 |
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FurFuznel wrote on Mon, 16 June 2003 23:12 |
Paladin wrote on Mon, 16 June 2003 18:03 | If Luke makes you scouts the same as my design, it will not use up any extra slots. It will go in the same one.
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It has not worked that way so far. I currently have three different ship designs that are all the same design (as far as I can tell).
Shadallark
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If you look closely, you have 13 like the ones I built (and I only gave you about 5). All the other designs have scanners, and different engines. If he gives you a scout with just a fuel mizer, fuel pod and no scanner, it will use the existing slot. You should also go ahead and delete all the designs without the fuel mizer. For sure delete the one with the Alpha 8 drive since the enemy would gain tech if they kill that one. I would delete the onw with the jump 5 engine as well.
Paladin
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Re: JoAT scouting requests |
Wed, 02 July 2003 16:38 |
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Please move a scout within range of Crabby and Alcoa.
Thanks
Paladin
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Re: JoAT scouting requests |
Thu, 03 July 2003 11:51 |
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Please moves scouts to check out Sherman, Mother and Phil this turn.
Thanks
Paladin
[Updated on: Thu, 03 July 2003 12:48]
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