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icon5.gif  Monitor fleet movements Mon, 23 April 2012 06:52 Go to next message
Core34 is currently offline Core34

 
Crewman 3rd Class

Messages: 9
Registered: November 2010
Location: Düsseldorf
Hi there!

While Stars! and its various third-party-tools provide quite a few possibilities to map planets and screen for habitability, the management and monitoring of enemy fleet movements bears still a problem to me.

I know there is the Stars Report processor which is able to read and display .f-files, but I find it a bit complicated to use and buggy, too.

How do you monitor the fleet movements? Do you note them in a text file oder excel table? Do you paint them on a printed map? (I do this sometimes for more important fleets I want to keep track) or do you use other tools?

I try to learn c#, maybe there will be time and knowledge to write such a tool on my own. But obviously this is a long long way to go... Wink

Cheers,
Fab

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Re: Monitor fleet movements Mon, 23 April 2012 07:45 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
You can add Waypoints from some of your fleets to the enemy fleets of your interest. You can make them 0 warp and queue them last so they don't interfere with your fleet's movements. You only need to be careful not to overdo it. Twisted Evil


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Re: Monitor fleet movements Mon, 23 April 2012 08:45 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

I do it with stargate speed on the other hand... Gives me a nice list of failed movement orders each year. Add to that, the ability to rename the chaff ships with which I set the waypoints, and I have a slightly better and easier way of keeping tracks of enemy fleets.

I also do the standard of checking enemy fleet reports by weight, by number of bombers and number of warships... Not the best way and not completely reliable.

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Re: Monitor fleet movements Mon, 23 April 2012 11:31 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
m.a@stars wrote on Mon, 23 April 2012 04:45

You can add Waypoints from some of your fleets to the enemy fleets of your interest. You can make them 0 warp and queue them last so they don't interfere with your fleet's movements. You only need to be careful not to overdo it. Twisted Evil


This is what I do also, though I tend to simply detail off a couple of chaff to tag opposition fleets of interest, using each chaff to tag a different set of fleets; e.g., one tags fleets of player X and another to tag fleets of alliance A.

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Re: Monitor fleet movements Mon, 23 April 2012 11:54 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
How do I monitor fleet movement?

If I send a fleet somewhere, there is a reason. If I don't remember why there is a very big problem.

For fleets which can handle themselves well alone I usually plot two or three years worth of instructions. This work particularly well for scout ships or sweepers for examples. Whenever I send an interceptor trying to intercept an enemy ship I also plot him a course home to remember to which group it is supposed to stay attached to. And then there is the odd message trick: you give an order to the fleet which it cannot do at WP1 (like colonize, lay mines, etc) and you get a reminder on your message log. Works for scouts gathering fuel too if you have scoops since fuel gained that way is logged too.

I don't remember having particular problems with monitoring fleets since I began playing. You would need an incredibly large territory to have so many ships flying around not to remember what they do.

That, or have too many games playing at once. Very Happy



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Re: Monitor fleet movements Mon, 23 April 2012 12:51 Go to previous messageGo to next message
BeeKeeper is currently offline BeeKeeper

 
Officer Cadet 1st Year

Messages: 214
Registered: December 2007
Location: Devon, UK, GMT
I think the OP was about monitoring the movement of enemy fleets. There have been a couple of interesting answers and I am going to try them out. It is not something I had thought about before other than simply scanning the map each turn.

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Re: Monitor fleet movements Mon, 23 April 2012 16:40 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
Well, it is even easier to keep track of enemy fleets. There is several graphic options you can use. There is filters only for that, you can select an option which make appear the size of each fleet with the color coded player over every fleet, one filter in particular show you every planet with enemy ships in orbit, etc.

Here is even a nifty trick Micha taught me when I started playing to keep track of enemy fleets: you select one of your own fleet which should not move this turn and select the enemy fleet for interception. Except that you simply select Warp 0 for the speed rating. That way you can know on which planet the fleet you were tracking "ducked" behind. Wink



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Re: Monitor fleet movements Tue, 24 April 2012 20:23 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Officer Cadet 2nd Year

Messages: 238
Registered: April 2005
Location: Ohio
Eagle of Fire wrote

Well, it is even easier to keep track of enemy fleets. There is several graphic options you can use. There is filters only for that, you can select an option which make appear the size of each fleet with the color coded player over every fleet, one filter in particular show you every planet with enemy ships in orbit, etc.

The original point was about tracking fleet movements, not viewing fleet positions. So when you see a fleet at point A, you can also say that it arrived there from point B and, in turn, it arrived to point B from point C. This way you can get a better picture of what your opponents are up to, you can see which fleets are flying in circles, which are going from point A to point be in a hurry and which are going from point A to point B hiding their tracks.

Eagle of Fire wrote

Here is even a nifty trick Micha taught me when I started playing to keep track of enemy fleets: you select one of your own fleet which should not move this turn and select the enemy fleet for interception. Except that you simply select Warp 0 for the speed rating. That way you can know on which planet the fleet you were tracking "ducked" behind. Wink

This and selecting "gating" speed as was suggested earlier by m.a. and nmid are designed to see which way fleets that you spotted last turn moved. It is used with cloaked fleets and fleets that can move outside the range of your scanners. You can also (in most cases) simply click on a fleet to see where it was last turn, but even this is tedious, not always reliable (gating, w/h's, etc.) and doesn't work for more than one turn.

I'm not aware of any tools that keep history of fleet movements, but they would be very useful.

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Re: Monitor fleet movements Tue, 24 April 2012 20:45 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
The problem with a fleet tracking tool it that...

A fleet can have a different fleet number each turn, even if it's the same ships in the same fleet, at the same location, you can change the ID number.

Since we don't have an ID on each ship it would be impossible to keep track of them.

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Re: Monitor fleet movements Tue, 24 April 2012 20:46 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
Ah. Sorry but I don't see M.@ posts.

Nobody ever bothered to backup their turns and check where the fleet(s) were last turn? That's what I usually do (in the rare cases) when I need to check.



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Re: Monitor fleet movements Wed, 25 April 2012 01:03 Go to previous message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
I used to print maps to put on a cork board. I use a 2'x3' whiteboard now. 1/2" post-it flags and page markers are great for tracking fleets. I often print my fleet reports, because (for me)tracking errant fleets that way is faster than switching through turns on the console.

I keep 3 types of maps in hard copy for most games. My universe maps have the planet number, name, and coordinates, and is mostly used for noting trends. I print Sector maps (10,000ly^2) ad hoc, when situations become interesting or a task needs to be outlined. I draw up portolanos (resembling a web showing distance between all local bodies) for every stage of expansion.

Doing all this doesn't help my game too much, but it makes explaining it much easier. That is why the white board is a must have. Everybody knows about the Fermi Paradox, but not everyone knows that minimum damage is the answer.

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