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UR scrapping with colonisation Sat, 18 November 2006 22:55 Go to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

hmmm looking into the effects of UR and noticed an anomaly...

When scrapping the year after colonising(eg immediately scapping the transport ships used to carry the additional pop) you get more resources recovered than the known formula says.

Scrapping a teamster should have netted 9 res not 16
Scrapping an armed probe later recoveres the expected 12 res
Also the number of resources spent that year does not add up when compared to the resources generated from planets+scrapping

standard JOAT w/UR+OBRM
2400:
send santa maria to colonise taco
send teamster with pop for taco
2401:
offload pop at taco and scrap teamster
scrap stalwart defender at HW
2402:
send armed probe to taco
2403:
scrap armed probe

Stalwart Defender scrapped at HW:
recovered: 74kt mins 46 resources
HW before(2401): 82 of 97
HW after(2402): 94 of 111
SD costs: 48/12/24/89 = 84/89
(97*89=8633)/(97+89=186)=46.4

Teamster scrapped at Taco:
recovered: 24kt mins 16 resources
Taco before(2401): 20 of 23
Taco after(2402): 20 of 24
Teamster costs: 34/0/22/62 = 56/62
(16*23=368)/(16+23=39)=9.4

Armed Probe scrapped at Taco:
recovered: 11kt mins 12 resources
Taco before(2403): 22 of 26
Taco after(2404): 24 of 28
Armed Probe costs: 12/8/7/24 = 27/24
(27*24=648)/(27+24=51)=12.7

	Scorpius					Taco					
year	pop	res	Iron	Bor	Ger	pop	res	Iron	Bor	Ger	res spent
2400	76500	86	766	1066	1071	0	0	0	0	0	
2401	87900	97	776	1076	1081	23500	23	18	6	17	86
2402	101100	111	829	1096	1112	24900	24	33	6	26	182
2403	116300	126	839	1106	1122	26500	26				135
2404	133700	143	849	1116	1132	28200	28	38	9	29	164



[Updated on: Sat, 18 November 2006 23:16]

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Re: UR scrapping with colonisation Sat, 18 November 2006 23:04 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

There's an error somewhere in the math

How is the resources spent column 517 in 2404 when there is only 171 resources from both planets?


Now, here's the description from the help file:

Quote:

Races with the Ultimate Recycling trait recover 90% of the minerals and 70% of the resources when scrapping at a starbase. Scrapping at a planet gives 45% of the minerals and 35% of the resources.

These resources are not strictly additive. The number a planet receives is determined by the formula:
(Current_production x Extra_resources) /
(Current_production + Extra_resources


Based on this, the calculation for how many resources will be gained from the scrapping should look something like this for the teamster at Taco in 2401:

(23 x (62 x .35)) / (23 + (62 x .35))

(23 x 21.7) / (23 + 21.7) = 11.165

So, I would have expected 11 resources but not 16

Additionally, 56 x .45 is 25.2 so, Taco should have received 25kt of minerals not 24kt. Most likely, the help file is incorrect.

All the recovered mineral counts are off by 1 or 2% 88-89% at HW and 43-44% at Taco.

Ptolemy




[Updated on: Sat, 18 November 2006 23:48]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: UR scrapping with colonisation Sat, 18 November 2006 23:16 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

woops....corrected.

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Re: UR scrapping with colonisation Sat, 18 November 2006 23:39 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Has anybody ever used UR?

Possibly, the resource costs for the free ships supplied to a race at game start are not calculated correctly. I would build some ships, do the scrapping and see what happens.

Ptolemy


[Updated on: Sat, 18 November 2006 23:55]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: UR scrapping with colonisation Mon, 27 November 2006 09:11 Go to previous messageGo to next message
Alter Ego

 
Officer Cadet 4th Year

Messages: 283
Registered: November 2002
Location: Germany
Hi!

Ptolemy wrote on Sun, 19 November 2006 05:39

Has anybody ever used UR?


I think Robert played with that SRT...

Regards

AE


[Updated on: Mon, 27 November 2006 09:12]




War does not determine who is right. Just who is left.
Bertrand Russell

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Re: UR scrapping with colonisation Mon, 27 November 2006 10:28 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
I have also used UR sometimes. UR has quite large RW cost but i often use odd race designs anyway.

Good side of UR is the possibility to use temporarily efficent designs without worrying too lot that you got to scrap them back soon. Wink 16 designs maximum limits such strategy however. Confused


[Updated on: Mon, 27 November 2006 10:29]

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Re: UR scrapping with colonisation Mon, 27 November 2006 23:32 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

You know what?...its all bollocks... the mistake is here:

Teamster scrapped at Taco:
recovered: 24kt mins 16 resources
Taco before(2401): 20 of 23
Taco after(2402): 20 of 24
Teamster costs: 34/0/22/62 = 56/62
(16*23=368)/(16+23=39)=9.4

this should read:
(62*23=1426)/(62+23=85)=16.8
Wall Bash

However I'm still curious about the formulas for res recovered at a SB and mins recovered with and without at SB. I only recall the one formula floating around...possibly the res recovered with a SB is simply doubled...easily testable.


[Updated on: Mon, 27 November 2006 23:33]

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Re: UR scrapping with colonisation Mon, 27 November 2006 23:46 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Theoretically, the resources recovered at a starbase should be simply doubled.

The help file states:
Quote:

Races with the Ultimate Recycling trait recover 90% of the minerals and 70% of the resources when scrapping at a starbase. Scrapping at a planet gives 45% of the minerals and 35% of the resources.


However, the reference to the formula used in calculating how many resources a scrapped fleet provides is not changed for planets with starbases in the help file. The formula may remain a constant regardless of whether there is a starbase or not.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Another UR Queston Mon, 06 August 2007 19:19 Go to previous messageGo to next message
DenHam is currently offline DenHam

 
Chief Petty Officer

Messages: 70
Registered: January 2006
Location: New York

The help file states:
Quote:

Races with the Ultimate Recycling trait recover 90% of the minerals and 70% of the resources when scrapping at a starbase. Scrapping at a planet gives 45% of the minerals and 35% of the resources.


In a game in which I had UR I scrapped same ships in the same turn at two different planets. One at a Space Dock and the other at Space Station. Both scrapped ships yielded the same minerals but different resources.

The Space dock returned 77% of the resources and the starbase 92% of the resources.

I don't normally play with UR but this was a big surprise. This is not at all like the formula. Any comments?



The Universe is usually not fair.
That would be too easy.

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Re: Another UR Queston Mon, 06 August 2007 22:29 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
DenHam wrote on Tue, 07 August 2007 09:19

I don't normally play with UR but this was a big surprise. This is not at all like the formula. Any comments?


The information you quoted, didn't actually include the formula itself.

Quote:

These resources are not strictly additive. The number a planet receives is determined by the formula:
(Current_production x Extra_resources) /
(Current_production + Extra_resources


Do your results make sense with this in mind? If one world has a starbase, the other a space dock, then I'm guessing the first planet has more base resources than the other. This could explain the discrepancy very easily. Also if you scrapped different amounts of ships at each.


[Updated on: Mon, 06 August 2007 22:31]

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Re: Another UR Queston Tue, 07 August 2007 00:09 Go to previous messageGo to next message
DenHam is currently offline DenHam

 
Chief Petty Officer

Messages: 70
Registered: January 2006
Location: New York

OK ... My mistake was to assume the 70% was to be used in the formula, but you have to completely discard the 70%. If you take 100% of the resources to produce as the extra resources and plug it in the formula, then it works.

Also, the formula is a bit mislabelled which is confusing. More correct is the following for one scrapped ship:

Incremental_Resources = (Current_Production x Resource_Cost) / (Current_Production + Resource_Cost)

Where Resource Cost is 100% of the current resource cost of the ship being scrapped.


Interesting, this is the same formula you use for determining the total resistance when putting two resistors in parellel in a circuit. I learned it as

1/Rt = 1/Ra + 1/Rb

which can be reduced to be:

Rt = Ra * Rb / (Ra + Rb)




The Universe is usually not fair.
That would be too easy.

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Re: Another UR Queston Thu, 09 August 2007 12:53 Go to previous messageGo to next message
DenHam is currently offline DenHam

 
Chief Petty Officer

Messages: 70
Registered: January 2006
Location: New York

One other observation:

If you work the formula backwards you can get a rough idea of the resources produced by a hostile planet because Stars will give you the incremental resources that your scrapping provides your enemy. The calculation won't be very accurate for a large resource producer planet unless the unit scrapped has a high resource cost, especially since Stars rounds down.

For example a ship costing 20 resources would scrap at 19 if the planet produced 380 resources. It would also scrap at 19 if a planet produced 2000 resources.

A higher resource ship would give a more accurate measurement. Of course a UR enemy would likely welcome the scrapping of high resource ships even if it provided some rough measure of his economy. Very Happy



The Universe is usually not fair.
That would be too easy.

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Re: Another UR Queston Sat, 11 August 2007 02:33 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Hmm - I'm not sure it's worth giving my enemy additional minerals to find out how many resources my enemy is generating at this hostile world Smile

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Another UR Queston Mon, 13 August 2007 07:30 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
Thanks for that DenHam, never thought of doing that.

Might be worth doing it a single time with an expensive ship to get an idea of his economic details.
Seems easier than working it out via bombing to me, unless you are IS of course !

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UR with BET Tue, 20 November 2012 22:39 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
This is the newest related thread I could find... with the Homeless game starting people off with a lot of ships, I wondered if UR would be worthwhile. I then wondered if UR with BET would be twice as worthwhile. After a lot of looking, I found a reference to transferred ships counting for only 30% of the usual resources with UR - but I didn't find anything about combining BET with UR so I did some testing.

BET does not affect the resources gained from scrapping, no matter if the ship is a gift, another race is scraping it at your system, or you are scraping one of your own ships. Well, that's not entirely true. The improved miniaturization reduces the amount of resources you get from scraping by reducing costs. But the double-cost for bleeding edge isn't counted. So if you build a BET ship and then scrap it (while it is still bleeding edge), you are losing a lot more than normal.

I also found that the 30% figure for transferred ships isn't quite right. Instead of the formula using 30% of the ship cost, it uses the full normal cost and you get 30% of the value the formula comes up with (which is slightly worse).



One out of five dentists recommends occasional random executions to keep the peasants cowed and servile.

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Re: UR scrapping with colonisation Wed, 21 November 2012 15:11 Go to previous message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Kotk wrote on Mon, 27 November 2006 07:28
I have also used UR sometimes. UR has quite large RW cost but i often use odd race designs anyway.

Good side of UR is the possibility to use temporarily efficent designs without worrying too lot that you got to scrap them back soon. [img=images/smiley_icons/icon_wink.gif]Wink[/img] 16 designs maximum limits such strategy however. [img=images/smiley_icons/icon_confused.gif]Confused[/img]



I think UR is quite nice for a HP race with nice starting ships (IT, JoaT, +ARM) because you can scrap them to get a nice boost to your factory curve. It's not as efficient immediately as leaving the points over for factories, but gives more long-term benefit.


[Updated on: Wed, 21 November 2012 15:11]

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