New game idea - no battleships |
Mon, 23 April 2012 06:31 |
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jscoble | | Warrant Officer | Messages: 116
Registered: January 2008 Location: Cape Town | |
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What it says in the title. Would anyone be interested in a game where no BB's or Dreadnaughts were allowed?
So Cruisers, Battlecruiers, and Metamorphs would rule, until late-game when someone got Nubians.
This would take some of the edge off the massive advantage IT has in large maps.
If we can get at least 5 players, preferably more, we can discuss galaxy size, turn schedule and suchlike.
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Re: New game idea - no battleships |
Mon, 23 April 2012 09:21 |
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I like the idea, but it kills one of my favourite race's ability..
The SS won't be able to have their 98% cloaked fleets either.
Depending on stealth bombers for over cloaking or dedicated over cloaking galleons is a possible option though..
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: New game idea - no battleships |
Mon, 23 April 2012 11:09 |
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BeeKeeper | | Officer Cadet 1st Year | Messages: 214
Registered: December 2007 Location: Devon, UK, GMT | |
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You could of course go further and ban CCs as well. Battles would then be fought between FFs and DDs which would be an interesting way of finding out which is best and in what circumstances.
In the later stages the lack of accuracy with capital missiles might mean some of the more rarely glimpsed torpdos, like the Rho, would be given an airing. Could be interesting.
I played in a Stone Age Slaughter game and assumed DDs and FFs would predominate but all to soon CCs and BBs came along and it wasn't Stone Age any more. It was just like a normal game except it had taken longer to get there.
Afterthoughts: Not sure about Galleons. In or out? If they were in they could be used like substitutes BBs.
Downside of a FF + DD game would be the need for large numbers of ships and players could easily run into battle board overload problems - but it would be manageable so long as players were aware of the limitations.
[Updated on: Mon, 23 April 2012 11:16] Report message to a moderator
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Re: New game idea - no battleships |
Tue, 24 April 2012 18:54 |
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How about restricting capital ship missiles to the DD hull?
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Re: New game idea - no battleships |
Wed, 25 April 2012 09:45 |
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jscoble | | Warrant Officer | Messages: 116
Registered: January 2008 Location: Cape Town | |
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Coyote wrote on Wed, 25 April 2012 00:54 | How about restricting capital ship missiles to the DD hull?
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There are all sorts of possible rules. But I'd like to keep things simple here. Banning the use of the "big warship" hulls is easy for everyone to understand, and easy to police.
My preference for capital missiles would be to allow them only on starbases, like the old "Rail Guns" from Stars! 2.0x
But that would be a different game.
[Updated on: Wed, 25 April 2012 10:19] Report message to a moderator
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Re: New game idea - no battleships |
Wed, 25 April 2012 10:08 |
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I think a good variant of the idea would be no missiles on the BB. It would make Beam BBs available.. even if the rest of us have to overgate the 370 kt odd ships a bit.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: New game idea - no battleships |
Sat, 12 May 2012 14:09 |
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That's actually a good idea... 380 or 300 kt?
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: New game idea - no battleships |
Wed, 16 May 2012 13:06 |
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Marduk | | Ensign | Messages: 345
Registered: January 2003 Location: Dayton, OH | |
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Hmm. I think I would be interested - I would be in favor of banning nubians as well, though requiring BET would be an acceptable substitute.
I am indifferent to tech limits as long as it isn't slow tech.
Edit: Looks like jscoble, nmid, iztok, Mac1 and myself have expressed interest in playing. Time to start on details? For five or six players, I would say a small dense (160) or packed (240), or a medium sparse (216). I have a preference for clumping if dense or packed, and would rather not have random events (too many comets destroying my homeworld and too many MTs staying in one area of the universe).
If we do end up with just five or six, I would like to try to arrange a few hours where we could all be on to play out the early turns and then go to a three turn a week schedule.
[Updated on: Sat, 19 May 2012 10:20]
One out of five dentists recommends occasional random executions to keep the peasants cowed and servile.Report message to a moderator
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Re: New game idea - no battleships |
Tue, 29 May 2012 05:47 |
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jscoble | | Warrant Officer | Messages: 116
Registered: January 2008 Location: Cape Town | |
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Looks like this could get a game going.
Regarding Nubians - its a multi-functional hull, so I'm a little reluctant to ban it.
The alternative though is simple:
1) No Battleship hulls
2) No Dreadnaught hulls
3) No Nubian Capital Ships
Where a "capital ship" is defined the way Stars! itself does - as a warship with a firepower of 2000 or more.
So Nubian overcloakers, minelayers, super-scanners, multi-purpose ships - but none of the classic 3 slots of guns, 3 slots of Energy Caps designs.
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