Home » Stars! 2.6/7 » The Academy » Re: Split Fleet Dodge
Re: Split Fleet Dodge |
Sun, 18 May 2003 18:36 |
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regiss | | Petty Officer 1st Class | Messages: 65
Registered: November 2002 | |
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From Stars!FAQ
Split Fleet Dodge:
An attacking fleet can only attack ships at the same location.
If you split your fleet into many smaller individual fleets and
diverge their movement orders, an attacking fleet can only
engage one of them (the one with the largest mass will be
targeted - though there may be a bug with this). A change was
made in the JRC3 patch to stop multiple chasing fleets from all
attacking the same target when this was done.
________
J works like this:
Chased ships are aranged in a heaviest to lightest fleet order.
And chasing ships are aranged as
lowest_player_ID-Lowest_to_highest_fleet_ID to
highest_player_ID-lowest_to_highest_fleet_ID
( i.e.
Player #1 Fleet #1
Player #1 Fleet #2
Player #1 Fleet #3
Player #2 Fleet #1
Player #2 Fleet #5
Player #2 Fleet #11
Player #5 Fleet #45
Player #5 Fleet #67
Player #5 Fleet #100
Player #16 Fleet #1
).
Targeting proceeds as follows:
Lowest ID after the heaviest.
Second lowest ID after the second heaviest.
...
Highest ID after the lightest.
Few things to remember:
If all of the left targets are of the same weight, assignment
happens on a random order, bur strictly on a 1 chasing fleet to
1 target fleet (i.e. You are left with 5 same weight targets
and 3 chasing fleets: 3 random target fleets will get by 1
chasing fleet).
If there are more chasing fleets than targets, all of the
excess fleets will go after the heaviest fleet.
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Re: Split Fleet Dodge |
Wed, 04 June 2003 09:37 |
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Nexus One | | Chief Petty Officer | Messages: 75
Registered: December 2002 Location: Szczecin, Poland | |
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This post is based rather on the following topics/posts from the Academy:
Re:Cheats you like to play?
Re: I tried escaping from reality but they always catch me
but the name of this threat suits the best to my issue.
Split Dodge Fleet - when it is an abuse and when it is not?
I think the line between tactics (or unintended move) and an abuse is so thin, that it must happen very often in games that someone is being accused of abusing it. And I am not talking about deliberately taken boranium-laden freighters which only aim is to attract a pursuing fleet by its heavy weight, but I am talking about situation when a fleet or fleets gathered in one location are split into several smaller armed fleets e.g. to do a multistrike on many targets while only a few of these are chased by an opponent's pursuing fleets. It could also happen that only part of the fleet is used for offensive purpose, like to run some kamikaze raids while the rest, the heaviest part of a big fat fleet is removed into safer place.
My point is: if someone has ever tried to host a game where pre-game Split Dodge Fleet rules were strictly marked out? And if yes, did it work out?
I can think about the following examples:
1).
- all fleets which are in same location at the beginning of a turn are to be merged manually into one fleet,
- the merged fleet can be split into max. 3 subfleets, each of weight above 20kT,
- there maybe unlimited number of vessels/fleets of total mass (after split) below 20kt (chaff),
2).
- a fleet can split only in 2 subfleets,
- it is valid also for fleets which are at the same location, so they cannot be merged into one big fleet and then split into 2 or more separate ones; (final) merging into one fleet is of course allowed.
There are much more possibilities for such arbitrary rules and the 2 above are just examples.
So, have it been ever practiced?
Regards,
Feliks.
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Re: Split Fleet Dodge |
Wed, 04 June 2003 10:05 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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Nexus One wrote on Wed, 04 June 2003 09:37 | - the merged fleet can be split into max. 3 subfleets, each of weight above 20kT,
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There are lots of cases where you want to split into more fleets with larger ships. For example:
1 Build a pile of Spy ships (Galleons with cloaks and scanners), each is pretty massive, yet you have no need to group them
2 Heavy sweepers, send a bunch (10-20) armored DDs with gatlings into a mine flield at high speed, most will hit, but it's pretty likely one will make it and sweep the field.
Even 'abuses' of this are probably legitimate tactics:
I've got a fleet of 5 Large Freighters heading to meet the MT. Some one else is sending a fleet to intercept and to avoid that fleet I split the fleet into individual ships and send them on slightly different courses so that if the enemy doesn't split as well, some of them will get away.
Is that a cheat? Or just a valid tactic? I would say that it is valid. However if you send 2 in a fleet one way and split the other 3 and send them in a different direction, that's probably a cheat (taking advantage of the targeting algorithm).
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Re: Split Fleet Dodge |
Thu, 05 June 2003 17:20 |
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How about if you use the split fleet dodge to send your heaviest fleet through a wormhole? Then the fleet who was targeting your fleet will go toward your fleet which is now on the other side of the wormhole, without using the wormhole. So the chasing fleet ends up at their max warp distance away from the near side of the wormhole heading toward the other end of the wormhole.
Similarly, if you get jumpgates you can do this anywhere.
It seems to me that the chasing fleet shouldn't be going after a fleet that vanishes across the universe when there are parts of the original target fleet in range or at least nearby.
That seems like more of a "real world response". For example, If the majority of a military force gets airlifted out of a combat area, do all the enemies run after the guys who are vanishing into the horizon, or do they hunt down the poor suckers who got left behind?
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Re: Split Fleet Dodge |
Thu, 05 June 2003 17:30 |
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Crusader | | Officer Cadet 2nd Year | Messages: 233
Registered: January 2003 Location: Dixie Land | |
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OOMatter wrote on Thu, 05 June 2003 16:20 | How about if you use the split fleet dodge to send your heaviest fleet through a wormhole? Then the fleet who was targeting your fleet will go toward your fleet which is now on the other side of the wormhole, without using the wormhole. So the chasing fleet ends up at their max warp distance away from the near side of the wormhole heading toward the other end of the wormhole.
Similarly, if you get jumpgates you can do this anywhere.
It seems to me that the chasing fleet shouldn't be going after a fleet that vanishes across the universe when there are parts of the original target fleet in range or at least nearby.
That seems like more of a "real world response". For example, If the majority of a military force gets airlifted out of a combat area, do all the enemies run after the guys who are vanishing into the horizon, or do they hunt down the poor suckers who got left behind?
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Oh, I would never dream of disagreeing with anyone whose personal view on this subject differs from mine, on account of I'm sure that your "real world" is more real than my "real world" any day.
However, you are not likely to actually change my mind. First I would have to have one, IIRC.
Remember! Opinions are like rear ends. Everyone has 'em, and I surely do enjoy showing mine.
(Ron, I hope that wasn't inappropriate. I've always liked that saying, even in its crudest form which is how I first heard it)
Respectfully,
The Crusader
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Re: Split Fleet Dodge |
Fri, 06 June 2003 06:59 |
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Nexus One | | Chief Petty Officer | Messages: 75
Registered: December 2002 Location: Szczecin, Poland | |
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LEit wrote on Wed, 04 June 2003 16:05 |
Nexus One wrote on Wed, 04 June 2003 09:37 | - the merged fleet can be split into max. 3 subfleets, each of weight above 20kT,
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There are lots of cases where you want to split into more fleets with larger ships.
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I agree, that would affect not only big war fleets, but all kind of split and could change game style significantly. Still this bug would be eliminated to some extend.
Coyote wrote on Wed, 04 June 2003 18:19 | The problem is that the interceptors can be tricked to chase fleets that you ordinarily would pass over.
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And that the point. By using SFD and can avoid a very important battles and attack unprotected opponent's worlds (as opponent sends all he/she can to beat it and chases a decoy) or some minor targets with much smaller sub-fleets, which normally would be easily destroyed.
But, original question is: if anyone tried to host a game where SFD rules where strictly determined? (examples given above).
Regards,
Feliks
[Some typo corrected]
[Updated on: Fri, 06 June 2003 07:02]
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Re: Split Fleet Dodge |
Fri, 06 June 2003 08:53 |
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Crusader | | Officer Cadet 2nd Year | Messages: 233
Registered: January 2003 Location: Dixie Land | |
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Well, yes, I suppose. Games I host generally allow the SFD, but the rules are not "strictly determined"-it is just simply allowed. That's about as strict as I get regarding SFD. However, I've never known of anyone (*YET*) to actually take advantage of the dark side of this tactic. I guess I've been lucky with the players in my games, or the ones who like to sit down and figure all the smallest, most obscure odds for success are in the vast minority around here. Having a wormhole nearby to lure an enemy fleet through constitutes being "lucky" or "innovative", depending on who's talking. I suppose if you are the one who was lured, then it becomes "cheating", or at least "dishonest".
Is it a cheat?
Well ... not if the host has allowed the tactic in his game!
And most hosts are pretty good about specifying up front just what the ground rules are in a Stars! game. At least the better ones are. New hosts have to be allowed a little slack to make mistakes, just as new players are (or should be).
So, my advice, poor and uneducated as it is, is to ask a host before committing to a game just what the ground rules are. If SFD is an unpardonable sin in your rule book, then ask about it in particular. Make the host specify it as a ground rule before agreeing to joining the game. If he won't, then don't.
Oh my! I've strayed again. Sorry.
If I decide to host another game in the near future, those of you who like the SFD are invited to ask to join. I will not mind at all. Those of you who hate the SFD, but want to slum a bit are invited to ask to join also.
I appreciate the chance to speak my mind. Thank you for your kind consideration.
Your humble servant,
The Crusader
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Re: Split Fleet Dodge |
Fri, 06 June 2003 11:42 |
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BlueTurbit | | Lt. Commander
RIP BlueTurbit died Oct. 20, 2011 | Messages: 835
Registered: October 2002 Location: Heart of Texas | |
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The problem with deciding what is and what isn't considered a cheat is the same as any other problems in the world. There are always people who disagree with one thing or another no matter what the subject.
The usual solution, as you can't please all of the people all of the time, is to find an acceptable medium. The solution most acceptable by the majority of Stars! players and hosts after many discussions over the years is to allow chaff and not the other bugs or cheats as listed in the Stars! FAQ as a guide to give everyone some idea as to what is and isn't proper. Even so there is flexibility in that the host can always opt to include anything as long as he announces this in his game invitation to players. So there really is no ban on anything with the exception of the pop cheats that are disabled on AutoHost with JRC4. And even there you are not forced to use AutoHost and can opt to do your own hosting via other means, use other versions of Stars! and allow such things as SS popsteal if you so desire. Good luck if you don't play SS in that game.
So even though opinions are like airholes, in that everyone has one, the majority of players usually have the final word, which is good.
And Jeff said: "let there be light", and there were stars everywhere. But mostly just planets. And he saw that it was good.
And Jeff saw that some races were causing much trouble. And he saw that it was bad.
And Jeff said: "let there be bugs". And there were bugs everywhere. And the galaxies became infested with bugs. And still the evil ones did not repent. And many races suffered much. And still they continued to devise new ways to become like the gods.
And Jeff said: "let there be patches", and there were patches everywhere. Good patches and bad patches and buggy patches. And he saw that it was.
And Jeff said: "let there be SuperNova". And Jeff said: "let there be SuperNova". And Jeff said: "let there be SuperNova". And he saw that it was not good.
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Re: Split Fleet Dodge |
Sat, 07 June 2003 08:48 |
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Nexus One | | Chief Petty Officer | Messages: 75
Registered: December 2002 Location: Szczecin, Poland | |
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Hatterson wrote on Fri, 06 June 2003 16:47 | Reading over this I find it funny that many people don't like the SFD tactic because it is not realistic but at the same time those same people use chaff in their games. Can you really think of something that is more unrealistic than making ships that are in close proximity fire at visibly useless ships instead of the real threat (well except for the minefield immunity thing)?
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But chaff does exist in real life! It is used in air combats when targeted aircraft deploy chaff (small pieces of some metal - magnesium or alluminium - don't remember) to "deceive" enemy's missile. OK, it not ships which are deployed, but it is a cheap way for saving more expensive targets (like F-16 for example). Whilst SFD, IMHO has nothing to do with real life. Despite "fog of war" and misinformation on tactical level etc. explanations, I still do not buy a tactic where captains of vessels chase a target which they are never able to get (e.g. it escapes via wormhole) or the target is of no importance but heavy one (e.g. boranium freighters) and they know about (they can read it on their scanners) and at the same time they let through some minor but still very dangerous ships which able to destroy starbase or bomb a planet.
Finally, the most frustrating thing about SFD is that you rarely know if it is an abuse or not (in games when SFD is banned). So any time you do the split you do not know if your opponent won't accuse you about this. You might forget if at the beginning of turn if you had one or more fleet at the same location, you merge them, then split them and merge again (you change your concept when e.g getting more information from your ally) and at the end when you make you turn you are accused about abusing SFD. It never happens with chaff, because either chaff is allowed or it is not.
I believe that in games where SFD rules would be precisely specify what is allowed or what is not, such situations could be easily controlled. But, then another question: what to do with a player who breaks the rules (accidentally or not)? I guess it would make a game play too complex to cope with it all, so most probably such games would never work out. However, maybe somebody would be willing to try out...
Regards,
Feliks
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