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New game idea - no battleships Mon, 23 April 2012 06:31 Go to next message
jscoble is currently offline jscoble

 
Warrant Officer

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What it says in the title. Would anyone be interested in a game where no BB's or Dreadnaughts were allowed?

So Cruisers, Battlecruiers, and Metamorphs would rule, until late-game when someone got Nubians.

This would take some of the edge off the massive advantage IT has in large maps.

If we can get at least 5 players, preferably more, we can discuss galaxy size, turn schedule and suchlike.

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Re: New game idea - no battleships Mon, 23 April 2012 09:21 Go to previous messageGo to next message
nmid

 
Commander

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I like the idea, but it kills one of my favourite race's ability..
The SS won't be able to have their 98% cloaked fleets either.

Depending on stealth bombers for over cloaking or dedicated over cloaking galleons is a possible option though..



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: New game idea - no battleships Mon, 23 April 2012 11:09 Go to previous messageGo to next message
BeeKeeper is currently offline BeeKeeper

 
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You could of course go further and ban CCs as well. Battles would then be fought between FFs and DDs which would be an interesting way of finding out which is best and in what circumstances.

In the later stages the lack of accuracy with capital missiles might mean some of the more rarely glimpsed torpdos, like the Rho, would be given an airing. Could be interesting.

I played in a Stone Age Slaughter game and assumed DDs and FFs would predominate but all to soon CCs and BBs came along and it wasn't Stone Age any more. It was just like a normal game except it had taken longer to get there.

Afterthoughts: Not sure about Galleons. In or out? If they were in they could be used like substitutes BBs.

Downside of a FF + DD game would be the need for large numbers of ships and players could easily run into battle board overload problems - but it would be manageable so long as players were aware of the limitations.


[Updated on: Mon, 23 April 2012 11:16]

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Re: New game idea - no battleships Mon, 23 April 2012 16:18 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
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BeeKeeper wrote on Mon, 23 April 2012 17:09


Afterthoughts: Not sure about Galleons. In or out? If they were in they could be used like substitutes BBs.



Galleons would be "in". The question of how they'd match up against cruisers or battlecruisers is an interesting one.

The galleon hull is a multi-purpose one, not a dedicated warship like the cruiser or the BB.

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Re: New game idea - no battleships Tue, 24 April 2012 18:54 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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How about restricting capital ship missiles to the DD hull?

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Re: New game idea - no battleships Wed, 25 April 2012 09:45 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
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Coyote wrote on Wed, 25 April 2012 00:54

How about restricting capital ship missiles to the DD hull?


There are all sorts of possible rules. But I'd like to keep things simple here. Banning the use of the "big warship" hulls is easy for everyone to understand, and easy to police.

My preference for capital missiles would be to allow them only on starbases, like the old "Rail Guns" from Stars! 2.0x

But that would be a different game.


[Updated on: Wed, 25 April 2012 10:19]

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Re: New game idea - no battleships Wed, 25 April 2012 10:08 Go to previous messageGo to next message
nmid

 
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I think a good variant of the idea would be no missiles on the BB. It would make Beam BBs available.. even if the rest of us have to overgate the 370 kt odd ships a bit.




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: New game idea - no battleships Wed, 25 April 2012 11:16 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

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Hi!

I never thought I'll see Doom CCs a gain, but in this game... Sounds interesting.

BR, Iztok

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Re: New game idea - no battleships Sat, 12 May 2012 06:36 Go to previous messageGo to next message
Mac1 is currently offline Mac1

 
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In my opinion with such rules WM >> all
Battlecruisers would rule Smile.

But still i like the idea, i would like to see metamorphs or maybe galleons in action. This could be interesting.

Still in such game i would rather ban nubians too. Because first who gets there will get great advantage.

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Re: New game idea - no battleships Sat, 12 May 2012 06:57 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Mac1 wrote on Sat, 12 May 2012 12:36

In my opinion with such rules WM >> all
Battlecruisers would rule Smile.

Maybe. But there's no limit to bombers. And WM would still not have beter defenses and minelayers. Twisted Evil

OTOH Metamorph and Rougue have some advantages here. Wink

Quote:

Still in such game i would rather ban nubians too.

Nubs would unballance the battlefield terribly. Maybe require from players to have BET? Still, Nubians vs. CCs... Confused

Anyone interested?

BR, Iztok


[Updated on: Sat, 12 May 2012 07:08]

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Re: New game idea - no battleships Sat, 12 May 2012 14:02 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Why focus on the hulls? Why not just ban "heavy" warships? Or perhaps restrict the amounts of armor/shielding... Sherlock


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: New game idea - no battleships Sat, 12 May 2012 14:09 Go to previous messageGo to next message
nmid

 
Commander

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That's actually a good idea... 380 or 300 kt?


I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: New game idea - no battleships Sun, 13 May 2012 10:23 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

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Hi!
Quote:

380 or 300 kt?

AMP Nub with IS-10 engine weights 218 kT. Confused

I'd rather see no BB, DN and Nub.

BR, Iztok

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Re: New game idea - no battleships Sun, 13 May 2012 20:23 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
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I've played is some "Stone Age" games and other restricted games, and I'm thinking.

Why not Limit Tech?

We set a upper limit for each group and you can't use any item higher then that level.

Maybe set different levels for different races?

Just an idea I'm throwing out there.



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Re: New game idea - no battleships Sun, 13 May 2012 23:49 Go to previous messageGo to next message
nmid

 
Commander

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iztok wrote on Sun, 13 May 2012 19:53

Hi!
Quote:

380 or 300 kt?

AMP Nub with IS-10 engine weights 218 kT. Confused

I'd rather see no BB, DN and Nub.

BR, Iztok


but we trying to remove the IT advantage.. if we don't allow any inf gates and only the standard 300/500 gates as the max and further have a limit on weight as well (as IT can still over-gate easier and more safely compared to the non IT races), it would keep the original intent of the game alive.

Going for tech limitations or hull restrictions would result in a different game experience !



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: New game idea - no battleships Tue, 15 May 2012 21:40 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Mac1 wrote on Sat, 12 May 2012 20:36

In my opinion with such rules WM >> all
Battlecruisers would rule Smile.



Nuclear Packet Launch Detected.

HE rushes and TT CA retain their advantages, as well.

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Re: New game idea - no battleships Wed, 16 May 2012 13:06 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

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Hmm. I think I would be interested - I would be in favor of banning nubians as well, though requiring BET would be an acceptable substitute.

I am indifferent to tech limits as long as it isn't slow tech.

Edit: Looks like jscoble, nmid, iztok, Mac1 and myself have expressed interest in playing. Time to start on details? For five or six players, I would say a small dense (160) or packed (240), or a medium sparse (216). I have a preference for clumping if dense or packed, and would rather not have random events (too many comets destroying my homeworld and too many MTs staying in one area of the universe).

If we do end up with just five or six, I would like to try to arrange a few hours where we could all be on to play out the early turns and then go to a three turn a week schedule.


[Updated on: Sat, 19 May 2012 10:20]




One out of five dentists recommends occasional random executions to keep the peasants cowed and servile.

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Re: New game idea - no battleships Tue, 29 May 2012 05:47 Go to previous message
jscoble is currently offline jscoble

 
Warrant Officer

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Looks like this could get a game going.

Regarding Nubians - its a multi-functional hull, so I'm a little reluctant to ban it.
The alternative though is simple:

1) No Battleship hulls
2) No Dreadnaught hulls
3) No Nubian Capital Ships

Where a "capital ship" is defined the way Stars! itself does - as a warship with a firepower of 2000 or more.

So Nubian overcloakers, minelayers, super-scanners, multi-purpose ships - but none of the classic 3 slots of guns, 3 slots of Energy Caps designs.

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