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Re: Monitor fleet movements |
Mon, 23 April 2012 08:45 |
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I do it with stargate speed on the other hand... Gives me a nice list of failed movement orders each year. Add to that, the ability to rename the chaff ships with which I set the waypoints, and I have a slightly better and easier way of keeping tracks of enemy fleets.
I also do the standard of checking enemy fleet reports by weight, by number of bombers and number of warships... Not the best way and not completely reliable.
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Re: Monitor fleet movements |
Tue, 24 April 2012 20:23 |
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Braindead | | Officer Cadet 2nd Year | Messages: 238
Registered: April 2005 Location: Ohio | |
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Eagle of Fire wrote | Well, it is even easier to keep track of enemy fleets. There is several graphic options you can use. There is filters only for that, you can select an option which make appear the size of each fleet with the color coded player over every fleet, one filter in particular show you every planet with enemy ships in orbit, etc.
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The original point was about tracking fleet movements, not viewing fleet positions. So when you see a fleet at point A, you can also say that it arrived there from point B and, in turn, it arrived to point B from point C. This way you can get a better picture of what your opponents are up to, you can see which fleets are flying in circles, which are going from point A to point be in a hurry and which are going from point A to point B hiding their tracks.
Eagle of Fire wrote | Here is even a nifty trick Micha taught me when I started playing to keep track of enemy fleets: you select one of your own fleet which should not move this turn and select the enemy fleet for interception. Except that you simply select Warp 0 for the speed rating. That way you can know on which planet the fleet you were tracking "ducked" behind.
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This and selecting "gating" speed as was suggested earlier by m.a. and nmid are designed to see which way fleets that you spotted last turn moved. It is used with cloaked fleets and fleets that can move outside the range of your scanners. You can also (in most cases) simply click on a fleet to see where it was last turn, but even this is tedious, not always reliable (gating, w/h's, etc.) and doesn't work for more than one turn.
I'm not aware of any tools that keep history of fleet movements, but they would be very useful.
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Re: Monitor fleet movements |
Wed, 25 April 2012 01:03 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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I used to print maps to put on a cork board. I use a 2'x3' whiteboard now. 1/2" post-it flags and page markers are great for tracking fleets. I often print my fleet reports, because (for me)tracking errant fleets that way is faster than switching through turns on the console.
I keep 3 types of maps in hard copy for most games. My universe maps have the planet number, name, and coordinates, and is mostly used for noting trends. I print Sector maps (10,000ly^2) ad hoc, when situations become interesting or a task needs to be outlined. I draw up portolanos (resembling a web showing distance between all local bodies) for every stage of expansion.
Doing all this doesn't help my game too much, but it makes explaining it much easier. That is why the white board is a must have. Everybody knows about the Fermi Paradox, but not everyone knows that minimum damage is the answer.
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