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Min Damage Rule Clarification Wed, 18 April 2012 19:52 Go to next message
ManicLurch is currently offline ManicLurch

 
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We just had a situation in SAS6 where we had the min damage bug come up. The situation was I gated in beta DD ships to help defend another players planets. I sent in one large stack and 4 other smaller stacks.

It was unintentional, but it appears that the min damage bug did help win that battle.

So I am looking for suggestions on a good rule set for min damage for games like SAS series where it is likely to have many battles using beta torps.

I have never seen this issue actually come up in a game before, but most games don't have many beta torp battles, if any.

One suggestion so far is missiles have to be in one stack. This can create problems with newly created ships, so maybe a limit of 2 stacks would be more manageable. This would mean an extra step with using missile ships. It also create issues with surprise attacks.

Another option was defining the minimum number for a stack.

Any good suggestions would be helpful.

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Re: Min Damage Rule Clarification Wed, 18 April 2012 21:12 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
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You should also account for someone building ships at 100 bases and gating them all in to defend against an attack. In this case, you'll have a lot of fleets.

I don't think you can come up with a rule that will cover it. Maybe some independent and disinterested observer can determine whether it was something intentional or not.

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Re: Min Damage Rule Clarification Thu, 19 April 2012 06:57 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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What's the state-of-the-art missile? How obsolete are those betas? Rolling Eyes

What kind of damage did they deal? Was their target severely hurt? Sherlock



So many Stars, so few Missiles!

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Re: Min Damage Rule Clarification Thu, 19 April 2012 09:24 Go to previous messageGo to next message
Orange

 
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m.a@stars wrote on Thu, 19 April 2012 06:57

What's the state-of-the-art missile? How obsolete are those betas? Rolling Eyes

What kind of damage did they deal? Was their target severely hurt? Sherlock


- one Beta Torp DD fired against 180 Yak FFs - did 13 Shield dmg and 183 armour dmg in one shot.

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Re: Min Damage Rule Clarification Thu, 19 April 2012 09:29 Go to previous messageGo to next message
Orange

 
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A thought: workaround for this bug

Ban armed frigates until w9 or w10 tech are generally available (i.e. a date like 2450) when frigate chaff may want to be used.

Everyone fights using DDs until then. DDs have less of an issue with this min. dmg where it is not intentional or it is unavoidable.

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Re: Min Damage Rule Clarification Thu, 19 April 2012 10:14 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Orange wrote on Thu, 19 April 2012 15:24

- one Beta Torp DD fired against 180 Yak FFs - did 13 Shield dmg and 183 armour dmg in one shot.

Does that mean the 180 FFs got about 1dp hurt each? Rolling Eyes



So many Stars, so few Missiles!

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Re: Min Damage Rule Clarification Thu, 19 April 2012 13:17 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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m.a@stars wrote on Thu, 19 April 2012 16:14

Does that mean the 180 FFs got about 1dp hurt each? Rolling Eyes


Yup.

I am not sure wether the bug is listed or generally seen as a variant of the 0.2% damage bug.

A single destroyer with 2 torps (doesn't really matter what kind of torps) shoots on a large stack of 193 ships. If one torp hits, Stars allocates to each ship in that stack a minimum of 1 damage... for a stack of 193 ships that means 193 damage (with a single beta torp). If both torps hit, then the damage is even twice.

Some weird rounding seems to be also done, so that sometimes the damage varies a bit.

To show the impact:
5 beta-DD armed each with 2 torps in 5 stacks shoot at 193 shielded frigates and when lucky and all 10 torps hit, they can make a rocking max damage of 10*193=1930 damage to armor, when we count in an accurateness of 56% for the torps it's still 5.6*193=1080 damage.

As a comparison: a stack of 60 DDs (same design) makes about 400 damage to armor if attacking a stack of 193 shielded frigates.

So it is much more effective NOT to stack your torp-ships but to use as many stacks as possible. As a matter of fact with the above described bug/loophole you can kill off a stack of 500 or even 2000 frigates with just 20 single DDs equipped with beta-torps in 2 battlerounds. It's most effective against the standard FFs but can be applied also vs other ship types... stopped only by the battleboard overload. Against croby-FFs you could do the same: 40 single beta-torp-DDs would kill a stack of croby-FFs (regardless how big the stack) in about 4 combat rounds.

I guess this describes the potential?

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Suggestion Thu, 19 April 2012 13:24 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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Concerning the torp min dam bug/loophole, so far we have come up with 4 suggestions:

1) Live with it.

2) Only 2 small stacks of torp-ships are allowed, all other stacks of torp-ships need to consist of at least 20 ships. (suggestion by Rolf/Altruist)

3) Maximum stack size of 100 ships until after 2450. Maximum of 3 stacks of same Torpedo/Missle ship design per player at any location. Minimum of 4 Torpedos in a starbase slot. (Alfred)

4) Ban armed frigates until w9 or w10 tech are generally available (i.e. a date like 2450) when frigate chaff may want to be used. (Orange)


[Updated on: Thu, 19 April 2012 13:55]

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Re: Min Damage Rule Clarification Thu, 19 April 2012 14:29 Go to previous messageGo to next message
Eagle of Fire

 
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Frigates are not meant to be tough. They are meant to be fragile, an early ship design. Their strength rely in numbers since shields stack and that's all which is interesting which goes for Frigates as far as heavy combat use goes.

The problem here is not really a problem at all if you look at it from a different angle. The reason why a single beta torp ship is devastating for a 180 stack strong frigate is because of the 1 minimum damage per hit. Split your Frigates in stacks of 40 or less and then you'll realize two things: 1) the single torp ship won't be able to target more than one of those stack per turn and 2) the minimum damage will be about 40, which is 5 less than the HP of a Frigate which is 45, which also mean no Frigates will be lost in a single turn.

Now, this is only the minimum damage bug. For a while I thought the discussion would be around the minimum damage exploit... Which is already a banable cheating offense in all standard cheating disclaimers.

So... What's the real problem here? I fail to understand.



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Re: Min Damage Rule Clarification Thu, 19 April 2012 14:47 Go to previous messageGo to next message
nmid

 
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I think it's because of the nature of the game.. A stone age game would have a lot of low level tech and have a lot of instances where this would crop up.

I would go for a case by case basis, where in the years it does happen, a regen with split orders given by a 3rd party to ensure that the battle happens without the min damage bug coming into play.

Not 100% sure how effective it is, but it would be fair.. especially in the case stated in the OP where the battle has already happened and all parties agree that it was an unintended action and it effected the result of the battle.

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Re: Min Damage Rule Clarification Thu, 19 April 2012 15:01 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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Eagle of Fire wrote on Thu, 19 April 2012 20:29

So... What's the real problem here? I fail to understand.


Example:
6 stacks of each 3 DDs equipped with 3 beta torps and 1 comp, altogether 18 slots of torps. Calculated damage would be a meagre 3*10.08dm to armour.

Nevertheless due to the min dam loophole those can not kill just 1 shielded frigate in 3 rounds but any stack of shielded frigates (wether 20 or 500) in about 3 battle rounds. Against croby-FFs it would need 9-10 battle rounds to kill any stack.

Eagle of Fire wrote on Thu, 19 April 2012 20:29

Split your Frigates in stacks of 40


An option but a very poor one. In above calculation it would be efficient, damagewise, to split your frigates in stacks of 10 with all the problems coming with small stacks.

CONCLUSION:
I knew of this min dam problem but never before I have made myself realize the true impact it can have. This is as bad or worse than the "discovery" of chaff. It will change the way we play Stars perhaps even more than chaff.

What a mess...
This will change the usage of frigates a lot. Makig the WM even weaker and taking quite the fun out of croby-FFs.

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Re: Min Damage Rule Clarification Thu, 19 April 2012 15:15 Go to previous messageGo to next message
nmid

 
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Altruist wrote on Fri, 20 April 2012 00:31

CONCLUSION:
I knew of this min dam problem but never before I have made myself realize the true impact it can have. This is as bad or worse than the "discovery" of chaff. It will change the way we play Stars perhaps even more than chaff.

What a mess...
This will change the usage of frigates a lot. Makig the WM even weaker and taking quite the fun out of croby-FFs.


I think my lack of coffee is affecting my understanding or connection abilities.

Is this the same 'bug/feature' that is on the bug/feature list?
If so, then I don't quite get why it would change the way we play stars.

This would come into play only when a deliberate action is taken into getting this into play.. and almost all non-stone age games will easily evade this problem.
It's only stone age games, imo, that will have a long time frame when alpha/beta/delta torp dds will be actively and aggressively used.

Am I missing something. It could be very possible, with the day I'm having so far.

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Re: Min Damage Rule Clarification Thu, 19 April 2012 15:45 Go to previous messageGo to next message
Orange

 
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nmid wrote on Thu, 19 April 2012 15:15


Is this the same 'bug/feature' that is on the bug/feature list?
If so, then I don't quite get why it would change the way we play stars.

This would come into play only when a deliberate action is taken into getting this into play.. and almost all non-stone age games will easily evade this problem.
It's only stone age games, imo, that will have a long time frame when alpha/beta/delta torp dds will be actively and aggressively used.

Am I missing something. It could be very possible, with the day I'm having so far.



The problem as shown in one round of battle against

193 Yak FFs

by Starbase Shield 141 Armour 565 -- we can't do anything about the Starbase

shield armour # of Beta DDs (2 Betas, shield & comp)
10 ....... 193 .... 2
97 ....... 419 .... 13
12 ....... 395 .... 1
278 ...... 390 .... 32
27 ....... 182 .... 6

Total Shield dmg by DDs = 424
Total Armour dmg by DDs = 1579

The total shield dmg is effectively the actual beta torp damage against armour

The armour damage from the bug far outnumber Beta Torps by a factor of over 2x. Just to be clear, the bug caused over 2/3 of the dmg against the ships. I think you have to agree that this is a big problem.

This means that Frigate can't be used in large stacks - they get too easy countered using this bug.





[Updated on: Thu, 19 April 2012 15:48]

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Re: Min Damage Rule Clarification Thu, 19 April 2012 16:32 Go to previous messageGo to next message
BeeKeeper is currently offline BeeKeeper

 
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There is a saying in gardening that a weed is just a flower in the wrong place. Could this be a similar case? In the sense that a stack of FFs early in a game can destroy another player's HW before the other player has really started. If there is now a defence against that sort of attack is it really a bug? Or a legitimate defence?

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Re: Min Damage Rule Clarification Thu, 19 April 2012 16:37 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
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Quote:

There is a saying in gardening that a weed is just a flower in the wrong place. Could this be a similar case? In the sense that a stack of FFs early in a game can destroy another player's HW before the other player has really started. If there is now a defence against that sort of attack is it really a bug? Or a legitimate defence?


That is something we are debating at this moment actually.

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Re: Min Damage Rule Clarification Thu, 19 April 2012 16:42 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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nmid wrote on Thu, 19 April 2012 21:15


I think my lack of coffee is affecting my understanding or connection abilities.

Is this the same 'bug/feature' that is on the bug/feature list?
If so, then I don't quite get why it would change the way we play stars.

This would come into play only when a deliberate action is taken into getting this into play.. and almost all non-stone age games will easily evade this problem.
It's only stone age games, imo, that will have a long time frame when alpha/beta/delta torp dds will be actively and aggressively used.

Am I missing something. It could be very possible, with the day I'm having so far.



I think (not 100% sure), we are talking about the 0.2% damage bug mentioned in the thread Known Bugs (JRC3) - Player Exploitable Bugs / "Features".

But I'd call it a variant because the example given in the list is late game and mentions numbers of several hundret shots.

In our game (but it's true for all Stars-games), we realized what a devasting effect it has against stacks of frigates, even DDs. And that it doesn't need hundrets of slots but just so lousy few to be devasting.

In the example I have given above there were only 6 stacks of 3 beta-DDs involved shreddering any number of stacked frigates. It's difficult and mostly also not right to call the presence of 6 different stacks of torp-ships cheating. It happens all the time when you gather your fleet to attack or defend.

And it seems very difficult to come up with a solution:
* Allow too less a number of stacks and it becomes unpractical.
* Allow too many (which is as low as 3 or 4 plus a station) and you have saved the croby-FFs but made sure that standard shielded FFs can be easily killed at a shocking low cost.

And after realizing this, I made the bold statement that it will change tactics in Stars for the first 30-40 years as much as chaff has changed the missile era.

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Re: Min Damage Rule Clarification Thu, 19 April 2012 17:31 Go to previous messageGo to next message
Eagle of Fire

 
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Quote:

Example:
6 stacks of each 3 DDs equipped with 3 beta torps and 1 comp, altogether 18 slots of torps. Calculated damage would be a meagre 3*10.08dm to armour.


That would be explicitly using the exploit and thus should not be an issue. Short of having a player cheating, of course.

Simply make it sure it is well known that there should not be several small stacks of torpedo ships without a real tactical reason short of using the exploit.

Quote:

Quote:

Eagle of Fire wrote on Thu, 19 April 2012 20:29
Split your Frigates in stacks of 40



An option but a very poor one. In above calculation it would be efficient, damagewise, to split your frigates in stacks of 10 with all the problems coming with small stacks.


And those problems would be? Not having enough shields stacked together?

Beside I never said stacks of 10. Stacks of 40 are really deadly enough early game. And let's face it: beam frigates will never do anything significant short of very early game. Mid and late game they're nothing more than chaff. As soon as sappers appear they also completely lose their appeal.

Even if a Stone Age game (I'm playing one right now) this issue would not be really significant.



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Re: Min Damage Rule Clarification Thu, 19 April 2012 17:45 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
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I had this happen to me in SAS V

It's not a problem really, it's that the battle display can't display fractions.

From an e-mail back then

Quote:

That's the fun of using Beta's, we don't normally use them. If you do the math on it, it's one dp for each ship in the fleet * the number of missiles that hit, so if 1 missile hits 218 ships it comes up as 12 damage to shields and 218 to armor, but that's only in the battle display I think, as when the battle is over the total damage done to a token that survives is correct. I can't find something I read on this a while back, but each ship in the token get's like 0.00? damage but the display rounds it up.



Edit:I did a testbed on it back then, don't have it anymore, and it worked out.

So the question is did you loose the ships that 218 damage points would have cost? or was it just the display ie.

Round one 13 damage to shields and 218 to armor.
Round two, the damage would be 218 damaged at ? percent.

So look at the battle and see if the percent of damage adds up right.

Ed


[Updated on: Thu, 19 April 2012 17:51]

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Re: Min Damage Rule Clarification Thu, 19 April 2012 17:50 Go to previous messageGo to next message
nmid

 
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LittleEddie wrote on Fri, 20 April 2012 03:15

I had this happen to me in SAS V

It's not a problem really, it's that the battle display can't display fractions.

From an e-mail back then

Quote:

That's the fun of using Beta's, we don't normally use them. If you do the math on it, it's one dp for each ship in the fleet * the number of missiles that hit, so if 1 missile hits 218 ships it comes up as 12 damage to shields and 218 to armor, but that's only in the battle display I think, as when the battle is over the total damage done to a token that survives is correct. I can't find something I read on this a while back, but each ship in the token get's like 0.00? damage but the display rounds it up.




wait, what you are saying is that they are taking no damage at all?
That's not what the test beds are allegedly showing.

If they were taking 0.00 (or 0.01), then they would survive long enough to kill the dds. However the dds are killing the stack, before the stack can kill the dd.

Something's not tallying.



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Re: Min Damage Rule Clarification Thu, 19 April 2012 18:38 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
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I just ran a testbed,

10ea DD with 2ea Beta and one computer.
against
10ea FF with 2 Cow-hide and 3 Yaks. (112db Shields / 45db armor)

450 total armor damage in the Battle Display destroyed the 10 FF.

With

10ea DD with 2ea Beta and one computer.
against
100ea FF with 2 Cow-hide and 3 Yaks.

837 total armor damage in the Battle Display destroyed 1 FF.

Ed

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Re: Min Damage Rule Clarification Thu, 19 April 2012 18:42 Go to previous messageGo to next message
nmid

 
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Try it with the same settings altruist did?
6 stacks with 5 dd each, as ur dd have 2 torps, instead of three.

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Re: Min Damage Rule Clarification Thu, 19 April 2012 18:50 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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It's certainly not a display error. Just to make sure, I just checked.

What you might be referring to is the combination of:
* min dam loophole
* 1 torp or missible can kill only 1 ship

edit: added this addon
This also implies that my above given example of 6 DD with each 3 torp, can't really make a total kill once they have each frigate in the stack down to 1 armor. They can kill only a max of 18 frigates (6*3 torps). For the final kill a station with lowly alpha-torps comes in handy.




[Updated on: Thu, 19 April 2012 18:54]

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Re: Min Damage Rule Clarification Thu, 19 April 2012 20:18 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
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LittleEddie wrote on Thu, 19 April 2012 18:38

I just ran a testbed,

10ea DD with 2ea Beta and one computer.
against
10ea FF with 2 Cow-hide and 3 Yaks. (112db Shields / 45db armor)

450 total armor damage in the Battle Display destroyed the 10 FF.

With

10ea DD with 2ea Beta and one computer.
against
100ea FF with 2 Cow-hide and 3 Yaks.

837 total armor damage in the Battle Display destroyed 1 FF.

Ed




I ran my testbed this way for a reason, from the Help file

Quote:

Torpedoes damage both shields and armor, taking shield points and armor points from the token with each successful attack.



In the 10 on 10 it was 1 armor damage on the display = 1 damage to the armor in the token.

In the 10 on 100 it was 1 armor damage on the dispay = .05 (edit: best guess) damage to the armor in the token.

and when 45db of damage was done to the armor in both tests 1 ship was killed.

Ed


[Updated on: Thu, 19 April 2012 20:23]

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Re: Suggestion Fri, 20 April 2012 02:40 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Altruist wrote on Thu, 19 April 2012 19:24

Concerning the torp min dam bug/loophole, so far we have come up with 4 suggestions:

1) Live with it.

2) Only 2 small stacks of torp-ships are allowed, all other stacks of torp-ships need to consist of at least 20 ships. (suggestion by Rolf/Altruist)

3) Maximum stack size of 100 ships until after 2450. Maximum of 3 stacks of same Torpedo/Missle ship design per player at any location. Minimum of 4 Torpedos in a starbase slot. (Alfred)

4) Ban armed frigates until w9 or w10 tech are generally available (i.e. a date like 2450) when frigate chaff may want to be used. (Orange)

IMO those suggestions are a bit too radical. I'd add only one rule:
- all missile ships, where the "1/512 min damage rule" could apply, must be always stacked in one token.

This would prevent misusing this "rule" on attack. On defense, where attacker could meet newly-produced and just gathered missile ships, is this just another known risk. Live with it, and let game host deal with excessive usage.

BR, Iztok

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Re: Suggestion Fri, 20 April 2012 09:44 Go to previous messageGo to previous message
Orange

 
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iztok wrote on Fri, 20 April 2012 02:40


IMO those suggestions are a bit too radical. I'd add only one rule:
- all missile ships, where the "1/512 min damage rule" could apply, must be always stacked in one token.

This would prevent misusing this "rule" on attack. On defense, where attacker could meet newly-produced and just gathered missile ships, is this just another known risk. Live with it, and let game host deal with excessive usage.

BR, Iztok



So what is "excessive" usage? Can I produce Beta DDs on all of my colonies and send in just before battle to group? - this is what usually happens now, but this also effectively kills large regular FF stacks and even croby FF stack if there are enough colonies and allied colonies.

"Live with it" means that FFs can't used to attack anymore - you are talking about just 5-7 Beta DDs in single stacks killing any size stack of FFs.

There is no way around the fact that Beta Torps (& Alpha Torps) cause most of their damage against large stacks due to a Stars bug. If left unchecked, the FF's (not croby FFs) can't be used any more to attack in major battles (defense is ok as you have a rule that that attacking Beta/Alpha DDs have to be in a single stack).

I think the easiest, and least effect on game play, solution is to banned Alpha and Beta torps.





[Updated on: Fri, 20 April 2012 09:46]

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