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100% chance of meeting trader? Fri, 17 August 2012 07:16 Go to next message
Pantheon

 
Civilian

Messages: 2
Registered: August 2012
I've been looking for this for a while, but can't seem to find anything that works. Some times when i want to meet the trader, he passes me and i lose the opportunity, even if i have everything ready years before the trader reaches my ships.

I read somewhere that you should waypoint to the traders next spot, then to the trader. Even if i do this, if the trader is faster than me, he will get away.

When in the turn order does the trader moved compared to me? And how do i catch a trader when my ships are slower?

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Re: 100% chance of meeting trader? Fri, 17 August 2012 09:54 Go to previous messageGo to next message
BeeKeeper is currently offline BeeKeeper

 
Officer Cadet 1st Year

Messages: 214
Registered: December 2007
Location: Devon, UK, GMT
The MT moves first so the sure fire way to meet it is to target the MT as your first waypoint. Do not target the place where you think the MT is going to be at the start of the next turn. This is not 100% safe as you have found - either you get the coords a little out or the MT changes speed or direction. If the latter happens you may still miss out but if you have targetted the MT you do at least have a chance. I always select the fastest safe speed for the meeting even if the meeting is going to be close to the starting point. You may also find the game will tell you the journey might take more than one year if the MT is a long way off and moving fast towards you. Don't worry as your ships only have to travel to where it stops as they move after the MT. The MT is stationary when the meeting takes place so you don't need ships which are faster than the MT.

The timing of the launch of your fleet should be such that your ships meet the MT when the MT stops at the closest point to the planet you are using as the launch pad. You will therefore set the orders in the year before this close approach happens. If you wait until the MT has already reached the closest point you will almost certainly miss it.

There are tactics for preventing others interferring with the meeting - such as sending warships in a separate fleet (otherwise they will be absorbed if they are in the same fleet as the freighters) and laying minefields in advance - but be careful the minefields do not betray where you are going to meet the MT.


[Updated on: Fri, 17 August 2012 10:13]

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Re: 100% chance of meeting trader? Fri, 17 August 2012 14:58 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
Click on the MT, you'll see a message in the summary plane "Trader is traveling at Warp 11"* (your speed with very)

Follow the blue line in the same direction as the MT is going, the first arrow you come to is where the MT is expected to be next turn (At Warp 11 it's about 118ly ahead).

If that spot is within range of your ships, 81ly at warp 9, then you can target the MT(not the location) with a very good chance of catching it unless.

1. the MT slows down and it doesn't get to within range of your ships, this is why you always should go at max speed.
2. the MT changes course.
3. The MT speeds up and it past you ships and they can't catch up.

The Travel Time will be 2 years or so, but since the MT moves first is should move to within range of your ships.

The MT moves first but it can change direction and/or speed in a random way so you can't be 100% sure of where it will be when your ships move so you try and give them the best odds.


[Updated on: Fri, 17 August 2012 15:01]

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Re: 100% chance of meeting trader? Fri, 17 August 2012 17:53 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Pantheon wrote on Fri, 17 August 2012 13:16
I read somewhere that you should waypoint to the traders next spot, then to the trader. Even if i do this, if the trader is faster than me, he will get away.

When in the turn order does the trader moved compared to me? And how do i catch a trader when my ships are slower?

The MT is just another fleet when it comes to intercepting it. It's better to have it rushing towards your ships than away, so you should always try to catch him from a point ahead of its route.

The MT, unlike other fleets, cannot be "shadowed", though, so if you have one fleet at its same coordinates and set your ships to "follow" him, they'll remain stationary.



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: 100% chance of meeting trader? Tue, 11 September 2012 01:00 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
m.a@stars wrote on Sat, 18 August 2012 07:53
The MT is just another fleet when it comes to intercepting it. It's better to have it rushing towards your ships than away, so you should always try to catch him from a point ahead of its route.


Unless, of course, it gets startled. Laughing

By the way, I'd like to check my understanding of how the MT speed works. Here's how I understand it; it appears at somewhere between Warp 8 and Warp 12, on a random course into known space. It may randomly change direction any turn that it would normally stay in known space, which puts it on a new, random heading and increases warp by 1 (which may take it out of known space). On the turn that it would normally exit known space and disappear, it may instead turn around and head back into known space (on a random vector), and decrease warp by 1.

That about right?

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Re: 100% chance of meeting trader? Wed, 12 September 2012 12:58 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
magic9mushroom wrote on Tue, 11 September 2012 07:00
By the way, I'd like to check my understanding of how the MT speed works. Here's how I understand it; it appears at somewhere between Warp 8 and Warp 12, on a random course into known space. It may randomly change direction any turn that it would normally stay in known space, which puts it on a new, random heading and increases warp by 1 (which may take it out of known space). On the turn that it would normally exit known space and disappear, it may instead turn around and head back into known space (on a random vector), and decrease warp by 1.

Almost, but not quite. I've seen warp increases and decreases in both "phases", and often it doesn't change speed at all. Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: 100% chance of meeting trader? Thu, 13 September 2012 22:07 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
m.a@stars wrote on Thu, 13 September 2012 02:58
magic9mushroom wrote on Tue, 11 September 2012 07:00
By the way, I'd like to check my understanding of how the MT speed works. Here's how I understand it; it appears at somewhere between Warp 8 and Warp 12, on a random course into known space. It may randomly change direction any turn that it would normally stay in known space, which puts it on a new, random heading and increases warp by 1 (which may take it out of known space). On the turn that it would normally exit known space and disappear, it may instead turn around and head back into known space (on a random vector), and decrease warp by 1.

Almost, but not quite. I've seen warp increases and decreases in both "phases", and often it doesn't change speed at all. Sherlock


Really? I never saw anything like that back when I did my MT testbed to look at the toys. Would you mind showing me the relevant turn files?

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Re: 100% chance of meeting trader? Fri, 14 September 2012 13:33 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
magic9mushroom wrote on Fri, 14 September 2012 04:07
Really? I never saw anything like that back when I did my MT testbed to look at the toys. Would you mind showing me the relevant turn files?

If only I still remembered what games and years... Rolling Eyes

In my current game, one of the many MTs traversed the whole galaxy at Warp11, reached the edge and turned around along almost the same vector but at Warp12. Nice way of "increasing access" to its wares! Hit Computer

Once many years ago I saw an "startled" MT slow down from warp10 to warp8, which was very welcome because nobody had yet reached warp10 tech. Very Happy



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: 100% chance of meeting trader? Sun, 16 September 2012 06:19 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
m.a@stars wrote on Sat, 15 September 2012 03:33
If only I still remembered what games and years... Rolling Eyes

In my current game,


You don't remember what your current game is? Shocked

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Re: 100% chance of meeting trader? Mon, 17 September 2012 13:03 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
magic9mushroom wrote on Sun, 16 September 2012 12:19
You don't remember what your current game is? Shocked

That's the *only* I remember clearly. Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: 100% chance of meeting trader? Tue, 18 September 2012 09:57 Go to previous message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

magic9mushroom wrote on Tue, 11 September 2012 07:00
m.a@stars wrote on Sat, 18 August 2012 07:53
The MT is just another fleet when it comes to intercepting it. It's better to have it rushing towards your ships than away, so you should always try to catch him from a point ahead of its route.


Unless, of course, it gets startled. Laughing

By the way, I'd like to check my understanding of how the MT speed works. Here's how I understand it; it appears at somewhere between Warp 8 and Warp 12, on a random course into known space. It may randomly change direction any turn that it would normally stay in known space, which puts it on a new, random heading and increases warp by 1 (which may take it out of known space). On the turn that it would normally exit known space and disappear, it may instead turn around and head back into known space (on a random vector), and decrease warp by 1.

That about right?


Hi ,

the MT could change the direction any turn on a ramdom way ( have never se him change it multiple times year after year so far )
the MT could change the speed any time +/-3 have never see jumping from min to max ( has not to change direction)

ccmaster


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